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Beat Jockey
Japanflag ビートジョッキー
Phonetic: Bītojokkī
Released In: DMRP-01 Here Come the Jokers!!
Civilization(s): Fire
Japanese Wiki: 9233
Category for Beat Jockey.

Beat Jockey is a race of creature in the Fire Civilization.

Nomenclature

There are 3 factions in the Beat Jockey race. This includes;

  • Tanks —「戦車」(Sensha)
    • Tanks have [KANJI/ONOMATOPOEIA WORD] Tank as a suffix
  • Apemen —「猿人」(Saruhito)
    • Apemen feature the “ and ” quotation marks around English characters such as DBL or NYZ, as well as katakana above this.
  • Mice —「ネズミ」(Nezumi)
    • Mice have チュリス (Churis) as a suffix.

Story

Tanks resemble large tanks or robots driven and empowered by mice.

Apemen resemble tall, anthropomorphic apes that often wear armor or hold instruments

Mice have "Churis" after their names and resemble anthropomorphic mice.

They are a warrior fraction that is close to the Ancient Fire Civilization and in it the strongest Apemen formed a group known as the B.A.D. (Bad Action Dynamite).

Support

Support Card: Card Effect:
Bad Brand First ■ Whenever this creature attacks, reveal the top card of your deck. If it's a Beat Jockey, add it to your hand. Otherwise, put it on the bottom of your deck.
Ball Bomb Bomber ■ If you have 3 or more Beat Jockeys in the battle zone, you may reduce the summon cost of this creature by up to 5. It can't cost 0 or less.
Big Bang Flare ■ You may put a Beat Jockey from your hand into the battle zone. Then choose one of your opponent's creatures. Those 2 creatures battle. At the end of the turn, destroy that Beat Jockey.
Chain Maximum ■ When this creature would be destroyed, you may destroy one of your Beat Jockeys instead.
ChuChuris, First Squad ■ Your Beat Jockey cost 1 less to summon. They can't cost 0 or less.
Chuuppet, Togedama Tank ■ Whenever you put another Beat Jockey into the battle zone, this creature gets "power attacker +5000" and breaks an additional shield until the end of the turn.
Dachicco Churis ■ When you put this creature into the battle zone, you may reduce the cost of your Beat Jockeys in your hand by up to 3 until the end of the turn. They can't cost 0 or less.
Dub Fang Kong Gogogo Gangan Galaxy: If you have 1 or less card in your hand, each of your Beat Jockeys cost up to 5 less to summon. They can't cost 0 or less.
Energy Churis ■ Saver: Beat Jockey (When one of your Beat Jockeys would be destroyed, you may destroy this creature instead.)
Geek Churis ■ Whenever this creature attacks, you may put any number of Beat Jockeys from your graveyard on the top of your deck in any order. If you put 3 or more in this way, draw a card.
Jeft, Side Twincar ■ If you have 2 or more Beat Jockeys in the battle zone, this creature gets +3000 power.
Munedon, Mogumogu Tank ■ Each of your other Beat Jockeys get "power attacker +4000".
Nezgeass, Geek Tank ■ Whenever this creature attacks, put the top 2 cards of your deck into your graveyard. For each Beat Jockey you put into your graveyard, this creature breaks an additional shield until the end of the turn.
Step Churis ■ If you have 2 or more Beat Jockey in the battle zone, this creature gets "speed attacker".

Example

Dmrp1-84


Races in the Fire Civilization
Armored DragonArmored WyvernArmorloidBeat JockeyBig MuscleChildren
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Flame CommandGaial Command DragonHumanHuman BakuHuman Jya
InitialsKing Command DragonMachine EaterMega Command DragonMelt Warrior
NarratorOutrage DragonOutrage OMGRed Command DragonRock Beast
Sonic CommandSpecial ClimaxSpecial ThanksVolcano DragonXenoparts