User:Romanoff Blitzer/List of Reasons for why cards are Currently Banned

{| class="wikitable collapsible collapsed" style="width:95%" ! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" | List of Reasons for why cards are Banned/Limited ! style="font-size: 110%; background-color:#333; color:white" align="center" |Card Name ! style="font-size: 110%; background-color:#333; color:white" align="center" |Reason ! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" | Premium Hall of Fame ! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" | Hall of Fame ! style="font-size: 150%; background-color:black;" colspan=3 class="mainheader" | Hyperspatial Premium Hall of Fame
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 * Aquan
 * Mad draw, especially in LWD hyperspatial control decks.
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 * Aqua Patrol
 * When combined with Last Avatar, Poseidon Dragon Spirit, puts all of the opponent's shields into the graveyard. The reason Last Avatar wasn't banned was because Aqua Patrol was worthless outside of this combo, so they figured nobody would miss it.
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 * Cyber Brain
 * Ridiculous draw power.
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 * Emperor Chirico
 * Chirico Dragon decks were the most consistently-winning deck archetype out there recently (although you can't say it was ruling the meta). Chirico can easily spam large and resilient creatures.
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 * Dark Hydra, Evil Planet Lord
 * Complete attack blockage with 2 Falconer, Lightfang Ninja. (Falconer has since entered the Hall of Fame.)
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 * Future Slash
 * Mill, as a strategy, is very powerful in Duel Masters, and can easily be broken. It's not that you just have 40 cards; it's that you remove 10 of them from the deck at the start of the duel, leaving you with 30. Also, Future Slash and its kin were able to remove specific cards from decks, disabling the opponent.
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 * Hell Slash
 * See Future Slash.
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 * Inferno Gate
 * Easily reanimates huge creatures by turn 5, especially when teaming up with Dandy Eggplant and Slash Charger.
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 * Slash Charger
 * See Future Slash.
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 * Skeleton Vice
 * 2 random discards is powerful. There's a reason why Cranium Clamp exists (and even then, Kaijudo Portal and the Japanese found that to be too powerful).
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 * Soul Advantage
 * Frequently used in control decks as a Lost Soul that costs 1 less. Apparently, making it cost 1 less made it a bit too powerful...
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 * Bolmeteus Sapphire Dragon
 * Shield burn, speed attacker, and high power made it very hard to deal with. It was too effective a finisher.
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 * Mad Romanoff, the Wicked God
 * Was used in DFN Mad Romanoff beatdown to consistently cast Hyperspatial Shooting Hole and Hyperspatial Gotsusan Hole for Gaial Kaiser.
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 * Crest of Mother
 * Powerful mana manipulation card, but Cyber N World and Bolbalzak X were the last straw.
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 * Cursed Totem
 * Completely locks down shield triggers. Difficult-to-deal-with finisher.
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 * Soulswap
 * Was once used with Romanesk, the Dragon Wizard to make ridiculous amounts of mana, then used the mana to burn off the opponent's mana.
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 * Bombazar, Dragon of Destiny
 * Meta-dominating finisher. Caused the most degenerate meta in Duel Masters ever, in both Japan and worldwide.
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 * Judgment of the Flame's Spear and the Water's Blade
 * In WFN Bombazar decks, it killed opposing non-Bombazar aggressive decks and allowed one to draw off of their own Bronze-Arm Tribes and Poisonous Mushrooms. Since then, Sylvester V Sword, Explosive Taiga was released, which is less useful due to the meta around DM-38 Angelic Wars' time. (I refuse to call it Call of the Aquablade and Flame Edge.)
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 * King Alcadeias, Holy Gaia
 * Easily locked down the opponent's creatures. Combined with Queen Alcadeias, Holy Gaia for a near-total lockdown.