Cost コスト (Kosuto) | |
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Cost has 2 meanings in Duel Masters.
Details
It refers to the following;
- 1) Characteristic: The Mana Cost that appears on the upper left corner of the Card Frame. It is referred to as cost in the text.
- 2) The processing and payment necessary for certain cards. It refers not only to the mana cost, but any other Additional Costs included in the effect of the ability.
Explanation of 1
Tulk, the Oracle | ||
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Light / Creature / Light Bringer / 1 / 500 | ||
O'Flame, Temporal Djinn | ||
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Fire / Psychic Creature / Flame Command / 5 / 5000 | ||
■ Awaken—When this creature attacks your opponent and isn't blocked, each of your other psychic creatures that cost 5 or less gets "power attacker +2000" and breaks an additional shield until the end of the turn. After the attack, flip this creature to its higher cost side. | ||
In the case of a card in your deck, you may play the card by paying for its Mana Cost in mana during the Main Step.
In the case of a card that starts in your hyperspatial zone, instead of paying mana, you put them into the battle zone by the effect of cards such as Hyperspatial spells. These cards refer to the cost of the card which is known as the Psychic Cost (officially Hyperspatial Cost).
While they are used and described differently, in the text field of a card, they are both collectively expressed as "Cost".
Explanation of 2
Dark Soul Creation | ||
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Darkness / Spell / 4 | ||
■ You may destroy one of your creatures. If you do, draw 3 cards. | ||
Bolmeteus Musha Dragon | ||
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Fire / Creature / Armored Dragon / 6 / 6000 | ||
■ Double breaker
■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures that has power 6000 or less. | ||
In the effect clause of the ability, it is written as "If you do A, do B". If you can't do the A condition, you can't do the B effect.
For example, if you attack with Bolmeteus Musha Dragon but not put any of your shields into your graveyard, you can't destroy any of your opponents creatures.
However, in the case of Volcanic Arrows, "Choose one of your shields and put it into your graveyard." is written as part of a secondary effect, and not as a condition for the first ability. Therefore, it's not treated as a cost and you may remove a creature even if you don't have a shield to remove.
Rules of Cost
- In the case of "If C, do D" represented by the "If you do, EFFECT", it is possible to pay the cost assuming that the "If you do" condition was paid. However, if there was even one card corresponding to "C", you won't have paid the cost if you don't use it. For example) If you summon Zeta-File, Zenith of "Mystery", even if you destroy no other creatures, you are still able to reanimate any Demon Commands from your graveyard. If you had any other creatures, you must destroy them in order to reanimate.
- The cost is paid even if other events occur such as the cost being increased or decreased, or replaced with a Continuous Effect such as a Substitution Effect. For example, if you destroy Aqua Soldier with Dark Soul Creation, it will return to your hand, but as the Destroy cost was paid, you can draw 3 cards.
- When referring to the cost paid by an effect, it isn't possible to refer to the substituted cost. However, if the cost is paid for by destruction, even if the destruction is replaced, it can be counted for abilities that include "for each creature destroyed in this way". For example, if the destruction is replaced with the ability of Perfect Galaxy, Spirit of Immortality when destroyed by Zabi Mira, the Reviving Shaman, you can put out a Psychic Creature.
Other
- There are various effects that can refer to the total cost of the card that is paid, including Mana Cost, Cost Reduction, Additional Cost, Alternative Cost and Cost Increase.
- The cost for using an Activated Ability is called the Activation Cost.
Rulings
From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)
- 112. Cost
- 112.1. There are two types of cost: Mana Cost and Psychic Cost.
- 112.2. Mana Cost is the amount of mana you need to pay to use the card. This includes the payment of civilization that the card has.
- 112.2a When paying for a card Mana Cost, make sure to satisfy each of the same civilizations. You must tap at least 1 card of each civilization of that cards respective civilizations in order to pay for that cost. If needed, you need to tap any additional cards (if needed) to pay for the remainder of the cards total cost.
