Attack if Able (Kanōdeareba Kōgeki Suru) | |
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DM-Wiki: | Article |
Attack if Able is a demerit effect in which a creature is forced to attack if able.
Contents
- 1 Details
- 2 List of Abilities
- 2.1 This creature attacks each turn if able
- 2.2 This creature attacks twice each turn if able
- 2.3 Each of your other creatures must attack if able
- 2.4 All your opponent's creatures attack if able
- 2.5 Your opponents creatures will attack ~ if able
- 2.6 All creatures attack if able
- 2.7 Your opponents attacking creatures attack ~ if able
- 3 Rules
- 4 Other
Details
It commonly refers to the ability that forces a creature to attack each turn "if able". This "if able" condition requires the creature to not have summoning sickness and not to have been put into the battle zone during that turn, or being prevented from attacking by other effects such as Nariel, the Oracle.
This also sometimes calls a creature with this ability a "Mandatory Attacker". You aren't allowed to use a Tap Ability if they had one.
It is a demerit often found on creatures in the Fire Civilization, while the Darkness Civilization often grants the forced ability to attack to your opponent's creatures, and the Nature Civilization forcing them to attack your creatures.
List of Abilities
This creature attacks each turn if able
Creatures with this ability must attack each turn unless they can't attack by summoning sickness, etc.
1 Deadly Fighter Braid Claw | ||
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Fire / Creature Dragonoid 1000 | ||
■ This creature attacks each turn if able. | ||
This creature attacks twice each turn if able
Essentially the same as above. However, the creature untaps itself and must attack twice.
5 Nidogiri Dragon | ||
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Fire / Creature Armored Dragon / Hunter 5000 | ||
■ Each turn, the first time this creature is tapped, untap it. ■ This creature attacks twice each turn if able. | ||
Each of your other creatures must attack if able
Creatures with this ability force your other creatures to attack.
This excludes creatures that can't attack normally (such as Can't Attack) or that have summoning sickness. Creatures that can't attack the opponent are still only able to attack if your opponent has a tapped creature.
Even if a creature with this ability leaves the battle zone, the effect remains. (see Continuous Effect).
2 Honoo, the Brave Blow | ||
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Fire / Creature Human 1000+ | ||
■ Power attacker +5000 (While attacking, this creature gets +5000 power.) ■ Whenever this creature attacks, this turn, each of your other creatures must attack if able. | ||
All your opponent's creatures attack if able
These cards give your opponents creatures the demerit of forcing them to attack, often leading to self-destruction.
Slime Veil, Forced Frenzy
1 Slime Veil | ||
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Darkness / Spell | ||
■ During your opponent's next turn, each of his creatures attacks if able. | ||
8 Balhols, Demonic Elemental | ||
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Light + Darkness / Creature Angel Command + Demon Command 6000 | ||
■ (This creature is put into your mana zone tapped.) ■ Each of your opponent's creatures must attack if able. ■ This creature can't attack players. ■ Whenever this creature blocks, untap it after the battle. | ||
5 Igars Dragoon | ||
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Fire / Creature Tyranno Drake 4000+ | ||
■ Power attacker +2000 (While attacking, this creature gets +2000 power.) ■ Double breaker ■ If this creature is tapped during your opponent's turn, each of his creatures attacks if able. | ||
Your opponents creatures will attack ~ if able
This ability forces your opponent's creature to attack, as well as changing their attack target.
However, if the attack target is untapped, it can't be attacked.
5 Heavy, Dragon God | ||
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Darkness / Creature God + Zombie Dragon 5000+ | ||
■ When you put this creature into the battle zone, you may destroy one of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. ■ God Link (Metal, Dragon God) or (Death, Destruction God) Left Side ■ While this creature is linked, each of your opponent's creatures must attack this creature if able. | ||
6 Guerrilla Launcher, Super Beast Army | ||
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Nature / Evolution Creature Guerrilla Command + Invader 11000 | ||
■ Evolution—Put on one of your nature creatures. ■ Invasion—Nature command (When one of your nature commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ While this creature is tapped during your opponent's turn, if your opponent's creatures haven't attacked that turn, each of his creatures must attack it if able. | ||
All creatures attack if able
All creatures (both yours and your opponents) must attack. It is a static ability that applies while the creature is in the battle zone.
4 Otokodama, the Explosive | ||
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Fire / Creature Flame Command 4000 | ||
■ All creatures attack if able. | ||
Your opponents attacking creatures attack ~ if able
This creature limits the attack target of what your opponent attacks.
The text for this effect has changed occasionally. It is similar to the Guardman keyword.
5 Forbidding Totem | ||
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Nature / Creature Mystery Totem 4000 | ||
■ Your opponent's attacking creatures attack Mystery Totems if able. | ||
2 Hihhi, Decoy Style | ||
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Nature / Creature Beast Folk Go 2000 | ||
■ If your opponent's creature's attack, they attack this creature if able. | ||
8 Sanvuakka, Earth Attack | ||
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Nature / Creature Gaia Command 5000 | ||
■ Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.) ■ When you put this creature into the battle zone, you may tap it. ■ Whenever your opponent's creatures attack, they must attack this creature if able. | ||
7 Guerrillafugan, Beast Army X | ||
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Nature / Creature Guerrilla Command + Initials 7000 | ||
■ Double breaker ■ When you put this creature into the battle zone, you may tap this creature. ■ Whenever your opponent's creatures attack, they must attack this creature if able. ■ If you have 6 or more cards in your mana zone, this creature gets "Shield Trigger". ■ When this creature is destroyed, you may put a nature creature that costs 6 or less from your mana zone into the battle zone. | ||
Rules
"Attacks if Able" and "Can't Attack"
- Occasionally, it is believed that if you must attack "If able", then you have to attack, even if the creature is limited to.
"If able" only refers to the condition of already being able to attack (i.e. not having summoning sickness) or not being prevented from attack.
"Can't Attack" and "Attack if Able"
- If "attacks if able" (forced) and "Can't attack" (prohibited) effects are both applied at the same time, the prohibition takes precedence. Even if you cast Forced Frenzy while Nariel, the Oracle was in the battle zone, creatures that have more than 3000 power can't attack.
"Attack Target"
- Notice that "your opponent's creatures attack ~ if able" is written on an ability such as Forbidding Totem. This doesn't force your opponent to attack, only limiting what they attack. They are unable to attack the player or any non-Mystery Totem creature.
It differs from the effect that forces your opponent's creatures to attack, as well as creatures if able such as Heavy, Dragon God.
5 Forbidding Totem | ||
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Nature / Creature Mystery Totem 4000 | ||
■ Your opponent's attacking creatures attack Mystery Totems if able. | ||
Other
- A card such as Storium, Light Ray Doll can be used to prevent any of your other creatures from attacking.
- This type of ability is affected even by creatures that have a Diamond State. The Diamond State would force any creatures that were previously unable to attack (in most cases, even if they had summoning sickness) to attack.
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight