| Chengza Dante |
チェンジザダンテ (Chengza Dante)
Due to the March 1st, 2018 Hall of Fame update, Heaven's Rosia, True Dragon Edge was restricted, greatly crippling the deck's concept. In the DMRP-05 stage, Water Nature Control found defensive opportunities from newer cards in the Light Civilization. Cards such as Memento Guardian Shrine, Prison Court of D, Mixel, Strange Stone / Jamming Chaff and to some degree, Saizoumist, Dolge. With cards like the aforementioned Mixel, Strange Stone / Jamming Chaff in addition to other new cards like Deal, Mechanic / 「Today's Lucky Number!」 and Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~, the deck's stability greatly increased. These cards gave the deck the ability to survive rushes, while also having an offensive presence.
Especially Chengza proved to be powerful, opening up opportunities to use Hyperspatial spells. This proved to be a powerful substitution for Heaven's Rosia, True Dragon Edge. The previous iteration of this deck, Treva Dante, focused on Draguners, but was severely weakened without Heaven's Rosia, True Dragon Edge which was restricted in the March 2018 Hall of Fame update.
|Main finisher. Casts spell from your hand. Prevents Summoning|
| Finisher. Card draw and discard on entering the battle zone and on attack. Casts spells on discard. Revolution Change Source
Defensive and offensive spell. Prevents both attacking and blocking. Somewhat effective lockdown
|Ninja Strike hand change, discard and mana acceleration. Allows spell casting on the opponent's turn when used with Chengza. Highly effective defense when discarding Baiken|
How to Play
Sarutobi Giant, Dolge provides further mana acceleration, and great defense when used to discard Baiken, Blue Dragon of the Hidden Blade or a spell when Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ is in the battle zone. The spell side of both Chengza and Mixel, Strange Stone / Jamming Chaff provides additional defense.
When your side of the field has enough creatures to finish the opponent, use Miradante to prevent your opponent from summoning and Jamming Chaff to almost completely lock the opponent down, negating all spell casting, and the summoning of creatures that cost 7 or less.
|Rush ● Beatdown|
| Removal control ● Creature control ● Hyperspatial Control |
Heaven's Gate ● Mana burn ● 5-color deck ● Turbo ● Lock ● Loop
| For No Cost ● Reanimate ● Instant Death ● One Shot Kill |
Trigger ● Madness ● Other Combo decks
|Other Deck Types|
| Race deck ● Evolution ● God ● Full Creature ● Non Creature |
Mono-Light ● Mono-Water ● Mono-Darkness ● Mono-Fire ● Mono-Nature