Card Discard ハンデス (Handesu) | |
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Dmwiki.net: | Article |
Category: | Card Discard |
Card Discard (also known as Hand Destruction) is the act of discarding cards from a players hand.
Details[]
As the card goes from your opponent's hand into the graveyard, he is unable to play it. It also sometimes known as "Hand Destroy".
It is commonplace in the Darkness Civilization, but it sometimes also seen in the Water Civilization with cards that involve putting your opponent's hand into their shields.
4 Jenny, the Dismantling Puppet |
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Darkness / Creature Death Puppet 1000 |
■ When you put this creature, look at your opponent's hand and discard a card from it. |
7 Lost Soul |
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Darkness / Spell |
■ Your opponent discards all cards from his hand. |
In Duel Masters, most cards are used from the hand, so disrupting this can lead to many advantages over your opponent.
Since it can interact with the card before they are put into the battle zone or mana zone, it has the following interactions.
- You can deal with cards that have limited removal options from the battle zone such as a cross gear, or an Unchoosable creature such as Petrova, Channeler of Suns.
- By discarding a Hand Addition card such as Cebu Aquman Jr. or Streaming Tutor you can stop your opponent from drawing a large hand.
- By depriving your opponent's hand of cards, you are able to stop them from putting cards into their mana zone.
- By taking the removal from their hand, it can stop them from destroying your finishers such as Bolmeteus Red Dragoon or a System Creature like Bliss Totem, Avatar of Luck.
Card Discard is roughly separated into 3 methods based on the way the cards are discarded.
- 1) Discarding cards and looking (Peeping Hand Destruction)
- 2) Discarding cards without looking (Random Hand Destruction)
- 3) Your opponent discarding their cards (Self Hand Destruction)
Jenny, the Dismantling Puppet and Pakurio are highly evaluated as they are able to discard the most important card after looking at your opponent's hand. If your opponent is using cards with a Madness ability, you are able to avoid it.
Cards that discard the entire card such as Lost Soul or Radio Roses, Zenith of "Wisdom" are especially powerful as your opponent will only be able to use the card he drew at the start of the next turn, limiting their options significantly. If even one copy of these cards is being used in a deck, the opponent needs to prepare and play cards in anticipation of the entire hand being discarded.
On the contrary, cards that allow your opponents to choose the card that is discarded can allow them to choose cards with a negative outcome to you, allowing them to discard unimportant cards to them, or to cards with Madness. However, many of them (including Radio Roses, Demon Wolf, Betrayal Moonlight Castle and Nicol Bolas) discard multiple cards, allowing them not to gain much advantage.
List of commonly used Card Discard cards[]
Lightweight
- Ghost Touch
- Jenny, the Suicide Doll
- Zabi Barrel, Western Doll
- Pet Puppet, Puppet Trick
- Brain Touch
- Mind Reset
Medium-sized
- Jenny, the Dismantling Puppet
- Magic Shot - Bullet Vice
- Jealousy Bell
- Vicious Deslar, Dream Knight
- Astel, Zero Star
Heavyweight
- Lost Soul
- Ganveet Blaster
- Gachinko Joker
- Dark Masters, Demon Dragon
- Death the Lost, Demon Revolution
- Nicol Bolas
Zenith
5/2000 Multicolored Cycle
Peeking
- Pakurio
- Jenny, the Dismantling Puppet
- Cabalt, the Patroller
- Vice Kaiser Zeta, the Vengeance
- Lost Mind Torture
- Dark Masters, Demon Dragon
Mono Darkness
Cross Gear / Castle / Dragheart
- Master Weapon - All Yes
- XENOM, the Reaper Fortress
- Discald, Misfortune Demon Sickle
- Blacko, Dragon Soul Palace
- Duema Land ~Night Parade~ (Prohibited)
- Dokindam Gacha (Prohibited)
Hall of Fame
- Soul Advantage (Premium)
- Cloned Nightmare
- Skeleton Vice (Premium)
- Hyperspatial Vice Hole (Premium)
- Demon Wolf, Betrayal Moonlight Castle (Premium)
- Black Psycho, Revenge
When a Card Discard card is put into your hand, it is a high chance to be included from the above cards.
Weaknesses[]
- Madness abilities such as Baiken, Blue Dragon of the Hidden Blade or Ryusei Kaiser, the Eternal may be used against you, as if discarded, will be able to be put into the battle zone For No Cost. If an Admiral card is discarded, your opponent will also be able to gain additional cards into their hand, providing the opposite outcome of discarding them.
- There are anti-meta cards such as Berlin, Bell Gravekeeper and Tigunus, Saint Bell Wings that prevent you from discarding cards, or also returning cards from your graveyard.
- The effect of discarding your opponent's cards is lessened in effect against a rush deck where most cards would already be in the battle zone rather than the hand. It can also prove disadvantageous when playing against Reanimate strategies such as Guljeneraid Reanimate or Romanov Reborn which want creatures in their graveyard.
Other[]
- It is a card mechanic that has appeared since the beginning of the game, starting with Ghost Touch in DM-01, Lost Soul in DM-02, and Skeleton Vice, always having an impact on the metagame.
- As shown in the Card Names and Flavor Texts, Card Discard often has the image of "depriving a soul". The card name often uses "Ghost" for low amount discard, "Vice" for medium size, and "Soul" for larger size. These are possibly taken from the aforementioned cards. However, this is not a strict classification (With exceptions like Vise Cyclone).
- The more powerful Card Discard cards such as Skeleton Vice and Soul Advantage were strong even against the faster of rush decks. As a result, they were put onto the Hall of Fame.
- While it is sometimes also called "Hand Destroy", it isn't considered as a "destroy", even though a creature is put into a graveyard. Destroy is only when a creature in the battle zone is put into a graveyard. A card from the hand into a graveyard is always known as a "discard".
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla