| Come Into Play |
|Japanese Wiki: 534|
It is also commonly referred to as a "CiP" ability.
Its is usually written as "When you put this creature into the battle zone, EFFECT".
There are many popular examples of creatures with a CiP ability in each of the civilizations, such as Aqua Surfer for Water, Jenny, the Dismantling Puppet for Darkness, or Bronze-Arm Tribe for the Nature Civilization.
| Nature / Creature |
■ When you put this creature into the battle zone, put the top card of your deck into your mana zone.
The ability triggers as soon as the creature is put into the battle zone, so it is an easy ability to use and remember. It's also more reliable than a Tap Ability or an Attack-triggered ability as the creature doesn't need to wait until they lose summoning sickness in order to trigger their ability.
Many of them have a lower than usual cost-to-power ratio due to the usefulness over using a spell, as they are still able to attack, block, or be evolved over and have a presence in the battle zone.
These creatures are still able to be used when you can't cast any spells such as when Spell Del Fin, Light Divine Dragon is in the field.
- These abilities trigger even when this creature is summoned, or played For No Cost.
- When multiple creatures enter the battle zone with a CiP ability enter at the same time, the active player may resolve them in the order of their choosing. For example, cards such as Cyber G Hogan or Heaven's Gate can cause this.
- If the top card of an evolution creature is sent to the graveyard or elsewhere, leaving behind a creature with a CiP ability, it doesn't trigger as it already existed in the battle zone.
- Cards such as Rose Castle and Funk, Guard of Hope have a static ability to reduce the power of creatures in the battle zone. While they would immediately destroy low power creatures that enter the battle zone, they are still able to trigger their CiP abilities after they are then destroyed. (With the exceptions of creatures with self-destruction as their CiP effect.)
- Due to the substitution rule and the word "Instead" replacing the event of a creature entering the battle zone, cards such as Dorago the Great, Dragon World and VAN Beethoven, Zenith of "Shura" prevent creatures from using their CiP ability.
- While slightly misleading, Shield Force and God Link are not treated as a CiP ability. They are static abilities that happen while the creature is still in the battle zone, rather than just having they are put into it.
- Episode 2 introduced abilities that have creatures that can trigger their abilities both when they are put into the battle zone, and whenever they attack.
- Keywords such as Lost Prism or Samurai Generation exist that are CiP abilities.
- DMR-13 Dragsolution Gaiginga was the first set to feature a card with a static ability that referred to CiP abilities on Wald Brachio, Absolute World King which prevented your opponent's creatures CiP effects from triggering when they are put into the battle zone.
A summon trigger is a type of come into play effect that is triggered when the creature is summoned and not when simply put into the battle zone. These abilities read "When you summon this creature into the battle zone" instead of the usual "when you put this creature into the battle zone".
It was first featured in Steiner, the Resurrecting Reaper in DM-37 Dark Emperor, and was then later featured on Zenith creatures in the Episode 2 block. It only triggers when a creature is summoned and not put into the battle zone for no cost. As a result, the effect only triggers when the creature is put into the battle zone via tapping cards in your mana zone or via a specific effect such as by Zenith Symphony, Secret Zenith. Creatures with this type of come into play effect tend to be more powerful than normal come into play effects and also cost massive amounts of mana to summon. Turbo decks are often build to abuse these type of effects.
The 187 ability is a slang term taken from Magic: The Gathering. It refers to a creature with a come into play ability that destroys a creature. The term comes from the creature known as . It is named "187" due to being the San Francisco police code for a murder. It is often read the same way, as 1-8-7 or Wan Eiti Sebun (ワン・エイティ・セブン).
| Cost: 2BB / Creature / Human Assassin |
■ First Strike
■ When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
In Duel Masters, it was first featured on Chaos Worm but Chaos Worm lacks in offensive power. After 10 years it later returned on Thunder Blade, Wolf Tiger, a creature with considerable amount of offensive power. Creatures such as Swamp Worm or Olzekia, General of Decapitation destroy your opponent creatures via a CiP effect, but your opponent chooses the removal target so it isn't considered a true "187 Ability".
Effects and Abilities
- Oneshot Effect
- Continuous Effect
- Static Ability
- Trigger Ability
- Activated Ability
- Spell Ability
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● DM Field
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Common ● Uncommon ● Rare ● Very Rare ● Super Rare
Victory Rare ● Double Victory
Legend Card ● Forbidden Legend Card ● Final Forbidden Legend Card
Master Card ● DG Rare ● Master Dragon Card ● Master Dolszak Card
Master Hazard Card ● Master Special Move Card ● Master Zetto Card
Secret Rare ● Ultra Golden Card
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Key Card ● Limited Card ● Mode ● Name Rule ● Optional ● Overkill
Play ● Power Creep ● Psychic Cost ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification