Section 700 of the General Game Rules covers the part of the game that couldn't be categorized into other sections.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 700. General
- 700.1. Anything that happens in a game is an event. Multiple events may take place during the resolution of a spell or ability. The text of triggered abilities and replacement effects defines the event they’re looking for. One “happening” may be treated as a single event by one ability and as multiple events by another.
- 700.2. A card or ability is modal if it has two or more options in a bulleted list preceded by instructions for a player to choose a number of those options, such as “Choose one —.” Each of those options is a mode.
- 700.2a The owner of a modal card or activated ability chooses the mode(s) when that ability resolves.
- 700.2b There are abilities that allow players other than the ability's owner to choose their options. That player will choose the option when the ability resolves.
- 700.2c Some cards and abilities specify that a player other than their owner chooses a mode for it. In that case, the other player does so when the spell or ability’s owner normally would do so.
- 700.3. Sometimes a creature can't be destroyed or it can't leave the battle zone. This rule applies even if the creature's power is 0 or less.
- 700.4. If an attacking creature isn't blocked, there are no creatures that can block it.
- 700.5. If a creatures with the ability "Wins All Battles" battles, power isn't determined and compared between the battling creatures.
- 700.5a If two creatures with the "Wins All Battles" ability battle, neither creature is destroyed as no creature is considered to have lost the battle and needs to be destroyed.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 700. 総則
- 700.1. ゲーム内で起こるあらゆることはイベントです.複数のイベントが, カードの使用中や能力の解決中に発生することがあります.誘発型能力や置換効果の文章が, それらが見ているイベントを定義します.ある能力にとっては 1 つのイベントになる出来事が, 他の能力にとっては複数のイベントであることもあり得ます。
- 700.2. 複数の選択肢が示されている能力は、選択肢を持つといいます。
- 700.2a 選択肢を持つ能力は、その能力を解決する際に、選択肢を選びます。
- 700.2b 能力の所有者以外のプレイヤーに選択肢を選ばせる能力が存在します.その場合も、そのプレイヤーは能力の解決時に選択肢の選択を行ないます。
- 700.2c カードや能力の所有者以外のプレイヤーに選択肢を選ばせるカードや能力が存在します.その場合, そのプレイヤーはカードや能力が通常選択肢を選択するタイミングで選択肢の選択を行ないます。
- 700.3. クリーチャーが破壊されない, あるいはバトルゾーンを離れない場合, ルールや効果によってそれが破壊されたりバトルゾーンを離れることはありません.その種のクリーチャーは, たとえパワーが 0 以下になったとしても破壊されたりバトルゾーンを離れることはなく, パワーが 0 以下になった時の状況起因処理を無視します。
- 700.4. 攻撃クリーチャーがブロックされない場合, それを適正にブロックできるクリーチャーは存在しません。
- 700.5. 「バトルに勝つ」という能力を持つクリーチャーは, バトルしている相手のパワーに関係なくバトルに勝ちます。
- 700.5a 「バトルに勝つ」という能力を持つクリーチャー同士がバトルした場合, 双方のクリーチャーがバトルに勝ち, そのバトルでバトルに負けたクリーチャーは存在しません。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla