Alternate Win エクストラウィン (Ekusutora U~in) | |
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Dmwiki.net: | Article |
Category: | Alternate Win Condition |
Alternate Win is a term given to cards that can provide additional means for winning the game.
- See also: Alternate Loss Condition
Details[]
These abilities allow you to win in other ways than attacking your opponent directly or your opponent running out of cards to draw.
5 Ultimate Galaxy Universe |
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Light / Evolution Creature Phoenix 17000 |
■ Evolution—Put on one of your Phoenixes. |
4 Alephtina, Spiritual Princess |
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Light / Creature Mecha Del Sol + Arc Seraphim 8000 |
■ This creature costs 1 more to summon for each of your shields. |
While they are commonly found in Light and Water civilizations, there are none in the Darkness Civilization.
They are a way to win a game without fear of reversal, but in exchange they can be very difficult to trigger.
Due to how some are triggered abilities, Diehard Ryusei of Invincibility can be used to prevent them from winning the game.
- Alephtina, Spiritual Princess, Cyber J Eleven are static abilities and can't be prevented in this way.
- Heavy Pop, D2P, Keroyon Quartet and P.P.P.P triggers every time during the start of the player's turn if the extra win requirements are fulfilled.
- Gyuujinmaru, Legendary Identity shuffles all of the opponent's creatures into their deck and uses this as an alternate win condition. As a result, it cannot be prevented by static effects such as Valhalla Grande, Invincible Hero nor it can be prevented by Diehard Ryusei of Invincibility as it removes it before Diehard can destroy itself.
- However, it can be prevented by Perfect Defense which is specifically made to counter it.
- Shakogairu, Water Academy No. 9's extra win effect is a Replacement Effect that makes the player win when he draws the last card of their deck. Therefore, it can't be prevented by Diehard Ryusei of Invincibility and Perfect Defense.
- Perfect Defense can't be used for stopping Ultimate Galaxy Universe, Waking Up Miss Mei, Zeek Cavalie, Lord of Dragon Spirits and Jolly the Johnny as their abilities are triggered when they attack.
Due to their triggering conditions, they are often seen as a form of Overkill. However, Ultimate Galaxy Universe, Alephtina, Spiritual Princess, Codename iFormulaX, Dueland, Transformation of Dreams, Shakogairu, Water Academy No. 9 and Jolly the Johnny Joe decks have appeared in the metagame. Additionally, in some way Jokers decks use Jolly the Johnny as a way of winning and bypassing Revolution 0 Triggers.
List of Extra Win cards[]
Triggered ability by attack
Card: | Effect: |
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MAX the Johnny | ■ After this creature attacks, if you have 10 or more shields, you win the game. |
The End of Universe, Infinite Galaxy | ■ Mega Meteorburn 10-Whenever this creature attacks, you may put 10 cards under this creature into your graveyard. If you do, you win the game. |
Ultimate Galaxy Universe | ■ Meteorburn—Whenever this creature attacks, you may put a card under this creature into your graveyard. If that card is a Phoenix and it was the last card under this creature, you win the game. |
Waking Up Miss Mei | ■ Whenever this creature attacks your opponent and isn't blocked, if you have 7 or more Dreammates in the battle zone, you win the game. Otherwise, stop the attack. |
Zeek Cavalie, Lord of Dragon Spirits | ■ Meteorburn—Whenever this creature attacks, you may put 10 cards under this creature into your graveyard. If you do, you win the game. |
Triggered ability other than attack
Card: | Effect: |
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Codename iFormulaX | ■ At the end of each of your turns, if this creature is tapped and you have 10 or more cards in your hand, you win the game. |
Deshibuko Guchipa, Zenith of "Fist" | ■ When you summon this creature into the battle zone, play Rock-Paper-Scissors with your opponent 5 times. If you win each time, you win the game. |
Dueland, Transformation of Dreams | ■ When you summon this creature into the battle zone, put the top 7 cards of your deck into your graveyard. From among them, use any number of water cards that cost 7 or less for no cost. If you used all 7 cards, you win the game. |
Gyuujinmaru, Legendary Identity | ■ When you summon this creature, your opponent shuffles all of his creatures into his deck. If he shuffled 6 or more creatures, you win the game. |
Heavy Pop, D2P | ■ At the start of your turn, if you have a D2 Field and 4 or more creatures that have the same name in the battle zone, you win the game. |
Jolly the Johnny | ■ If you have a total of 5 or more Jokers in the battle zone or your mana zone, this creature can't be blocked, and after the attack, if your opponent has no shields and creatures, you win the game. |
Jolly the Johnny Joe | ■ When you summon this creature into the battle zone, if your opponent has no creatures in the battle zone, you win the game. If your opponent has creatures in the battle zone, destroy all other creatures. |
Ken Geki, Absolute Ruler ~Final Flare~ | ■ When this creature leaves the battle zone by the ability of one of your opponent's spells or creatures in the battle zone, you win the game. |
Keroyon Quartet | ■ At the start of your turn, if you have 4 Keroyon Quartet in the battle zone, you win the game. |
P.P.P.P | ■ At the start of your turn, if you have a P.P.P.P in the battle zone, mana zone and graveyard, you may reveal a P.P.P.P in your hand. If you do, you win the game. |
Zagaan, Knight of Darkness / 「"I'll make this a one sided battle."」 | ■ Destroy one of your opponent's creatures. Then if there are 20 or more creatures in your opponent's graveyard, you win the game. |
Prin Prin, Princess Rush | ■ At the start of your turn, if the total cost of your psychic creatures in the battle zone is 100 or more, you win the game. |
Trinadcat, Immeasurably Big Dragon | ■ At the end of your turn, if you have 13 or more creatures in the battle zone and in your graveyard, you win the game. |
Card: | Effect: |
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Shakogairu, Water Academy No. 9 | ■ When you would draw the last card of your deck, you win the game instead. |
Game State Triggers
Card: | Effect: |
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Alephtina, Spiritual Princess | ■ If you have 10 or more shields, you win the game. |
Aleph HEAVEN, White Knight Lord of Spirits | ■ At the end of each turn, if there is 10 or more shields that have face-up cards, you win the game. |
Cyber J Eleven | ■ If you have 11 or more water creatures in the battle zone, you win the game. |
Mikadoleo, Doomsday Sutured King | ■ At the start of your turn, if you have 4 or more creatures that have a cost of 8 or more in the battle zone, you win the game. |
Sapphire Misty | ■ At the end of your turn, if you have 40 or more cards in the battle zone and/or mana zone, you win the game. |
Other
Card: | Effect: |
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Great Revenger QX. | ■ When the horizontal card leaves your opponent's super gacharange, your opponent loses the game. |
Q.Q.QX. / Final Burial Five Sense Down | ■ When your opponent adds a horizontal card in their deck to their hand, they lose the game. |
Fighting Edge!! | ■ Choose one of your opponent's shields and put it into its owner's graveyard. Then if your opponent has no shields, you win the game. |
List of Extra Win decks[]
- Universe Extra Win
- Ken Crimson Lord
- Alephtina
- Marshall Extra Win
- Heaven's Gate Loop
- Cyber J Eleven
- Keroyon Quartet
- IFormulaX-tra Win
- Wake up Miss Mei
- Zeek Cavalie
- Heavy Pop
- Five Color Jolly the Johnny Joe
- Jokers
- Water Nature Dueland
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla