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Cross Gear
クロスギア (Kurosu Gia)

Cross Gear

dm-wiki: Article
Category for Cross Gear.

Cross Gear are a card type that attaches to your creatures in the battle zone.

Details

They are often referred to as "magical weapons" in flavor text.

The gameplay action of putting a Cross Gear from your hand into the battle zone is Generate.

A Cross Gear is put into the battle zone similar to creatures, however it cannot attack since they have no power. When you choose to cross and attach it onto a creature, you must pay the cost of the Cross Gear again, and the "crossed" creature gets the Cross Gear's ability. However, when the creature leaves the battle zone the Cross Gear isn't destroyed and remains in the battle zone.

There is no limit to the number of Cross Gear that can be crossed onto a creature, and the only way to remove a Cross Gear from the battle zone is through effects that specifically affect Cross Gear cards (such as Martial Law or Julius, Thunder Elemental).

You cannot fully uncross a Cross Gear from a creature unless the creature it is crossed onto is removed from the battle zone, or unless a certain effect does so. You can however choose to pay a Cross Gear's cost to transfer it from one creature to another.

When a creature crossed with a Cross Gear evolves or awakens, the resulting evolution creature or psychic creature also has the Cross Gear attached. The Cross Gear also stays on the base creature should the evolution creature lose the top card of the pile or the psychic creature is released.

Do not confuse the term "Cross" with the term "Equip" as the latter is used on Dragheart Weapons, a similar but different card type.

Gallery

(These cards are an example of Cross Gear cards from DM-14.)

List of Cross Gear

See also: Evolution Cross Gear

Support

Supporting

Cards that support Cross Gears

Support Card: Card Effect:
Altgear, Spirit of Holy Weaponry ■ When you put this creature into the battle zone, you may choose a cross gear from your mana zone or graveyard and put it into the battle zone. Cross that cross gear with this creature.
Aqua Meister Tap Choose a cross gear in the battle zone and put in its owner's graveyard. That player searches his deck. That player may choose a cross gear from his deck and put into the battle zone for no cost. Then that player shuffles his deck.
Aus Luke, Apostle of Lightblades ■ Whenever you cross a cross gear with this creature, they cost 2 less to cross. They can't cost less than 1.
Bazagaberg "Hayate" Dragon ■ When you put this creature into the battle zone, you may cross one of your cross gear with this creature for no cost.
Bolberg "Shori" Dragon ■ You may cross cross gears with this creature for no cost.
Bolberg Cross Dragon ■ You may cross your cross gear with this creature for no cost.
Full Throttle Sergeant Tap Cross one of your creatures in the battle zone with one of your cross gears for no cost.
Gardener, the Invoked ■ When you put this creature into the battle zone, you may choose a cross gear in the battle zone and put it in its owner's mana zone.
Gran Siris, Milky Way Guardian ■ Each creature crossed with a Cross Gear gets +1000 power.
Grand Cross "Iron Cleaver" Dragon ■ Whenever you put a cross gear into the battle zone, you may destroy one of your opponent's creatures that has "blocker".
Gyulcas, Sage of the East Wind ■ When you put this creature into the battle zone, search your deck. You may take a cross gear from your deck, show that cross gear to your opponent, and put it in your hand. Then shuffle your deck.
Heavenly Gear - Daylight Deity ■ The crossed creature gets +1000 power for each cross gear crossed with the crossed creature.
Holy Gear - Nebula Wing Cross gears may be crossed with the crossed creature for no cost.
Hunter, the Invoked ■ When you put this creature into the battle zone, you may return a cross gear from your mana zone to your hand.
Ice Medusa ■ When this creature is destroyed, you may cross all of your cross gear that were crossed with this creature with one of your other creatures for no cost.
Leopard Glory Sword ■ You can put an evolution cross gear of any civilization(s) on this cross gear.
Master of Destiny, the Spirit Wolf Phoenix ■ Whenever this creature attacks, you may cast a spell that has "Shield trigger" from your mana zone for no cost. Then, you may put a cross gear from your mana zone into the battle zone.
Pure Zaru ■ When you put this creature into the battle zone, you may cross one of your cross gear in the battle zone to this creature for no cost.


