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Alternate Win
エクストラウィン (Ekusutora U~in)
Japanese Wiki: 2637
Category for Alternate Win Condition.

Alternate Win is a term given to cards that can grant an alternate way to win the game.

Details

These abilities allow you to win in other ways than attacking your opponent directly or your opponent running out of cards to draw.

Ultimate Galaxy Universe

Light / Evolution Creature / Phoenix / 5 / 17000
■ Evolution—Put on one of your Phoenixes.

■ Meteorburn—Whenever this creature attacks, you may put the bottommost card under this creature into your graveyard. When you put a Phoenix into your graveyard in this way and there are no more cards under this creature, you win the game.

■ Triple breaker (This creature breaks 3 shields.)


Alephtina, Spiritual Princess

Light / Creature / Mecha Del Sol + Arc Seraphim / 4 / 8000
■ This creature costs 1 more to summon for each of your shields.

■ Whenever your opponent's creatures attack you for the first time in a turn and you have no shields, add the top card of your deck to your shields face down.

■ If you have 10 or more shields, you win the game.

■ Double breaker (This creature breaks 2 shields.)


While they are commonly found in Light and Water civilizations, there are none in the Darkness Civilization.

They are a way to win a game without fear of reversal, but in exchange they can be very difficult to trigger.

Due to how some are triggered abilities, Diehard Ryusei of Invincibility can be used to prevent them from winning the game.

Due to their triggering conditions, they are often seen as a form of Overkill. However, Ultimate Galaxy Universe, Alephtina, Spiritual Princess, Codename iFormulaX, Dueland, Transformation of Dreams, Shakogairu, Water Academy No. 9 and Jolly the Johnny Joe decks have appeared in the metagame. Additionally, in some way Jokers decks use Jolly the Johnny as a way of winning and bypassing Revolution 0 Triggers.

List of Extra Win cards

Triggered ability by attack

Card: Effect:
Ultimate Galaxy Universe Meteorburn—Whenever this creature attacks, you may put the bottommost card under this creature into your graveyard. When you put a Phoenix into your graveyard in this way and there are no more cards under this creature, you win the game.
Waking Up Miss Mei ■ Whenever this creature attacks your opponent and isn't blocked, if you have 7 or more Dreammates in the battle zone, you win the game. Otherwise, stop the attack.
Zeek Cavalie, Lord of Dragon Spirits Meteorburn—Whenever this creature attacks, you may put 10 cards under this creature into your graveyard. If you do, you win the game.
The End of Universe, Infinite Galaxy Mega Meteorburn 10-Whenever this creature attacks, you may put 10 cards under this creature into your graveyard. If you do, you win the game.

Triggered ability other than attack

Card: Effect:
Codename iFormulaX ■ At the end of each of your turns, if this creature is tapped and you have 10 or more cards in your hand, you win the game.
Deshibuko Guchipa, Zenith of "Fist" ■ When you summon this creature into the battle zone, play Rock-Paper-Scissors with your opponent 5 times. If you win each time, you win the game.
Dueland, Transformation of Dreams ■ When you summon this creature into the battle zone, put the top 7 cards of your deck into your graveyard. From among them, use any number of water cards that cost 7 or less for no cost. If you used all 7 cards, you win the game.
Gyuujinmaru, Legendary Identity ■ When you summon this creature, your opponent shuffles all of his creatures into his deck. If he shuffled 6 or more creatures, you win the game.
Heavy Pop, D2P ■ At the start of your turn, if you have a D2 Field and 4 or more creatures that have the same name in the battle zone, you win the game.
Jolly the Johnny ■ If you have a total of 5 or more Jokers in the battle zone or your mana zone, this creature can't be blocked, and after the attack, if your opponent has no shields and creatures, you win the game.
Jolly the Johnny Joe ■ When you summon this creature into the battle zone, if your opponent has no creatures in the battle zone, you win the game. If your opponent has creatures in the battle zone, destroy all other creatures.
Ken Geki, Absolute Ruler ~Final Flare~ ■ When this creature leaves the battle zone by the ability of one of your opponent's spells or creatures in the battle zone, you win the game.
Keroyon Quartet ■ At the start of your turn, if you have 4 Keroyon Quartet in the battle zone, you win the game.
P.P.P.P ■ At the start of your turn, if you have a P.P.P.P in the battle zone, mana zone and graveyard, you may reveal a P.P.P.P in your hand. If you do, you win the game.
Zagaan, Knight of Darkness / 「"I'll make this a one sided battle."」 ■ Destroy one of your opponent's creatures. Then if there are 20 or more creatures in your opponent's graveyard, you win the game.

Substitution Effect

Card: Effect:
Shakogairu, Water Academy No. 9 ■ When you would draw the last card of your deck, you win the game instead.

Game State Triggers

Card: Effect:
Alephtina, Spiritual Princess ■ If you have 10 or more shields, you win the game.
Cyber J Eleven ■ If you have 11 or more water creatures in the battle zone, you win the game.

Other

Card: Effect:
Kyu Kyura Kyurax / Final Burial Five Sense Down ■ When your opponent adds a horizontal card in his deck to his hand, he loses the game.

List of Extra Win decks