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Everything on this world exists because we Elementals have given it life.
— flavor text of Miar, Comet Elemental
Angel Command
Japanflag エンジェル・コマンド
Phonetic: Enjeru Komando
Released In: DM-01 Base Set (OCG)
DM-01 Base Set
Civilization(s): Light
Group of Races: Command
Japanese Wiki: 1836
Category for Angel Command.

Angel Command is a race of Command creature primarily in the Light Civilization.

Nomenclature

OCG

In the OCG, Angel Command creatures have 精霊せいれい (Seirei) in their names, and follow the format "[Object]の精霊 [Thing]". This word roughly translates to "spirit", and can mean a couple of different things. One definition is "a mysterious energy said to be the source of every thing", but the other, more common definition refers to a "supernatural existence that resides in all living and unliving things that do various things". This is closer to "spirit" than the first definition, but the word is a very Japanese concept from the start, as can be seen by the fact that they are in inanimate objects as well. The third definition is a literal "dead person's soul".

Evolution creatures use the title 聖霊王せいれいおう (Seireiō) before their name. 聖霊 here is also pronounced "Seirei", but it replaces the first kanji of 精霊 with the character for "sacred". This word refers specifically to the Christian idea of the Holy Spirit. The 王 attached to the end means "king".

Multicolored creatures that feature the Angel Command race use 聖霊 (Seirei) as their identifier, which again means Holy Spirit. The exception to this is an Evolution Creature combined with a Demon Command, in which case the creature's title is 悪魔神王 (Akuma-shin'ō). 悪魔 (Akuma) refers to a demon, while 神王 is a portmanteau of the words "god" and "king".

Starting in the Episode 2 block , Angel Commands belonging to the Darkness civilization use a similar format, but instead of 精霊 (Seirei) they use 堕天 (Daten), which is short for 堕天使 and refers to a fallen angel.

  • If combined with an Unknown race, they feature 偽りの星夜 (Itsuwari no Seiya) in their names, which means "false starry sky" This is read as コードナイト (Codenight). These names are wedding themed, such as Last Propose or Bouquet Toss.

In Revolution, Angel Command Invaders are named _極 (____kyoku), which means ____ Extremes with the ____ being a number from one (一, read as "いっ", "i-") to nine (九, read as "きゅう", "kyuu") and feature a cost of 9.

TCG

In the TCG, Angel Command creatures using the naming structure "[Name], [Thing] Elemental", such as Urth, Purifying Elemental.

Evolution creatures add the "Lord of Spirits" title after their names, such as in Alcadeias, Lord of Spirits.

Gameplay

Angel Commands have a variety of effects and evolutions involving shields, blockers or multicolored cards.

Although it is primarily a Light-based civilization, there are a few multicolored cards as well as Mono Darkness cards.

The strongest power of an Angel Command creature is 17500 on Thunder Moon, the Enlightened, which is also a Lunatic Emperor itself.

In Revolution, Angel Command Invaders tend to run a strategy based on cost 9 cards. While this tactic seems unplayable, cost 9 angel commands have the ability to send themselves out using various abilities such as Strike Back and can use Invasion to turn them into powerful Invader Evolution Creatures such as G.O.D., Extreme Invasion.

Story

Angel Commands are the most powerful soldiers in the Light civilization. Only a dozen or so are said to exist. Each Angel Command is unique in appearance and ability. They are capable of creating energy fields and spatial distortion. Weapons may include the use of light sabers, light beams, gravity, and teleportation. One feature they share in common is that their weaponry hovers around their bodies, levitated but untouched by each Angel Command.

Deployed around the colonies as guards, they require massive amounts of energy for activation. Angel Commands have been activated only twice in the history of the Light civilization.

Note that despite being extremely powerful, Angel Commands are not the leader of their civilization; they are just the equivalent of a high-ranked military general of their civilization. Therefore, they still have to be activated and governed by their governors.

However, later on the Angel Commands seem to be able to govern themselves without the help of Light Bringers.

In Episode 1, Angel Commands are mostly of the Alien race.

In Episode 2, Light Angel commands of the Unknown race were led by Lionel, Zenith of "Ore" and resemble animals such as Buffaloes and Lions. Wedding, Zenith of "Celebration" also created Darkness Angel Commands along with Suspense, Zenith of "Curse" creating Light Demon Commands which caused massive devastation among the two civilizations.

Darkness Angel Commands in Episode 2 are themed after weddings. They along with Light Demon Commands are also one of the two races that remained "Codename" in Episode 2, and after Wedding was defeated, they aligned with Shangri-La.

