Cross Gear クロスギア (Kurosu Gia) | |
---|---|
The card type of Cross Gear shown under the card image. | |
Dmwiki.net: | Article |
Category: | Cross Gear |
Cross Gear is a card type.
Details[]
It was introduced in DM-14 Generate Gear.
The keyword action of putting a Cross Gear from your hand into the battle zone is called Generate.
They are a card type that is crossed to your creatures in the battle zone.
When you choose to cross and attach it onto a creature, you must pay the cost of the Cross Gear again to cross it to a creature with the "crossed" creature getting the Cross Gear's ability.
- However, when the creature leaves the battle zone the Cross Gear isn't destroyed and remains in the battle zone.
There is no limit to the number of Cross Gear that can be crossed onto a creature.
To remove a Cross Gear from the battle zone requires an effect that specifically remove Cross Gear cards (such as Martial Law or Julius, Thunder Elemental) or Card Based Removal.
You cannot fully uncross a Cross Gear from a creature unless the creature it is crossed onto is removed from the battle zone, or unless a certain effect does so. You can choose to pay a Cross Gear's cost to cross it onto another of your creatures.
When a creature crossed with a Cross Gear evolves or awakens, the new evolution creature or psychic creature remains crossed with the previous Cross Gear.
- The Cross Gear also remains crossed on the base creature if the top card of the evolution creature is removed or the psychic creature is released.
While a race is generally only featured on a creature card, cross gear sometimes have Samurai as a race.
1 Ascendant Wing - Faerie Accela |
---|
Nature / Cross Gear Samurai |
■ Cross Gear (Put this card into the battle zone. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.) |
The "Cross" keyword action with the term "Equip" as the latter is used on Dragheart Weapons, a similar but different card type.
Gallery[]
(These cards are an example of Cross Gear cards from DM-14 Generate Gear.)
List of Cross Gear[]
- See also: Evolution Cross Gear
- See also: Psychic Cross Gear
Light []
Water []
Darkness []
Fire []
Nature []
Multicolored[]
Support[]
- For a full list of cards that support Cross Gear, see here.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 303. Cross Gear
- 303.1. The active player will generate cross gear from your hand during the main step.
- 303.2. Cross Gear are put into the battle zone after generating it.
- 303.3. Cross Gear can cross creatures. You can't cross cards that aren't creatures.
- 303.3a Creatures that are crossed with cross gear are known as 'crossed creatures'.
- 303.3b To cross the cross gear with a creature, you will pay that mana cost again. This is an activated ability that can only be used during the main step.
- 303.3c Cross Gear may be crossed by creatures due to spells or other abilities.
- 303.3d The state of the Cross Gear doesn't depend on the state of the crossing creature.
- 303.4. Even a Cross Gear that is already crossed by a creature, you can switch to another creature.
- 303.4a Cross Gear can't be crossed onto the creature that is already crossed with it.
- 303.5. If a crossed creature leaves the battle zone, the Cross Gear remains.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 303. クロスギア
- 303.1. ターン・プレイヤーは、自分のメインステップにクロスギアを手札からジェネレートすることができます。
- 303.2. クロスギアは、ジェネレートしたらバトルゾーンに出ます。
- 303.3. クロスギアはクリーチャーにクロスすることができます。クリーチャーでないカードにクロスすることはできません。
- 303.3a クロスギアがつけられているクリーチャーは、「クロスされているクリーチャー」と呼ばれます。クロスギアは、クリーチャーに「クロスする」ことになります。
- 303.3b クロスギアをクリーチャーにクロスするにはそのマナコストをもう一度支払います。この能力は通常メインステップにのみ使用できる起動型能力です。
- 303.3c 呪文や他の能力によってクロスギアがクリーチャーにクロスされることがあります。
- 303.3d クロスギアの位相はクロスしているクリーチャーの状態に、依存しません。
- 303.4. すでにクリーチャーにクロスされているクロスギアであっても、他のクリーチャーにクロスしなおすことができます。
- 303.4a クロスギアを、それをクロスしているクリーチャー自身にクロスしなおすことはできません。
- 303.5. クロスギアはクロスされているクリーチャーがバトルゾーンを離れてもバトルゾーンに残ります。
Trivia[]
- They are often referred to as "magical weapons" in the flavor text.
|
|
|
|
|
|
Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla