Commune Spell コミューン (Komyūn Jumon) | |
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Dmwiki.net: | Article |
Commune Spell is a cycle of spells that appeared in DM-19 Spectacle Nova.
Details[]
Each spell has their effect increased by the number of your creatures that have a chosen race.
3 Crimson Commune |
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Fire / Spell |
Shield trigger ■ Choose a race. For each of your creatures in the battle zone that have that race, you may destroy one of your opponent's creatures that has "blocker". |
List of Eternal Spells[]
Civilization: | Card: | Effect: |
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Solar Commune | ■ Choose a race. For each of your creatures in the battle zone that have that race, you may choose one of your opponent's creatures in the battle zone and tap it. | |
Hydro Commune | ■ Choose a race. Return any number of your creatures in the battle zone that have that race to your hand. Then return a number of your opponent's creatures in the battle zone equal to or less than the number of creatures you returned to your hand to their owner's hand. | |
Trap Commune | ■ Choose a race. Destroy any number of your creatures that have that race. Then destroy a number of your opponent's creatures equal to or less than the number of your creatures destroyed this way. | |
Crimson Commune | ■ Choose a race. For each of your creatures in the battle zone that have that race, you may destroy one of your opponent's creatures that has "blocker". | |
Tribal Commune | ■ Choose a race. Each of your creatures in the battle zone that have that race get +4000 power, and can't be blocked by creatures that have power 5000 or less until the end of the turn. |
Trivia[]
- A commune is an intentional community of people sharing living spaces, interests, values, beliefs, and often property, possessions, and resources in common.
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