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Baraghiara Loop バラギアラループ | |
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Dmwiki.net: | Article |
Baraghiara Loop is a turbo combo decktype.
Details[]
The concept is based around the Ringfinity ability of 2 or more of Baraghiara, Heavenly Earth Momentum. The setup usually requires at least 3 copies of Baraghiara, 2 copies of Kondama/Soul Femidoro and 1 copy of Minogami, Beginning Rainbow Emperor.
Usually, a deck based on this concept has 36-37 twinpact cards and the remaining 3-4 cards being left for multiple copies of Minogami.
The deck aims to ramp mana as quickly as possible to summon Baraghiara. By using Ringfinity while multiple copies of Kondama is present in the battle zone, the player can cast the spell side of Baraghiara multiple times whilst gaining mana at an exponential rate due to the mandatory mana ramp effect of Ringfinity and multiple Kondamas allowing the player to untap multiple cards in their mana zone for every single twinpact card put into the mana zone via Ringfinity. With Minogami present in the battle zone, there is no danger of a loss induced by a deckout caused by Ringfinity as Emperor Time will force the player to return 8 cards back to the deck instead.
In a single turn, if done right, the player can swarm out up to 6-10 creatures in the battle zone making it possible for a one-turn kill. Otherwise, devastating lockout or resource depleting combos can be done to the opponent to great effect.
Overall, the decktype is extremely versatile due to its neverending combo with the 3 main cards and different builds centered around different spell/creature finishers can be used to great effect.
Recommended cards[]
Core cards:
Core cards: | Reason |
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Baraghiara cycle ■ Ringfinity Violent Holy ■ Ringfinity Violent Holy ■ Ringfinity Violent Dark ■ Ringfinity Violent Blaze ■ Tenjoutenge Ringfinity Dokuson |
Ringfinity and main finisher |
Kondama / Soul Femidoro | Mana acceleration and mana untap |
Minogami, Beginning Rainbow Emperor | Mandatory loop core. Prevents deckout caused by Ringfinity and prevents defeat. |
Candidate Cards:
Recommended cards: | Reason |
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Changethe | Powerful draw engine and effective attack stall. Massive synergy with twinpacts as spells. |
Mixel | Effective anti-cost trample and spell lock, especially against mirror matches. |
Lost soul | Powerful discard. |
Ledy Ba Gooba | Shield trigger and searches out twinpacts. |
Mad demon excellency | Shield trigger defense. Can be reanimated via Ringfinity Violent Dark to return a creature from graveyard. |
Today's Lucky Number! | Massive bounce against rush decks and locks out opponent's cards. Spell side can be looped to infinity if done right. |
Kuromame Danshaku | Anti-CIP card and mana accel/recovery |
Minogami, Rainbow Cocoon | Grants 5 civilizations to mana zone and mana recovery. |
Time of demonic visit | Massive graveyard recovery. Can be used to remove 2 creatures on opponent's side. |
Na Turalgo Danger | Shield Trigger defense. Can spawn one Minogami or Kondama from Mana Zone/Hand. |
Dangerdeon | Shield Trigger defense. Possible to send all of opponent's creatures and shields to mana zone if done correctly. |
Cyber K Wozurek | Spell reuse and early peeping discard for looking into opponent's decktype. |
Xenoshark | Search out key cards. Shield trigger |
Hurricane crawler | Mana and hand exchange. |
Ra Suneyoma Panzer | Mana accel when facing off against rush decks. |
Bolmeteus Steel Dragon | Classic shield burn. |
Magnum Lupia | Anti-cost trample and anti rush charger. |
Weaknesses[]
Due to the dual nature of twinpact cards as spells, it to anti-spell cards such as Lost Mind Torture or Fuuma Gorgonshack that will easily slow down the deck's tempo early in the game. The Grave of Angels and Demons also acts as an effective field and mana control card as the deck itself runs multiple copies of Baraghiara, sometimes depleting up to 5 mana in one shot depending on how many copies of Baraghiara have already been put into the mana zone.
Being a mana ramp deck, it is also vulnerable to rush decks or decktypes that cost trample very quickly before Baraghiara can be summoned. To this end, the deck aims to have at least 16-20 shield triggers for defense. Some variants utilizing Memento Shrine have surfaced but it is not recommended to mix in D2 fields or non-twinpact cards for maximum efficiency, with the sole exception being Minogami.
Generally, it is not recommended to exceed 10 copies of Baraghiara with different spell sides as each card counts as a multicoloured card, and having too many will end up slowing down the deck's tempo.
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