Duel Masters Wiki
Register
Advertisement
Duel Masters Wiki
Aura
オーラ (Ōra)
Dmwiki.net: Article
Category: Aura

Aura is a card type.

Details[]

It is a card type that can be attached to a Gacharange Creature but can't stay in the battle zone independently.

Unlike other card types with a specific keyword action such as Summon or Cast, Aura cards utilize the generic term of "use" as a keyword action of putting them into the battle zone.

Currently, all auras are Orega Auras (or Giga Orega Aura).

6 A Stra Zeele
Dmex19-m30
Water Water / Orega Aura
Tricks + Deletron
+6000

■ This creature gets "Powered Breaker". (Creatures that have "powered breaker" break an additional shield for each 6000 power.)
■ When you attach this to a creature, return all your opponent's creatures that have less power than that creature to their owners' hand. If more than 6 cards are returned in this way, take an extra turn.

Orega Aura: Attach this to one of your gacharange creatures, or gacharange summon and attach this to it. If that creature leaves the battle zone, this goes to the same zone, then the gacharange creature returns to the bottom of the super gacharange.


Support[]

Support for Auras[]

Supporting[]

Cards that support Auras

Support Card: Card Effect:
卍∞ The Endezark ∞卍 ■ When you attach this to a creature, choose an aura that costs 7 or less from your graveyard and attach it to that creature.
*/ Chupacal, Reigen /* ■ Your aura cost 1 less to use. They can't cost less than 1.
*/ Modopitote, Shigen /* ■ When a creature with this is destroyed, return all auras attached to that creature to your hand.
A Stra Sensor ■ Look at the top 3 cards of your deck. You may choose a spell or aura from among them, show it to your opponent and add it to your hand. Put the rest on the bottom of your deck in any order.
Cebuhole, Zero Star ■ When you attach this to a creature, put 4 cards from the top of your deck into your graveyard. Then return a creature or aura from your graveyard to your hand.
CS-20, Adapter ■ Your auras may cost 1 less to use. They can't cost less than 1. When you use aura in this way, attach it this creature.
Dangomusha ■ When you attach this to a creature, look at the top 2 cards of your deck. You may choose an aura from among them and attach it to one of your gacharange creatures without an aura attached. Put the rest on the bottom of your deck in any order.
Do Raganzark 卍, Daibanzai ■ When you attach this to a creature or whenever the attached creature attacks, choose up to 2 auras that cost 8 or less from your graveyard and attach them to that creature.
Do Ryuzark, Banzai ■ When you attach this to a creature or whenever the attached creature attacks, choose an aura that costs 5 or less from your graveyard and attach it to this creature.
Fenrigol, Garousin ■ When the attached creature attacks, choose a non-evolution creature or aura from your graveyard. If the cost of that card is less than the total cost of the auras attached to the attached creature, put it from your graveyard into the battle zone.
Final Code: Wonderful Heaven ■ You may use an aura that costs 6 or less from your hand for no cost.
Greeji Fabnore / Vanish Death ■ Whenever this creature taps, you may put a creature or aura that costs 5 or less from your mana zone into the battle zone.

 

Guilty Blackhole ■ You may use an aura from your graveyard this turn.
Gya Zaru, Kyokugenmu ■ When the attached creature attacks, draw a card. You may use a spell or aura that costs 6 or less from your hand for no cost.
Jude Luka, Kyokugensei ■ At the end of the attached creature's attack, for each shield broke during the attack, reveal the top card of your deck. Put all auras that cost 6 or less into the battle zone. Put the rest on the bottom of your deck in any order.
Ki Rujak, Majimajin ■ When a creature with this is destroyed, put an aura that costs 6 or less from your graveyard into the battle zone.
Mandadamu, Jushin ■ When you attach this to a creature, you may return an aura that costs 8 or less from your graveyard to your hand.
Mother Brain ■ At the end of your turn, gacharange summon. Then choose any number of your auras in the battle zone and attach them to this creature.
Porndel, Megadel ■ You may use this aura from your mana zone.
Proto Core / Shadow Cracking ■ Your spells cost 2 less to cast and your aura cost 2 less to use. They can't cost less than 1.
Schro Dinger ■ When this creature is destroyed, you may put a cost 5 or less aura or cost 5 or less non-evolution creature from your graveyard to the battle zone.
Sin Ra Ban Batsu ■ Each of your opponent's creatures gets -1000 power for each aura in your graveyard until the end of the turn.
Shedas, Zero Star ■ When the attached creature is destroyed, put a non-evolution creature that costs 3 or less or an aura that costs 3 or less from your graveyard into the battle zone.
Sigmatis, Deldelma ■ When the attached creature is destroyed, put all auras attached to that creature into your mana zone.
Sin Koku Satsu ■ Destroy one of your opponent's creatures and choose an aura from your graveyard. If that aura costs less than the destroyed creature, put it into the battle zone. Otherwise, add it to your hand.
Spina Pedro, Yuuei ■ You may use this aura from your graveyard.
Tautemun, Taux ■ When you attach this to a creature, you may choose an aura that costs 5 or less from your mana zone and attach it to this creature.
Tei-Nishiki, Yomiji Mana Drive 7 (Darkness): When you put this creature into the battle zone, if you have 7 or more cards in your mana zone and one or more of them is darkness civilization, you may destroy this creature. Then use this creature's ​Mana Drive ability.

