Card Frame 新枠 (New Frame) 旧枠 (Old Frame) | |
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Card Frames detail the different aspects of a card in the Trading Card Game, with different treatments for the various Card Types
Details
The following is an illustration detailing the various characteristics of a card.
The civilization of the cards: Light, Water, Darkness, Fire, or Nature is incorporated into the frame artwork, and rarity levels are shown by symbols on the bottom right of the card.
Features
A card can contain the following features:
- Card Name – The card name is on the top center of the frame.
- Cost – This number, on the top left of the card shows how much mana you will need to tap to be able to play the card.
- Race – The race of a creature is found under the card name. Creatures are grouped into various races, such as Armored Dragon, Angel Command or Beast Folk
- Text – The text between the card type and power lets you know what abilities as well as Keywords or Ability Words the card may have.
- Card Type - The card type of a card is indicated on the middle left of the frame.
- Artist - The artist of the cards artwork is indicated on the middle right of the frame.
- Power – This number, seen on the bottom left of the frame which only appears on creature card types, indicates the creatures power. The higher this number, the stronger the creature is in battling against other creatures.
- Mana Number - This number, seen at the bottom center of the frame is an upside-down number that indicates how much mana that card is worth while in the mana zone.
- Card Rarity – The symbol indicates the level of rarity.
Icon: | Rarity: |
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Common | |
Uncommon | |
Rare | |
Very Rare | |
Super Rare |
Icon: | Rarity: |
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Victory Rare | |
Double Victory | |
File:Legend Rare.png | Legend Rare |
File:Forbidden Legend Rare.gif | Forbidden Legend Rare |
File:Master Card.jpg | Master Card |
秘 / ㊙ | Secret Rare |
Rulings
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 200. General
- 200.1. A card contains information some of which may affect the game.
- 200.2. Some parts of a card are also characteristics (which can be referenced during a game). Characteristics include civilization, cost, card name, race, card type and power.
- 200.2a Some characteristics may be ignored during the game.
- 200.3. Characteristics may be ignored.
- 200.3a Cards that are underneath a card due to evolution, etc have their characteristics ignored during gameplay. However, when 'cards' are specified, the characteristics are referenced. When specifying other things than 'cards' (such as 'creature'), these characteristics aren't referenced.
Example: A water creature that is evolved over a light and water creature is only treated as a water creature, and its power and race are unaffected by the underneath cards. However, a card such as 'Team Tech's Wave Go!' can affect the cards underneath them if they match the conditions.
Example: 'Bangetsu 卍 Ga・Ryuzark 卍' refers to Magic Tools as a race, so cards underneath '卍 De Szark 卍' can't be referenced.
- 200.3b The characteristics of a seal can't be referenced. If a seal is specified as a card, it is treated as a card with a cost 0 and no other characteristics.
- 200.3c Whenever you choose a double faced card as a card, refer to its face up side.
- 200.3a Cards that are underneath a card due to evolution, etc have their characteristics ignored during gameplay. However, when 'cards' are specified, the characteristics are referenced. When specifying other things than 'cards' (such as 'creature'), these characteristics aren't referenced.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 200. 総則
- 200.1. カードには、ゲーム中に必要な情報と、ゲーム中特に意味を成さない情報があります。
- 200.2. カードの部分の一部は特性(ゲーム中参照され、意味をなすもの)でもあります。特性とは、文明、コスト、カード名、種族、カードタイプ、パワーを指します。
- 200.3. 特性は無視される事があります。
- 200.3a 進化などによってカードの下に置かれているカードは通常のゲーム中は特性が無視されています。ただし、カードを指定する場合、特性は参照されます。カード以外を指定する場合は参照されません
例:光と水文明を持つクリーチャーの上に進化した水のクリーチャーは水のクリーチャーであり、パワーも種族も下のカードから影響されません。ただし、《テック団の波壊 Go!》の効果を受けた場合、下のカードもコストを参照し、適正であれば効果を受けます。
例:《卍月 ガ・リュザーク 卍》の無月の門・絶は魔導具を参照しているため、《卍 デ・スザーク 卍》の下にあるカードは参照できません。 - 200.3b 封印の特性は確認できません。封印をカード指定する場合、コストは0で、他の特性がないカードとして扱います。
- 200.3c 両面カードをカード指定する場合、表になっている面を参照します。
- 200.3a 進化などによってカードの下に置かれているカードは通常のゲーム中は特性が無視されています。ただし、カードを指定する場合、特性は参照されます。カード以外を指定する場合は参照されません
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla