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GR This deck is part of the current tournament metagame. GR

Chengza Dante
チェンジザダンテ (Chengza Dante)
DM-Wiki: Article

Rosia Miradante is a beatdown deck type that includes elements of Madness

Details

It is based on bringing out Miradante Twelve, Time Pope and Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ to cast spells that cost 5 or less from your hand.

It mainly exists as Light Water Nature and Water Nature, occasionally with a touch of Darkness cards.

Due to the March 1st, 2018 Hall of Fame update, Heaven's Rosia, True Dragon Edge was restricted, greatly crippling the deck's concept. In the DMRP-05 stage, Water Nature Control found defensive opportunities from newer cards in the Light Civilization. Cards such as Memento Guardian Shrine, Prison Court of D, Mixel, Strange Stone / Jamming Chaff and to some degree, Saizoumist, Dolge. With cards like the aforementioned Mixel, Strange Stone / Jamming Chaff in addition to other new cards like Deal, Mechanic / 「Today's Lucky Number!」 and Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~, the deck's stability greatly increased. These cards gave the deck the ability to survive rushes, while also having an offensive presence.

Especially Chengza proved to be powerful, opening up opportunities to use Hyperspatial spells. This proved to be a powerful substitution for Heaven's Rosia, True Dragon Edge. The previous iteration of this deck, Treva Dante, focused on Draguners, but was severely weakened without Heaven's Rosia, True Dragon Edge which was restricted in the March 2018 Hall of Fame update.

Due to the March 1st, 2019 Hall of Fame update, this deck was severely weakened as Miradante Twelve, Time Pope, a key component, was restricted to 1.

Recommended Cards

Main Cards

Recommended cards: Reason:
Miradante Twelve, Time Pope Main finisher. Casts spell from your hand. Prevents Summoning
Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ Finisher. Card draw and discard on entering the battle zone and on attack. Casts spells on discard. Revolution Change Source

Defensive and offensive spell. Prevents both attacking and blocking. Somewhat effective lockdown

Sarutobi Giant, Dolge Ninja Strike hand change, discard and mana acceleration. Allows spell casting on the opponent's turn when used with Chengza. Highly effective defense when discarding Baiken

Creatures

Recommended cards: Reason:
Baiken, Blue Dragon of the Hidden Blade Madness. Great synergy with Chengza and Shinobis.
Deathmatch Beetle Anti-meta, but vulnerable to bounce
Jasmine, Mist Faerie Early mana acceleration
Onikamas, Strange Flow Anti-for no cost. Unchoosable
Pokchinchin Anti-meta and anti-mill for either player
Saizoumist, Dolge Ninja Strike defense. Shield recovery
Sprate, Dragon Armored Card Draw. Self discard. Revolution Change source
Sr Spellcyclica, Dragment Symbol Spell cast. Recovers spell for Chengza
VAN Beethoven, Zenith of "Shura" Anti-Dragon and Anti-Command. Mass bounce
Xf Croce Fuoco, Dragment Symbol Anti-mill. Blocker. Gravity Zero

Twinpacts

Recommended cards: Reason:
Deal, Mechanic / 「Today's Lucky Number!」 Come into play potential mass bounce

Prevents summoning and casting

Kuromame Danshaku / Hakumai Danshaku Powerful lockdown effect with an offensive presence

Early mana acceleration. Mana Recovery

Mixel, Strange Stone / Jamming Chaff Anti-for no cost. Extremely powerful defensively

Prevents spell casting. Can be used both offensively and defensively. Synergy with Miradante

Spells

Recommended cards: Reason:
Cyber Tune Shield Trigger. Hand exchange. Self discard.
Diamond Sword Gives Chengza pseudo-Speed Attacker
Faerie Gift Cost reduction
Faerie Life Early mana acceleration
Faerie Shower Shield Trigger mana acceleration and card draw
Father Earth Shield Trigger defense. Can exchange the opponent's useful creatures for bad ones
Final Stop Prevents spell casting. Lighter version of Jamming Chaff
Girls Journey Shield Trigger 3 card draw
Spiral Hurricane, Hero Secret Technique Shield Trigger bounce/mass bounce
Lifeplan Charger Mana acceleration and hand replenishment
Miracle Stop Prevents spell casting. Lighter version of Jamming Chaff. Gravity Zero
Oriotis Judge Anti-meta. Removes cost-trampled creatures already in the battle zone
Rainbow Gate Searches out Miradante
Team Tech's Wave Go! Powerful Shield Trigger defense