Mana Drive Put a non-evolution creature that costs 8 or less or an aura that costs 8 or less from your graveyard into the battle zone.

Tentacol, Water Monster ■ When this aura is attached to a creature or when another aura is attached to that creature, that creature gets +4000 power until the end of the turn.
Viewpre, Zekkai ■ When you attach this to a creature, reveal the top 2 cards of your deck. Add all auras from among them to your hand and put the rest on the bottom of your deck in any order.
Yamaion, Iokaio ■ When you attach this to a creature, for each of your gacharange creatures in the battle zone, put a card from the top of your deck into your mana zone tapped. Then for each of your gacharange creatures in the battle zone, you may put an aura that costs 7 or less from your mana zone into the battle zone and attach it to the attached creature.
Zaha Elha, Kyokugenku ■ When you attach this or another aura to your creatures, you may draw a card.

Supported[]

Cards supported by Auras

Supported Card: Card Effect:
*/ Unavarez, Shigen /* ■ If you attach this to a creature already attached to an aura, this aura costs 2 less to use.
Abahappa, Aokai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Core Calibur, Mobile Base / Electro Shower ■ Whenever you cast a spell or use an aura, you may draw a card.

 

CS-40, Pressure ■ If this creature doesn't have an aura attached to it, this creature can't attack.
Do Raganzark 卍, Daibanzai Great Sin of Sin Moonless Night: You may reduce the cost of using this aura by 1 for each aura in your graveyard. It can't cost less than 1. Then at the end of turn, destroy one of your creatures.
Farie, Famik ■ Whenever the attached creature attacks, if it has 2 or more auras attached to it, gacharange summon.
Fenrigol, Garousin ■ When the attached creature attacks, choose a non-evolution creature or aura from your graveyard. If the cost of that card is less than the total cost of the auras attached to the attached creature, put it from your graveyard into the battle zone.
Ganime De, Kyokugenchi ■ When you attach this to a creature, draw a card for each aura attached to that creature.
Gappazeo, Kuderze ■ Whenever the creature attached with wins a battle, gacharange summon once for each aura attached to this creature.
Jerida Cagula, Shinjura ■ When the attached creature is destroyed, for each aura attached, draw a card and your opponent discards a card from their hand.
Julian Loud, Faifan ■ At the end of the attached creature's attack, gacharange summon once for each other aura attached to it. Then attach this aura to one of the gacharange creatures summoned this way.
Ki Rujak, Majimajin ■ When you attach this to a creature, for each aura attached to that creature, destroy one of your opponent's creatures.
Kumana, Muny ■ When you attach this to a creature, if the attached creature has 2 or more auras attached to it, choose one of your opponent's creatures and put it into it owner's mana zone.
Miradagenm, Jibanryu ■ Whenever you attach another aura to a creature, you may attach this aura to that creature from this creature with it.
Nirangidora, Megakai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Puchogenm, Hyakubanryu ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Ranga, Yuugu ■ When you attach this to a creature, choose one of your opponent's creatures. For each aura attached to this creature, that creature gets -3000 power.
Spillbugs, Haikai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Spunockle, Nyukai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Szark Ban Winger ■ Whenever this creature would leave the battle zone, you may put 2 auras attached to it on the bottom of your deck instead.
Viewpre, Zekkai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Vitracutter, Garmukai ■ Whenever one of your gacharange creatures that has 2 or more attached auras attacks, you may attach this to that creature from your hand.
Wobol Da, Kyokugenkyu ■ Whenever your opponent would choose a creature, if you have 3 or more gacharange creatures in the battle zone, your opponent can't choose a creature attached with this.
Ze Gagir, Kyokugenkai ■ If you are attaching this to a creature already attached with other auras, this aura costs 2 less to use.

Anti-Aura Cards[]

Anti-Aura cards

Card: Card Effect:
Paradigm Paradise Lab ■ Choose a creature or aura and return it to its owner's hand.

Support for Darkness Auras[]

Supporting[]

Cards that support Darkness Auras

Support Card: Card Effect:
Hei-Nishiki, Oma ■ When this creature leaves the battle zone, you may return a darkness creature or a darkness aura from your graveyard to your hand.
Perfect Darkness ► Put a darkness creature that costs 4 or less or a darkness aura that costs 4 or less from your graveyard into the battle zone.
Zottoba, Misfortune Demon 29 / Zottoba Nescence ■ When you put this creature into the battle zone, put the top card of your deck into your graveyard. Then return a darkness creature or darkness aura from your graveyard to your hand.

