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|Phonetic = Komando
 
|Phonetic = Komando
 
|Civilization = All monocolored civilizations.
 
|Civilization = All monocolored civilizations.
|Jpwiki = 4348
 
 
}}
 
}}
'''Command''' refers to a group of multiple [[race]]s from each of the 5 [[monocolored]] [[civilization]]s.
+
'''Command''' refers to a [[Race Category]] of [[creature]]s from each of the 5 [[monocolored]] [[civilization]]s.
   
 
==Details==
 
==Details==
Commands are the second most well known type of races in [[Duel Masters (Card Game)|Duel Masters]], only next to [[Dragon]]. They are well known for their astounding power and effects.
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Commands are the second most well-known type of races in [[Duel Masters (Card Game)|Duel Masters]], only next to [[Dragon]]. They are well known for their astounding power and effects.
   
 
A Command, in the definition of Duel Masters, is an extremely powerful soldier of a civilization that can take various forms, from abstract, floating mechanical creatures, to humanoid robots, to wicked-looking beasts made of bone. There is no definite form of a command creature, but they are among the most powerful creatures to appear in the history of duel masters, only matched by the [[Dragon]].
 
A Command, in the definition of Duel Masters, is an extremely powerful soldier of a civilization that can take various forms, from abstract, floating mechanical creatures, to humanoid robots, to wicked-looking beasts made of bone. There is no definite form of a command creature, but they are among the most powerful creatures to appear in the history of duel masters, only matched by the [[Dragon]].
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This later led to other Command races that were part-[[Command Dragon|Dragon]].
 
This later led to other Command races that were part-[[Command Dragon|Dragon]].
   
Putting a Command with the same civilization as a card with a [[seal]] on it will allow you to remove a seal from that card. This is especially important as seals would otherwise render creatures unfunctionable.
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Putting a Command with the same civilization as a card with a [[seal]] on it into the [[battle zone]] will allow you to remove a seal from that card. This is especially important as seals would otherwise render creatures unfunctional.
   
==List of Command Races==
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==List of Command races==
:'''''See also: [[Command_Dragon#List_of_Command_Dragon_Races|List of Command Dragons]]'''''
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:'''''See also: [[Command Dragon#List of Command Dragon Races|List of Command Dragons]]'''''
  +
<dpl>
 
 
category=Command
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
  +
category=Race
|-
 
! Civilization: !! Command Race:
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notcategory=Command Dragon
  +
namespace=
|-
 
  +
</dpl>
|'''{{Light}}'''||[[Angel Command]]
 
|-
 
|'''{{Water}}'''||[[Cyber Command]]
 
|-
 
|'''{{Darkness}}'''||[[Demon Command]]
 
|-
 
|'''{{Fire}}'''||[[Flame Command]]
 
|-
 
|'''{{Nature}}'''||[[Gaia Command]]
 
|}
 
 
[[DM-39 Psychic Splash]] introduced 2 command races exclusive to [[multicolored]] cards;
 
*[[Soul Command]]
 
*[[World Command]]
 
 
[[DMX-06 Battle Royale! Heroes Victory Booster: Burning Gutsy Epic Battle]] introduced 2 command races;
 
*Multicolored — [[Beast Command]]
 
*Multicolored — [[Sumo Wrestler Command]]
 
 
[[DMR-17 Burning Dogiragon!!]] introduced 3 command races;
 
*{{w}} [[Magic Command]]
 
*{{F}} [[Sonic Command]]
 
*{{N}} [[Guerrilla Command]]
 
   
 
==Support==
 
==Support==
  +
*For a full list of cards that support Commands, see [[Command/Support|here]].
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! Support Card:
 
! Card Effect:
 
|-
 
| {{Tooltip|Cheering Pippi}}
 
| Your creatures that have '''Command''' in their race each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Deepsea Dober}}
 
| Your creatures that have '''Command''' in their race each cost 1 less to summon. They can't cost less than 1.
 
|-
 
| {{Tooltip|Hyperspatial Guard Hole}}
 
| Put a Light or Darkness psychic creature that has '''Command''' in its race that costs 10 or less from your hyperspatial zone into the battle zone.
 
|-
 
| {{Tooltip|Codenight Black of Lionel}}
 
| When you put this creature into the battle zone, you may choose one of your opponent's shields and put it into the graveyard, and then choose a '''Command''' from your graveyard and put it face down as a new shield.
 
|}
 
 
''Creatures that evolve from Commands''
 
{| class="wikitable" style="color:black; background-color:#FFFFFF;"
 
|-
 
! width="40%" | Evolution Creature:
 
! width="60%" | Evolves From:
 
|-
 
| {{Tooltip|Bolshack Ulpheus, Holy Dragon}}
 
| 1x [[Dragon]] or 1x '''Command'''
 
|-
 
| {{Tooltip|Grateful Dead, Lord of Demons}}
 
| 1x '''Command'''
 
|-
 
| {{Tooltip|Grateful Life, the Earth Breaker}}
 
| 1x '''Command'''
 
|}
 
   
 
==Rulings==
 
==Rulings==
 
*While Command is a generic term, it is not a singular race and can't be picked for effects such as [[Petrova, Channeler of Suns]] or [[Surprise Illusion]].
 
*While Command is a generic term, it is not a singular race and can't be picked for effects such as [[Petrova, Channeler of Suns]] or [[Surprise Illusion]].
*The word "コマンド" in card names (such as [[Iron Command Dragoon]]) do not count into this archetype.
+
*The word "コマンド" in a card's name (such as [[Iron Command Dragoon]]) don't count into this race category.
 
**This is because it only supports cards with a "Command" race.
 
**This is because it only supports cards with a "Command" race.
   
 
{{Command}}
 
{{Command}}
{{Groups of Races}}
+
{{RaceCategories}}
[[Category:Race]]
+
[[Category:Race Category]]
 
[[Category:Command| Command]]
 
[[Category:Command| Command]]

Revision as of 08:36, 27 January 2020

Command
Japanflag コマンド
Phonetic: Komando
Civilization(s): Template:All monocolored civilizations.
Dmwiki.net: Article
Category: Command

Command refers to a Race Category of creatures from each of the 5 monocolored civilizations.

Details

Commands are the second most well-known type of races in Duel Masters, only next to Dragon. They are well known for their astounding power and effects.

A Command, in the definition of Duel Masters, is an extremely powerful soldier of a civilization that can take various forms, from abstract, floating mechanical creatures, to humanoid robots, to wicked-looking beasts made of bone. There is no definite form of a command creature, but they are among the most powerful creatures to appear in the history of duel masters, only matched by the Dragon.

While only initially released in the Light and Darkness civilizations, Water, Fire and Nature Commands were later released during the Divine Evolution Saga block and further.

This later led to other Command races that were part-Dragon.

Putting a Command with the same civilization as a card with a seal on it into the battle zone will allow you to remove a seal from that card. This is especially important as seals would otherwise render creatures unfunctional.

List of Command races

See also: List of Command Dragons

Support

  • For a full list of cards that support Commands, see here.

Rulings

  • While Command is a generic term, it is not a singular race and can't be picked for effects such as Petrova, Channeler of Suns or Surprise Illusion.
  • The word "コマンド" in a card's name (such as Iron Command Dragoon) don't count into this race category.
    • This is because it only supports cards with a "Command" race.