Darkness Angel Commands are confirmed to survive in the Duel Masters world despite their seeming defeat according to Zexy, Fallen Angel of Confession's flavor text.

In Revolution, Angel Commands appeared as Invaders and are based on Buddhism and mascot characters, with many being mouse-themed.

Support

See also: Support for Command creatures

Cards that support Angel Commands

Support Card: Card Effect:
Amud, the Patroller ■ Each of your Angel Commands and Demon Commands in the battle zone gets "blocker".
Ashliger, Holy Dark Beast ■ Your Angel Commands and Demon Commands may each cost 2 less to summon. They can't cost less than 1.
Auzesu, the Demonic Holy Spirit ■ Whenever one of your Angel Commands or Demon Commands attack, destroy one of your opponent's tapped creatures.
Bix, Guardian of the Sacred Mountain Saver: Angel Command
Codenight Bouquet Toss ■ If you have two or less shields, each of your Darkness Angel Commands in the battle zone gets "blocker".
Codenight Rice Shower ■ Whenever one of your non-light Angel Commands attack, you may put one of your shields into your graveyard. If you do, destroy one of your opponent's creatures and all of your opponent's creatures that have the same name.
Delskiyan, Spirit of Heaven Descent ■ When this creature is destroyed, you may return an Angel Command that costs 7 or more from your graveyard into your hand.
Endra Pappi ■ Whenever you put an Angel Command or a Dragon into the battle zone, you may draw a card.
Firumie, Rescuing Wings Saver: Angel Command
Goal do Leiy, Holy Hero ■ Each of your Light creatures gets "Saver: Angel Command".
Idolmaster Leo ■ Whenever you put another Angel Command into the battle zone, you may draw a card.
Justice Plan ■ Reveal the top 3 cards of your deck. Put all Justice Wings and Angel Commands from among them into your hand, and put the rest on the bottom of your deck in any order.
King Aquakamui ■ When you put this creature into the battle zone, you may return all Angel Commands and all Demon Commands from your graveyard to your hand.
Angel Commands and Demon Commands in the battle zone each get +2000 power.
Supporting Tulip ■ Each Angel Command in the battle zone gets "power attacker +4000."
Truename Arashi Tiger ■ When you put this creature or your other Angel Commands into the battle zone, you may add the top card of your deck to your shields face down.
■ Whenever one of your opponent's creatures attacks, you may put a light Angel Command from your hand into the battle zone.
Wedding Gate ■ Put up to 2 non-evolution, non-Light Angel Command creatures from your hand into the battle zone.

Cards supported by Angel Commands

Supported Card: Card Effect:
Arcadia Spark ■ Choose one of the following. If you have an Angel Command in the battle zone, choose both:
► Choose one of your opponent's creatures. Your opponent shuffles it into his deck, then draws a card.
► Tap all your opponent's creatures in the battle zone.
Asylum, the Dragon Paladin Sympathy: Angel Command and Armored Dragon
Auzesu, the Demonic Holy Spirit Sympathy: Angel Command and Demon Command
Cheval, Temporal Demon Spirit Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands that cost 6 or more in the battle zone, flip this creature.
Heaven's Double Tail ■ Choose one of the following. If you have an Angel Command in the battle zone, you may choose both.
► Choose up to 2 of your opponent's creatures in the battle zone and tap them.
► Add the top card of your deck to your shields face down.
Impact of Heavenly Violence ■ If you have an Angel Command in the battle zone, you may choose one of your opponent's creatures and add to its owner's shields face down.
Iocant, the Oracle ■ While you have at least 1 Angel Command in the battle zone, this creature gets +2000 power.
Lucky Tulk, Oracle of Miracles ■ If you don't have an Angel Command or Demon Command in the battle zone, this creature can't attack players.
Saint Bolshack, Spiritual Dragon ■ This creature costs 1 less to summon for each Angel Command and Armored Dragon in your graveyard. It can't cost less than 2.
Saint Flash, Secret Ore Flow Attack Chance: Angel Command
True Heaven's ■ Choose one of your opponent's non-evolution creatures in the battle zone. If you have 5 or more Angel Commands in the battle zone, choose up to 3 of your opponent's non-evolution creatures instead of 1. Put these creatures into your opponent's shield zone face down.
Ulpheus, Dragonic Spirit ■ When you put this creature into the battle zone, if you have at least one Dragon or Angel Command in your graveyard you may cast a spell that has "Shield Trigger" from your hand for no cost.
Ulpheus, Dragonic Spirit / Heaven Impact ■ When you put this creature into the battle zone, if you have at least one Dragon or Angel Command in your graveyard you may cast a spell that has "Shield Trigger" from your hand for no cost.
Valkyrie "Windbreaker" Dragon ■ Whenever one of your Dragons attack, you may discard an Angel Command from your hand. If you do, search your deck. You may take a Dragon or Cross Gear from it, show it to your opponent, and put it into your hand. Then shuffle your deck.
Wagahai Cat, Spirit of Destiny ■ When you put this creature into the battle zone, you may add a non-evolution Angel Command in the battle zone to your shields face down. If you do, your opponent adds one of his Commands into his shield zone face down.
Webius, the Patroller Gravity Zero―If there is an Angel Command in the battle zone, you may summon this creature for no cost.
White Heaven, Thunderclap Elemental ■ When you put this creature into the battle zone, if you control at least 1 other Angel Command you may put an opponent's non-evolution creatures in your opponent's shield zone.
Zardia, Spirit of Bloody Winds Sympathy: Angel Command and Melt Warrior.