Example: If you are paying for the cost of a Darkness/Fire multicolored card that has a Mana Cost of 4, you must tap a Darkness and Fire card in your mana zone and then tap an additional to cards (regardless of their civilization) to pay the remainder of the cards. Even if you tap a multicolored card that is 2 or more civilizations, it can only contribute 1 civilization per card.
- 112.2b The Mana required to pay for a card's cost can be increased or decreased by the use of various effects. If the cost of a card falls below the number of civilizations that are required to summon it, the tapping of civilizations is given priority over the cost. For example, if a player has Cocco Lupia (which reduces the cost of a Dragon by 2) on their side of the battle zone and want to summon Perfect Earth, Planetary Dragon (a Dragon with each of the 5 civilizations), they will be required to still tap 5 cards in their mana zone to pay for the civilization requirements of the card regardless of the cost required to summon being reduced to 3.
- 112.2c If the payment of civilization and the total cost of the card is fulfilled, you can't tap any additional mana.
- 112.2a When paying for a card Mana Cost, make sure to satisfy each of the same civilizations. You must tap at least 1 card of each civilization of that cards respective civilizations in order to pay for that cost. If needed, you need to tap any additional cards (if needed) to pay for the remainder of the cards total cost.
- 112.3. There are several abilities that are able to use cards without paying for their mana cost (these cards include "for no cost" in their text).::112.3a ::112.3b ::112.3c ::112.3d
- 112.3e Even if you use an effect that includes "you may ~, for no cost" in the effect text, the keyword action of "Summon", "Cast" or "Generate" is still performed so any abilities that would trigger from those actions still occur.
- 112.3f Attack Chance is an ability found on some spells that allows a player to cast a spell without spending its cost under specified conditions.
- 112.4. The cost of a card while its in the Hyperspatial Zone or Super Gacharange Zone is the cost referenced during the game.
- 112.5. When in the battle zone, effects that refer to the mana cost of a card refer to Mana cost and Psychic Cost in the same way.
From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)
- 112. コスト
- 112.1. コストにはマナコストと超次元コストの2種類があります.
- 112.2. マナコストは, カードを使用するために支払う必要のあるマナの量を示しています.そこにはそのカードが持つ文明の支払いも含まれています.
- 112.2a マナコストを支払う場合, マナコストに指示される同じ文明をすべて満たすようにタップします.カードを使用するに際してまずマナコストに含まれる文明をすべて満たすようにマナゾーンのカードを1文明につき1枚タップします.さらにマナゾーンのカードのマナシンボル上に書かれた数値の合計がコストと同じ数になるように, 不足分をマナゾーンのカードをタップして支払います.例 . マナコスト7の火と闇と自然の文明を持つ多色カードのコストを支払う場合, マナゾーンから火文明を持つカード, 闇文明を持つカード, 自然文明を持つカードをそれぞれ別々に 1枚ずつタップして, さらにマナの数値が合計 7 になるように不足している分をタップします.1 枚で火と闇と自然すべてを持つ多色カードをタップしても, それで全ての文明を満たしたことにはならず, 火か闇か自然のうちどれか一つの文明として扱います.
- 112.2b プレイヤーが実際に支払うマナコストは, 効果によって増減することがあります.マナコストがコスト減少効果によって必要な文明の数より少なくなった場合, 文明の支払いを優先します.このとき超過した分のマナは支払い終了時になくなります.例:コッコ・ルピアがいてコストが3になった星龍パーフェクト・アースは, 文明の支払いのためにマナゾーンのカードを5枚タップすることが可能です.
- 112.2c 文明やコストの支払いが適切に完了している場合, 余分にマナゾーンのカードをタップすることはできません.:::112.3.マナコストを支払うことなくカードを使用することができる能力がいくつか存在します.
- 112.3a S・トリガーはブレイクなどでシールドが手札に加えられるとき, そのカードを対戦相手に見せて宣言することで, 即座にコストを支払わずに使うことができます.複数のS・トリガーを持つカードがシールドから手札に加えられる場合, 使用するカードを対戦相手に見せて宣言を行います.それらのカードは一度手札で待機状態となり, その後, 通常と同様に処理されます.呪文の場合は呪文の効果解決までがS・トリガーの能力となりますが, クリーチャーは召喚することまでがS・トリガー能力です.バトルゾーンに出たことによって誘発する効果は別個のイベントとして扱います.
