DM-09 Fatal Brood of Infinite Ruin

1/55: Glena Vuele, the Hypnotic Light Evolution Guardian Cost: 5 / 8500 Power Evolution - Put on one of your Guardians. Double breaker (This creature breaks 2 shields.) Whenever your opponent uses the "shield trigger" ability of one of his shields, you may add the top card of your deck to your shields face down. Very Rare

2/55: Marching Motherboard Water Creature Cyber Virus Cost: 6 / 2000 Power Whenever you put another creature that has Cyber in its race into the battle zone, you may draw a card. Very Rare

3/55: Azaghast, Tyrant of Shadows Darkness Evolution Dark Lord Cost: 7 / 9000 Power Evolution - Put on one of your Dark Lords. Whenever you put a Ghost into the battle zone, you may destroy one of your opponent's untapped creatures. Double breaker (This creature breaks 2 shields.) Very Rare

4/55: Balesk Baj, the Timeburner Fire Evolution Armored Wyvern Cost: 9 / 8000 Power Evolution - Put on one of your Armored Wyverns. Whenever this creature is attacking your opponent and isn't blocked, take an extra turn after this one. Double breaker (This creature breaks 2 shields.) At the end of your turn, return this creature to your hand. Very Rare

5/55: Vreemah, Freaky Mojo Totem Nature Creature Mystery Totem Cost: 5 / 4000 Power Whenever you put another creature into the battle zone, each Beast Folk in the battle zone gets +2000 power and "double breaker" until the end of the turn. (A creature that has "double breaker" breaks 2 shields.) Very Rare

6/55: Betrale, the Explorer Light Creature Gladiator Cost: 5 / 5000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players. At the end of each of your turns, you may untap this creature. Uncommon

7/55: Cosmic Wing Light Spell Cost: 3 Choose one of your creatures in the battle zone. It can't be blocked this turn. Common

8/55: Cyclolink, Spectral Knight Light Creature Rainbow Phantom Cost: 4 / 3000 Power Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. Common

9/55: Jil Warka, Time Guardian Light Creature Guardian Cost: 3 / 2000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players. When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them. Common

10/55: Kalute, Vizier of Eternity Light Creature Initiate Cost: 2 / 1000 Power When this creature would be destroyed, if another Kalute, Vizier of Eternity is in the battle zone, return this creature to your hand instead. Common

11/55: Micute, the Oracle Light Creature Light Bringer Cost: 5 / 4000 Power Whenever you put a Guardian into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it. Rare

12/55: Mihail, Celestial Elemental Light Creature Angel Command Cost: 8 / 4000 Power Whenever another creature would be destroyed, it stays in the battle zone instead. Rare

13/55: Nexus Charger Light Spell Cost: 6 Add a card from your hand to your shields face down. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) Rare

14/55: Tra Rion, Penumbra Guardian Light Creature Guardian Cost: 6 / 5500 Power Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a race. At the end of this turn, untap all creatures of that race in the battle zone. Uncommon

15/55: Unified Resistance Light Spell Cost: 2  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose a race. Until the start of your next turn, each of your creatures in the battle zone of that race gets "Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle)." Uncommon

16/55: Abduction Charger Water Spell Cost: 7 Choose up to 2 creatures in the battle zone and return them to their owners' hands. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) Rare

17/55: Emperor Maroll Water Evolution Cyber Lord Cost: 3 / 5000 Power Evolution - Put on one of your Cyber Lords. Whenever you put another creature into the battle zone, return this creature to your hand. Whenever this creature becomes blocked, return the blocking creature to its owner's hand. (This creature stays tapped.) Rare

18/55: Hokira Water Creature Cyber Lord Cost: 4 / 3000 Power Instead of having this creature attack, you may tap it to use its @ ability. @Choose a race. Whenever one of your creatures of that race would be destroyed this turn, return it to your hand instead. Uncommon

19/55: Impossible Tunnel Water Spell Cost: 5 Choose a race. Creatures of that race can't be blocked this turn. Common

20/55: Kelp Candle Water Creature Cyber Virus Cost: 2 / 1000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Whenever this creature blocks, look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order. Common

