Civilization

Five civilizations exist in the Duel Masters game. They are shown on the cards by the color of the cards: yellow for light, black for darkness, red for fire, green for nature, and blue for water. The civilizations are very important when summoning creatures and casting spells. To pay for a creature or spell, you must use at least 1 mana that is the same civilization as the creature or spell you want to summon or cast.

Fire Civilization
The Fire Civilization is distinguished by a red color frame and is represented by the symbol of a gear. The Fire Civilization focuses on low level monsters as swift attacks or strong dragons. This Civilization contains no Blockers.

Water Civilization
The Water Civilization is distinguished by a blue color frame and is represented by a cylinder with a mechanical design. The Water Civilization focuses mainly on drawing cards, returning cards to the Hand, and unblockable creatures.

Light Civilization
The Light Civilization is distinguished by a yellow color frame and is represented by 3 circles composed of several smaller circles. The Light Civilization focuses mainly on adding Shields, Tapping Creatures, and summoning low-Mana and high-Power Blockers.

Darkness Civilization
The Darkness Civilization is distingiushed by a black color frame and is represented by a color-coded black and white mask with horns. The Darkness Civilization focuses mainly on destroying Creatures via Slayer and forcing the opponent to discard cards from their Hand.

Nature Civilization
The Nature Civilization is distinguished by a green color frame and is represented by 2 overlapping zigzags. The Nature Civilization focuses primarily on increasing Mana and low-mana high-power] Evolution Creatures.

Rainbow Civilization
The Rainbow Civilization is distinguished by a rainbow colored frame and is represented by the multiple civilizations used on it. The Rainbow Civilization contains card of 2 or more different civilizations. The Rainbow Civilization features creatures, spells, and evolution monsters, and similar to the single civilizations also require at least one of both mana types depicted on the card. A Fire/Nature Creature such as Bombazar, Dragon of Destiny requires both 1 fire civilization mana, 1 nature civilization mana, and 5 other mana of any civilization.