Attack Trigger アタックトリガー (Atakku Torigā) | |
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DM-Wiki: | Article |
Attack Trigger is a term used for creatures that have an ability that triggers when they attack.
Details
It first appeared on creatures in DM-02 Master of Evolution and DM-02 Evo-Crushinators of Doom.
It is usually templated as "Whenever this creature attacks, EFFECT" or "Whenever your creatures attack, EFFECT".
As it can trigger on each attack, it has the advantage of being used each turn repeatedly.
However, there is a one turn delay in using the ability (due to Summoning Sickness), it is often shunned in comparison to a Come Into Play ability. For example, while Bronze-Arm Tribe is a popular and much used card, its equivalent with an attack trigger; Silver Axe was not used in competitive settings. The only exceptions are Evolution Creatures and creatures with Speed Attacker.
The ability triggers immediately after the attack is declared, so occurs before the opponent can block or use the Ninja Strike ability. Therefore, with cards that can destroy creatures via their Attack Trigger can prevent your opponent creatures that have Blocker from blocking it, and a card such as Horrid Worm can discard cards from your opponents hand so they cant use Ninja Strike. It also activates regardless of the creature being blocked or not, so creatures with powerful Attack Triggers along with a Come Into Play ability combined with it, Speed Attacker or an Evolution Creature with such abilities are extremely difficult to stop.
3 Hypersquid Walter | ||
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Water![]() Cyber Lord | ||
1000 | ||
■ Whenever this creature attacks, you may draw a card. | ||
- As Power Attacker is a static ability, it is not considered to be an attack trigger.
- In a narrower perspective, it is referred to as the trigger source and the attacking creature being the same, and does not include the trigger "When other creatures attack". Since Cross Gears' trigger abilities are not directly giving the crossed creatures Attack Trigger abilities, but are triggered when the crossed creature attacks, one should be careful when referring to this narrower perspective.
- Cross Gears such as Master Weapon - All Yes or Bajula's Soul can give attack trigger abilities to the crossed creatures. This can be useful as they are trickier to remove from the battle zone.
- Since Speed Attacker can allow the trigger to be activated on the turn the creature is summoned, it is very compatible with Attack Triggers. GENJI Double Cross, Blastdragon' strength comes from having both of these abilities. Since Power Attacker is a static ability given while attacking, it's compatibility with it is good too. An example of this is Onimaru "Head", Victory Rush, which has the Speed Attacker ability as well. The same goes for Evolution Creatures.
- Attack triggers make Chump Blocking useless as the effect will pull off regardless of if the creature is blocked. Even if the creature is blocked and destroyed, the effect will still pull off and the defending player will still lose advantage, so blockers are impractical against creatures with strong attack triggers and high power.
- There are cases where Attack Triggers increases the size of your opponent's hand. In those cases, Shinobi added to the hand after the declaration of attack are still able be used. This is because Ninja Strike is triggered regardless of which zone the Shinobi is. That means that they can come out with no problem as long as they are in the hand when the Ninja Strike ability resolves.
- There are cases where Attack Triggers reduces the opponent's shields to 0 during the attack declaration. In those cases, as long as the attacker is not blocked or removed, a direct attack is established and goes through.
- Creatures such as Almeric, Spirit of Prophecy and Terradragon Balgazarmas grant attack trigger abilities to each of your other creatures.
- While it is not used as a term in the card game, Benny Haha uses it to explain the ability of Stained Glass.
Effects and Abilities
- Static Ability
- Trigger Ability
- Attack Trigger
- Come Into Play
- Put Into Graveyard
- Leave Trigger
- Activated Ability
- Spell Ability
Keyword Actions
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Other Terms
Attack ● Active Player ● Draw ● Defending Player ● Equip ● Flip ● Ignore ● Instead ● Leave
Look ● Mana ● Number ● Object ● Opponent ● Owner ● Player ● Summoning Sickness
Characteristic
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
Category
Name Category ● Race Category
Card Frame
Old Frame ● New Frame
Silver Frame ● Metal Frame
Full Frame ● Full Frame Foil
Block Icon
PS Icon ● E1 Icon ● E2 Icon ● E3 Icon ● DS Icon
Other
Ability Words ● Back ● Flavor Text ● Keywords
Reminder Text ● Text ● Timeline ● Forbidden Characters
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Lists of Card Types
List of Dragheart ● List of Exile Creatures ● List of Psychic CreaturesMain Zones
Battle Zone ● Deck ● Graveyard
Hand ● Mana Zone ● Shield Zone
Side Deck Zones
Hyperspatial Zone ● Super Gacharange Zone
Other Zones
Anywhere Zone ● Bottom of Deck ● Top of Deck
Top of Evolution Creature ● Zone other than the battle zone ● Collection
Under
Under a Creature ● Under Evolution Creature
Under this field ● Under a Deck ● Under a Shield
Zone Types
Public Zone ● Private Zone
Cycle ● God
Monocolored ● Multicolored
Multiple Races ● No Race
Special Race ● Vanilla
Category
Name Category ● Race Category
Effects
Oneshot Effect ● Continuous Effect ● Substitution Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
Attack Trigger ● Come Into Play ● Put Into Graveyard
List of Trigger Conditions
Hall of Fame
(History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision
Tournament Formats
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 9
Last 3 Digits
Power 6000 or more ● Power 12000 or more
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification
Reprint Policies
DASH Golden List ● Duema Golden List
Card Power
Weenie ● Midrange ● Fatty
Lightweight ● Heavyweight