21/55: Scout Cluster Water Creature Cyber Cluster Cost: 3 / 4000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever you put another creature into the battle zone, return this creature from the battle zone to your hand. Common

22/55: Submarine Project Water Spell Cost: 3  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order. Uncommon

23/55: Tekorax Water Creature Sea Hacker Cost: 5 / 3000 Power When you put this creature into the battle zone, look at your opponent's shields. Then put them back where they were. Uncommon

24/55: Tentacle Cluster Water Creature Cyber Cluster Cost: 5 / 2000 Power Whenever this creature is attacking your opponent and isn't blocked, you may choose a creature in the battle zone and return it to its owner's hand. Common

25/55: Zeppelin Crawler Water Creature Earth Eater Cost: 5 / 4000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Whenever this creature blocks, look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order. Rare

26/55: Acid Reflux, the Fleshboiler Darkness Creature Devil Mask Cost: 5 / 3000 Power Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Slayer (Whenever this creature battles, destroy the other creature after the battle.) Common

27/55: Bat Doctor, Shadow of Undeath Darkness Creature Ghost Cost: 3 / 2000 Power When this creature is destroyed, you may return another creature from your graveyard to your hand. Common

28/55: Gabzagul, Warlord of Pain Darkness Creature Dark Lord Cost: 6 / 5000 Power Each creature attacks each turn if able. Rare

29/55: Grinning Hunger Darkness Spell Cost: 4 Your opponent chooses one of his creatures in the battle zone or one of his shields and puts it into his graveyard. Uncommon

30/55: Ice Vapor, Shadow of Anguish Darkness Creature Ghost Cost: 5 / 1000 Power Whenever your opponent casts a spell, he chooses and discards a card from his hand, then chooses a card in his mana zone and puts it into his graveyard. Rare

31/55: Necrodragon Izorist Vhal Darkness Creature Zombie Dragon Cost: 6 / 0,000+ Power This creature gets +2000 power for each darkness creature in your graveyard. (A creature that has power 0 or less is destroyed.) While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." Uncommon

32/55: Slash Charger Darkness Spell Cost: 3 Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) Rare

33/55: Trixo, Wicked Doll Darkness Creature Death Puppet Cost: 4 / 2000 Power Whenever this creature is attacking your opponent and isn't blocked, your opponent chooses one of his creatures and destroys it. Common

34/55: Venom Worm Darkness Creature Parasite Worm Cost: 3 / 1000 Power Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a race. Each creature of that race gets "slayer" until the end of the turn. (Whenever a creature that has "slayer" battles, destroy the other creature after the battle.) Uncommon

35/55: Zombie Carnival Darkness Spell Cost: 5 Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Choose a race. Return up to 3 creatures of that race from your graveyard to your hand. Common

36/55: Aerodactyl Kooza Fire Creature Armorloid Cost: 3 / 1,000+ Power While attacking a creature, this creature can't be blocked. Power attacker +3,000 (While attacking, this creature gets +3,000 power.) Common

37/55: Blizzard of Spears Fire Spell Cost: 6 Destroy all creatures that have power 4000 or less. Rare

38/55: Fists of Forever Fire Spell Cost: 1 Choose one of your creatures in the battle zone. Whenever that creature wins a battle this turn, untap it. Uncommon

39/55: Gigio's Hammer Fire Creature XenoParts Cost: 3 / 2000 Power Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a race. Each creature of that race attacks this turn if able and gets "power attacker +4000" until the end of the turn. (While attacking, a creature that has "power attacker +4000" gets +4000 power.) Uncommon

40/55: Quakesaur Fire Creature Rock Beast Cost: 5 / 3000 Power Whenever this creature is attacking your opponent and isn't blocked, your opponent chooses a card in his mana zone and puts it into his graveyard. Common

41/55: Relentless Blitz Fire Spell Cost: 3 Choose a race. This turn, each creature of that race can attack untapped creatures and can't be blocked while attacking a creature. Common

