Hyperspatial

Hyperspatial is an archetype of spells that first appeared in DM-36 Psychic Shock.

Details
It became an archetype with the release of Flame Shiva Double Cross, Blastdragon from the Conquering All Challenges: Volume 1 promotional pack.

Each card is a spell that is able to put Psychic Creatures of various costs from your hyperspatial zone into the battle zone. Most also feature another spell ability, with the exception of the following spells;
 * Hyperspatial Gaial Hole
 * Hyperspatial Raiden Hole
 * Hyperspatial Gotsusan Hole

As long as the cost is met, you can put the higher costing awakened side of a psychic creature directly into the battle zone. However, they will still have summoning sickness.

The spells will trigger the ability of Magnum, Allshot Puppet, so removal of the creature is necessary.

Psychic Creatures are featured in the artwork of each hyperspatial spell, with lightning around the border of the card frame. In additional, many of the DMC decks during the Awakening Saga block featured a corresponding psychic creature.

Hyperspatial spells that can put out multiple psychic creatures with no civilization restricts exist with Hyperspatial Dravita Hole aand Hyperspatial Vice Hole. Hyperspatial Gaial Hole, Hyperspatial Raiden Hole and Hyperspatial Killer Glasses Hole were later released which can put out 2 creatures with civilization restrictions.

These spells as well as the psychic creatures feature reminder text about how psychic creatures are put into your hyperspatial zone at the start of a game.

Cards that reference Hyperspatial
 * Flame Shiva Double Cross, Blastdragon
 * Perfect Storm Double Cross, Blastdragon
 * Reppi Aini
 * Galaxy Cross Aini, Sky Lord Dragonmech

List of Hyperspatial cards
Multicolored cost 5 cycles Allied Civilization
 * Hyperspatial Blue White Hole
 * Hyperspatial white green Hole
 * Hyperspatial black blue Hole
 * Hyperspatial Red Black Hole
 * Hyperspatial Green Red Hole

Enemy Civilization
 * Hyperspatial Grip white / black Hole
 * Hyperspatial Grip White / Red Hole
 * Hyperspatial Grip blue / red Hole
 * Hyperspatial Grip blue / green Hole
 * Hyperspatial Grip black / green Hole

Total Color Total Cost 5or Single Color Cost 7 Cycles
 * Hyperspatial Shiny Hole
 * Hyperspatial Dravita Hole
 * Hyperspatial Energy Hole
 * Hyperspatial Revive Hole
 * Hyperspatial Bolshack Hole
 * Hyperspatial Faerie Hole

All color cost 2 or 2 Civilization cost 4 cycles
 * Hyperspatial Extra Hole
 * Hyperspatial Surprise Hole
 * Hyperspatial Kill Hole
 * Hyperspatial Powered Hole

Single color cost 9 cycles
 * Hyperspatial Emperor Hole
 * Hyperspatial Shooting Hole

Dark civilization cost 6
 * Hyperspatial Raiden Hole

3 Civilization cost 6
 * Hyperspatial Mother Hole

Fire civilization cost 7
 * Hyperspatial Musha Hole

'''Alien cost 7
 * Hyperspatial Shachihoko Hole

2 Civilization cost 7
 * Hyperspatial Gallows Hole

Water civilization total cost 7
 * Hyperspatial killer Glasses Hole

Fire civilization total cost 8
 * Hyperspatial Gaial Hole

3-civilization cost 8
 * Hyperspatial Gotsusan Hole

Total Color Total Cost 6or Dark Civilization Cost 10
 * Hyperspatial Vice Hole

Single color cost 10 cycles
 * Hyperspatial Romanov Hole
 * Hyperspatial Storm Hole

Light or dark "command" cost 10
 * Hyperspatial Guard Hole

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