There are five monocolored civilizations in the Duel Masters Trading Card Game as well as two colorless civilizations, each with different characteristics and strategies, as well as flavor and unique mechanics.
They are represented on the cards by their civilization icons and the color of the cards:
Each card in the game has at least one civilization with the civilizations being very important when summoning creatures, casting spells, generating cross gear or fortifying castles.
Multicolored cards display a mixture of each of the 5 colors while colorless cards display a white background.
The Light Civilization is distinguished by a yellow color frame and is represented by 3 circles composed of several smaller circles. Abilities unique to Light involve adding cards to the shield zone, tapping others' creatures while untapping its own, and getting spells from the mana zone, graveyard, or deck. Light is also known for having the best creatures with the Blocker ability, with the only restriction that they are usually unable to attack players.
The Water Civilization is distinguished by a blue color frame and is represented by a cylinder with electronic design. Abilities unique to water involve drawing cards, looking at cards in the shield zone, hand, and the opponent's deck, returning cards from the battle zone or mana zone to the hand, and unblockable creatures. Water is also known for having expensive creatures that have low power, usually in exchange for a useful effect. They are the second-best at blocking, having blockers that can attack both players and creatures, and blockers that cannot attack at all.
The Darkness Civilization is distinguished by a black color frame and is represented by a color-coded black and white mask with horns. Abilities unique to darkness involve discarding cards from the hand, destroying other creatures, "slayer", and recovering creatures from the graveyard. Most Darkness creatures also have side effects, like self-destruction when it battles or wins a battle, in exchange for its high power. They are the third-best at blocking, as they have few blockers and most have drawbacks with high power or low power in exchange for an ability like "slayer".
The Fire Civilization is distinguished by a red color frame and is represented by the icon of a gear. Abilities unique to Fire involve "speed attacker", power-limited destruction, mana and shield destruction, attacking untapped creatures, and the need to attack each turn if able.
The Nature Civilization is distinguished by a green color frame and is represented by 2 overlapping zigzags. Abilities unique to Nature involve increasing cards in one's mana zone, power-limited unblockability, and getting creatures from one's deck.
Colorless cards are distinguished by a white color frame. There are 2 colorless civilizations, the Zero Civilization released in DMR-05 Episode 2: Golden Age and the Jokers Civilization released in DMRP-01 Here Come the Jokers!!.
The Zero Civilization is represented by a white crystal-like 6 point star on its mana number.
The Jokers Civilization is represented by a J shape on its mana number, as well as a Jo red and black mark on the upper right of the card.
Multicolored cards are distinguished by a rainbow-colored frame and are represented by the multiple civilizations used on it. Multicolored cards are cards with 2 or more different civilizations.
Multicolored cards can be any type of card and similar to the single civilizations, also require at least one of both civilizations depicted on the card to be tapped. A multicolored Fire and Nature creature such as Gonta, the Warrior Savage requires at least 1 Fire Civilization mana and 1 Nature Civilization mana to be summoned.
- For cards that Adds Civilizations to a card, see here.
- For abilities that are affected by civilizations, see Stealth, Civilization Breaker and Space Charge.
|Civilizations of the Creature World|
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● DM Field
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Victory Rare ● Double Victory
Legend Card ● Forbidden Legend Card ● Final Forbidden Legend Card
Master Card ● DG Rare ● Master Dragon Card ● Master Dolszak Card
Master Hazard Card ● Master Special Move Card ● Master Zetto Card
Secret Rare ● Ultra Golden Card
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification