■ Whenever this creature attacks, destroy one of your opponent's creatures and search your deck. You may take a Dragon or Command from among it and put it into the battle zone. Then shuffle your deck.
■ When you put this creature into the battle zone, you may choose one of your opponent's shields and put it into their graveyard. Then choose a Command from your graveyard and add it to your shields face down.
■ When you put this creature into the battle zone, you may draw a card for each of your creatures that have Cyber in its race. Then you may draw a card for each of your creatures that have Command in its race.
■ When you put this creature into the battle zone, look at the top 5 cards of your deck. From among them, you may choose a D2 Field or creature that has Command in its race and add it to your hand. Then put the rest on the bottom of your deck in any order.
■ When you put this creature into the battle zone, for each of your Commands in the battle zone, your opponent discards a card at random from their hand.
■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. If it's a Command card, put another card from the top of your deck into your mana zone.
■ Whenever this creature attacks, each of your opponent's creatures in the battle zone gets -2000 power for each of your Dragons and Commands in the battle zone until the end of the turn.
■ When you put this creature into the battle zone, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's Commands.
■ When you put this creature into the battle zone, you and your opponent play Gachinko Judge for each of your Dragons in the battle zone. Each time you win, destroy one of your opponent's Commands or a creature that has power 7000 or less.
■ When you put this creature into the battle zone, this creature gets "Blocker" and your opponent's Commands can't attack until the start of your next turn.
■ When you put this creature into the battle zone, you may add a non-evolution Angel Command in the battle zone to your shields face down. If you do, your opponent adds one of their Commands into their shield zone face down.
■ Reveal the top 3 cards of your deck. Take a light spell and a light Command from the revealed cards and put them into your hand. Then put the rest on the bottom of your deck in any order.
■ Revolution 2—When you put this creature into the battle zone, if you have 2 shields or less, for each of your light Commands in the battle zone, you may add the top card of your deck to your shields face down.
■ Whenever this creature attacks, you may put one of your shields into your graveyard. If you do, choose up to 2 darkness Command creatures from your graveyard and add them to your shields face down.
■ Put a non-evolution darkness or fire Command or Initials from your graveyard into the battle zone. That creature gets "speed attacker" until the end of the turn.
■ At the end of each of your turns, if one of your shields has been put into your graveyard this turn, you may add one of your Darkness Commands from your graveyard to your shields face down.
■ Reveal the top card of your deck. If it's a darkness creature, put a non-evolution Darkness Command that costs 8 or less from your graveyard into the battle zone.
■ You can only remove a seal when you summon a Darkness or Fire Command that costs 5 or more or put it into the battle zone through ZERO once per turn.
■ At the end of your turn, if this creature is in your graveyard and during that turn a Darkness Command creature had been put into your graveyard from the shield zone, you may put this creature into the battle zone.
Psychic Creature Commands[]
Supporting[]
Cards that support Darkness Psychic Creature Commands
■ Put a non-evolution darkness or fire Command or Initials from your graveyard into the battle zone. That creature gets "speed attacker" until the end of the turn.
■ You can only remove a seal when you summon a Darkness or Fire Command that costs 5 or more or put it into the battle zone through ZERO once per turn.