Cycle/DMR-09 to DMR-12

The following is a list of cycles that appeared during DMR-09 to DMR-12.

DMR-09 Episode 3: Rage vs God
Each of these Outrage creatures cost 2 mana, have 1000 power and can reduce the summoning cost of their respective civilizations creature by 1 once a turn.
 * — Acroite, Start Dash
 * — Mypad, Start Dash
 * — BloodRayne, Start Dash
 * — Topgear, Start Dash
 * — Kerasas, Start Dash

Each of these creatures have the Exile Creature card type as well as the "Doron Go" ability.
 * — Nike, Cosmo Cosmos / Michaelangelo, Cosmo Beauty
 * — Robby, Cho Alchemy / Robin Hood, Mutcha Alchemy
 * — Bhutan, Piggy Blues / British, Hell Blues
 * — Katsudon, Kung Fu Dragon / Katsuking, Kung Fu Shogun
 * — Global, Matter Horn / Goromaru, Horn Horn

Each of these creatures have the "Shield Go" ability and cost 2 or 3.
 * — Vernelight, Hard Guard
 * — Nebula, Finalist Chain
 * — Leatherface, Texas Chainsaw
 * — Moped, Positiro Cannon
 * — Loxodonta, Primitive Elephant

Each of these creatures have the "Shield Go" ability and have an ability while they are face-up in your shield zone.
 * — Jetstone, Over Size Dome
 * — Ikari, Hustle Commander
 * — Phantom, Rose Blossom
 * — Cromwell, Iron Cannon
 * — Canis, Wonderful One

Each of these creatures have the "Kourin" ability that searches out their respective race, matching the races of the God Nova creatures.
 * — Pile, Izanai's Spirit Knight
 * — Akadashi, Izanai's Battle Attack
 * — Garam Masala, Izanai's Fuuma
 * — Daidara, Izanai's Explosion
 * — Aurora, Izanai's Invitation
 * — Nichiren, Izanai's Invitation

DMR-10 Episode 3: Dead & Beat
Each of these spells has the "Gravity Zero" keyword.
 * — Diva Live, Light Weapon Trick
 * — Niyare Get, Zero Trick
 * — Pet Puppet, Puppet Trick
 * — Dodonga Don, Outrage Trick
 * — Lalala Life, Faerie Trick
 * — God Wall, God Trick

Each of these creatures with a "Shield Go" ability have a secondary ability that occurs while they are face-up in your shields.
 * — Steel, Ultra Defense
 * — Akashic, Knowledge Keeper
 * — Paranormal, Task Produce
 * — Zeroyon, the Chicken Race
 * — Salix, Coleman

Each of these creatures feature an Exile Creature in their artwork.
 * — Nike Optic
 * — Robby Spiral Moonsault
 * — Bhutan Judgment
 * — Katsudon 「I'll do it!」
 * — Global Navigation

Each of these allied multicolored spells feature 2 abilities belong to their respective civilizations.
 * — Assist of Compassion and Mercy
 * — Assist of Knowledge and Weakness
 * — Assist of Chaos and Fist Attack
 * — Assist of Advance and Onslaught

DMR-11 Episode 3: Ultra Victory Master
Each of these spells are enemy-civilizations and have the "Shield Trigger" ability.
 * — Faerie Shower
 * — Curse of Resurrection and Clash
 * — Conflict of Defense and Slashing
 * — Carol's Flying Live

Each of these creatures have Shield Go and allow you to destroy them immediately after summoning them. If you do at that time, they will have a spell like effect in addition to going to your shield zone.
 * — Duralumin, Eccentric Wall
 * — Stephen Jones, Eccentric Wall
 * — Wickerman, Eccentric Wall
 * — Bombardier 4000, Eccentric Wall
 * — Trafalgar, Eccentric Wall

DMR-12 Episode 3: Omega Climax
Each of these spells have "Double Chance" in their name and allow you to use both abilities if you have an Exile creature in the battle zone.
 * — Nagool and Kabool, Double Chance
 * — Kakky and Kesshy, Double Chance
 * — Bokkan and Dokkun, Double Chance
 * — Dondon and Panpan, Double Chance
 * — Makunoka and Nukunoka, Double Chance

Each of these creatures have the Shield Go ability and have "Go Straight" in their name.
 * — Kohaku, Go Straight
 * — Elysium, Go Straight
 * — Elm Street, Go Straight
 * — Choinori, Go Straight
 * — Rhino, Go Straight