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クリーチャー (Kurīchā)
The card type of Creature shown under the card image.
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Category: Creature

Creature is a card type.


This card type was introduced in DM-01 and are the most important cards in the game.

Creatures are summoned into the battle zone by paying their mana cost, and are then used to attack your opponent's creatures, your opponent's shields, or even directly after breaking all of their shields in order to win the game.

  • You can only attack tapped creatures unless a card effect states otherwise.

To attack with a creature, you tap it and declare what it is attacking.

Each creature has its own power, and it dictates whether it will be able to win the battle or not if it battles another creature. It also has a race, which is vital to certain effects, and important for summoning most evolution creatures.

Creatures that have been summoned usually have summoning sickness and cannot attack in the same turn, with the exception of evolution creatures, linked Gods and creatures with Speed Attacker.

There is no limit to the number of creatures that you can have on your side of the battle zone.

List of Creature card types[]

There are various creature card types with different supertypes.

Each card type has different conditions on being put into the battle zone and other rulings.


(These cards are an example of Creature cards from DM-01 Base Set / DM-01 Base Set (OCG).)


From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 301. Creature
    • 301.1. The active player can summon creatures from their hand during their main step.
    • 301.2. A creature is put into the battle zone after being summoned.
    • 301.3. Power is a characteristic exclusive to creatures.
      • 301.3a The power of a creature represents it's strength in a battle.
      • 301.3b To determine the power of a creature, calculate it from the value listed on the lower left of the card, and then apply various continuous effects.
    • 301.4. Creatures are able to attack.
    • 301.5. Creatures can't attack unless they were in the battle zone from the start of a turn. This rule is referred to as "summoning sickness".

From the Duel Masters - General Game Rules: Version 1.41 (April 12, 2024)

  • 301. クリーチャー
    • 301.1. ターン・プレイヤーは、自分のメインステップにクリーチャーを手札から召喚することができます。
    • 301.2. クリーチャーは、召喚したらバトルゾーンに出ます。
    • 301.3. パワーは、クリーチャーだけが持っている特性です。
      • 301.3a クリーチャーのパワーとは、そのクリーチャーのバトルでの強さを表します。
      • 301.3b クリーチャーのパワーを決定するためには、カードの左下に記載されている値から計算して、各種の継続的効果を適用します。
    • 301.4. クリーチャーは攻撃できます。
    • 301.5. クリーチャーは、そのカードが自分のターンのはじめから続けてバトルゾーンにない限り攻撃することができません。このルールは「召喚酔い」と呼ばれます。

See also[]