Cycle/DMR-13 to DMR-16

The following is a list of cycles that appeared during DMR-13 to DMR-16.

DMR-13 Dragon Solution Gaiginga
Each of these Dragheart cards has the Victory Rare rarity. They each cost 4 on the Dragheart Weapon side, and flip to a Dragheart Creature side that costs 7.
 * — Perfect, Immortal Lance / Everlast, Destiny King
 * — Evidence, Truth Gun / Q.E.D., Dragon Elemental King
 * — Go To Hell, Annihilator Blade / Deathshiraz, Demonic Corrupt King
 * — Gaiheart, Galaxy Sword / Gaiginga, Passionate Star Dragon
 * — Judaina, Jurassic Hammer / Saurpio, Ancient King

Each of these cards has the Uncommon rarity. They each cost 2 on the Dragheart Weapon side, and flip to a Dragheart Creature side that costs 5.
 * — Urovelia, Divine Dragon Spear / Ultimaria, Divine Dragon Elemental
 * — Multiply, Double Dragon Gun / Nb Leibniz, Dragment Symbol
 * — Discald, Misfortune Demon Sickle / Doclald, Misfortune Demon Dragon
 * — Glee Gee Horn, Passion Sword / Little Big Horn, Passion Dragon
 * — Togetops, Tricera Impact / Butssubu Tops, Multilateral Impact

Each of these Draguner creatures put Draghearts that cost 4 or 2 from your hyperspatial zone into the battle zone.
 * — Everrose, Dragon Edge
 * — Metal Avenger, Dragon Edge
 * — Ulvorof, Dragon Edge
 * — Glenmalt, Dragon Edge
 * — Sasoris, Dragon Edge

Each of these Draguner creatures put Draghearts that cost 2 from your hyperspatial zone into the battle zone.
 * — Aries, Dragon Edge
 * — Gambalander, Dragon Edge
 * — Dokuroskull, Dragon Edge
 * — Storas Ira, Dragon Edge
 * — Kerosuke, Dragon Edge

Each of these Command Dragon creatures has the Mana Arms ability that triggers on having 7 cards of the respective civilization in your mana zone.
 * — Seal Do Leiy, Protection Hero
 * — Descartes Q, Logic Hero
 * — Tsumitobatsu, Misfortune Hero
 * — Gaigensui, Striking Hero
 * — Otoma=Kutto, Fang Hero

Each of these spells has the Mana Arms ability that triggers on having 5 cards of the respective civilization in your mana zone.
 * — Zodiac, Chanting Cathedral
 * — Pythagoras, Geometry Squadron
 * — Demon Wolf, Howling Moonlight Castle
 * — Tenshukaku, Dragon King Keep
 * — Euru=Nambucca, Antique Dragon Ruins

Each of these creatures has the Mana Arms ability that triggers on having 3 cards of the respective civilization in your mana zone.
 * — Andorom, Chanting Wings
 * — Newton, Aqua Ace
 * — Tigermite, Bomb Devil
 * — Macallan, Explosive Flame Shooter
 * — Nam=Daeddo, Bronze Style

Each of these creatures has an ability that triggers when your opponent casts a spell during his turn.
 * — Ribulamira, Mirror Wings
 * — Powered Mirror, Aqua Teacher
 * — Doterabara, Phantom Mirror
 * — Hibiki, Explosive Mirror
 * — Miralles, Mirror Style

Each of these creatures reduce the cost of your Command Dragons.
 * — Coccolua, Holy Dragon Wings
 * — Rococo, Aqua Birdman
 * — Cocco Docco
 * — Cocotchi, Quick Explosion
 * — Pia, Cocco Style

Each of these creatures have no abilities and have the Common rarity.
 * — Vuanie, Guarding Wings
 * — Isorock, Aqua Captain
 * — Merimeri Chainsaw
 * — Dalmoa, Explosive Heat Blade
 * — Bongora, Kraft Style

DMR-14 Wild Dragon Gaiglen
Each of these Dragheart Fortress cards flip over to a Dragheart Creature side.
 * — Zodiac, Floating Hymn / Hallelujah Zodia, Adoration Dragon Elemental
 * — Evidegoras, Dragon Sonic Aircraft Carrier / Q.E.D. Plus, Final Dragon Logic
 * — Demon Wolf, Soul Eating Moonlight Castle / Minagorosseo, Wolf Demon Dragon
 * — Take-jin, Dragon King Keep ~Fighting Spirit Mode~ / Gaishukaku, Passion Dragon
 * — Euru=Bucca, Mystery Gathering Ruins / Rejiru=Euru=Bucca, Mystery Ruinskind

Each of these Draguner creatures bring out a Dragheart into the battle zone that costs 3, each cost 5 mana, and have 5000 power.
 * — Regulusfear, Dragon Edge
 * — Ninjariban, Dragon Edge
 * — Scotch Fiddich, Dragon Edge
 * — Marignan, Dragon Edge

Each of these creatures has a "Mana Arms: 5" ability for their respective civilizations.
 * — Medaro Andorom, Concert Wings
 * — Galileo Galilei, Aqua Captain
 * — Tigernitro, Explosive Devil
 * — Macallan Fine, Explosive Roar
 * — Evan=Nam=Daeddo, Enhancement Class

