Cycle/DMR-17 to DMR-20 | |
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Next: | DMR-21 to DMR-23 |
Previous: | DMR-13 to DMR-16 |
The following is a list of cycles that appeared during DMR-17 to DMR-20, also known as Revolution.
DMD-21, DMD-22, DMD-23[]
Each of these creatures are Command Dragons and are the main characters of the Revolution Background Story.
Each of these evolution creatures has a mana cost of 4, 6000 power, a Come Into Play ability and are partially named after the "Startdash" cycle from 'DMR-09'.
DMR-17 Burning Dogiragon!![]
Each of these evolution creatures has a Command Dragon and Revolutionary race as well as the "Revolution" ability word.
— Miracle Star, Revolution Heaven King
— Cylinder, Revolution Dragon Formula
— Killer the Kill, Revolution Demon King
- Dogiragon, Flaming Revolution
— Torikera X, Revolution Rushkind
Each of these evolution creatures has the Invader race, a Command race and the "Invasion" keyword.
— Buddhi, Three Kingdoms
— Vegas Dollar, Super Eureka
— Black Psycho, Revenge
— Redzone, Roaring Invasion / Turbo 3, Supersonic
— Guerrilla Launcher, Super Beast Army
Each of these uncommon evolution creatures has the Invader race and the "Invasion" keyword.
— Kattsuieru, Three Kingdoms
— Baron Spade, Invader
— Dekapenta, Invader
— Gatling, Sonic
— Sainos, Beast Army
Each of these creatures has an ability that can give them a Command race as an additional race.
— Zazenda, Three Kingdoms
— Dealer, Eureka
— Fuwashiro, Invader
— Nitro Air, Sonic
— Nanny, Beast Army
Each of these creatures has the "Shield Saver" keyword and an ability that triggers when they leave the battle zone.
Each of these high-cost creatures has the "Shield Trigger" keyword and a Come into Play ability.
— Torigaburie, Advent Elemental
— Cyber I Choice
— Death Hands, Misfortune Emperor
— Sturm, Scrapper
— Sanvuakka, Earth Attack
Each of these quasi-vanilla creatures has the "Shield Trigger" keyword.
Each of these spells are based on previously released spells and has "Revolution" in their names.
— Revolution Spark (Holy Awe)
— Revolution Spiral (Spiral Gate)
— Revolution Guillotine (Phantom Bites)
— Revolution Million (Blizzard of Spears)
— Revolution Taiman (Duel Me!)
Each of these spells has the "Charger" keyword. Each card is a reprint (except for Peeping Charger).
Each of these rare spells has the 'Revolution 0 Trigger' keyword. This was finished as a megacycle in DMR-18 and DMR-19.
Each of these common creatures has the Invader race and an Attack Trigger ability that triggers when your opponent has 2 shields or less.
— Kumouse, Invader
— Blackjack, Invader
— Gizmlin, Revenge
— Knuckle Shot, Sonic
— Tanetarou, Invader
DMX-20 Deck Ultimate Perfection!! Due-Max 160 ~Revolution & Invasion~[]
The following cards are a pair of creatures whose tactic corresponds to a character in the anime.
- Katta Kirifuda — Jigon, Revolution Dragon / Gogo Jigocchi
- Lucifer — Star Lead, Lord of Dragon Spirits / Talu, Magic Ball
- Kojiro Sasaki — Girangira, Demon Dragon King / Giran, Dark Armor
- Basara — SA-Double, Super Lightning Sonic / Single, Lightning Sonic
- Hakase — Dice Dice, Super Eureka / Cyclone, Eureka
- Rambo — Foxree, Super Beast Army / Fox, Beast Army
DMR-18 Seize the Moment, Miradante!![]
Each of these Super Rare creatures has a Command and the Invader race, as well as the Invasion keyword.
— Chutopia, Super Nine Extremes
— Master G, Super Eureka
— Galloween, Super Revenge
— Mach 55, Supersonic
— Bearfugan, Super Beast Army
Each of these evolution creatures has a mana cost of 3, 5000 power as well as a Command and the Invader race, as well as the Invasion keyword.
— Rinnel, Three Kingdoms
— Koikoi, Eureka
— Preneggar, Revenge
— Davidson, Sonic
— Bearsir, Beast Army
Each of these creatures has a mana cost of 5, and can reduce their cost by 2 if you reveal an evolution creature from your hand.
Each of these creatures has the "Revolution 2" ability word and the "Shield Trigger" keyword.
— Roswell, Rose Ball
— Sb Litmus, Dragment Symbol
— Honedevil, Dark Armor
— Trigger Polka
— Erikatchu, Snow Faerie
Each of these creatures has a "Mana Arms 3" ability word, that triggers if you have if there are 3 cards of their respective civilization in your mana zone.
Each of these spells has the 'Revolution 0 Trigger' keyword. This finished as a megacycle in DMR-19.
DMR-19 Forbidden Dokindam X[]
Each of these creatures has an ability that triggers when you attack for the first time in a turn.
— Pikkesu, Agitate Wings
— Birdman, Aqua Agitator
— The Dandy, Aqua Agitator
— Sendou Nyanko
— Baran, Explosive Agitator
— Islay, Explosive Agitator
— Flint, Agitate Style
— Uruse, Agitate Style
Each of these spells has the " Shield Trigger" keyword and 2 modal abilities.
— Scale of Offense and Defense
— Scale of Gold and Binding
— Scale of Life and Death
— Scale of Bravery and Love
— Scale of Net and Axe
Each of these Invader evolution creatures has the "Invasion" keyword for creatures that cost 3 or more and an ability that triggers after the creature attacks.
— Naraga Maagura, Three Kingdoms
— Gachanko Gachisky
— Redzone Neo, Supersonic
— Sidelan, Supersonic
— Cattonfa, Beast Army
Each of these creatures has the "Shield Saver" keyword and a Come Into Play ability that puts one of your shields into another zone (except for Di).
Each of these creatures has an ability that triggers whenever you put an evolution creature on one of your other creatures.
Each of these common cards has the "Revolution 2" ability word.
— Rose Da Capo, Revolution Dragon Elemental
— K Rage
— Gyagyan, Dark Armor
— Propeller Polka
— Big Big, Snow Faerie
Each of these spells has the 'Revolution 0 Trigger' keyword. This finished a megacycle from DMR-17 and DMR-18.
DMR-20 Gyuujinmaru's True Identity!![]
Each of these Invader evolution creatures has the "Invasion" keyword for creatures that cost 5 or more.
— Shakashakka, Super Three Kingdoms
— Gachidaiou, Super Eureka
— Raiding, Supersonic
— Daddy Pine, Super Beast Army
Each of these Invader evolution creatures has the "Invasion" keyword for creatures that cost 3 or more.
— Zenjizo, Three Kingdoms
— Gachidive, Eureka
— Zombeaver, Zombie
— Raidon, Sonic
— Pine Jr, Beast Army
Each of these creatures has an ability that triggers when you have more creatures than shields.
— Jeiri, Snook Ball / Rururu, Maiden Ball
— Votch Idel, Cruel Demon Dragon
— Nareta, Passionate MC
— Kamaitachi, Beast Army
Each of these creatures has an ability that trigger when they attack for the first time that turn.
Each of these creatures has the "Mana Arms 3" ability word.
Each of these spells has a full art card frame and feature a prominent creature from the Revolution block.
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