Cycle サイクル (Saikuru) | |
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A Cycle a collection of cards that have one or more relationships with one another or share a common theme.
Details
Each booster pack of cards in Duel Masters features at least one or more cycles, usually cards with a similar cost or effect that differs by Civilization. Some cycles are between sets released at the same time, or between sets in the same block.
A cycle can be made of any number of cards; the most common cycles consist of five cards, one for each monocolored civilization or pair of Allied Civilizations or Enemy Civilizations, but sometimes a civilization is omitted or repeated.
Cycles usually exist in a set to show the various themes of races and abilities that exist in a booster pack.
Due to the massive list of cycles that appear in the history of Duel Masters, the cycles of each block are now separated into individual pages.
Within development, a series of cards with the same theme that also have the same rarity and civilization is known as a "horizontal cycle", a series of cards with the same theme and civilization but a different rarity is known as a "vertical cycle", and a cycle such as Perfect Spell that is released across sets is a "mega cycle" (or "supercycle").
DM-series Booster Packs
Beginner's Block
- Main Article: Cycle/DM-01 to DM-05
Fighting Spirit Saga
- Main Article: Cycle/DM-06 to DM-09
Holy Fist Saga
- Main Article: Cycle/DM-10 to DM-13
Reincarnation Saga
- Main Article: Cycle/DM-14 to DM-17
Phoenix Saga
- Main Article: Cycle/DM-19 to DM-23
God Apex Saga
- Main Article: Cycle/DM-24 to DM-27
Sengoku Saga
- Main Article: Cycle/DM-28 to DM-31
Divine Evolution Saga
- Main Article: Cycle/DM-32 to DM-35
Psychic Shock
- Main Article: Cycle/DM-36 to DM-39
DMR-series Booster Packs
Episode 1
- Main Article: Cycle/DMR-01 to DMR-04
Episode 2
- Main Article: Cycle/DMR-05 to DMR-08
Episode 3
- Main Article: Cycle/DMR-09 to DMR-12
Dragon Saga
- Main Article: Cycle/DMR-13 to DMR-16
Revolution
- Main Article: Cycle/DMR-17 to DMR-20
Revolution Final
- Main Article: Cycle/DMR-21 to DMR-23
DMRP-series Booster Packs
Duel Masters
- Main Article: Cycle/DMRP-01 to DMRP-04
Twinpact Series
- Main Article: Cycle/DMRP-05 to DMRP-08
Gacharange Series
- Main Article: Cycle/DMRP-09 to DMRP-12
Ten Kings
- Main Article: Cycle/DMRP-13 to DMRP-16
The Rise of Kings
- Main Article: Cycle/DMRP-17 to DMRP-20
The Rise of Kings MAX
- Main Article: Cycle/DMRP-21 to DMRP-22
DM##-RP-series Booster Packs
God of Abyss
- Main Article: Cycle/DM22-RP1 to DM22-RP2
Abyss Revolution
- Main Article: Cycle/DM23-RP1 to DM23-RP4
Royal Road
- Main Article: Cycle/DM24-RP1 to DM24-RP4
Other Cycles
Creature
Spell
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla