Cast | |
---|---|
Dmwiki.net: | Article |
Cast is a keyword action.
Details[]
It is the action of playing a spell from your hand, so that the spell produces an effect from the Spell Ability.
Casting a spell consists of the following procedure.
- 1) Reveal the card from its current zone.
- 2) If it has a Modal ability, choose it. (Hyperspatial spell, Double Evolution Burst)
- 3) If you have additional or Alternative Cost's, apply them.
- 4) If there is any Cost Increase or Decrease, apply it.
- 5) Pay the total cost of the card by tapping cards in your mana zone for mana,
After the above, resolve the spell.
Usually, you may only cast spells from cards in your hand. However, various cards allow you to cast spells by other abilities.
Zone: | Card: |
---|---|
Mana Zone | ■ Blade of Enchanting Pulses ■ Thunder Moon, the Enlightened |
Deck | ■ Marianna, Channeler of Suns |
Top of Deck | ■ Spell Great Blue, Blue Divine Dragon |
From the top of your Deck | ■ Neo Wave Catastrophe ■ Positron Sign |
Graveyard | ■ Vacuum, the Hidden Curse |
Opponent's Graveyard | ■ Caribbean Moon, the Enlightened |
Shields | ■ Cosmic Darts |
Opponent's Shields | ■ Bluum Erkis, Flare Guardian |
As cards in Duel Masters can be played even if they can't perform their full effect, spells can still be cast in order to gain secondary actions, such as a Charger keyword, for a "When you cast a spell" trigger event.
- However, cards such as Eldritch Poison (in its Japanese printing) may not be used as it requires one of your darkness creatures to be destroyed as an additional cost, and a card such as Miraculous Meltdown has a limit on being cast if your opponent doesn't control more shields than you do.
Casting a spell is sometimes also referred to as "shoot", "chant" or "strike". It has also been expressed as a "super move" in the manga series.
- This was true even before the "Magic Shot" of spells with a Knight race was released in DM-28 Battle Galaxy.
In most cases, the spell is put into it's owners graveyard after being cast. However, some cards put the spell into another zone after it resolves.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.4. Cast
- 701.4a To cast a spell, you must pay its mana cost and then resolve its spell abilities. Usually, players can cast spells only during their main step.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 701.4. 唱える
- 701.4a 唱えるとは、呪文の効果が発生するように、呪文を現在あるゾーン(通常は手札)から、コストを支払って使うことです。プレイヤーは通常メインステップにのみマナコストを支払って呪文を唱えることができます。
|
|
|
|
|
|
Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla