Cyber Lord

'''Cyber Lords (サイバーロード) are a race of creature in the Water Civilization.

The names of Cyber Lords are usually comprised of 1 word, while their evolution creatures have "Emperor" before their names.

Story
Cyber Lord's are the dominant race of the Water world. They are able to communicate telepathically with other Cyber Lords and can control other races with their brain waves. Although they are highly advanced intellectually and technologically, they resemble infants or fetuses floating in a cylinder of fluid. Each Cyber Lord has a large chip installed in his head, connected by numerous glittering cables to other parts of his body.

Very aware of their physical weakness, Cyber Lords avoid participating in actual fights whenever possible. If necessary, they will fight using telekinesis, but prefer not to because it drains them of power. Instead, they take pride in developing skills to avoid war, including retreat and negotiation.

The Cyber Lords take residence in an undersea city. Their first one was destroyed by the events of Evo-Crushinators of Doom, though they have built a second one by the events of Survivors of the Megapocalypse.

Support

 * Paradise Aroma (G Zero: If there is at least 1 Cyber Lord in the battle zone, you may summon this creature without paying its mana cost.)
 * Illusionary Merfolk (When summoned, if you control a Cyber Lord, draw up to 3 cards)
 * Submarine Fortress Lair (Your opponent may draw a card at the start of your turn. Then, you may draw a card. Also, if you have a Cyber Lord in your battle zone you may draw a card, then put a card from your hand on the bottom of your deck.)

Creatures that evolve from Cyber Lords
 * Emperor Quazla
 * Emperor Maroll
 * Wise Starnoid, Avatar of Hope (Vortex Evolution—Put on one of your Light Bringers and one of your Cyber Lords.)
 * Hydrooze, the Mutant Emperor (Each of your other Cyber Lords and Hedrians in the battle zone gets +2000 power. Your Cyber Lords or Hedrians can't be blocked.)
 * Emperor Marco

see also: Cyber