42/55: Shock Trooper Mykee Fire Creature Human Cost: 6 / 1000 Power Speed attacker (This creature doesn't get summoning sickness.) Whenever this creature is attacking your opponent and isn't blocked, you may destroy one of your opponent's creatures that has power 3000 or less. Rare

43/55: Simian Warrior Grash Fire Creature Armorloid Cost: 4 / 3000 Power Whenever one of your Armorloids is destroyed, your opponent chooses a card in his mana zone and puts it into his graveyard. Rare

44/55: Snaptongue Lizard Fire Creature Dune Gecko Cost: 6 / 3,000+ Power While attacking a creature, this creature can't be blocked. Power attacker +3,000 (While attacking, this creature gets +3,000 power.) Uncommon

45/55: Steam Rumbler Kain Fire Creature Armorloid Cost: 4 / 5000 Power Whenever this creature attacks, choose one of your shields and put it into your graveyard. Common

46/55: Cavern Raider Nature Creature Beast Folk Cost: 3 / 2000 Power Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. Common

47/55: Dance of the Sproutlings Nature Spell Cost: 3 Choose a race. You may put any number of creatures of that race from your hand into your mana zone. Common

48/55: Mana Bonanza Nature Spell Cost: 8 For each card in your mana zone, put a card from the top of your deck into your mana zone tapped. Rare

49/55: Silvermoon Trailblazer Nature Creature Beast Folk Cost: 4 / 3000 Power Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a race. Creatures of that race can't be blocked by creatures that have power 3000 or less this turn. Uncommon

50/55: Solid Horn Nature Creature Horned Beast Cost: 6 / 5000 Power When this creature would be destroyed, put it into your mana zone instead. Common

51/55: Storm Wrangler, the Furious Nature Evolution Beast Folk Cost: 4 / 5,000+ Power Evolution - Put on one of your Beast Folk. Whenever this creature attacks, you may choose one of your opponent's untapped creatures that has "blocker." This turn, that creature blocks this creature if able and this creature can't be blocked by other creatures. Whenever this creature becomes blocked, it gets +3000 power until the end of the turn. Rare

52/55: Terradragon Anrist Vhal Nature Creature Earth Dragon Cost: 6 / 0,000+ Power This creature gets +2000 power for each of your other nature creatures in the battle zone. (A creature that has power 0 or less is destroyed.) While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." Rare

53/55: Vine Charger Nature Spell Cost: 4 Your opponent chooses one of his creatures in the battle zone and puts it into his mana zone. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) Uncommon

54/55: Whip Scorpion Nature Creature Giant Insect Cost: 5 / 2000+ Power Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) Power attacker +3,000 (While attacking, this creature gets +3,000 power.) Common

55/55: Whispering Totem Nature Creature Mystery Totem Cost: 4 / 2000 Power When you put this creature into the battle zone, search your deck. You may take a Whispering Totem from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. Uncommon

S1/S5: Petrova, Channeler of Suns Light Creature Mecha Del Sol Cost: 5 / 3500 Power When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power. Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.) Super Rare

S2/S5: Aqua Master Water Creature Liquid People Cost: 6 / 4000 Power Whenever this creature is attacking your opponent and isn't blocked, choose one of your opponent's shields and turn it face up. (It stays face up while it's in the shield zone.) Super Rare

S3/S5: Stallob, the Lifequasher Darkness Creature Demon Command Cost: 8 / 6000 Power Double breaker (This creature breaks 2 shields.) When this creature is destroyed, destroy all creatures. Super Rare

S4/S5: Magmadragon Ogrist Vhal Fire Creature Volcano Dragon Cost: 7 / 0,000+ Power This creature gets +3,000 power for each card in your hand. (A creature that has power 0 or less is destroyed.) While this creature has power 6,000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15,000 or more, it has "Triple breaker (This creature breaks 3 shields)" instead of "double breaker." Super Rare

S5/S5: Stratosphere Giant Nature Creature Giant Cost: 8 / 13000 Power When you put this creature into the battle zone, your opponent chooses up to 2 creatures in his hand and puts them into the battle zone. Triple breaker (This creature breaks 3 shields.) Super Rare