Evolution Creatures

Creatures that evolve from Angel Commands

Evolution Creature: Evolves From:
Alcadeias, Lord of Spirits Evolution—Put on one of your Angel Commands.
Alcapheus, Lord of Spirits Evolution—Put on one of your Angel Commands.
Alphadios, Lord of Spirits Evolution—Put on one of your Angel Commands.
Alpharion, Lord of Spirits Evolution—Put on one of your Angel Commands.
Gravity Zero―If you have 5 or more Angel Commands in the battle zone, you may summon this creature for no cost.
Aura Pegasus, Avatar of Life Vortex evolution—Put on one of your Horned Beasts and one of your Angel Commands.
Awoken Zeus Olympios Evolution—Put on one of your Angel Commands.
Ballcadeia NEX, Lord of Demon Dragons Galaxy Vortex evolution―Put on 3 of your creatures, whose race is Angel Command, Demon Command, or Armored Dragon.
Ballcadeias, Overlord of Demons Evolution—Put on one of your Angel Commands or Demon Commands.
Bolpheus Heaven, Holy Super Dragon Vortex evolution—Put on 2 of your Angel Commands and/or Armored Dragons.
Codecommand Death Marriage Evolution—Put on one of your Angel Commands or Demon Commands.
Ikazuchi, Lord of Spirits Evolution—Put on one of your Angel Commands.
El Levain, Lord of Spirits Evolution—Put on one of your Angel Commands.
Elupheus, Lord of Spirits Evolution—Put on one of your Angel Commands.
Gabriel XENOM, the Reaper King Evolution—Put on one of your Demon Commands or Angel Commands.
■ Whenever this creature attacks, you may put the top 3 cards of your deck into your graveyard. If you do, destroy one of your opponent's creatures and return a Demon Command or Angel Command from your graveyard to your hand.
Ikazuchi, Lord of Spirits Evolution—Put on one of your Angel Commands or Origins.
Justius, Lord of Spirits Evolution—Put on one of your Angel Commands.
Sapphire Wisdom Evolution—Put on one of your Angel Commands.
Shiden Galaxy, Super Champ Vortex evolution—Put on top of 2 of your Angel Commands and/or creatures that have Dragon in their race.
Meteorburn—Whenever this creature attacks for the first time this turn, you may put up to 2 cards under this creature into your graveyard. If you put a Dragon into your graveyard this way, untap this creature. If you put an Angel Command into your graveyard this way, whenever this creature would be destroyed this turn, it stays in the battle zone instead.
Supernova Neptune Shutrom Galaxy Vortex evolution—Put on top of 3 of your Grand Devils, Demon Commands, and/or Angel Commands.
Trueangel Leo the Star Evolution—Put on one of your Angel Commands.
■ Whenever your other Angel Commands would leave the battle zone, they stay in the battle zone instead.
Vibros Heaven, Lord of Dragon Spirits Evolution—Put on one of your Angel Commands or Dragons.
White Knight HEAVEN, Lord of Spirits Evolution—Put on one of your Angel Commands.

Name Categoriess

Families

Example

AlcadeiasLordofSpirits


Races in the Light Civilization
Angel CommandAngel Command DragonApollonia Dragon
BerserkerCosmo WalkerGladiatorGuardianIdolInitiate
Justice OrbJudgment EmblemJudgment Emblem ZJustice WingLight Bringer
Mecha Del SolMecha ThunderMetallicaOutrage NyankoRainbow PhantomSabakist
Shine MonsterShining Command DragonSoltrooperStarlight TreeWhite Command Dragon