- 112.3b ニンジャ・ストライクは, ターン・プレイヤーのクリーチャーが攻撃した後の非ターン・プレイヤーの処理タイミング, または非ターン・プレイヤーのクリーチャーがブロックした後のターン・プレイヤーの処理タイミングにおいて, 指定されたマナゾーンの枚数を満たしていた場合にクリーチャーのコストを支払わずに召喚する能力です.それ以前のタイミングで条件を満たしていなくても, 処理タイミングにおいて使用条件がそろっていれば使用することができます.
- 112.3c ニンジャ・ストライクは、ターン・プレイヤーのクリーチャーが攻撃した後の非ターン・プレイヤーの処理タイミング、または非ターン・プレイヤーのクリーチャーがブロックした後のターン・プレイヤーの処理タイミングにおいて、指定されたマナゾーンの枚数を満たしていた場合にクリーチャーのコストを支払わずに召喚する能力です。それ以前のタイミングで条件を満たしていなくても、宣言するタイミングにおいて使用条件がそろっていれば使用することができます。
- 112.3d G・ゼロは指定された条件下においてクリーチャーや呪文のコストを支払わずに召喚したり唱えたりする能力です。
- 112.3e その他「コストを支払うことなく使用してよい」という効果を使用した場合でも,「召喚」したり、「唱え」たり「ジェネレート」する行為自体は実行されているので、その行為によって誘発する能力は誘発します。
- 112.3f アタック・チャンスは指定された条件下において呪文のコストを支払わずに唱えてもよい能力です。
- 112.4. 超次元ゾーンや超GRのコストは、ゲーム中に参照されるコストのことです。
- 112.5. マナコストも超次元コストも, コストを参照する効果がある場合, 同様のものとして扱います.
From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)
- 201. Cost
- 201.1. Cost is a characteristic of a card. A card's cost is usually indicated by a number written in the upper corner.
- 201.1a The mana cost of a card represents the amount of mana a player must pay to use the card.
- 201.1b Psychic creatures and draghearts have no mana costs and can't be paid with mana like a regular card.
- 201.2. When referring to the cost of the card, refer to that number.
- 201.2a The cost of a card always refers to the cost originally written on the card even if an effect modifies the cost of using the card.
Example: The cost of Bolshack NEX is 6 while it is in the battle zone even if there are any Cocco Lupia in the battle zone as well. Therefore, it cannot be destroyed by the effect of Musashi Hall which destroys creatures with cost 4 or less.
- 201.2a The cost of a card always refers to the cost originally written on the card even if an effect modifies the cost of using the card.
- 201.1. Cost is a characteristic of a card. A card's cost is usually indicated by a number written in the upper corner.
From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)
- 201. コスト
- 201.1. コストはカードの持つ特性です.通常カードの左上隅に記されている数字で示されています.
- 201.1b サイキック・クリーチャーや、ドラグハートはマナコストを持たず、通常のカードの様にマナで支払うことはできません。
- 201.1a カードのマナコストの数値は, そのカードを使用するために支払う必要のあるマナの数を表します.
- 201.1b サイキック・クリーチャーや, ドラグハートはマナコストを持たず, 代わりに超次元コストを持ちます.超次元コストをマナで支払うことはできません.
- 201.2. カードのコストを参照する場合、その数値を参照します。
- 201.2a 効果によってカードを使用する際のコストが変更されているときであっても, カードのコストを参照する場合は本来カードに書かれているコストを参照します.例 . コッコ・ルピアがいる状態であってもバトルゾーンにいるボルシャックNEXのコストは 6 であり, コスト 4 以下を破壊する超次元ムシャ・ホールの効果によっては破壊されません.
- 201.1. コストはカードの持つ特性です.通常カードの左上隅に記されている数字で示されています.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Common ● Uncommon ● Rare ● Very Rare ● Super Rare
Victory Rare ● Double Victory ● Legend Rare ● Secret Rare ● Master Card ● DG Rare ● Ultra Golden Card
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight