Aura オーラ (Ōra) | |
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Dmwiki.net: | Article |
Category: | Aura |
Aura is a card type.
Details
It is a card type that can be attached to a Gacharange Creature but can't stay in the battle zone independently.
Unlike other card types with a specific keyword action such as Summon or Cast, Aura cards utilize the generic term of "use" as a keyword action of putting them into the battle zone.
Currently, all auras are Orega Auras (or Giga Orega Aura).
6 A Stra Zeele | ||
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Water![]() Tricks + Deletron | ||
+6000 | ||
■ This creature gets "Powered Breaker". (Creatures that have "powered breaker" break an additional shield for each 6000 power.) ■ When you attach this to a creature, return all your opponent's creatures that have less power than that creature to their owners' hand. If more than 6 cards are returned in this way, take an extra turn.
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Support
- See also: Gacharange Summon and Orega Auras
Support for Auras
Supporting
Cards that support Auras
Support Card: | Card Effect: |
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卍∞ The Endezark ∞卍 | ■ When you attach this to a creature, choose an aura that costs 7 or less from your graveyard and attach it to that creature. |
*/ Chupacal, Reigen /* | ■ Your aura cost 1 less to use. They can't cost less than 1. |
*/ Modopitote, Shigen /* | ■ When a creature with this is destroyed, return all auras attached to that creature to your hand. |
A Stra Sensor | ■ Look at the top 3 cards of your deck. You may choose a spell or aura from among them, show it to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order. |
Cebuhole, Zero Star | ■ When you attach this to a creature, put 4 cards from the top of your deck into your graveyard. Then return a creature or aura from your graveyard to your hand. |
CS-20, Adapter | ■ Your auras may cost 1 less to use. They can't cost less than 1. When you use aura in this way, attach it this creature. |
Dangomusha | ■ When you attach this to a creature, look at the top 2 cards of your deck. You may choose an aura from among them and attach it to one of your gacharange creatures without an aura attached. Put the rest on the bottom of your deck in any order. |
Do Raganzark 卍, Daibanzai | ■ When you attach this to a creature or whenever the attached creature attacks, choose up to 2 auras that cost 8 or less from your graveyard and attach them to that creature. |
Do Ryuzark, Banzai | ■ When you attach this to a creature or whenever the attached creature attacks, choose an aura that costs 5 or less from your graveyard and attach it to this creature. |
Fenrigol, Garousin | ■ When the attached creature attacks, choose a non-evolution creature or aura from your graveyard. If the cost of that card is less than the total cost of the auras attached to the attached creature, put it from the graveyard to the battle zone. |
Final Code: Wonderful Heaven | ■ You may use an aura that costs 6 or less from your hand for no cost. |
Greeji Fabnore / Vanish Death | ■ Whenever this creature taps, you may put a creature or aura that costs 5 or less from your mana zone into the battle zone.
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Guilty Blackhole | ■ You may use an aura from your graveyard this turn. |
Gya Zaru, Kyokugenmu | ■ When the attached creature attacks, draw a card. You may use a spell or aura that costs 6 or less from your hand for no cost. |
Jude Luka, Kyokugensei | ■ At the end of the attached creature's attack, for each shield broke during the attack, reveal the top card of your deck. Put all auras that cost 6 or less into the battle zone. Put the rest on the bottom of your deck in any order. |
Ki Rujak, Majimajin | ■ When a creature with this is destroyed, put an aura that costs 6 or less from your graveyard into the battle zone. |
Mandadamu, Jushin | ■ When you attach this to a creature, you may return an aura that costs 8 or less from your graveyard to your hand. |
Mother Brain | ■ At the end of your turn, gacharange summon. Then choose any number of your auras in the battle zone and attach them to this creature. |
Porndel, Megadel | ■ You may use this aura from your mana zone. |
Proto Core / Shadow Cracking | ■ Your spells cost 2 less to cast and your aura cost 2 less to use. They can't cost less than 1. |
Sin Ra Ban Batsu | ■ Each of your opponent's creatures gets -1000 power for each aura in your graveyard until the end of the turn. |
Shedas, Zero Star | ■ When the attached creature is destroyed, put a non-evolution creature that costs 3 or less or an aura that costs 3 or less from your graveyard into the battle zone. |
Shure Dinga | ■ When this creature is destroyed, you may put a cost 5 or less aura or cost 5 or less non-evolution creature from your graveyard to the battle zone. |
Sigmatis, Deldelma | ■ When the attached creature is destroyed, put all auras attached to that creature into your mana zone. |
Sin Koku Satsu | ■ Destroy one of your opponent's creatures and choose an aura from your graveyard. If that aura costs less than the destroyed creature, put it into the battle zone. Otherwise, add it to your hand. |
Spina Pedro, Yuuei | ■ You may use this aura from your graveyard. |
Tautemun, Taux | ■ When you attach this to a creature, you may choose an aura that costs 5 or less from your mana zone and attach it to this creature. |
Tei-Nishiki, Yomiji | ■ Mana Drive 7 (Darkness): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and one or more of them is darkness civilization, you may destroy this creature. Then use this creature's ![]() |
Tentacol, Water Monster | ■ When this aura is attached to a creature or when another aura is attached to that creature, that creature gets +4000 power until the end of the turn. |
Viewpre, Zekkai | ■ When you attach this to a creature, reveal the top 2 cards of your deck. Add all auras from among them to your hand and put the rest on the bottom of your deck in any order. |
Yamaion, Iokaio | ■ When you attach this to a creature, for each of your gacharange creatures in the battle zone, put a card from the top of your deck into your mana zone tapped. Then for each of your gacharange creatures in the battle zone, you may put an aura that costs 7 or less from your mana zone into the battle zone and attach it to the attached creature. |
Zaha Elha, Kyokugenku | ■ When you attach this or another aura to your creatures, you may draw a card. |
Supported
Cards supported by Auras
Supported Card: | Card Effect: |
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*/ Unavarez, Shigen /* | ■ If you attach this to a creature already attached to an aura, this aura costs 2 less to use. |
Abahappa, Aokai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Core Calibur, Mobile Base / Electro Shower | ■ Whenever you cast a spell or use an aura, you may draw a card.
