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Additional Break
追加ついかブレイク (Tsuika Bureiku)
Dmwiki.net: Article
Category: Additional Break

Additional Break is a term for cards that allow your creatures to break additional shields.

Details[]

It is often with the text of シールドをさらに1枚ブレイクする (break an additional shield), but may be written slightly differently on cards such as Ultimate "Shadow Tiger" Dragon.

In a broad sense, a Breaker keyword that allows your creatures to break more than one shields when they attack your opponent and break shields is a form of Additional Break, but this page details to non-Breaker abilities.

2 Animabelgis, Fuuma Savage
Dmx22a-59
Darkness Darkness Nature Nature / Creature
Grand Devil + Beast Folk
1000
■ When you put this creature into the battle zone, choose one of your creatures in the battle zone. This turn, that creature breaks an additional shield.


6 Magic Shot - Better Tomorrow
Dm31-20
Fire Fire Nature Nature / Spell
Knight
Knight Magic Each of your creatures in the battle zone has "power attacker +3000" and breaks an additional shield until the end of the turn.
■ Knight Magic (If you have a Knight in the battle zone, you may use this spell's ​Knight Magic​ ability once more.)


5 Flowing Fang - Shishimai Dosfang
Dm31-4
Water Water Nature Nature / Cross Gear
Samurai
■ Cross Gear
■ The crossed creature gets +6000 power and breaks an additional shield.
■ When the crossed creature would be destroyed, you may return it to your hand instead.
Samurai Magic (When you generate this card and you have a Samurai creature in the battle zone, search your deck. You may put a Flowing Fang - Shishimai Dosfang from it into the battle zone for no cost. Then shuffle your deck.)


If a regular creature without a Breaker keyword gets an Additional Break of +1, it gets get the equivalency of Double Breaker (and so on for +2 and Triple Breaker).

The other main difference from Breaker abilities is that this can be stacked.

For example, a creature that receives the effect of "break an additional shield" twice is treated as being able to break 2 more shields, as well as working with Double Breaker to break 4 shields.

  • Even if the Double Breaker and Triple Breaker keywords overlap on a creature, the number of breaks isn't increased.

This effect also applies to the number of breaks by a card ability. For example, with Mush Meganeil in the battle zone, if your first attack with Royal Straight Flush Kaiser, everything you win the Gachinko Judge, you will break 2 shields instead of 1.

Rulings[]

  • While a rare situation, but it will also affect cards that break your own shields, even if it is done with a triggered ability.
  • When the shields are broken, the original break, the break by Breaker and additional break are all handled at the same time in the same way.
  • For cards that say Break a Shield, it is the ability to choose and break a shield as the effect resolves, not an additional break. Treat them differently then the Additional Break cards.
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