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(theres still more but I have no time for it yet)
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When a creature crossed with a Cross Gear evolves or [[awaken]]s, the resulting [[evolution creature]] or [[psychic creature]] also has the Cross Gear attached. The Cross Gear also stays on the base creature should the evolution creature lose the top card of the pile or the psychic creature is [[release]]d.
 
When a creature crossed with a Cross Gear evolves or [[awaken]]s, the resulting [[evolution creature]] or [[psychic creature]] also has the Cross Gear attached. The Cross Gear also stays on the base creature should the evolution creature lose the top card of the pile or the psychic creature is [[release]]d.
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==Support==
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* creatures with [[Accelerator]] [[image:Accelerator.gif]] ability (-> [http://duelmasters.wikia.com/wiki/Category:Accelerator list]
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* [[Rinne Seuss, Sacred Weapon Guardian]] ([[Saver]]: [[Cross Gear]])
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* [[Sharion, Hunter of the West Wind]] (Generating or crossing a [[Cross Gear]] costs 1 less)
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* [[Aus Luke, Apostle of Lightblades]] ([[Cross Gear]]s crossed with this creature cost 2 less to be crossed)
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* [[Sirius, the Patroller]] (Whenever you generate a [[Cross Gear]] you may draw a card)
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* [[Uranus, the Paladin]] ([[Cross Gear]]s crossed with this creature can't be chosen by your opponent as target for effects)
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* [[Gardener, the Invoked]] (When put into the battle zone, you may put 1 [[Cross Gear]] from the [[battle zone]] into its owner's [[mana zone]])
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* [[Shaman, the Invoked]] (When this creature is crossed with a [[Cross Gear]], put the top card of your deck into your [[mana zone]] tapped.)
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* [[Bolbalzak "Sword Flash" Dragon]] ([[Samurai Generation]])
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* [[Bolberg Cross Dragon]] (May be crossed with [[Cross Gear]]s for no cost)
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* [[Bazagaberg "Hayate" Dragon]] (When put into the battle zone, it may be crossed with a [[Cross Gear]] for no cost.)
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* [[Tensei, Byakko God]] (While this creature is linked, you may cross your [[Cross Gear]]s with this creature for no cost.)
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* [[Ice Medusa]] (When destroyed, all [[Cross Gears]] crossed with this creature maybe crossed with 1 other creature for no cost)
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* [[Altgear, Spirit of Holy Weaponry]] (When put into the battle zone, it may be crossed with a [[Cross Gear]] from you [[graveyard]] or [[manazone]])
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* [[Hunter, the Invoked]] (When put into the battle zone, you may return 1 [[Cross Gear]] from your [[mana zone]] to your [[hand]])
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* [[Gyulcas, Sage of the East Wind]] (When put into the battle zone, you may add 1 [[Cross Gear]] from your [[deck]] to your [[hand]])
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* [[Treasure Chance]] (Reveal the topmost card of your deck. If its a [[Cross Gear]], you may put it into the battle zone)
   
 
==List of Cross Gear==
 
==List of Cross Gear==

Revision as of 15:57, 23 September 2012

A Cross Gear (クロスギア, in flavor texts often referred to as "magical weapons") is neither a creature nor a spell.

It is put into the Battle Zone similar to creatures, however it cannot attack since they have no power. When you choose to "cross" and equip it into a creature, you must pay the cost of the Cross Gear again, and the "crossed" creature gained the Cross Gear's ability. However when the creature is destroyed, the Cross Gear is not destroyed and remains in the battle zone.

There is no limit to the number of Cross Gears that can be crossed onto a creature, and the only way to remove Cross Gears from the battle zone is through effects that specifically affect Cross Gears.

You cannot fully unequip a Cross Gear from a creature unless the creature it is crossed onto is removed from the battle zone, or unless a certain effect does so. You can however choose to pay a Cross Gear's cost to transfer it from one creature to another.

When a creature crossed with a Cross Gear evolves or awakens, the resulting evolution creature or psychic creature also has the Cross Gear attached. The Cross Gear also stays on the base creature should the evolution creature lose the top card of the pile or the psychic creature is released.

Support

List of Cross Gear