Evolution Creature

Evolution Creatures are a special kind of creature that was introduced in DM-02 Evo-Crushinators of Doom.

Details
Each of the Evolution Creature feature a rotating star-like symbol next to the "進化クリーチャー" (Evolution Creature) written on their card frame and as well as appearing in the artwork:

Vortex Evolution
A vortex evolution is a special type of creature. It is similar to an evolution creature but unlike an evolution creature, it requires 2 creatures to evolve from. The card text states which quality (like race or civilization) the vortex evolution requires to evolve from. You need to have at least one creature of both those qualities in the battle zone to summon a vortex evolution creature. Once you have the required creatures, put one of those creatures on top of the other and while summoning the vortex evolution, put it on top of that stack.

For example, if you want to summon Zero Phoenix, Phoenix of Darkness, you need to have at least one darkness creature and one fire creature in the battle zone. Once you have a darkness creature and a fire creature in the battle zone and you also have the required mana to summon Zero Phoenix, Phoenix of Darkness, stack either the darkness creature or the fire creature on top of the other and place Zero Phoenix, Phoenix of Darkness on top of the stack.

Remember that if the vortex evolution creature is from 2 different civilizations, you still need to tap at least one mana of the same colour as each of those civilizations. For example while summoning Aura Pegasus, Avatar of Life, you need to tap at least one Nature and one Light mana to summon it.

Types of Evolution Creatures

 * Evolution - Put on top of a specific kind of creature.
 * Vortex evolution - Put on top of 2 specific creatures.
 * Galaxy Vortex evolution - Put on top of 3 specific creatures.
 * Super Infinite evolution - Put on top of 1 or more of a specific kind of creature.
 * Mana evolution - Choose a specific kind of creature in your mana zone, and put the evolution creature on top of that creature into your battle zone.
 * Mana Vortex evolution - Choose 2 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into your battle zone.
 * Mana Galaxy Vortex evolution - Choose 3 specific kinds of creatures in your mana zone, and put the evolution creature on top of those cards into your battle zone.
 * Deck evolution - Reveal the top card of your Deck. If it is a creature, put the evolution creature into the battle zone on top of the revealed card. If no creature is revealed, the revealed card is added to your hand.
 * Mad Deck evolution - Reveal the top three cards of your Deck. If one of those cards is a creature, put the evolution creature into the battle zone on top of the chosen creature from the revealed cards. Afterwards, put all other revealed cards into your graveyard. If no creature is revealed, all 3 of the revealed cards are put into your graveyard.
 * Grave evolution - Choose a certain type of creature in your graveyard, then put the evolution creature into the battle zone on top of the chosen creature.
 * Grave Vortex evolution - Choose 2 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
 * Grave Galaxy Vortex evolution - Choose 3 certain types of creatures in your graveyard, then put the evolution creature into the battle zone on top of the chosen creatures.
 * Super Infinite Grave evolution - Choose 1 or more creatures in your graveyard and put the evolution creature into your battle zone on top of the chosen cards.
 * Hand evolution - Choose a certain type of creature in your hand, then put the evolution creature into the battle zone on top of the chosen creature.
 * Hand Vortex evolution - Choose 2 certain types of creatures in your hand, then put the evolution creature into the battle zone on top of the chosen creatures.
 * Ultimate Evolution - Put on top of a specific kind of Evolution creatures.
 * Ultimate Evolution MAX - Put on 1 of your Ultimate Evolution creatures.
 * Psychic Evolution Creature - An evolution creature that is also a psychic creature.
 * Only one psychic evolution creature, Storm Genji Double Cross, the Super Temporal, exists.

Rulings
Summoning an evolution creature works just like summoning a regular creature except you can only summon an evolution creature when you have the correct type of creature (whether it needs a specific race, civilization, or ability) already in the battle zone. The evolution creature tells you what the creature it evolves from needs to have.

Once you summon an evolution creature, place it on top of the creature it "evolves" from. Leave that creature underneath the evolution creature, but ignore it any effects, power or other attributes it might have. Only the evolution creature's name, abilities, civilization, and power matter. Evolution creatures don't get summoning sickness even if the creature they evolved from had summoning sickness, so you can attack immediately after you put them into the battle zone. There's no limit to the number of evolution creatures you can put on top of each other.

If an evolution creature is moved from the battle zone to anywhere else, then the whole pile moves, not just the evolution creature on top. As long as the evolution creature is in play, it and the card it evolved from count as only one card. As soon as the pile ends up somewhere other than the battle zone, they are separate cards again. So if a card effect tells you put your evolution creature into the mana zone, you get that many separate cards in your mana zone.