User:Romanoff Blitzer/The Nameless Guide/Water Civilization

[UNDER CONSTRUCTION]

General

 * Aquan Jr.'s Delivery is mostly used in Light/Water/Darkness hyperspatial control or All Yes decks.
 * Cebu Aquman Jr. same as above.

Aggro

 * Astral Reef is strong draw in Cyber rush. Strong enough to be restricted.
 * Aqua Jester Loupe gets you a weenie and a card in hand. That's a +2. Mostly used in rush decks. Key card in Jester Sword.
 * Aqua Hulcus, Qurian, Viblo Blade, Hulcus Range and Newton, Aqua Ace get you a body and a card in hand.
 * Aqua Melge: Cheap hand exchange and grave fattening. Was key card in graveyard source before the restriction of all the parts in Melge Loop.
 * Aqua Teacher is good for vanilla beatdowns.
 * Cyber N World is plain insane, managing to screw many graving, discarding and milling strategies, while replenishing your hand. As such, it's used both in assault and control.
 * Cosmo Cebu Lambda, the Super Electromagnetic is an entire deck archetype unto itself.
 * Dice Dice, Ultra Eureka is sometimes used in revolution limited as draw for gambling decks. It's gambling however and you risk losing key cards.
 * Java Jack, Ultra Flash works great in Liquid People decks. Draw and assault makes it a great finisher.
 * Streaming Shaper is a powerful draw in mono-Water rush.
 * Submarine Fortress Lair  gives a mental lock to the opponent; "Whether should i draw an extra card or not?"

Control/Combo

 * Energy Stream is good draw, this and Aquan Jr.'s Delivery can get you a Bloody Shadow, Mystic Light Death Knight for free.
 * Fortune Slot  is commonly used in Heaven's gate loops.

Bounce

 * Atlantis, Deepsea Evangelist in Miramisu. Great mass removal, and high cost makes it ideal for Gachinko Judge.
 * Aqua Surfer is the standard bounce card. Seen in virtually any deck with water until the introduction of Ragnarok, the Clock.
 * Dragon Pulse Technique - Fortress Destroyer gets rid of any types of cards, including Dragheart Fortresses and Cross Gears. Also key card in grave devolution.
 * Genius Janit, of the Hidden Blade surprise bounces weenies in rush. Also bounces your own creatures to prevent them from being attacked and destroyed.
 * Intense Vacuuming Twist is the standard bounce card in Water/Fire/Nature beatdowns/mana ramps. Search and bounce with ST makes it a godly card in those decks, and is a life saver.
 * Metal Avenger Solid, Dragon Edge is like Aqua Surfer, but instead of the shield trigger effect, it brings out a Water Dragheart.
 * Spiral Gate is both cheap and powerful removal. Due to its threat to psychic creatures, it got restricted.
 * Vilvisvid, Ultra Flash is a cheap beatstick evolution creature with a bounce effect. Plain and easy.

Finishers

 * Chirico Cubic, First Model Dragon Emperor is a strong spell-casting finisher that can decide the game. Luck based, but can deal heavy damage if the deck is built right.
 * Codename iFormulaX has an entire deck dedicated to itself.
 * Cyber A Irons grants you a new hand and can become an unblockable fatty. However, it sees less action now due to high cost, and the presence of Radio Roses, Zenith of "Wisdom".
 * Evidegoras, Dragon Sonic Aircraft Carrier has a fairly strong draw effect and Dragsolutions into an annoying finisher. It is also pretty hard to get rid of. Also makes also your water dragons unblockable, which includes Ryusei Kaiser, the Victorious and such.
 * Gachanko Gachirobo is the core of some weird deck that fills itself with cost 6 creatures and Faerie Gift and seeks to flood the field with high power cost 6 creatures such as Galamuta, Matchless Fear Lord and Glenmalt, Dragon Edge. Note that all of the creatures must be of the same cost or it can't do anything. It also allows use of Legionnaire Lizard and Magmadragon Jagalzor too.
 * King Tsunami bounces literally everything back, except itself, plus it's a strong finisher. However he's hard to get out due to high cost, so cost trampling with Onishura would be ideal.
 * Metal Avenger, Dragon Edge/Evidence, Truth Gun is resistant to spell removals and can easily Dragsolution, especially when comboed with Raija, Aqua Ninja.
 * Sr Spellcyclica, Dragment Symbol is plain broken in almost every possible way of the word. Highly flexible, good hand advantage and superb support makes it one of the best cards in Dragon Saga.

Other interesting cards

 * Divine Riptide has seen some use due to iFormulaX. Also great "mana burn".
 * Dragment Innovation is the spell support version of Inferno Sign which could work pretty well with self-mill or if you just wish to recast some spells. Loops with Alexander, and may be a very strong card in spell heavy decks like Danmaku Fernando.
 * Eureka Program is a more restricted Transmogrify, but still abusable, especially with cards like Aqua Librarian. Combo part for numerous decks.
 * Fuuma Gorgonshack is strong anti spell meta for beatdown decks.
 * Hogan Blaster was used to play giant creatures for free in Miramisu decks.
 * Marshall Queen can allow an infinite amount of broken combos.
 * Master G, Ultra Eureka is an unblockable beatstick that is invincible if you read your opponent's graveyard or mana zone and you are lucky.
 * No Data is extra draw and shield manipulation for Imen loops. The draw is forced so don't deck yourself out!
 * Noble Enforcer locks down rush decks, and having in mind that there is very little cross gear removal, most if not all of those decks will be greatly crippled.
 * Og Amate Radial, Dragment Symbol is less versatile than its banned predecessor, but can still get the job done in a few cases.
 * Orochi, of the Hidden Blade is not really the best removal, but it enabled the Orochi Galaxy combo, thing which led to its restriction.
 * Pakurio is basically Jenny for Water. It also counters Berlin and Ryusei Kaiser, the Eternal nicely. Also gives you a free shield to break for Glenmalt, Dragon Edge while being able to beat himself.
 * Ragnarok, the Clock freezes the opponent's turn, saving you from multiple attacks. However the effect is forced, so a Father Earth might skip your turn instead.
 * Raija, Aqua Ninja can be used as an alternate Soulswap. Very cheap, and can be use to abuse various CIPs.
 * Spellbe, Aqua Spellcaster is the spell support version of Honenbe, Skeletal Guardian which offers some hand advantage, but most importantly self mill in a civilization that rarely has graveyard supply other than self discard.
 * Svengali Crawler is a cheap Elupheus, Lord of Spirits, although it can't be used in tap and bash.
 * Transmogrify was used prior to its restriction to get out fatty creatures from the deck for free, sometimes teamed up with cards like Aqua Strummer or Pulpy Goobie. Still seeing use in Cube Blaster decks to get out fatties like Codeking Wilhelm.