Duel Masters Wiki
Duel Masters Wiki
Advertisement
Duel Masters Wiki
Cycle/DM-01 to DM-05
Next: DM-06 to DM-09

The following is a list of cycles that appeared during DM-01 to DM-05, also known as Beginner's Block.

DM-01 Base Set and DM-01 Base Set (OCG)[]

Each of these spells has a mana cost of 6 and the ​Shield Trigger 'Shield Trigger' keyword. They are known as the "3 Great Shield Triggers".

Civilization: Spell: Effect
Light Light Holy Awe ■ Tap all your opponent's creatures in the battle zone.
Darkness Darkness Terror Pit ■ Destroy one of your opponent's creatures.
Nature Nature Natural Snare ■ Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

Each of these creatures has no abilities and a mana cost of 2.

DM-02 Evo-Crushinators of Doom and DM-02 Master of Evolution[]

Each of these cards are Super Rare or Uncommon evolution creatures.

Civilization: Race: Uncommon: Super Rare:
Light Guardian Larba Geer, the Immaculate Ladia Bale, the Inspirational
Water Liquid People Crystal Lancer Crystal Paladin
Darkness Parasite Worm Chaos Worm Ultracide Worm
Fire Human Armored Cannon Balbaro Armored Blaster Valdios
Nature Beast Folk Barkwhip, the Smasher Fighter Dual Fang

DM-03 Rampage of the Super Warriors and DM-03 Master of Destruction[]

Each of these Very Rare evolution creatures give an ability to your other creatures with that civilization.

Each of these creatures gets power for your other creatures in the battle zone that share that civilization.

Each of these creatures gets power and/or abilities if all cards in your mana zone has that civilization.

DM-04 Shadowclash of Blinding Night and DM-04 Challenge of Black Shadow[]

Each of these creatures increase the summoning and casting cost of enemy civilization cards.

Each of these creatures has the ​Shield Trigger "Shield Trigger" keyword.

Mirrored Pairs[]

Each of these cards has an opposing Light or Darkness counterpart with the same characteristics and ability.

Characteristic: Light: Darkness:
Evolution Creature Alcadeias, Lord of Spirits Ballom, Master of Death
5/9000, Can Attack Untapped Aeris, Flight Elemental Photocide, Lord of the Wastes
3/2000, Can't be attacked/blocked Gulan Rias, Speed Guardian Purple Piercer
4/3000, Shield Trigger Amber Grass Gregorian Worm
5/2000, Card Draw Mist Rias, Sonic Guardian Mongrel Man
Anti-Civilization Spell Screaming Sunburst Soul Gulp
+2000 Power Re Bil, Seeker of Archery Shadow Moon, Cursed Shade
Anti-Civilization Shield Trigger Fu Reil, Seeker of Storms Gigabolver
Cost Increase Milieus, the Daystretcher Volcano Smog, Deceptive Shade
4/1000, Shield Trigger Kolon, the Oracle Locomotiver

Vertical Cycles[]

Each of these cards in the Water Civilization support the Light and Darkness civilizations.

DM-05 Survivors of the Megapocalypse and DM-05 Return of the Survivor[]

Each of these creatures get additional abilities or power against Enemy Civilization creatures.

Civilization: Card: Effect:
Light Le Quist, the Oracle ■ Whenever this creature attacks, you may choose a darkness or fire creature in the battle zone and tap it.
Water Lurking Eel ■ Fire and nature blocker.
Steel-Turret Cluster ■ This creature can't be attacked by fire and nature creatures.
Darkness Wisp Howler, Shadow of Tears ■ Nature and light slayer.
Gigakail
Fire Ruthless Skyterror ■ This creature can attack untapped water creatures.
Nature Crow Winger ■ This creature gets +1000 power for each water creature and darkness creature your opponent has in the battle zone.
Moon Horn

Vertical Cycles[]

Each of these creatures has an ability that triggers when they destroyed, allowing you to put another copy of themselves from your mana zone into the battle zone.

Advertisement