Card カード (Kādo) | |
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Cards are the game objects used to play the Duel Masters Trading Card Game.
Details[]
In order to play Duel Masters, you construct a deck consisting of 40 cards to battle against your opponent (In the English game, the deck is only a minimum of 40 cards).
Cards are split into multiple different card types, designated by their Card Frame.
Card Frame[]
Each card features some of the following elements;
- Card Name – The card name is on the top center of the frame.
- Cost – This number, on the top left of the card, shows how much mana you will need to tap to be able to play the card.
- Race – The race of a creature is found under the card name. Creatures are grouped into various races, such as Armored Dragon, Angel Command or Beast Folk
- Text – The text between the card type and power lets you know what abilities as well as Keywords or Ability Words the card may have.
- Card Type – The card type of a card is indicated on the middle left of the frame.
- Artist – The artist of the cards artwork is indicated on the middle right of the frame.
- Power – This number, seen on the bottom left of the frame which only appears on creature card types, indicates the creature's power. The higher this number, the stronger the creature is in battling against other creatures.
- Mana Number – This number, seen at the bottom center of the frame is an upside-down number that indicates how much mana that card provides while in your mana zone.
- Card Rarity – The symbol indicates the level of rarity.
- Flavor Text – Italic text on the bottom of the card that includes the history of creatures, races, and civilizations.
The card frame design was changed with the Episode 1 block, featuring civilization-colored mana costs and mana numbers on the bottom of the card. The text box of each card had its area increased, as well as a clearer designation of the set (as well as a block icon) the card is from, rather than only a set symbol.
Example:
(This gallery is an example of Aqua Surfer, a Water creature in the various card frames.)
The card type indicator has also received visual differences.
(This gallery is an example of Energy Stream, a Water spell in the various card frames.)
List of cards that remove cards from the battle zone[]
- Airvo, Daspell
- Balbas, Lord of Devils
- Coralian, Super Palace
- Dekabetta, Blue Heat Sword
- Dragon Pulse Technique - Fortress Destroyer
- Dragon Pulse Technique, Water Spirit Strategy
- Giga Speed, D2W2
- Golden Proof
- Grimoire, Super Magic Book ~Chapter 1~
- Kujihouse, Southern Villa
- Luna Mystery Mansion
- Mj Rinshankaiho, Dragment Symbol
- Rarity Resistance
- Senju Splash
- Sg Spagelia, Dragment Symbol
- Shadowwave Cyclone
- Sir Aqua Margaret, the Ice Fang
- Steam Octopunk
- Tune Again
- Boil Charger
- Bolshack Superhero / Superhero Time
- Crisis Boulder
- Dodonga Roar Cannon
- Explosive Ninpo, Phoenix Jutsu
- Final Wars! Onimaru Boy / Hyperspatial Onishura Hole
- Hero Mystery, Burning Galaxy
- Kiboho, Onijutsu of Death
- Kigurumi Churis
- Mettagils, Passion Dragon
- Motteke Churis
- Romanes's Wizard Oni Seal
- Rumble's Hammer
- Shining Nova, Dragon Flame Phoenix
- Souprince
- Super Phantom Lion's Flame
- Torching Punish
- Treasure Cruise
- All Over The World, Supreme True Dragon Soul
- Dead Disaster, Secret Disaster
- Idea Paradox
- Ikkodas Cage / Seed Destiny
- Jack Alcadeias, Dark Gaia
- Kirifuda's Legend
- Magnas-2, Electro-Knight
- Mega Dragnai Dragon
- Ooparts, Last Question
- Potpiehat Kozo / Stew Routing
- Sharkuga, Ugly King / Dark Operation
- Team Hamukatsu's Explosion Go!
- Team Tech's Wave Go!
- Wave's Legend
- Wiljavelin, Sutured Fakespear
Rulings[]
Each of the cards that can remove a card in the battle zone is treated differently than regular removal categories that can destroy creatures or break shields. The way they work differs based on the target they choose.
- You may target any of the cards in the stack of creatures.
- Only the card you targeted will be removed from the stack.
- If you remove the top card of the evolution creature, you choose a number of creatures under it up to the appropriate number of Evolution Source required for the creature to have evolved from and stay in the battle zone and the rest will be put into the graveyard.
- An evolution creature will be counted as leaving the battle zone normally.
- An evolution source is treated as having a cost of 0.
- You can no longer remove any creature with the God race that you target (Left, Center, Right), and targeting a God this way counts as making it leave.
- You can no longer directly remove a Cell that is linked and attached to others forming a single element.
- A single Cell is treated as having a cost of 0.
- Removing a creature consisting of multiple cells count as leaving the battle zone, so an effects such as Link Release and Extra EX Life will trigger.
Shield Plus-affected Shields
- You can remove one card of the shield affected by Shield Plus.
- You may remove a Dragheart Weapon or a Dragheart Fortress directly which is usually impossible.
- You can remove a seal from any creature that was affected by it, or from a Forbidden Impulse.
- Once all seals on the creature were removed, the creature reactivates.
- Once all seals from a Sealed Impulse are removed, it flips and becomes a Forbidden Creature.
- A Seal is treated as having a cost of 0.