| Balesk Baj Turbo |
ターボバーレスク (Tābo Bāresuku)
Balesk Turbo is a Turbo deck type.
The deck aims to quickly mana ramp to 17 mana with the use of Baban Ban Ban, Earth's Blessing, in order to summon Scarlet Skyterror to remove blockers and then evolve into Balesk Baj, the Timeburner in a single turn.
| Fire / Creature / 8 |
Armored Wyvern / 3000
■ When you put this creature into the battle zone, destroy all creatures that have "blocker".
Early turns are usually just Mana Acceleration and draw. If your opponent is playing Card Discard, it is better to put your combo pieces in your mana zone.
After reaching 8 mana, you want to put Baban Ban Ban, Earth's Blessing into the battle zone to double and accelerate into 16 mana. On the next turn, you will have 17 mana and can play Scarlet Skyterror and Balesk Baj, the Timeburner in a single turn.
At this stage if you are missing a combo card, you can use cards such as Mystic Dreamscape to return them from your mana zone to your hand. Streaming Tutor and Mystic Treasure Chest also increase the chance of adding the appropriate cards into your hand or mana zone respectively. Fire Crystal Bomb and Kabra Katabra can also be used to return them to your hand.
If your opponent doesn't control a creature that has Blocker in the battle zone, you can evolve into Balesk Baj with just 12 mana using Cutthroat Skyterror.
While after using Scarlet Skyterror, the main defense of an opponent is removed, cards such as Falconer, Lightfang Ninja or other Ninja Strike abilities can be used against your attacks. Cards such as Invisible Suit or Onikamas, Strange Flow can be used to prevent any shield trigger creatures that have blocker from protecting them.
|Balesk Baj, the Timeburner||Key card|
|Scarlet Skyterror||Blocker Removal, evolution bait|
|Mana Bonanza |
Baban Ban Ban, Earth's Blessing
|Streaming Tutor||Hand Addition|
|Mystic Dreamscape||Mana Recovery|
|Cutthroat Skyterror||Cheap evolution bait|
|Storm Javelin Wyvern||Untap killer, evolution bait|
|Super Flaming Hell's Scrapper||Shield trigger removal|
|Natural Snare||Shield trigger removal|
|Leaf Storm Trap||Shield trigger removal|
|Bronze-Arm Tribe||Come Into Play mana acceleration|
|Faerie Life||Mana Acceleration|
|Mystic Treasure Chest||Put combo pieces into mana for Mana Recovery cards|
|Ruins of the Lion King||Mana Acceleration|
|Sanctuary of the Mother||Send evolution from mana to battle zone|
|Torpedo Skyterror||Power Attacker and evolution bait|
|Faerie Shower||Hand Addition and Mana Acceleration|
|Prometheus, Splash Axe||Mana Acceleration + Mana Recovery|
|Innocent Hunter, Blade of All||Evolution bait|
|Wild Safari Channel, D of Great Revolution||Doubles Multi civ mana and allows summon from mana|
|Immovable, Proud Soul||Keeps Balesk in battle zone|
|Aegis, Sage of Fire and Lightning||Blocker and Evolution Bait|
|Saint Reverse||Shield Addition and Mana Recovery|
|Onikamas, Strange Flow||Prevents cards such as Falconer, Lightfang Ninja to prevent extra turn|
4 Civ Ramp Template Deck
|3x||Aegis, Sage of Fire and Lightning||Defense and evolution source for Balesk Baj, the Timeburner|
|2x||Balesk Baj, the Timeburner||The core card of the deck, gives extra turn.|
|1x||Blue Dragon Earth||Situational Shield trigger which allows you to send forth creatures such as Wilhelm and Great Grasper|
|1x||Codeking Wilhelm||Fixed Removal, Mana Burn, Mana Acceleration.|
|1x||Completely Unidentified||Situational stalled that can be very powerful in late games|
|1x||Forever Princess, Eternal Ruler||Anti Rev Change and anti-mill card, can be combo'ed with Romansek to send grave to deck|
|3x||Great Grasper||Creature removal and allows you to send out almost any one of the creatures in this deck from your mana, even Balesk Baj.|
|2x||Innocent Hunter, Blade of All||Evolution Source for any evolution creature. Innocent, the Invoked can also be used.|
|3x||Intense Vacuuming Twist||Removal, Hand Addition, Shield Trigger|
|2x||Kernel, Blue Stagnation Dragon Elemental||Good defense esp with the Shield Trigger and can be used to Revolution Change into either Puchohenza or Wachagona|
|2x|| Lionel, Zenith of "Ore" |
Lionel, Lion Zenith Dragon
|Either of the Lionels can be used.|
|3x||Prometheus, Splash Axe||Mana Acceleration, Mana Recovery. Can be used when all finishers end up in mana|
|2x||Puchohenza, Mia Moja||Aggressive Defense, secondary finisher|
|1x||Romanesk, the Dragon Wizard||Massive Mana Acceleration and Grasper base|
|4x||Ruins of the Lion King||Mana Acceleration|
|2x||Stepple, Cherry Blossom Wind Faerie||Improved version of Jasmine, Mist Faerie as it can add mana and also act as Grasper bait|
|2x||Team Hamukatsu's Explosion Go!||Defensive card that can remove weenies or Draghearts|
|1x||VAN Beethoven, Zenith of "Shura"||For when the opponent has either too many Dragons Commands or both|
|1x||Wachagona, Muen Zangu||Secondary finisher plus D2 Field securer|
|3x||Wild Safari Channel, D of Great Revolution||Heart of the deck, boosts many and allows mana summon once per expansion|
How to Play
- The main strategy of the deck is to put Balesk Baj, the Timeburner into the battle zone, using Innocent Hunter, Blade of All or Aegis, Sage of Fire and Lightning as the evolution source. Wild Safari Channel, D of Great Revolution or Great Grasper are used to summon creatures from your mana zone. Even with Balesk Baj, alternate finishers can be used with these cards.
- Defensive plays include Intense Vacuuming Twist, Aegis, Sage of Fire and Lightning and Kernel, Blue Stagnation Dragon Elemental. These creatures are able to use Revolution Change and switch into Puchohenza, Mia Moja and Wachagona, Muen Zangu. The Lionel creatures are also potent defenders, able to set up shield triggers.
This variant only uses cards released in the first 12 sets.
|Ultimate Force||Mana Acceleration, needed to get Balesk out quickly|
|Soulswap||Swap Armored Wyverns and Aqua Deformer into the battle zone|
|Rocketdive Skyterror||Low cost Unattackable Armored Wvveryn|
|Energy Stream||Card Draw|
|Aqua Deformer||Mana Recovery|
|Fighter Dual Fang||Mana Acceleration, other finisher|
|Hurricane Crawler||Mana Manipulation|
|Natural Snare |
|Rush ● Beatdown|
| Removal control ● Creature control ● Hyperspatial Control |
Heaven's Gate ● Mana burn ● 5-color deck ● Turbo ● Lock ● Loop
| For No Cost ● Reanimate ● Instant Death ● One Shot Kill |
Trigger ● Madness ● Other Combo decks
|Other Deck Types|
| Race deck ● Evolution ● God ● Full Creature ● Non Creature |
Mono-Light ● Mono-Water ● Mono-Darkness ● Mono-Fire ● Mono-Nature