Active Player アクティブ・プレイヤー (Akutibu Pureiyā) | |
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Active Player is the player currently taking their turn.
Details[]
During your turn, you become the active player. If its your opponent's turn, they are the active player.
- A players who isn't the active player is known as the non-active player.
In the official Q&A on the Duel Masters Official Homepage, it was referred to as "that turns player", and the non-active player as "the other player". "Turn player" and "non-Turn player" were later seen.
- In the Duel Masters General Game Rules released in July 2015, it is written as "turn player" and "non turn player".
- Some effects can differ depending on the active player, such as the results of a battle between Death March, Reaper Puppeteer and Glenmalt, Dragon Ruler.
Rules[]
When the ability of multiple cards trigger at the same time, they resolve in progress, starting with the active player.
Rule Processing where active turn priority is applied
- If you and your opponent have a Trigger Ability that trigger at the same time, they are resolved in the turn order, where the active player abilities resolve first. (See: Resolution, Standby, or Trigger Ability)
- If multiple Replacement Effects would occur at the same time, the effects of the turn player are processed first.
- However, if the initial effect was a spell and that spell itself decides where to put the card, that has the highest priority.
- Even if Shield Trigger and Strike Back are declared to be used by each player at the same time, the active player will resolve theirs first.
- If a card's effect causes both players to put a card (except seals) into the battle zone at the same time, unless the order to put into the battle zone is specified, the active player puts cards at a time first.
- If Gouhaten Tsukumogatari is cast, the active player puts all their creatures from their mana zone into the battle zone first, regardless of which player actually cast the 'Gouhaten Tsukumogatari'. Then the non-active player puts all their creatures from their mana zone into the battle zone.
- When Dokindam Apocalypse is put into the battle zone, all seals are added to each creature at the same time.
- When a card effect draws a card for both players, the active player draws first, then the non-active player, unless the order is specified. (Comprehensive Rule 114.2a)
- When Tutankhanen is put into the battle zone, the active player draws first, regardless of which player put the Tutankhanen.
Rule Processing where active turn priority is not applied
- A card such as Charge 3 Times, Free Entry! states "Put a creature from your mana zone into the battle zone.". Then your opponent puts a creature from their mana zone into the battle zone. If it's clearly stated which one will be put first, follow the instructions.
- The effect of Chusi Xiao Han, Special Grade is performed at the same time for both players. (source )
- Each player's cards move from a zone at the same time, except when cards are put into the battle zone or drawn and each other's cards leave at the same time as well. Of course, if a Replacement Effect, or an ability such as Shield Trigger Strike Back, etc occurs, the active player resolves these first.
- When breaking each players shields with DG ~The Thing Made By Man~, they are broken at the same time. Then each player can declare the usage of any Shield Trigger or Strike Back abilities, while the active player resolves theirs first.
Rulings[]
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 603.3. Any abilities that trigger become abilities on standby. Then the abilities are resolved starting with the abilities of the active player.
- 603.3a Some triggered abilities are written to use an ability with a specific icon. These abilities will be put on standby when they are triggered.
Example: When a creature that has 'Kizuna Plus' attacks and puts a card underneath into your graveyard, even if the creature with the icon is destroyed before the ability resolves, the card is put into your ability when the ability is triggered. The 2 icon abilities that were chosen when you put a card underneath into your graveyard are put on standby.
- 603.3a Some triggered abilities are written to use an ability with a specific icon. These abilities will be put on standby when they are triggered.
From the Duel Masters - General Game Rules: Version 1.38 (September 14, 2023)
- 603.3. 能力が誘発したら、効果は一度待機状態になり、その時点で待機している全ての効果のうちターン・プレイヤーのものから順番に処理をします。
- 603.3a 誘発型能力の中には、それに続くアイコンの能力を使うと書かれているものがあります。それらの能力は誘発した段階でアイコンに記された内容を含めて待機状態になります。
例: キズナプラスを持つクリーチャーが攻撃して下にあるカードを墓地に置いた時、その後能力の解決前にアイコンを持つクリーチャーが破壊されたとしても、能力起動時に墓地にカードを置いた段階で選ばれたふたつのアイコン能力は待機状態になっています。
- 603.3a 誘発型能力の中には、それに続くアイコンの能力を使うと書かれているものがあります。それらの能力は誘発した段階でアイコンに記された内容を含めて待機状態になります。
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Effects
Oneshot Effect ● Continuous Effect ● Replacement Effect
Destruction Replacement effect ● Sprout
Abilities
Static Ability ● Trigger Ability ● Activated Ability ● Spell Ability
List of Static Abilities
Triggers
When you put / Come Into Play
Attack Trigger ● Put Into Graveyard ● Leave Trigger
List of Trigger Conditions
Hall of Fame
(Gallery / History / Timeline / Reasons)
Cheating ● Errata ● Metagame (summary) ● Stalling ● Restricted Card
March 25, 2017 Rules revision ● March 16, 2021 Rules revision
Tournament Formats
Advance ● Original
Block Constructed ● 2 Block Constructed
After Generate League
Special Restriction
Hall of Fame Zero Duel ● 10 Races Deck Battle
Mega Deck Duel 7 ● Zero Civilization King Finals
Monocolored Tournament
Sealed
Limit 10 ● Tokkyu 8 ● Booster Draft
Prebuilt Decks
Super Deck Zero Duel ● Start Deck Champion Finals
Events
Duel Road ● Due Festival ● Duema Festival
Certified Grand Prix ● Certified Judge Test ● Official Tournament
Championship ● Challenge Cup ● Super CS
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Clutch ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Recovery (Salvage)
Graveyard Recovery ● Mana Recovery ● Shield Recovery
For No Cost
Madness ● Reanimate ● Recruit ● Shield Trigger creature
Removal
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
Deck Feed ● Graveyard Feed ● Mana Feed ● Shield Feed
Advantage (Merit)
Disadvantage ● Board Advantage ● Field Advantage
Hand Advantage ● Information Advantage ● Mana Advantage
Tempo Advantage ● Time Advantage ● Suppression
Demerits
Can't Attack ● Can't Block
Attack if Able ● Block if Able
Alternate Loss Condition
Characteristic support
Cost 1 ● Cost 3 ● Cost 7 or less ● Cost 9 ● Cost 10
Power 6000 or more ● Power 12000 or more
Blocker ● Last 3 Digits
Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter ● Cycle
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● More than 4 of this card in your deck
Name Rule ● Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification ● Vanilla