 

Supported[]

Cards supported by darkness Auras

Support Card: Card Effect:
Honezonbi, Nushin ■ When you attach this to a creature, put the top card of your deck into your graveyard. If that card is a darkness aura, draw a card.

Rulings[]

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 310. Aura
    • 310.1. The active player may use an Aura from their hand during their main step.
    • 310.2. If you use an Aura, attach to a gacharange creature or gacharange summon and then attach it.
    • 310.3. The normal orientation (untapped) of an Aura is horizontal.
    • 310.4. The number in the lower left corner of an Aura isn't power. While an aura is attached to a creature, the attached creature has its power increased by that amount.
    • 310.5. Auras can't exist in the battle zone unattached. If they are unattached, they are put into a graveyard.
    • 310.6. When attaching an Aura to a Gacharange Creature that already has an aura attached, it will be added on top of the previously attached aura.
    • 310.7. Even if a Gacharange Creature with an attached aura evolves and ceases to be a Gacharange Creature, the aura remains attached to the creature in the battle zone, and the Aura's additional power and abilities continue to apply to that creature.
      • 310.7a If this happens, the evolution creature is placed directly below the aura. In order from top to bottom, the cards are stacked: Aura, Evolution Creature, Gacharange Creature.
    • 310.8. When a creature with an aura moves from the battle zone to another zone, the attached aura also moves to that zone.
      • 310.8a Auras are unaffected by effects that move creatures and are placed in the zone they are moved to in their legal state. When a creature is chosen to be put into the shields, the attached aura is placed in the owner's shield zone as a new face-down shield.

        Example: A creature with an aura attached by the ability of Natura Scorpion is chosen. If so, the attached aura is put into the owner's mana zone untapped.

      • 310.8b If a creature with an aura is put under another card in the battle zone, the attached aura is also put under that card. At this time, the Auras and creatures are placed under the card in any order the owner chooses.

From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)

  • 310. オーラ
    • 310.1. ターン・プレイヤーは、自分のメインステップにオーラを手札から使うことができます。
    • 310.2. オーラは使ったら、GRクリ―チャーに付けるか、GR召喚をしてGRクリ―チャーをバトルゾーンに出してからそれに付けます。
      • 310.2a オーラを使った後、それを付ける前に対象となるGRクリーチャーがバトルゾーンを離れた場合、オーラはバトルゾーンに出ず、使用する際にあったゾーンに残ります。
        例:手札からオーラを使い、GR召喚して出た《ヤッタレロボ》が《凄惨なる牙 パラノーマル》の常在型能力により破壊された場合、オーラはバトルゾーンに出ず、手札に残ります。
    • 310.3. オーラの正位置(アンタップ状態)は横向きです。
    • 310.4. オーラの左下に書かれている数値はパワーではありません。オーラはクリーチャーに付いている間、その数値分、付いているクリーチャーのパワーを増加させます。
    • 310.5. オーラは単独ではバトルゾーンに存在できません。不適正の場合は墓地へ置かれます。
    • 310.6. 既にオーラが付いているGRクリーチャーにオーラを付ける場合、直前に付けたオーラの上に付け足します。
    • 310.7. オーラが付いているGRクリーチャーが進化し、GRクリーチャーではなくなったとしても、オーラはそのクリーチャーに付いたままバトルゾーンに残り、オーラのパワーや能力はそのクリーチャーに適用されます。
      • 310.7a この時、進化クリーチャーはオーラのすぐ下に置かれ、上からオーラ、進化クリーチャー、GRクリーチャーという順番で重なります。
    • 310.8. オーラが付いているクリーチャーがバトルゾーンから別のゾーンへ移動する場合、付いていたオーラもその移動先のゾーンへ移動します.
      • 310.8a オーラはクリーチャーを移動させた効果の影響を受けず、移動先のゾーンに適正な状態で置かれます。
        例: 《魂穿ツ煌世ノ正裁 Z》でオーラを付けたクリーチャーが選ばれた場合、付いていたオーラは裏向きの新たなシールドとして持ち主のシールドゾーンに置かれます。
        例: 《ナチュラ・スコーピオン》の能力でオーラを付けたクリーチャーが選ばれた場合、付いていたオーラはアンタップ状態で持ち主のマナゾーンに置かれます。
      • 310.8b オーラが付いているクリーチャーが、バトルゾーンにある別のカードの下に置かれる場合、付いていたオーラもそのカードの下に置かれます。この時、オーラとクリーチャーは、その持ち主が好きな順番でカードの下に置きます。

Advertisement