Card Based Removal カード指定 | |
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Dmwiki.net: | Article |
Category: | Card Removal |
Card Based Removal is a form of removal that specifically targets cards.
- See also: Non-Creature Based Removal
Details[]
Removal cards ordinarily specify a Card Type as a condition of which cards you can choose, such as creature or cross gear but Card Based Removal is unrestricted.
- Therefore, with Card Based m, you are able to remove other card types in the battle zone such as Auras, Castles, Draghearts (Weapons and Fortresses) as well as Fields.
5 Lance of Tonginus |
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Zero / Spell |
■ Attack Chance—Creature that has "Shen" in its name (When one your creatures that has "Shen" in its name attacks, you may cast this spell for no cost.) |
3 Dragon Pulse Technique - Fortress Destroyer |
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Water / Spell |
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) |
Because card based removal doesn't specify a card type, it is more versatile than regular forms of removal.
For example, in the case of Lance of Tonginus, you may choose any card in the battle zone, mana zone, or shields and put it on the bottom of their owners' deck. You can target cross gear, fortress, creature and weapons, so a wide range of cards can be dealt with.
It is important to be able to remove fortresses since they were impossible to remove before Dragon Saga.
However, they also provide unique weakness in comparison to other forms of removals. These include devolving Evolution Creatures with potentially lethal bait or dragging out Dokindam X, The Legendary Forbidden, although the latter can be used for the player's advantage.
Rules[]
- When you can choose a card in a zone, you can choose any card in that zone regardless of card type unless it is Unchoosable.
- When you refer to cards in the battle zone, you may choose creatures, cross gear, weapons, fortresses, cells, impulses, seals and fields.
- When you refer to cards in the zone, you may choose the shields or the castles that fortify them.
- It is a stronger choice to remove the fortified shield itself rather than the castle. However, if you wish to remove the castle of a shield affected by shield plus, it is better to choose the castle.
- When you choose an evolution creature, Psychic Super Creature or another object composed of multiple cards with the effect of card based removal, only a single card is removed.
- In this case, even if the creature is put into a graveyard, it may not count as being destroyed. Abilities such as Super Trash Train, Fuuma Devil trigger when creatures are destroyed, so attention should be paid.
- After the ruling change of January 17, 2014, the treatment of "card" in the text was changed. When choosing an object in the battle zone or shield zone, instead of all cards in the object moving, only the specified number of cards is moved.
Evolution Creature
- In the case of evolution creatures, one card is removed from the stack of creatures constituting an evolution creature.
- For example, you could remove the top of an evolution creature, or the evolution source.
- When you remove the top card, the creature leaves regardless whether the evolution source remains or not. When its put into a graveyard, it will be treated as being destroyed.
- If the evolution source remains in the battle zone, the evolution source separate into separate creatures. The number of creatures that may remain in the battle zone is up to the number of the evolution sources you originally needed for that evolution creature. For example, a Vortex evolution creature lets you leave 2 creatures.
- Since the evolution source isn't treated as a creature, if you remove them from the battle zone, even if you put it into a graveyard, it isn't counted as being destroyed.
- Normally, when under an evolution creature the card is treated as not being in the battle zone and the evolution source loses all characteristics, including card type, but when a card specifies cards present in the battle zone, they may be chosen. The mana cost can be referred to as well.
God
- In a linked god, the specified God is directly removed.
- This unlinks the God Link of the 2 gods.
- If a God Linked god is removed by regular removal, then owner can decide which God would leave the battle zone. In the case of card based removal, the removed card is the chosen object, and the target can't be changed.
- These cards are treated as creatures as they leave play.
Psychic Super Creatures
- For Psychic Super Creatures, they are removed as a single psychic cell.
- As a creature, you can't use the Link Release ability.
- Since the remaining psychic cells can't be saved by the Link Release ability, they remain in the battle zone as psychic cells. However, they can't remain the battle zone, so immediately follow into the hyperspatial zone.
- This allows you to remove an entire psychic creature with only a single card based removal. These cards are not treated as creatures when they leave play.
Cost Card
- In the case of an effect referring to a cost such as Luna Mystery Mansion, it refers to the cost that appears on the singular card, not the cost of the entire object.
- For example, a linked Heavy, Dragon God and Metal, Dragon God has a combined cost of 12 mana. However, Heavy, Dragon God has a mana cost of 5, so can be bounced by Dragon Pulse Technique - Fortress Destroyer.
- In the case of psychic super creatures, each cell is treated as zero cost.
- It is important to remember that evolution sources and psychic cells aren't handled as creatures.
- In the case of regular removal such as Terror Pit or Aqua Surfer, the stack of cards in an evolution creature are treated as a single creature. When they would move to a zone other than the battle zone, it moves together with each evolution source underneath it, and is then separated into separate cards at the destination.
- In the shield zone, one card is able to multiple cards in a stack, but when an evolution creature is moved from the battle zone to a player's shield zone, they are each individual cards. Evolution creatures are generally excluded from the effects of Shield Feed however, and this only applies to uncommon cards such as Vibros Heaven, Lord of Dragon Spirits or Celestial Arc.
Seals
- Seals are treated as a card with a cost of 0 in the battle zone.
Other[]
- The rules change allowed various Degenerate strategies to form, based on Senju Splash.
- Dragon Saga began to add various Card Based Removal into the game. This allowed players to deal with Fortress cards that can't be dealt with by regular removal. This was also similar to the previous cross gear card type that had limited form of removal options compared to creatures.
- The Darkness Civilization was commonly known for its destroy removal, and due to this, received very little form of Card Based Removal.
List of Card Based Removal[]
- Airvo, Daspell
- Balbas, Lord of Devils
- Coralian, Super Palace
- Dekabetta, Blue Heat Sword
- Dragon Pulse Technique - Fortress Destroyer
- Dragon Pulse Technique, Water Spirit Strategy
- Giga Speed, D2W2
- Golden Proof
- Grimoire, Super Magic Book ~Chapter 1~
- Kujihouse, Southern Villa
- Luna Mystery Mansion
- Mj Rinshankaiho, Dragment Symbol
- Rarity Resistance
- Senju Splash
- Sg Spagelia, Dragment Symbol
- Shadowwave Cyclone
- Sir Aqua Margaret, the Ice Fang
- Steam Octopunk
- Tune Again
- Boil Charger
- Bolshack Superhero / Superhero Time
- Crisis Boulder
- Dodonga Roar Cannon
- Explosive Ninpo, Phoenix Jutsu
- Final Wars! Onimaru Boy / Hyperspatial Onishura Hole
- Hero Mystery, Burning Galaxy
- Kiboho, Onijutsu of Death
- Kigurumi Churis
- Mettagils, Passion Dragon
- Motteke Churis
- Romanes's Wizard Oni Seal
- Rumble's Hammer
- Shining Nova, Dragon Flame Phoenix
- Souprince
- Super Phantom Lion's Flame
- Torching Punish
- Treasure Cruise
- All Over The World, Supreme True Dragon Soul
- Dead Disaster, Secret Disaster
- Idea Paradox
- Ikkodas Cage / Seed Destiny
- Jack Alcadeias, Dark Gaia
- Kirifuda's Legend
- Magnas-2, Electro-Knight
- Mega Dragnai Dragon
- Ooparts, Last Question
- Potpiehat Kozo / Stew Routing
- Sharkuga, Ugly King / Dark Operation
- Team Hamukatsu's Explosion Go!
- Team Tech's Wave Go!
- Wave's Legend
- Wiljavelin, Sutured Fakespear
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla