Cycle/DM-01 to DM-05

The following are cycles that appear in DM-01 to DM-05.

DM-01 Base Set and DM-01 Base Set (OCG)
Each of these spells cost 6 and have the Shield Trigger ability.
 * — Holy Awe (Taps all of your opponent's creatures.)
 * — Burst Shot (Destroys all creatures that have 2000 power or less.)
 * — Natural Snare (Puts one of your opponent's creature's in their mana zone.)
 * — Terror Pit (Destroys one of your opponent's creatures.)

A cycle of vanilla creatures that cost 2 and have 2000 power (except Aqua Vehicle.)
 * — Reusol, the Oracle
 * — Aqua Vehicle
 * — Writhing Bone Ghoul
 * — Immortal Baron, Vorg
 * — Burning Mane

DM-02 Evo-Crushinators of Doom and DM-02 Master of Evolution
A cycle of 10 Evolution Creatures, 2 from each civilization. Each of these civilizations in this set feature an Uncommon and Super Rare card of a certain race.
 * / Guardian - Larba Geer, the Immaculate and Ladia Bale, the Inspirational
 * / Liquid People - Crystal Lancer and Crystal Paladin
 * / Parasite Worm - Chaos Worm and Ultracide Worm
 * / Human - Armored Cannon Balbaro and Armored Blaster Valdios
 * / Beast Folk - Barkwhip, the Smasher and Fighter Dual Fang

DM-03 Rampage of the Super Warriors and DM-03 Master of Destruction
A cycle of 5 evolution creatures from each civilization that give an effect to your other creatures from the same civilization in the battle zone.
 * — Sieg Balicula, the Intense ([[file:blockericon.jpg]] Blocker)
 * — Legendary Bynor (Creatures can't be blocked)
 * — Jack Viper, Shadow of Doom (When destroyed, return to your hand)
 * — Überdragon Jabaha (Power attacker +2000)
 * — Gigamantis (When destroyed, they are sent to the mana zone)

DM-04 Shadowclash of Blinding Night and DM-04 Challenge of Black Shadow
Many Light and Darkness cards are in a cycle of cards that have an card in the opposing civilization.
 * Alcadeias, Lord of Spirits / Ballom, Master of Death
 * Aeris, Flight Elemental / Photocide, Lord of the Wastes
 * Gulan Rias, Speed Guardian / Purple Piercer
 * Amber Grass / Gregorian Worm
 * Mist Rias, Sonic Guardian / Mongrel Man
 * Screaming Sunburst / Soul Gulp
 * Re Bil, Seeker of Archery / Shadow Moon, Cursed Shade
 * Fu Reil, Seeker of Storms / Gigabolver
 * Milieus, the Daystretcher / Volcano Smog, Deceptive Shade
 * Kolon, the Oracle / Locomotiver

A cycle of Water cards that help Light and Darkness.
 * Keeper of the Sunlit Abyss
 * Marinomancer / Aquan
 * Hydro Hurricane

A cycle of creatures that increase summoning cost of creatures for an enemy civilization.
 * Milieus, the Daystretcher (+2 Darkness)
 * Volcano Smog, Deceptive Shade (+2 Light)
 * Missile Boy (+1 Light)
 * Dew Mushroom (+1 Darkness)

A cycle of creatures that have the "Shield Trigger" ability.
 * — Kolon, the Oracle and Amber Grass
 * — Hunter Cluster and Aqua Jolter
 * — Locomotiver and Gregorian Worm
 * — Kamikaze, Chainsaw Warrior and Magmarex
 * — Torcon and Cannon Shell

DM-05 Survivors of the Megapocalypse and DM-05 Return of the Survivor
A cycle of creatures that get additional abilities while battling with a creature of an enemy civilization.
 * Ruthless Skyterror (Can attacked untapped Water creatures.)
 * Le Quist, the Oracle (Can tap a Darkness or Fire creature when it attacks.)
 * Lurking Eel (Fire and Nature blocker.)
 * Steel-Turret Cluster (Can't be attacked by Fire and Nature creatures.)
 * Gigakail (Light and Nature Slayer.)
 * Moon Horn (Gets +1000 power for each of your opponents Water and Darkness creatures in the battle zone.)
 * Crow Winger (Gets +1000 power for each of your opponents Water and Darkness creatures in the battle zone.)
 * Wisp Howler, Shadow of Tears (Nature and Light Slayer.)

A cycle of 2 creatures that triggers when they are destroyed, putting another copy of the same card from their mana zone into the battle zone.
 * Ambush Scorpion and Obsidian Scarab