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Card Type
カードタイプ (Kādo Taipu)
dm-wiki: Article

Card types are a gameplay characteristic of each card in the Trading Card Game.

Details

The card types determine the various gameplay mechanics that a card may have or how they are used (ex: Summon, or Cast).

Currently, there are 11 main card types:
(Card types marked with a star don't exist by themselves.)

When viewing the front side of a card, each card in the game has one of these card types printed on their card type line.

  • In the case of Twinpacts, a single sided card may have 2 cards (creature as well as spell).
  • However, in the case of double sided cards such as a Psychic or Dragheart, the card type on the front and back side may differ.

"Evolution", "Psychic", "Exile", "Dragheart", "Super", "Forbidden", "D2", "Final", "Happiness", "Neo" and "DG" are not a true card type as they don't exist on their own without the other card types. and are instead known as Supertypes.

These are referred to as "Supertypes" and are found on the following card types.

While cards are physically used, Seal is treated as a Keyword Action rather than a card type.

List of Card Types

Creature

Cross Gear

Castle

Cell

  • Psychic cell
  • Dragheart cell

Spell

Weapon

Fortress

Impulse

Field

Core

Rulings

Card abilities often refer to card types. For example: Terror Pit's ability says "Destroy one of your opponent's creatures". This ability mentions the card type of creature specifically, which covers any variation such as an Evolution Creature or Psychic Creature.

Survivor, Wave Striker and Gods can be easily mistaken by a card type due to how they are referred to on the effect text of other cards, however they aren't a card type. They are only races and/or keyword abilities.

Rulings

From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)

  • 204. Card Type
    • 204.1. Card type is a characteristic of a card which is usually printed just under the illustration.
    • 204.2. Card types include "Creature", "Spell", "Cross Gear", "Castle", "Weapon, "Fortress", "Impulse", "Field", "Core" and "Aura".
    • 204.3. Cards may have supertypes. They are written before the card type. Supertypes include "Evolution", "Psychic", "Psychic Super", "Exile" "Dragheart", "Forbidden", "D2", "Neo" and "GR".
      • 204.3a "Creature" can have "Evolution", "Psychic", "Psychic Super", "Exile", "Dragheart", "Forbidden", "Neo", "GR" and so on.
      • 204.3b "Impulses" can have "Forbidden" as a supertype.
      • 204.3c "Field" can have "D2" or "Final Forbidden" as a supertype.

From the Duel Masters - General Game Rules: Version 1.13 (March 16th, 2018)

  • 204. カードタイプ
    • 204.1. カードタイプはカードの持つ特性です.通常イラストのすぐ下に印刷されています.
    • 204.2. カードタイプには、「クリーチャー」、「呪文」、「クロスギア」、「城」、「ウエポン」、「フォートレス」、「鼓動」、「フィールド」、「コア」、「オーラ」があります。
    • 204.3. カードは、特殊タイプを持つことがあります。それらはカードタイプの直前に書かれます。特殊タイプには、「進化」、「サイキック」、「サイキック・スーパー」、「エグザイル」、「ドラグハート」、「禁断」、「D2」、「NEO」、「GR」などがあります。
      • 204.3a 「クリーチャー」は「進化」、「サイキック」、「サイキック・スーパー」、「エグザイル」、「ドラグハート」、「禁断」、「NEO」、「GR」などを特殊タイプに持ちえます。
      • 204.3b 「鼓動」は「禁断」を特殊タイプに持ちえます.
      • 204.3c 「フィールド」は「D2」を特殊タイプに持ちえます.

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