D2 Fields

Recommended cards: Reason:
Cyberdice Vegas, Gambling Expert of D Generally not recommended due to its role already being filled by Memento Guardian Shrine and to a lesser degree, Chengza in conjunction with Sarutobi Giant. Due to this deck's nature, most spells cost 5 or less and weaker than mana cost 6 and 7 spells
Memento Guardian Shrine, Prison Court of D Defensive or offensive shield trigger. Extremely consistent

Hyperspatial Zone

Hyperspatial Spells

Recommended cards: Reason:
Hyperspatial Dravita Hole Recovers mainly Faerie Life and Hakumai Danshaku. Can put Chakra, TENMT, etc. into the battle zone
Hyperspatial Faerie Hole Mana acceleration. Can put Gaial, Severance, Geo the Man and Quattro Fang into the battle zone
Hyperspatial Guard Hole Shield feed removal. Can put Diabolos Zeta into the battle zone
Hyperspatial Shiny Hole Creature tapper. Can put Chakra, TENMT, etc. into the battle zone
Hyperspatial Energy Hole Card draw. Can put BAGOOON and Ryusei Kaiser into the battle zone
Hyperspatial Green White Hole Mana recovery and shield addition. Can put Prin Prin into the battle zone

Psychic Creatures

Recommended cards: Reason:
Aqua Attack (BAGOOON Panzer) Draw two cards instead of one at the start of each turn
Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Pseudo-Falconer when Hyperspatial spells are discarded by Sarutobi Giant while Chengza is in the battle zone. Can awaken into powerful finisher. Revolution Change Source
Crimson Lord Yanus, Temporal Warpanther / Deepsea Yanus, Temporal Warpanther Gives speed attacker
Diabolos Zeta, Temporal Ruler / Diabolos Zeta, Annihilation Awakened Unchoosable blocker. Can awaken into powerful finisher
Gaial Kaiser, the Victorious Classic speed attacker. Can awaken into powerful finisher
Geo the Man, Earth Titan Mana recovery
Kill, Temporal Brawler / Severance, the Awakened Giant Prevents bounce. Counters Onikamas
Prin Prin, the Victorious Prevents attacking and blocking. Can awaken into powerful finisher
Ryusei Kaiser, the Victorious Pseudo-mana burn. Revolution Change source
Thunder Tiger Power reduction
Untouchable, Temporal Hero / Untouchable Powered, the Awakened Protean Effective at making direct attacks
White TENMTH Kaiser Spell recovery. Revolution Change Source

How to Play

The early turns consists of using mana acceleration and/or Mixel, Strange Stone / Jamming Chaff to reach 6 mana as fast as possible and to prevent the opponent to cost-trample high-costing creatures.

Sarutobi Giant, Dolge provides further mana acceleration, and great defense when used to discard Baiken, Blue Dragon of the Hidden Blade or a spell when Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ is in the battle zone. The spell side of both Chengza and Mixel, Strange Stone / Jamming Chaff provides additional defense.

When your side of the field has enough creatures to finish the opponent, use Miradante to prevent your opponent from summoning and Jamming Chaff to almost completely lock the opponent down, negating all spell casting, and the summoning of creatures that cost 7 or less.

Template Build

(This deck was last updated March 2019.)
#: Card:
4x Faerie Life
3x Mixel, Strange Stone / Jamming Chaff
4x Memento Guardian Shrine, Prison Court of D
4x Faerie Shower
4x Sarutobi Giant, Dolge
1x Hyperspatial Green White Hole
2x Hyperspatial Faerie Hole
2x Deal, Mechanic / 「Today's Lucky Number!」
4x Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~
3x Baiken, Blue Dragon of the Hidden Blade
3x Saizoumist, Dolge
3x Kuromame Danshaku / Hakumai Danshaku
3x Miradante Twelve, Time Pope

Hyperspatial

#: Card:
1x Kill, Temporal Brawler / Severance, the Awakened Giant
1x Untouchable, Temporal Hero
1x Crimson Lord Yanus, Temporal Warpanther / Deepsea Yanus, Temporal Warpanther
2x Prin Prin, the Victorious
1x Intense Sumo! Thrust Wrestler
1x Geo the Man, Earth Titan
1x Gaial Kaiser, the Victorious

Gallery

Deck Types
Beatdown
RushBeatdown
Control
Removal controlCreature controlHyperspatial Control
Heaven's GateMana burn5-color deckTurboLockLoop
Combo
For No CostReanimateInstant DeathOne Shot Kill
TriggerMadnessOther Combo decks
Other Deck Types
Race deckEvolutionGodFull CreatureNon Creature
Mono-LightMono-WaterMono-DarknessMono-FireMono-Nature
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