Reincarnal, the Paladin ■ When you put this creature into the battle zone, you may choose a cross gear in your graveyard and return it to your hand.
Rei Lin, the Smile Fairy ■ Whenever a cross gear is put into the battle zone, you may return a card from your mana zone to your hand.
Rinne Seuss, Sacred Weapon Guardian Saver: Cross gear
Shaman, the Invoked ■ When this creature is crossed with a cross gear, put the top card of your deck into your mana zone tapped.
Sharion, Hunter of the West Wind ■ Your cross gear each cost 1 less to generate or cross. They can't cost less than 1.
Sirius, the Patroller ■ Whenever you generate a cross gear, you may draw a card.
Tensei, Byakko God ■ While this creature is linked, you may cross your cross gear with this creature for no cost.
Terradragon Gamus Kenshin ■ When this creature is destroyed, you may put a cross gear from your graveyard into the battle zone.
Throwing Totem Accelerator
Accelerator Whenever this creature attacks, search your deck. You may take a creature or cross gear from your deck, show that card to your opponent, and put it into your hand. Then shuffle your deck.
Treasure Chance ■ Put the top card of your deck into your graveyard. If that card is a creature, destroy one of your opponent's creatures that has power less than that of the revealed creature. If the card is a cross gear you may put it into the battle zone.
Uranus, the Paladin ■ Whenever your opponent would choose a cross gear, he can't choose a cross gear crossed with this creature.
Valkyrie "Windbreaker" Dragon ■ Whenever one of your Dragons attack, you may discard an Angel Command from your hand. If you do, search your deck. You may take a Dragon or cross gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
Violence "Bolt" Dragon ■ Whenever you put a cross gear into the battle zone, destroy one of your opponent's creatures that has power 4000 or less.

Supported

Cards supported by Cross Gears

Supported Card: Card Effect:
Bouncy Ball Bowler, the Oracle ■ When you put this creature into the battle zone, reveal a Samurai or cross gear in your hand. If you don't, destroy this creature.
Flash Gear - Lightning Helmet ■ When a cross gear is crossed with a Samurai creature you may put this card from your mana zone into the battle zone. If you do, you may cross this card with a Samurai creature for no cost.
Gran Siris, Milky Way Guardian Gravity Zero―If you have a crossed creature in the battle zone, you may summon this creature for no cost.
Mint Mirage Accelerator When this creature would be destroyed, you may put a cross gear crossed with this creature into your graveyard instead.
Pure Zaru ■ When this creature is added to your hand from the shield zone, if you have a cross gear in the battle zone this creature gets "Shield trigger".
Surfy, the Patroller Accelerator
Accelerator When this creature is destroyed, you may draw cards equal to the number of cross gears crossed with this creature.

Anti-Cross Gear Cards

Anti-Cross Gear Cards

See also: Cross Gear Removal
Supported Card: Card Effect:
Accident Eye ■ Destroy all creatures that are crossed with cross gears.
Blaze, the Super Soul ■ This creature can attack untapped crossed creatures.
Demonic Queen Meigas ■ When you put this creature into the battle zone, uncross all cross gears crossed with creatures.
Warp Rifle ■ Choose a cross gear in the battle zone and return it to its owner's hand. If it was crossed with a creature, return that creature to its owner's hand.

Evolution Cross Gears

Cross Gears that evolve from Cross Gears

Evolution Cross Gear: Evolves From:
Explode Catastrophe Evolution—Put on one of your darkness or fire cross gears.
Grand Cross Catastrophe Evolution—Put on one of your light or nature cross gears.
Neo Wave Catastrophe Evolution—Put on one of your light or water cross gears.
Prominence Catastrophe Evolution—Put on one of your fire or nature cross gears.
Tsunami Catastrophe Evolution—Put on one of your water or darkness cross gears.

Rulings

See also: Official rulings

Trivia

  • While a race is generally on featured on a creature card, cross gear sometimes have Samurai as a subtype.
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