Can attack your opponent on the turn you put it into the battle zone バトルゾーンに出たターン、相手プレイヤーを攻撃できる | |
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Can attack your opponent on the turn you put it into the battle zone is a term for a Pseudo Speed Attacker ability.
Details[]
It’s an ability that allows you to ignore summoning sickness for a creature you put into the battle zone that turn, but only to attack your opponent (and not their creatures).
It first appeared in the March 2017 issue of CoroCoro Comic on Johnny the Beginning.
7 Johnny the Beginning |
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Colorless / Creature Jokers 5000 |
■ Master Breaker (During the turn this creature is put into the battle zone, before each break, destroy one of your opponent's creatures.) ■ This creature can attack your opponent on the turn you put it into the battle zone. |
The ability can also be given to other creatures:
7 Gunbutler Great Seven |
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Colorless / Creature Jokers 7000+ |
■ If you have 4 or more Jokers in the battle zone, this creature costs 5 less to summon. ■ Double breaker ■ When you put this creature into the battle zone, one of your creatures gets +7000 power until the end of the turn. ■ Your Jokers can attack your opponent on the turn you put it into the battle zone. |
It is exclusive to creatures with a Jokers race.
- As they don't have Speed Attacker, they can't be affected by anti-meta cards such as Dione, Violent Children or Surfing Zabunple.
- Creatures with this ability are only able to attack your opponent and not their creatures, so creatures such as Necrodragon Odol Needle, Donjungle Strong Seven or Heavy, Dragon God have their effects that limit the attack target to creatures ignored.
- It was previously referred to as 'Reverse Fury Charge' in some communities, but this usage was abolished due to the rarity of the Fury Charge ability.
List of creatures with this ability[]
Jokers
- Johnny the Beginning
- Chotto Q
- Barberpapa
- Joragon Rising
- Gunba Great / Gagun Gun Gagun
- Zanjet Wing 7
- Danganteioh, Super Extreme Q (All your creatures.)
- Gunbutler Great Seven (All your creatures.)
- Danganoh, Super Special Q (As a 'Come Into Play' trigger.)
- Blacking the Johnny
- King the Slotton 7 / Seventh Seven (To the creature put into the battle zone.)
Abyss
- Abyssbell = Jashin Emperor (Gives 'Abyss Rush')
- Jagaist, Wicked Quiet (To a creature reanimated with its effect.
Other
Perfect Jokers and Shangri-La Fantasia, Heavenly Zenith of "Excellence" can give this ability to any of your creatures.
Reference Table[]
Effect: | Player: | Tapped creature: |
Untapped creature: |
Notes: |
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The turn a creature with no abilities is put into the battle zone. | Can't attack | Can't attack | Can't attack | |
The turn a creature that has 'Speed Attacker' is put into the battle zone. | Can attack | Can attack | Can't attack | This is also true for creatures that don't have summoning sickness. |
The turn a creature that has 'Mach Fighter' is put into the battle zone. | Can't attack | Can attack | Can attack | An untapped creature can only be chosen as an attack target on the turn you put the Mach Fighter creature into the battle zone. You can't attack untapped creatures on later turns. |
The turn a creature that has 'Fury Charge' is put into the battle zone. | Can't attack | Can attack | Can't attack | |
The turn a 'Untap Killer' creature is put into the battle zone. | Can't attack | Can't attack | Can attack | They can only attack on the same turn they are put if specifically allowed. Otherwise, they can't attack any target on the same turn. |
The turn a creature that can your opponent on the turn they are put into the battle zone. | Can attack | Can't attack | Can't attack |