Cycle/DM-14 to DM-17

The following is a list of Cycles that appeared during DM-14 to DM-17.

DM-14 Generate Gear
A cycle of creatures that get an effect when you only have 1 civilization in your mana zone.
 * Parshia, the Explorer (Gets +2500 power and "Blocker".)
 * — Deep Juggler (Gets +1000 power and draws a card whenever it attacks.)
 * — Zamaru, Treasure of Darkness (Gets +2000 power and discards a card at random whenever it attacks.)
 * — Zyler's Lighter (Gets +1000 power and "Speed Attacker".)
 * — Cloud Mayfly (Gets 4000 power, Double Breaker and unblock-able by creatures that have 5000 power or less.)

A cycle of creatures that increase the mana cost of enemy civilization cards.
 * — Cabalt, the Patroller (When put into battle zone, discard all Darkness and Fire spells from your opponent hand.)
 * — Trident Tower Lunatron (When opponent casts a Fire or Nature spell, return up to 2 cards in your opponent's mana zone to their hand.)
 * — Wrangle, the Hidden Heretic (Your opponent can't cast a Light or Nature spell with the same name as a spell in their graveyard.)
 * — Screwhead Lizard (When your opponent casts a Light or Water spell, destroy one of your opponent's Light or Water creatures with power 5000 or less.)
 * — Broken Horn, the Barricading (Water and Darkness spells cost 2 more to cast.)

DM-15 Secret of Hidden Gear
A cycle of creatures with the Accelerator ability that gets +3000 power and an additional race when crossed.
 * — Arissa, Apostle of the Holy Strike: Angel Command
 * — Aqua Moon Edge: Cyber Moon
 * — Deathblood, Mysterious Demon: Demon Command
 * — Mysterious, Armed Soldier: Volcano Dragon
 * — Fifi, the Awakened Dragon Fairy: Earth Dragon

A cycle of creatures that when put into the battle zone get an ability when you have the same creature in your graveyard.
 * — Beinz Sayla, Guardian of Cleansing Light (Tap one of your opponent's creatures.)
 * — Bubble Lamp (Draw a card.)
 * — Dark Mare, the Debilitating Shadow (Until the end of the turn, one of your opponent's creatures gets -2000 power.)
 * — Red Ridaz', Explosive Daredevils (Put a card in your opponent's mana zone into their graveyard.)
 * — Hustle Ball Tribe (Put the top card of your deck into your mana zone.)

DM-16 Origin of Perfect Gear
A cycle of Cross Gears that have a second effect that occurs when they are not crossed.
 * — Impact Absorber (Creatures can only break 1 shield per attack.)
 * — Noble Enforcer (Creatures with 2000 power or less can't attack or block.)
 * — Immortal Blade (Creatures in the battle zone get "Slayer".)
 * — Sky Jet (Creatures in the battle zone get "Speed attacker".)
 * — Mobile Forest (Your creatures each cost 1 less to summon.)

A cycle of Common rarity creatures with the Gravity Zero ability for a certain race.)
 * — Webius, the Patroller (Angel Command.)
 * — Paradise Aroma (Cyber Lord.)
 * — Mad Guitar (Demon Command.)
 * — Fokker, Rider of the North Wind (Armored Wyvern.)
 * — Buu, the Invoked (Horned Beast.)

DM-17 The Over-Technocross
A cycle of allied-civilization multicolored Evolution Cross Gears, each featuring "Catastrophe" in their name.
 * — Neo Wave Catastrophe
 * — Grand Cross Catastrophe
 * — Tsunami Catastrophe
 * — Explode Catastrophe
 * — Prominence Catastrophe