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Charger
Japanflag チャージャー (Chājā)
Released:
DM-07 Invincible Charge
DM-07 Thundercharge of Ultra Destruction
Japanese Wiki: 152
Category for Charger
Charger is a keyword shared among each of the 5 monocolored civilizations.

Details

It allows a spell to be put into the mana zone after it was cast, allowing Mana Acceleration for other civilizations outside of Nature and thus increasing the abilities of monocolored decks.

Chargers usually cost 2 or more than regular spells with the same ability.

It has a variant for evolution creatures, Evo Charger.

Reminder Text

The latest reminder text for Charger reads;

Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

Example

Riptide Charger

Water / Spell / 5
■ Choose a creature in the battle zone and return it to its owner's hand.

Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

RiptideCharger


Cards with the Charger ability

Cards that give spells Charger

Color percentages

There are a total of 42 cards with the Charger ability, which divide by civilization as such:

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