Attack Declaration Step 攻撃クリーチャー指定ステップ (Kōgeki Kurīchā Shitei Suteppu) | |
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Attack declaration step is the first substep of attack step.
Details[]
During the attack declaration step, the Active Player declares attacking creatures. If an attacking creature isn't specified, the other substeps of the attack step are skipped. Trigger abilities that trigger due to attacking trigger.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 506. Attack Declaration Step
- 506.1. The active player declares attacking creatures.
- 506.1a First, the active player chooses which creature attacks. The creature has to be untapped and has to be able to attack a legal target in order to be chosen. The creature may not have summoning sickness unless some effect ignores the summoning sickness. The creature can't be chosen to attack a creature with certain conditions unless the conditions are satisfied.
- 506.1b Sometimes a creature is forced to attack (effects that say a creature attacks if able, or that it attacks if some condition is met). In that case, that creature has to be declared as attacker at some point. If multiple creatures are forced to attack, the order of their attacks is arbitrary.
- 506.1c The active player taps the creature chosen for attack.
- 506.1d The chosen creature becomes an attacking creature. It remains an attacking creature until it is removed from attack, it leaves the battle zone, or until the end of attack step
- 506.1e The active player chooses a legal target of the attack, which could be the non-active player or one of the non-active player's creatures.
- 506.2. If an attacking creature isn't specified, the other substeps are skipped.
- 505.2a If this substep is skipped, the attacking creature can not be declared. The waiting effect can be used.
- 506.3. Trigger abilities that trigger due to attacking trigger.
- 506.3a Abilities that trigger on a creature attacking trigger only at the point the creature is declared as an attacker. They will not trigger if a creature attacks and then that creature’s characteristics change to match the ability’s trigger condition.
Example: "Whenever a nature creature attacks, destroy that creature at the end of the attack." If a water creature attacks and its civilization changes to nature, the ability will not trigger.
- 506.3b Some trigger abilities require a 'declaration of usage'. The active player must declares the usage of these abilities at this time. These can include trigger abilities that trigger in a private zone, such as 'Ninja Strike' and 'Revolution Change'. (Reference: 603.2e)
- 506.3c The active players effect's that are were put on standby are then resolved.
- 506.3d The non-active player declares each of their trigger abilities that require a declaration of usage. Even if the conditions weren't met at the time the attacking creature was specified, the ability can be declared for usage if the conditions are met at this point.
- 506.3e The non-active player effects that are on standby are then resolved in any order. If any of active player's effect would trigger during this process, the activer's effect takes precedence after resolving the non-active player's effect being processed, and then after processing the active player's effect, it returns to resolving the abilities of the non-active player.
- 506.3a Abilities that trigger on a creature attacking trigger only at the point the creature is declared as an attacker. They will not trigger if a creature attacks and then that creature’s characteristics change to match the ability’s trigger condition.
- 506.1. The active player declares attacking creatures.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 506. 攻撃クリーチャー指定ステップ
- 506.1. ターン・プレイヤーは攻撃クリーチャーを指定します。
- 506.1a まず、ターン・プレイヤーはどのクリーチャーが攻撃するかを選びます。(この選択は任意です) 選ぶクリーチャーは適正に攻撃できる状態でなければいけません。アンタップ状態でなければならず、また、そのターンの開始時から継続してバトルゾーンにいるか、何らかの効果によって攻撃できないことが無効になっているのでなければなりません。攻撃するために何らかの条件を必要とするクリーチャーは、その条件を満たせない状態で攻撃クリーチャーとして指定することができません。
- 506.1b ターン・プレイヤーは、自分のクリーチャーに何らかの強制(そのクリーチャーは攻撃する、あるいは何らかの条件を満たした場合そのクリーチャーで攻撃するという効果)がある場合、そのターン中にそのクリーチャーを攻撃させなくてはいけません。強制の働いているクリーチャーが攻撃に参加する順番は任意です。
- 506.1c ターン・プレイヤーは選んだクリーチャーをタップします。
- 506.1d 以後、選ばれたクリーチャーは攻撃クリーチャーになります。「その攻撃」から取り除かれるか、または攻撃終了ステップまで、それは攻撃クリーチャーであり続けます。
- 506.1e ターン・プレイヤーはクリーチャーがプレイヤーまたはタップ状態のクリーチャーのどちらを攻撃するのかを指定します。
- 506.2. 攻撃クリーチャーが指定されなかった場合、その他のサブステップは飛ばされます。
- 506.2a サブステップが飛ばされた場合、そこからの宣言はできません。待機している効果は使用できます。
- 506.3. 次に、攻撃クリーチャーが指定されたことによって誘発する能力が誘発し、効果が待機状態となります。
- 506.3a クリーチャーが攻撃すること、またはクリーチャーに攻撃されることに対して誘発する能力は、クリーチャーが攻撃クリーチャーに指定された時点でのみ誘発します。クリーチャーが攻撃に参加した後で、そのクリーチャーの特性がその能力の誘発条件に合致するように変化しても誘発しません。
- 506.3b 誘発型能力の中には使用宣言が必要なものがあります。使用する場合、まずターン・プレイヤー側が使用するものをすべて宣言します。使用宣言が必要な誘発型能力とは、ニンジャ・ストライクや革命チェンジなど、非公開ゾーンで誘発する能力を指します。(参考603.2e)
- 506.3c その後、ターン・プレイヤーの待機状態の効果を好きな順番で処理します。
- 506.3d 非ターン・プレイヤー側の、使用宣言が必要な誘発型能力の宣言を行います。攻撃クリーチャーを指定した時点では条件を満たしていなかったものであっても、この時点で条件を満たしていれば使用宣言が可能です。
- 506.3e その後、非ターン・プレイヤーの待機状態の効果を好きな順番で処理します。この過程でターン・プレイヤー側の効果が誘発した場合、処理中の効果を解決した後でターン・プレイヤーの効果を優先して処理し、その後非ターン・プレイヤー側の処理に戻ります。
- 506.1. ターン・プレイヤーは攻撃クリーチャーを指定します。
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