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CS-40, Pressure | ■ If this creature doesn't have an aura attached to it, this creature can't attack. |
Do Raganzark 卍, Daibanzai | ■ Great Sin of Sin Moonless Night: You may reduce the cost of using this aura by 1 for each aura in your graveyard. It can't cost less than 1. Then at the end of turn, destroy one of your creatures. |
Farie, Famik | ■ Whenever the attached creature attacks, if it has 2 or more auras attached to it, gacharange summon. |
Fenrigol, Garousin | ■ When the attached creature attacks, choose a non-evolution creature or aura from your graveyard. If the cost of that card is less than the total cost of the auras attached to the attached creature, put it from the graveyard to the battle zone. |
Ganime De, Kyokugenchi | ■ When you attach this to a creature, draw a card for each aura attached to that creature. |
Gappazeo, Kuderze | ■ Whenever the creature attached with wins a battle, gacharange summon once for each aura attached to this creature. |
Jerida Cagula, Shinjura | ■ When the attached creature is destroyed, for each aura attached, draw a card and your opponent discards a card from their hand. |
Julian Loud, Faifan | ■ At the end of the attached creature's attack, gacharange summon once for each other aura attached to it. Then attach this aura to one of the gacharange creatures summoned this way. |
Ki Rujak, Majimajin | ■ When you attach this to a creature, for each aura attached to that creature, destroy one of your opponent's creatures. |
Kumana, Muny | ■ When you attach this to a creature, if the attached creature has 2 or more auras attached to it, choose one of your opponent's creatures and put it into it owner's mana zone. |
Miradagenm, Jibanryu | ■ Whenever you attach another aura to a creature, you may attach this aura to that creature from this creature with it. |
Nirangidora, Megakai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Puchogenm, Hyakubanryu | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Ranga, Yuugu | ■ When you attach this to a creature, choose one of your opponent's creatures. For each aura attached to this creature, that creature gets -3000 power. |
Spillbugs, Haikai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Spunockle, Nyukai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Szark Ban Winger | ■ Whenever this creature would leave the battle zone, you may put 2 auras attached to it on the bottom of your deck instead. |
Viewpre, Zekkai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Vitracutter, Garmukai | ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand. |
Wobol Da, Kyokugenkyu | ■ Whenever your opponent would choose a creature, if you have 3 or more gacharange creatures in the battle zone, your opponent can't choose a creature attached with this. |
Ze Gagir, Kyokugenkai | ■ If you are attaching this to a creature already attached with other auras, this aura costs 2 less to use. |
Anti-Aura Cards
Anti-Aura cards
Card: | Card Effect: |
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Paradigm Paradise Lab | ■ Choose a creature or aura and return it to its owner's hand. |
Support for Darkness Auras
Supporting
Cards that support Darkness Auras
Support Card: | Card Effect: |
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Hei-Nishiki, Oma | ■ When this creature leaves the battle zone, you may return a darkness creature or a darkness aura from your graveyard to your hand. |
Perfect Darkness | ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard into the battle zone. |
Zottoba, Misfortune Demon 29 / Zottoba Nescence | ■ When you put this creature into the battle zone, put the top card of your deck into the graveyard. Then return a darkness creature or darkness aura from your graveyard to your hand.
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Supported
Cards supported by darkness Auras
Support Card: | Card Effect: |
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Honezonbi, Nushin | ■ When you attach this to a creature, put the top card of your deck into the graveyard. If that card is a darkness aura, draw a card. |
Rulings
From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)
- 310. Aura
- 310.1. The active player may use an Aura from their hand during their main step.
- 310.2. If you use an Aura, attach to a gacharange creature or gacharange summon and then attach it.
- 310.3. The Auras normal orientation (untapped) is horizontal.
- 310.4 The number in the lower left corner of an Aura isn't power. While an aura is attached to a creature, the attached creature has its power increased by that amount.
From the Duel Masters - General Game Rules: Version 1.28 (April 8, 2022)
- 310. オーラ
- 310.1. ターン・プレイヤーは、自分のメインステップにオーラを手札から使うことができます。
- 310.2. オーラは、使ったら、GRクリ―チャーに付けるか、GR召喚をしてからそれに付ける。
- 310.3. オーラの正位置(アンタップ状態)は横向きです。
- 310.4. オーラの左下に書かれている数値はパワーではありません。オーラはクリーチャーに付いている間、その数値分、付いているクリーチャーのパワーを増加させます。
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Giga ● Happiness ● King ● Mono ● Moonless Night ● Neo ● Orega ● Psychic ● Psychic Super ● Star Evolution ● Star Max Evolution ● T2 ● Zeron
Evolution Creature ● Evolution Cross Gear ● Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Faerie Field ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Giga Orega Aura ● Happiness Field ● King Cell ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature ● Star Evolution Creature ● Star Max Evolution Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic Creatures
Main Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9
Power 6000 or more ● Power 12000 or more
Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla
Reprint Policies
DASH Golden List ● Duema Golden List