Goemonkey Loop

Goemonkey Loop is a loop combo deck.

Details
It focuses on using a loop between Jack, Bei B, Sanmadd, S-Rank Tribe and Fighting Musubi to infinitely summon creatures then winning either via Singing Maid Lin Lullaby or Grateful Life, the Earth Breaker's deck out, or the extra win of Jolly the Johnny Joe or Shakogairu, Water Academy No. 9. The deckout variants are easily affected by opposing cards such as Forever Princess, Eternal Ruler while Maid Lin puts the player in the risk of decking himself out, while Extra win variants are more direct but once the win condition is put into the mana zone, it must not be tapped for mana or the player cannot finish the loop due to color screws.

It can loop as fast as in turn 4 and is nearly impossible to counteract by slower decks such as ramps. In decks like this the player does not need much defense, but a Falconer, Lightfang Ninja can be very convinent in stopping mass breaks such as Danganoh, Super Special Q and MaltNEXT, Ultra-War Dragon Edge.

Due to the restriction of Sanmadd, S-Rank Tribe, Earth Ripper, Talon of Rage, Fighting Musubi and Goemonkey! Snake-Handed Boss, the loop has became much more unstable as key cards can be in shields.

How to loop

 * 1) Get out Jack, Bei B, Stepple, Cherry Blossom Wind Faerie and Marinyan, Dragon Edge with Euru=Bucca, Mystery Gathering Ruins. Search key cards using Treasure Map and Jaberu, Snow Faerie if possible.
 * 2) On the next turn Euru bucca will dragsolution. At this point, search out hall of fame key parts with Jaberu, Snow Faerie or Treasure Map, until you get Silver Scoop, Fighting Musubi and Sanmadd, S-Rank Tribe. Baron Gouyama will allow you to search out musubi instantly if it is not in shields. Use Aurora of Reversal in case if your key parts are in shields but you have to start the loop instantly. Fever Nuts will allow summoning in greater speeds.
 * 3) Recycle between 1 Silver Scoop or Sanmadd and 1 Fighting Musubi in order to generate huge amounts of mana, and use Sanmadd, S-Rank Tribe to untap mana if needed. If you do not have cost 3 evolution creatures, Vejita Hopper Panzer can turn your creatures into one.
 * 4) Use Sanmadd to untap mana and repeat this until the player searches out both Goemonkey! Snake-Handed Boss and Shakogairu, Water Academy No. 9. Dreaming Moon Knife can send any searched finisher from hand to mana, Ochappi, Pure Hearted Faerie sends them from grave to mana and Kabra Katabra returns them from mana zone to hand. If Shakogairu, Water Academy No. 9 is in your mana zone, do not tap it.
 * 5) Finally, send out Goemonkey! Snake-Handed Boss and send out Shakogairu, Water Academy No. 9 from mana into battle zone.
 * 6) Use Shaman Totem to draw cards and at the start of your opponent's next turn, draw your deck and win.