Attack if Able (Kanōdeareba Kōgeki Suru) | |
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Attack if Able is a demerit effect in which a creature is forced to attack if able.
Details[]
It commonly refers to the ability that forces a creature to attack each turn "if able". This "if able" condition requires the creature to not have summoning sickness and not to have been put into the battle zone during that turn, or being prevented from attacking by other effects such as Nariel, the Oracle.
This also sometimes calls a creature with this ability a "Mandatory Attacker".
It is a demerit often found on creatures in the Fire Civilization, while the Darkness Civilization often grants the forced ability to attack to your opponent's creatures, and the Nature Civilization forcing them to attack your creatures.
List of Abilities[]
This creature attacks each turn if able[]
Creatures with this ability must attack each turn unless they can't attack by summoning sickness, etc.
1 Deadly Fighter Braid Claw |
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Fire / Creature Dragonoid 1000 |
■ This creature attacks each turn if able. |
This creature attacks twice each turn if able[]
Essentially the same as above. However, the creature untaps itself and must attack twice.
5 Nidogiri Dragon |
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Fire / Creature Armored Dragon + Hunter 5000 |
■ Each turn, the first time this creature is tapped, untap it. |
Each of your other creatures must attack if able[]
Creatures with this ability force your other creatures to attack.
This excludes creatures that can't attack normally (such as Can't Attack) or that have summoning sickness. Creatures that can't attack the opponent are still only able to attack if your opponent has a tapped creature.
Even if a creature with this ability leaves the battle zone, the effect remains. (see Continuous Effect).
2 Honoo, the Brave Blow |
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Fire / Creature Human 1000+ |
■ Power attacker +5000 (While attacking, this creature gets +5000 power.) |
All your opponent's creatures attack if able[]
These cards give your opponents creatures the demerit of forcing them to attack, often leading to self-destruction.
Slime Veil, Forced Frenzy
1 Slime Veil |
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Darkness / Spell |
■ During your opponent's next turn, each of his creatures attacks if able. |
8 Balhols, Demonic Elemental |
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Light Darkness / Creature Angel Command + Demon Command 6000 |
■ (This creature is put into your mana zone tapped.) |
5 Igars Dragoon |
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Fire / Creature Tyranno Drake 4000+ |
■ Power attacker +2000 (While attacking, this creature gets +2000 power.) |
Your opponents creatures will attack ~ if able[]
This ability forces your opponent's creature to attack, as well as changing their attack target.
However, if the attack target is untapped, it can't be attacked.
5 Heavy, Dragon God |
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Darkness / Creature 5000+ |
■ When you put this creature into the battle zone, you may destroy one of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. |
6 Guerrilla Launcher, Super Beast Army |
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Nature / Evolution Creature Guerrilla Command + Invader 11000 |
■ Evolution—Put on one of your nature creatures. |
All creatures attack if able[]
All creatures (both yours and your opponents) must attack. It is a static ability that applies while the creature is in the battle zone.
4 Otokodama, the Explosive |
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Fire / Creature Flame Command 4000 |
■ All creatures attack if able. |
Your opponents attacking creatures attack ~ if able[]
This creature limits the attack target of what your opponent attacks.
The text for this effect has changed occasionally. It is similar to the Guardman keyword.
5 Forbidding Totem |
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Nature / Creature Mystery Totem 4000 |
■ Your opponent's attacking creatures attack Mystery Totems if able. |
2 Hihhi, Decoy Style |
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Nature / Creature Beast Folk Go 2000 |
■ If your opponent's creatures attack, they attack this creature if able. |
8 Sanvuakka, Earth Attack |
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Nature / Creature Gaia Command 5000 |
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) |
7 Guerrillafugan, Beast Army X |
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Nature / Creature 7000 |
■ Double breaker |
Rules[]
"Attacks if Able" and "Can't Attack"
- Occasionally, it is believed that if you must attack "If able", then you have to attack, even if the creature is limited to.
"If able" only refers to the condition of already being able to attack (i.e. not having summoning sickness) or not being prevented from attack.
"Can't Attack" and "Attack if Able"
- If "attacks if able" (forced) and "Can't attack" (prohibited) effects are both applied at the same time, the prohibition takes precedence. Even if you cast Forced Frenzy while Nariel, the Oracle was in the battle zone, creatures that have more than 3000 power can't attack.
"Attack Target"
- Notice that "your opponent's creatures attack ~ if able" is written on an ability such as Forbidding Totem. This doesn't force your opponent to attack, only limiting what they attack. They are unable to attack the player or any non-Mystery Totem creature.
It differs from the effect that forces your opponent's creatures to attack, as well as creatures if able such as Heavy, Dragon God.
5 Forbidding Totem |
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Nature / Creature Mystery Totem 4000 |
■ Your opponent's attacking creatures attack Mystery Totems if able. |
Other[]
- A card such as Storium, Light Ray Doll can be used to prevent any of your other creatures from attacking.
- This type of ability is affected even by creatures that have a Diamond State. The Diamond State would force any creatures that were previously unable to attack (in most cases, even if they had summoning sickness) to attack.
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