Continuous Effect 継続的効果 (Keizoku-teki Kōka) | |
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Continuous Effect is the effect of changing the characteristic of a card (or a game rule) for a certain period of time.
Details[]
Cards that give others an ability are often referred to as "Grants". It is the opposite of a "Oneshot Effect".
They are created by spells and triggered abilities, as well as the resolution of an Activated Ability or a Static Ability.
Examples of Continuous Effect
- Duel Me! - Increasing power and preventing attack. (Resolving a Spell)
- Kiryu Jilves, Gaia's Roar - Giving "Slayer", "Speed Attacker" and "Destruction Substitution" effect (Resolving Trigger Ability)
- Totto Pipicchi - Giving "Speed Attacker" (Static Ability)
- Cocco Lupia - Cost Reduction (Static Ability)
The continuing effect of changing the characteristic has a different range of the cards it influences depending on the type of ability that generate it.
- In the case of Spells or Trigger Abilities, only the cards that were present at the time of the resolution are affected.
- In the case of a Static Ability, the timing of cards affected is not a fixed range, and any cards can be effected during the duration of the ability.
For example, Tailspin Slash only gives the Speed Attacker ability to creatures in the battle zone when you cast it. This is also true for Kiryu Jilves, Gaia's Roar that only gives the abilities to creatures in the battle zone at the time the Trigger Ability resolves. However, Sky Jet can give the ability to creatures that enter the battle zone after it's played.
The continuous effect that refers to a card type is ended if the object within the range of the effect is changed.
- Q.E.D. Plus, Final Dragon Logic was affected by Prin Prin, the Victorious. It then became a fortress instead of leaving the battle zone when destroyed. If it dragsolutions back into its Q.E.D Plus side, it would be able to attack.
- If a creature that had summoning sickness had its attack restricted by Prin Prin, the Victorious was sealed, but its seal was then removed, its considered to have been recovered from the battle zone, and is able to attack.
- Batorai Bushin, Blazing Deluxe was given Speed Attacker by Katsuemon Buster, Blade 3. It then lost the ability after it became a Fortress using its Dragon Evade ability. If it dragsolutions again this turn, it would be unable to attack.
Objects are treated as new objects when they move between zones. Therefore, even if an object represented by the same card is put in and out of zone, the continuous effect which refers to that object before the card moved can't refer to the object after the moment.
- Goemonkey! Snake-Handed Boss: If you summoned a creature that was able to be Mana Summoned, you would be unable to summon it again,
- Emergency Typhoon / Flesh-to-Spirit Conversion: If you discard a card from your hand that you drew with a card such as Emergency Typhoon after casting Flesh-to-Spirit Conversion, it won't be put into your mana zone. If you discarded a card that was already in your hand, it is put into your mana zone.
Cases where you can't refer to a player doesn't exist unless that player was to lose the game. Therefore, the continuous effect that affects a player always remains valid during the duration.
- Even if Galamuta, Matchless Fear Lord is removed from the battle zone, neither player can use "shield triggers", even if the shield is added after the Galamuta attack.
- Even if it's a spell added to the shields after using Rafululu, Sound Faerie or Miracle Stop, it can't be cast during the turn.
- Even if it's a creature that costs 7 or less left the zone after the Final Revolution of Miradante Twelve, Time Pope, it can't be summoned.
- Even if it's a D2 Field that is put into the battle zone without being expanded, it can't use the Denjera Switch ability during the effect of World Stop.
- If Reality Void is active, then Upheaval can't be used to move cards from the mana zone to the hand.
A single ability may have multiple effect ranges.
- Shuff, Eureka places a continuous effect "on your opponent" that prevents spells being cast, while also affecting "your opponents creatures" themselves from attacking or blocking.
Part of the continuing effects is the Replacement Effect.
Continuous effects that affect rules that aren't Replacement Effects are applied from the moment they are played, but the Replacement Effect is only applied when the substitution event occurs during the duration.
When there are 2 continuous effects that "prevent an action" and "permit an action" overlap, the ability that prevents takes precedence, regardless of the order the effects were created.
- Example) Alphadios, Lord of Spirits and Hades, Emperor of Death exist at the same time. In this case, you can't summon non-Light creatures from the graveyard.