DMR-15 Double Swords Ohginga
Each of these creatures are Command Dragons who were created by The=Deadman and provide various abilities to your Command Dragons. They also have "Paras" in their name.
 * — Paras Rusowa, Parasitic Dragon Elemental
 * — Ps Chankanparas, Dragment Symbol
 * — Parasmaru, Parasitic Demon Dragon
 * — Paraslugger, Passion Dragon
 * — Tonosamaparas, Parasitic Kind

Each of these spells have increased effects for each of your dragons in your mana zone.
 * — Heaven Anthem, Dragon Secret Formation
 * — Dragon Knowledge Technique, Dragon Secret Formation
 * — Roar of Destruction, Dragon Secret Formation
 * — Jackpot Entry, Dragon Secret Formation
 * — Jurassic Panic, Dragon Secret Formation

Each of these creatures have 2 different Mana Arms abilities. With the exception of Gensetoraise, they each cost 2 mana.
 * — Medaros, Purity Wings
 * — Gensetoraise, Burial Hero
 * — Isaac, Aqua Newcomer Soldier
 * — Gett Junior, Courageous Tradition
 * — Nam=Aueiki, Growth Style

DMR-16極 Super Battle Guynext x Goku
Each of these spells have "連唱" in their name, and the Recycle keyword.
 * — Joan Spark, Continuous Chant
 * — Hulcus Draw, Continuous Chant
 * — Hanzou Ninja, Continuous Chant
 * — GENJI Fire, Continuous Chant
 * — Faerie Double Life, Continuous Chant

Each of these creatures have a "Mana Arms: 5" ability that gives them the Shield Trigger keyword when there is 5 cards of their respective civilization in the mana zone. They also each cost 7 mana, have 6000 power, and a Command Dragon race.
 * — Soul Garde, Storage Dragon Elemental
 * — Sg Spagelia, Dragment Symbol
 * — Zanjides, Tragedy Demon Dragon
 * — Mettagils, Passion Dragon
 * — Traptops, Green Trap Toxickind

Each of these creatures can reveal the top card of their deck. If its a Dragon or shares a race with that creature, they gain an ability. They also feature 冒険 (Adventure) in their name.
 * — Adventuo, Adventurous Wings
 * — Raider, Aqua Adventurer
 * — Kilholman, Explosive Adventure
 * — Jone, Adventure Style

DMR-16真 Super Battle Guynext x Shin
Each of these Dragheart Fortresses cost 5 and are Very Rare or above. Each of these Draguner creatures can bring out a Dragheart fortress thats costs up to 3, or a Dragheart that costs 5 from their respective civilization.
 * — Endless Heaven, True Holy Church / Neverend, True Destiny King
 * — Evidestein, Ultra Dragment Fortress / Q-END, Nu Dragment-King
 * — Welcome Hell, Supreme Devil Depth / Deathgoros, Supreme Demonic Corrupt King
 * — Heart Burn, Battle General Galaxy Fortress / Guynext, Super Battle Victory Dragon
 * — Judaiou, Jurassic Jungle / Sauzaurupio, Terror Ancient King
 * — Heaven's Rosia, True Dragon Edge
 * — Nu Metal Avenger Revenge, Dragon Edge
 * — Hellvorof, Prison Dragon Edge
 * — Glenmalt "Blade", King Dragon Edge
 * — Sasoris Rage, Terror Dragon Edge

Each of these spells have an additional ability to draw a card if you have more shields than your opponent when you cast them.
 * — Protection Circle
 * — Screw Spiral
 * — Revival from Darkness
 * — Godspeed Trick, Explosive Swordsmanship
 * — Berserker Trance

Each of these creatures have "Barrier" in their name, as well as the Escape ability.
 * — Live, Barrier Ball
 * — Ribulibarrier, Holy Ball
 * — Barrierarmor, Kua Defense Team
 * — Barrierbara, Barrier Phantom
 * — Miramekke, Barrier Style

Each of these creatures have a "Mana Arms: 5" ability that gives them the Shield Trigger keyword when there is 5 cards of their respective civilization in the mana zone. They also each cost 7 mana, have 6000 power, and a Command Dragon race.
 * — Soul Garde, Storage Dragon Elemental
 * — Sg Spagelia, Dragment Symbol
 * — Zanjides, Tragedy Demon Dragon
 * — Mettagils, Passion Dragon
 * — Traptops, Green Trap Toxickind

The following cycles are shared between the DMR-16 sets.

Each of these dragheart fortresses have a mana cost of 3 and combine into a 5-part dragheart creature.
 * — Whitey, Dragon Soul Church
 * — Bluenika, Dragon Soul Fortress
 * — Blacko, Dragon Soul Palace
 * — Reddull, Dragon Soul Castle
 * — Greene, Dragon Soul Ruins

Each of these creatures can have more than 4 copies of themselves in a deck, as well as gaining extra power and the Double Breaker ability when you have 5 or more in the battle zone.
 * — Newee, Guerrilla Division
 * — Aquaarmy, Guerrilla Division
 * — Butch Beads, Guerrilla Division
 * — Nikka, Guerrilla Division
 * — Prepre, Guerrilla Division