Choose a race 種族指定 (Shuzoku Shitei) | |
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Dmwiki.net: | Article |
Choose a race is a gameplay term.
Details[]
This line of text first appeared in DM-09 on a cycle of cards with a Tap Ability, a cycle of spells as well as Petrova, Channeler of Suns.
It also includes the Commune Spell cycle in DM-19 Spectacle Nova.
5 Petrova, Channeler of Suns |
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Light ![]() Creature / 3500 |
■ When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power. ■ Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.) |
4 Trap Commune |
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Darkness ![]() Spell |
![]() ■ Choose a race. Destroy any number of your creatures that have that race. Then destroy a number of your opponent's creatures equal to or less than number of your creatures destroyed this way. |
List of 'Choose a race' cards[]
Light
Support Card: | Card Type: | Card Effect: |
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Petrova, Channeler of Suns | Creature | ■ When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power. |
Tra Rion, Penumbra Guardian | Creature | ■ Instead of having this creature attack, you may tap it to use its ![]() |
Unified Resistance | Spell | ■ Choose a race. Until the start of your next turn, each of your creatures in the battle zone of that race gets "Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle)." |
Solar Commune | Spell | ■ Choose a race. For each of your creatures in the battle zone that have that race, you may choose one of your opponent's creatures in the battle zone and tap it. |
Water
Support Card: | Card Type: | Card Effect: |
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Hokira | Creature | ■ Instead of having this creature attack, you may tap it to use its ![]() |
Impossible Tunnel | Spell | ■ Choose a race. Creatures of that race can't be blocked this turn. |
Hydro Commune | Spell | ■ Choose a race. Return any number of your creatures in the battle zone that have that race to your hand. Then return a number of your opponent's creatures in the battle zone equal to or less than the number of creatures you returned to your hand to their owners' hand. |
Darkness
Support Card: | Card Type: | Card Effect: |
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Venom Worm | Creature | ■ Instead of having this creature attack, you may tap it to use its ![]() |
Zombie Carnival | Spell | ■ Choose a race. Return up to 3 creatures of that race from your graveyard to your hand. |
Trap Commune | Spell | ■ Choose a race. Destroy any number of your creatures that have that race. Then destroy a number of your opponent's creatures equal to or less than number of your creatures destroyed this way. |
Fire
Support Card: | Card Type: | Card Effect: |
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Gigio's Hammer | Creature | ■ Instead of having this creature attack, you may tap it to use its ![]() |
Relentless Blitz | Spell | ■ Choose a race. This turn, each creature of that race can attack untapped creatures and can't be blocked while attacking a creature. |
Crimson Commune | Spell | ■ Choose a race. For each of your creatures in the battle zone that have that race, you may destroy one of your opponent's creatures that has "blocker". |
Nature
Support Card: | Card Type: | Card Effect: |
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Silvermoon Trailblazer | Creature | ■ Instead of having this creature attack, you may tap it to use its ![]() |
Dance of the Sproutlings | Spell | ■ Choose a race. You may put any number of creatures of that race from your hand into your mana zone. |
Tribal Commune | Spell | ■ Choose a race. Each of your creatures in the battle zone that have that race get +4000 power, and can't be blocked by creatures that have power 5000 or less until the end of the turn. |
Surprise Illusion | Spell | ■ Choose a race of creature. Each of your creatures in the battle zone have that creature's race until the end of the turn. |
Soul Calling | Spell | ■ Choose a race, then search your deck. Take 3 creatures that have the chosen race that have different names from your deck, and show them to your opponent. Shuffle your deck and put the 3 cards on the top of your deck in any order. |
Cart Beetle | Creature | ■ When you put this creature, choose a race and reveal the top 2 cards of your deck. Put all cards that have that race from among them into your hand and put the rest on the bottom of your deck in any order. |
Rulings[]
- You can't choose a Race Category that don't exist as a single race. This includes Command, Command Dragon, Cyber, and Knightmare.
- The Abyss Revolution block included the newer race categories of Armored, Abyss, Magic and Mecha that also can't be chosen.
- You can however choose races that are also a Race Category such as Giant (which also covers races such as Giant Insect and Giant Dragon) or Knight (which also covers Funky Knightmare and Dark Knightmare).
- Dragon (printed on Crimson NEXTREME, Explosive Dragon Mystery) and Monster (printed on Beholder, Orderly General) were also printed on a card as a single race, so are allowed as a choice.
- You can't choose races that only exist on Game Original Cards such as "Holy Dragon".
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