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Category: | Characteristic |
Characteristics are specific attributes of card information.
Details[]
This includes the following:
Other Information
Characteristic is a rule term that was defined after the God Apex Saga. 特性 (Characteristic) is however only referred to in the Reminder Text of the God Link abilities (including Left God Link and Right God Link) indicating how the linked creature shares the cost, power and effect of each creature linked together.
Characteristics are not changed by reprinting a card. Victory Rare and Heroes Card are not included in the characteristics, as the may change after being reprinted.
- Daisensei Matsumoto refers to Heroes Cards, reducing their mana cost. This creates a situation where it can support a card that has the same as another, but the other card may not be supported if it was another printed edition.
- Victory is the first case where part of a category (rarity) is referred.
If Twinpact is mentioned in card text, it refers to a card that has a Creature half on top, and a spell half on the bottom.
Whether a card is tapped, linked, or on the a/b side of a psychic creature isn't treated as a characteristic. This also includes whether a creature has been crossed by a cross gear, or a shield has been fortified by a castle.
Attention must be given when an object is composed of multiple cards, or when a single card has various important characteristics.
- Evolution Creatures and Evolution Cross Gear only use the characteristics of the top card. However cards such as Super Terradragon Variant Vades.
- A God characteristics are obtained by summing up each of the linked creatures.
- Psychic Creatures in the battle zone only have characteristics for the currently facing side.
- Psychic Cells don't have any characteristics other than the Supertype of "psychic cell". The other characteristics such as Mana Cost and Card Name are only referred to when they are linking to form the Psychic Super Creature.
Characteristics vary depending on the card type. For example, a creature also has a power whereas a spell doesn't. A psychic or dragheart creature don't feature a mana number due to how they are put into the battle zone.
Trivia[]
- Subtype was previously a characteristic on cards for non-creature card types that had a race. Now, any card type (such as Spell, Cross Gear or Tamaseed) may have a race.
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla