Come Into Play cip能力 | |
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Come Into Play is a term used for the ability of creatures (or weapons) for when they are put into the battle zone.
It is also commonly referred to as a "CiP" ability.
Details
There are many popular examples of creatures with a CiP ability in each of the civilizations, such as Aqua Surfer for Water, Jenny, the Dismantling Puppet for Darkness, or Bronze-Arm Tribe for the Nature Civilization.
Bronze-Arm Tribe | ||
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Nature / Creature / Beast Folk / 3 / 1000 | ||
■ When you put this creature into the battle zone, put the top card of your deck into your mana zone. | ||
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The ability triggers as soon as the creature is put into the battle zone, so it is an easy ability to use and remember. It's also more reliable than a Tap Ability or an Attack-triggered ability as the creature does not need to wait out summoning sickness in order to activate their ability.
Many of them have a lower than usual cost-to-power ratio due to the usefulness over using a spell, as they are still able to attack, block, or be evolved over and have a presence in the battle zone.
These creatures are still able to be used when you can't cast any spells such as when Spell Del Fin, Light Divine Dragon is in the field.
Rules
- These abilities trigger even when this creature is summoned, or played For No Cost.
- When multiple creatures enter the battle zone with a CiP ability enter at the same time, the active player may resolve them in the order of their choosing. For example, cards such as Cyber G Hogan or Heaven's Gate can cause this.
- If the top card of an evolution creature is sent to the graveyard or elsewhere, leaving behind a creature with a CiP ability, it doesn't trigger as it already existed in the battle zone.
- Cards such as Rose Castle and Funk, Guard of Hope have a static ability to reduce the power of creatures in the battle zone. While they would immediately destroy low power creatures that enter the battle zone, they are still able to trigger their CiP abilities after they are then destroyed.
- Due to the substitution rule and the word "Instead" replacing the event of a creature entering the battle zone, cards such as Dorago the Great, Dragon World and VAN Beethoven, Zenith of "Fighting" prevent creatures from using their CiP ability.
- While slightly misleading, Shield Force and God Link are not treated as a CiP ability. They are static abilities that happen while the creature is still in the battle zone, rather than just having they are put into it.
Other Details
- Episode 2 introduced abilities that have creatures that can trigger their abilities both when they are put into the battle zone, and whenever they attack.
- Keywords such as Lost Prism or Samurai Generation exist that are CiP abilities.
- Many Zenith creatures (as well as Steiner, the Resurrecting Reaper) have an CiP ability that only triggers when they are summoned. This means that they can only activate their effects by tapping mana to put them into the battle zone or via an effect such as Shield Trigger. Their effect can't trigger when you put them into the battle zone For No Cost.
- DMR-13 Dragon Solution Gaiginga was the first set to feature a card with a static ability that referred to CiP abilities on Wald Brachio, Absolute World King which prevented your opponent's creatures CiP effects from triggering when they are put into the battle zone.
Related Abilities
"187 Ability"
The 187 ability is a slang term taken from Magic: The Gathering. It refers to a creature with a come into play ability that destroys a creature. The term comes from the creature known as "Nekrataal". It is named "187" due to being the San Fransisco police code for a murder. It is often read the same way, as 1-8-7 or Wan Eiti Sebun (ワン・エイティ・セブン).
- 2BB/Creature/Human Assassin
- First Strike
- When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
- 2/1
In Duel Masters, it is first featured on Thunder Blade, Wolf Tiger. Creatures such as Swamp Worm or Olzekia, General of Decapitation destroy your opponent creatures via a CiP effect, but it has your opponent choose the removal target and is not considered a true "187 Ability".
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
D2 Field ● DG Field ● Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear ● Evolution Exile Creature ● Exile Creature
Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field
Moonless Night Field ● Neo Creature ● Neo Evolution Creature ● Orega Aura
Psychic Creature ● Psychic Evolution Creature ● Psychic Super Creature ● Twinpact
Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Common ● Uncommon ● Rare ● Very Rare ● Super Rare
Victory Rare ● Double Victory ● Legend Rare ● Secret Rare ● Master Card ● DG Rare ● Ultra Golden Card
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
Attack Trigger ● Come Into Play ● Put Into Graveyard
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight