Battle Zone バトルゾーン (Batoru Zōn) | |
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The Battle Zone is one of the six main zones in the Duel Masters trading card game.
Details[]
It is a Public Zone where creatures battle.
It is often placed between your shields and your opponent's shields, and is also referred to as "place" or "board" by players.
Creatures that have been summoned, generated Cross Gear, psychic or dragheart card types, Tamaseeds, expanded fields, and Orega Aura that have been attached to gacharange creatures are all placed here.
As only creatures in the battle zone are able to attack, it is crucial to manage the zone during the game, as well as dealing with any creatures your opponent has played.
Along with the hand and mana zone, it is one of the most important zones.
There is no limit to the number of cards you may have in the battle zone.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 403. Battle Zone
- 403.1. Battle Zone is the main place of the game. Creatures, Cross Gear, Weapons, Fortresses, Impulses, Fields and Auras are put into the battle zone, but mana, shields, castles or spells may be put into the battle zone. Effects that affect or refer to elements only affect elements that are in the battle zone and refer only to elements that are in the battle zone, unless other zones are explicitly mentioned in their text.
Example: Only an element in the battle zone can be chosen by the effect of 'Choose an element and destroy it'.
Example: Only a creature in the battle zone can be chosen by the effect of 'Choose a creature and return it to its owner's hand'.
- 403.2. Creatures in the battle zone can be arranged however their owners wish, although it must remain clear to all players which creatures that a cross gear and weapons belong to.
- 403.3. Players can rearrange their cards in the battle zone at any time.
- 403.4. You can't change the order of cards underneath another card. This is an exception to "403.3".
- 403.4a When you put a card underneath another in the battle zone, its put on the bottom of that stack of cards. When multiple cards are put underneath a card at once, the player decides in what order they are put.
- 403.1. Battle Zone is the main place of the game. Creatures, Cross Gear, Weapons, Fortresses, Impulses, Fields and Auras are put into the battle zone, but mana, shields, castles or spells may be put into the battle zone. Effects that affect or refer to elements only affect elements that are in the battle zone and refer only to elements that are in the battle zone, unless other zones are explicitly mentioned in their text.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 403. バトルゾーン
- 403.1. バトルゾーンはゲームのメインとなる場所です。クリーチャー、クロスギア、ウエポン、フォートレス、鼓動、フィールド、オーラ、儀、星雲はバトルゾーンに置かれますが、マナやシールド、城、呪文が置かれることはありません。エレメントに影響を及ぼす効果や参照する効果は、そのテキストに他のゾーンが記載されていないかぎり、バトルゾーンにあるエレメントにのみ影響を及ぼして、バトルゾーンにあるエレメントのみを参照します。
例 :「エレメントを1つ選び、破壊する」という効果で選べるのは、バトルゾーンにあるエレメントのみです。
例2:「クリーチャーを1体選び、持ち主の手札に戻す」という効果で選べるのは、バトルゾーンにいるクリーチャーのみです。 - 403.2. プレイヤーはバトルゾーンのクリーチャーをそれぞれが明白であるように並べ、クロスギアやウエポンはどのクリーチャーに属しているのかを明白にしなければいけません。
- 403.3. プレイヤーはバトルゾーンにある自分のカードをいつでも好きなように並べ替えることができます。
- 403.4. カードの下に重ねられたカードの順番を変えることはできません。これは、403.3の例外です。
- 403.4a バトルゾーンにあるカードの下にカードを置く時、それは構成カードの一番下に置かれます。一度に複数枚のカードがカードの下に置かれる時は、どの順番で置くかプレイヤーが決めます。
- 403.1. バトルゾーンはゲームのメインとなる場所です。クリーチャー、クロスギア、ウエポン、フォートレス、鼓動、フィールド、オーラ、儀、星雲はバトルゾーンに置かれますが、マナやシールド、城、呪文が置かれることはありません。エレメントに影響を及ぼす効果や参照する効果は、そのテキストに他のゾーンが記載されていないかぎり、バトルゾーンにあるエレメントにのみ影響を及ぼして、バトルゾーンにあるエレメントのみを参照します。
Trivia[]
- It was previously sometimes referred to as "field" before the card type was released.
- As it a shared zone between the players, players shouldn't refer to it as "your battle zone" or "your opponents battle zone" and instead only refer to it as "your creatures [cards] in the battle zone" or "your opponent's creatures [cards] in the battle zone].
- Some cards such as Apocalypse Day count the creatures in the battle zone, therefore this card counts creatures in the battle zone combined from both players. If there is a shared total of 6 or more, they are all destroyed.
- Moving a card from the battle zone to another zone is known as Removal. Having more creatures than your opponent is known as Field Advantage.
Related Categories[]
- For cards that keep creatures in the battle zone, see Destruction Substitution.
- For cards that increase the power of creatures in the battle zone, see Increase Power.
- For cards that decrease the power of creatures in the battle zone, see Decrease Power.
- For cards that remove creatures from the battle zone, see Removal.
Shield Zone | Deck | Graveyard | Hyperspatial Zone | Super Gacharange Zone |
Hand |
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla