Talk:Seventh Tower


 * I've been wondering this for a bit now, but why is this card (and those like it) good? Please offer some insight!  I don't understand why so many mana-intensive cards give you even more mana...we need mana ramp early not late game, right?  I'm still a new DM player and am operating on my Magic conditioning, so I feel like I'm missing out on DM-unique theory. My impression of this card in particular is that once you reach metamorph mana's threshold you already have access to 7 mana, and then you manamill yourself for three, for 10 sources in your MZ.  And then any more Seventh Towers played afterward just ramp that number even higher...how much mana do you need?! Thanks! -User:Je2010
 * Easy enough to explain. Most of the meta decks now consist of LFN colors. They spam mana with Faerie/Jasmine (+Seventh Tower or Living Lithograph), turns later they play Cyber N World to refresh their hand, while passing the opponent in mana. While both players draw...one player is considered to have advantage. After that, they tend to play something like Bolbalzak (Or Genji, or Sorge). Some dont even use Cyber N World, but its usually a huge mana rush into Bolbalzak, as he creates such a combo/advantage lead.
 * Its the same way the older Bombazar, Dragon of Destiny decks worked, only using Energy Stream and Hulcus for draw.
 * For this card in particular, it is because it can be useful early to just get 1 mana (even if it has no body to it like Bronze Arm), but the fact that later it can get you 10+ mana which is great when you still have cards in hand, and crazy things to play.
 * It also works nice with Amaterasu, Founder of the Blue Wolves. Yami Michael 11:54, March 19, 2012 (UTC)