Note: Diamond State only disable the continuous effects that prevents attacks (such as Summoning Sickness), and don't allow attacks if other cards stop you from attacking (Nariel, the Oracle).
Effects and Abilities
- Oneshot Effect
- Continuous Effect
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 608. Continuous Effect
- 608.1. A continuous effect modifies characteristics of cards, or affects players or the rules of the game, for a fixed or indefinite period. A continuous effect may be generated by the resolution of a spell or ability, or by the static ability of a card. If there are multiple continuous effects, they are applied at the same time.
- 608.2. A continuous effect may be generated by the resolution of a spell or ability.
- 608.2a A continuous effect generated by the resolution of a spell or ability lasts as long as stated by the spell or ability creating it (such as “until end of turn”). If no duration is stated, it lasts until the end of the game.
- 608.2b If a resolving spell or ability that creates a continuous effect contains a variable, the value of that variable is determined only once, on resolution.
- 608.3. A continuous effect may be generated by the static ability of a card.
- 608.3a A continuous effect generated by a static ability isn’t “locked in”; it applies at any given moment to whatever its text indicates.
- 608.3b The effect applies at all times that the card generating it is in the appropriate zone.
Example: A card with the static ability "Each light creature gets +1000 power" generates an effect that continuously gives +1000 to each light creature in the battle zone. If a creature becomes a light creature, it gets this bonus; a creature that stops being light loses it.
- 608.3c Continuous effects that modify characteristics of cards do so simultaneously with the card being put into the appropriate zone. They don’t wait until the card is in the appropriate zone and then change it. Because such effects apply as the card is put into the appropriate zone, they are applied before determining whether the card will cause an ability to trigger when it is put into the appropriate zone.
Example: If you have a creature with the static ability "Each light creatures has blocker" in the battle zone, each light creature has blocker as they are put into the battle zone, and they lose the blocker ability as they leave the battle zone. Since they do not get blocker before being put into the battle zone, they can't be put into the battle zone by such cards as Heaven's Gate, for example.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 608. 継続的効果
- 608.1. 継続的効果は一定あるいは不定の期間カードの特性を変更したり、プレイヤーやゲームのルールに影響を及ぼしたりします。継続的効果は、呪文能力や能力の解決、あるいはカードの常在型能力によって生成されます。複数の継続的効果がある場合、それらは同時に適用されます。
- 608.2. 継続的効果は、呪文能力や能力の解決によって生成されます。
- 608.2a 呪文能力や能力の解決によって生成された継続的効果は、それを生成したカードや能力に指示された期間(「ターンの終わりまで」など)継続します。期間が明記されていない場合は、ゲーム終了時まで継続します。
- 608.2b 呪文能力や能力によって、変数を含む継続的効果が発生した場合、その変数の値は解決時にのみ定められ、その後で変化することはありません。
- 608.3. 継続的効果は、カードの常在型能力によって生成されます。
- 608.3a 常在型能力によって生み出される継続的効果は「固定」されません。その文章で示されるもの全てに対して常に適用されます。
- 608.3b この効果は、それを生み出すカードが対応するゾーンにある間、常に適用します。
例: 「すべての光のクリーチャーのパワーは+1000」という常在型能力を持つカードは、バトルゾーンにある光のクリーチャーのそれぞれにパワー+1000を継続的に与える 効果を生みだします。クリーチャーが光になったらこの修整を得ることができ、光でなくなったらこの修整を失います。 - 608.3c カードの特性を修整する継続的効果は、そのカードが対応するゾーンに入ると同時に特性を修整します。カードが対応するゾーンに入る前に修正されているわけでも、ゾーンに出るのを待ち、それから修整するのでもありません。この類の効果はカードが対応するゾーンに出る時点で適用されるので、カードが対応するゾーンに出たときの能力が誘発するかどうかを決定するよりも前に適用されます。
例:「すべての光のクリーチャーはブロッカーを得る」という常在型能力を持つクリーチャーがバトルゾーンにある場合、光のクリーチャーはブロッカーを持った状態でバトルゾーンに出ます。ブロッカーを持たないクリーチャーとしてバトルゾーンに出て、その後でブロッカーを得るわけではありません。逆に出る前にブロッカーを得ているわけではないので、《ヘブンズ・ゲート》などでバトルゾーンに出すことはできません。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla