| Activated Ability |
起動型能力 (Kidō-gata Nōryoku)
|Japanese Wiki: 5381|
Triggering an effect at a specific time is similar to a Trigger Ability, however are optional on whether the cost is paid and the activation occurs (Once a Trigger Ability is triggered, it is necessary to resolve even if the effect is arbitrary).
Like trigger abilities, the activated ability doesn't create an effect until the activation is completed and the ability is resolved.
If the source of the activated ability has left the original game zone before the ability has resolved, it is still resolved even if it is moved between zones. For example, if the ability of Rikabu's Screwdriver is used while your opponent has a Necrodragon Zanjibar in the battle zone.
- In this case, after the tap ability is used, the power is immediately calculated, and Rikabu's Screwdriver is instantly destroyed. However, the creature that has "blocker" is still destroyed.
Although the effect sometimes requires cost, the ability to create that effect isn't treated as an activated ability unless it fits the above the above format. The activation cost is the cost for creating the effect, not the effect of the card itself.
Abilities that trigger when a creature attacks can't be used when attacks are restricted.
They can only be activated from creatures in the battle zone unless specifically mentioned otherwise.
Refer to "Activation" to see how the "Activation Cost" is handled.
- "When you are able to" is the most basic form of activated ability. If it's s trigger ability, it would become a situation trigger and become an infinite loop that first does not contain the moving of itself. A portion of abilities that work in the hand are activated abilities, starting with Bio K as an example, among others.
- There are very few activated abilities in comparison to other abilities, and are mostly designed as a trigger ability that has a cost.
List of Activated Abilities
- Tap Ability
- Silent Skill
- Bio Kick / Bio Tackle
- Specific Meteorburns
- The second ability of Bell Hell De Bran, Battle Reaper
- The third ability of Hyperspatial Gotsusan Hole
- Crossing a Cross Gear
Effects and Abilities
- Oneshot Effect
- Continuous Effect
- Static Ability
- Trigger Ability
- Activated Ability
- Spell Ability
Awaken ● Battle ● Block ● Break ● Cast ● Charge ● Cross
Destroy ● Discard ● Dragsolution ● Expand ● Forbidden Liberate
Fortify ● Gachinko Judge ● Generate ● Gacharange Summon ● Link ● Reveal ● Seal
Search ● Shuffle ● Summon ● Switch ● Tap ● Trigger ● Upside Down ● Use
Ability ● Artist ● Card Illustration ● Card Name ● Card Number
Card Rarity ● Card Type ● Cost ● Civilization ● Mana Cost ● Mana Number
Power ● Race ● Soul ● Subtype ● Summon Cost ● Supertype
D2 Field ● DG Field ● DM Field
Dragheart Creature ● Dragheart Fortress ● Dragheart Weapon
Evolution Creature ● Evolution Cross Gear
Evolution Dragheart Creature ● Evolution Exile Creature ● Evolution Psychic Creature
Exile Creature ● Final Forbidden Creature ● Final Forbidden Field ● Forbidden Core ● Forbidden Creature
Forbidden Field ● Forbidden Impulse ● Gacharange Creature ● Happiness Field ● Moonless Night Field
Mono Artifact ● Neo Creature ● Neo Evolution Creature ● Neo Gacharange Creature ● Orega Aura
Psychic Creature ● Psychic Field ● Psychic Super Creature
T2 Field ● Ceremony of Zeron ● Zeron Creature ● Zeron Nebula
Common ● Uncommon ● Rare ● Very Rare ● Super Rare
Victory Rare ● Double Victory
Legend Card ● Forbidden Legend Card ● Final Forbidden Legend Card
Master Card ● DG Rare ● Master Dragon Card ● Master Dolszak Card
Master Hazard Card ● Master Special Move Card ● Master Zetto Card
Secret Rare ● Ultra Golden Card
Super Deck Zero Duel ● Start Deck Champion Finals
Adds Civilization ● Adds Race ● Alternate Win ● Alternative Cost
Attack Bend ● Basic Card ● Cantrip ● Card Discard ● Chump Block
Cost Reduction ● Deck Manipulation ● Degenerate ● Diamond State
Draw Engine ● Draw Lock ● Draw Source ● Draw Spell
Extra Turn ● Finisher ● Graveyard Fertilizer ● Graveyard Summon
Hand Addition ● Hand Change ● Increase Power
Infinite ● Infinite Attacker ● Infinite Blocker
Mana Acceleration ● Mana Burn ● Mana Curve ● Mana Summon
Opponent Reliance ● Peeping ● Prevents Attack ● Prevents Defeat
Reset ● Resistance ● Reverse Fury Charge ● Reverse Slayer ● Shield Addition
Shield Burn ● Shield Change ● Shield Peek
Suicide ● Skip the rest of the turn ● Trample
Unattackable ● Unblockable ● Unchoosable
Vigilance ● Win All Battles ● 3D Dragsolution
Cards that can be put into the Battle Zone at the start of the game
Blocker Based Removal ● Bounce ● Can Attack Untapped Creatures
Card Based Removal ● Decrease Power ● Fixed Removal ● Force Battle ● Mass Removal
Power Based Removal ● Reset ● Sealing ● Self Removal ● Tap In ● Tap and Destroy
4 or more of this card in your deck ● Activation Cost ● Additional Cost ● Attacking Creature
Can't be destroyed ● Choose a race ● Color Accident ● Concept ● Consists of ● Counter
Dead Card ● Deck Building ● Deck Compression ● Designer's Combo ● Evolution Icon
Evolution Source ● Face Up ● Forced ● Gacha Figure ● Game
Game Table ● Hyperspatial Cost ● Key Card ● Limited Card ● Mode ● Name Rule
Optional ● Overkill ● Play ● Power Creep ● Quasi-Vanilla ● Real Cost ● Repair
Rock-Paper-Scissors ● Stop ● System Creature ● The Over Eggplant-cross
Touch ● Trivia card ● Twinpactification