User:Romanoff Blitzer/The Nameless Guide/Multicolored

[Page under construction]

Welp, there was surprisingly no page for multicolored cards! So there you have it.

Blockers

 * Berlin, Bell Gravekeeper: With discard being a major threat to one's strategy, this little bugger can help counter that, especially with spell immunity and graveyard recovery. Also Hunter support.
 * Bloody Shadow, Mystic Light Death Knight: Control decks have many spells, including Aquan Jr.'s Delivery, Energy Stream, and hyperspatial spells. Bloody Shadow lets you do your thing and get a blocker at once.
 * Lord Reis, Spirit of Wisdom: One of the best blocker deck support cards out there, and hey, it's an Angel Command. It's also a key card in many Heaven's Gate decks and Jester Sword.
 * Mil Armor, Mecha King Vizier: Reduces the cost of your hyperspatial spells, and perfectly progresses into the cost 5 hyperspatial spells. However, it got testricted due to its strong synergy with them.
 * Shackle Armor, Fuuma Saint: Same as Mil Armor, but it also increases the cost of the opponent's spells.
 * Spice Queens, Inga's Holy Evil is a must for God Nova OMG decks.

Mana ramp cards

 * Faerie Shower is both hand replenishment and mana acceleration for mana ramps.
 * Johnny Walker, Exploding Mask is a Jasmine, Mist Faerie and a Self-Destructing Gil Poser in one. Very useful in quasi mono fire for removing early threats.
 * Mendelssohn is a must for mana boost in dragon decks.
 * Mitsurugi Boost, Matchless Dragon Demon acts as both a ramp and the removal of a medium-sized threat.
 * Phoenix Life is a nice method of defense and mana boost for ramp decks.
 * Reap and Sow is both mana burn and mana acceleration and works well with Sr Spellcyclica, Dragment Symbol.
 * Romanesk, the Dragon Wizard is a mana acceleration card that provides four mana for just 6 (speaking of civilization requirements aside) and despite it does have a demerit, you can get him out of the battle zone easily when you don't need him. However he's of 3 colors so watch out for Mega Manalock Dragon.

Shield Triggers

 * Bolmeteus White Flare is both midweight power based removal and spark and works well in Bolmeteus Control, although it's good without bolmeteus.
 * Curse of Resurrection and Clash allows dangerous 6 cost creatures such as Glenmalt, Dragon Edge to become shield triggers and also acts as removal.
 * Miraculous Truce is a full stop for the many mono-civilization decks that infest the Revolution metagame.
 * Oracle Jewel of Control is both removal against system creatures and tap all. Don't even think about using it against Alphadios, Lord of Spirits however as it almost always stays tapped during your turn.
 * Rage Crystal of Outrage serves as a nice midweight power based removal and also bounces high power creatures.
 * The Grave of Angels and Demons is death sentence if you have too many copies of the same card in your battle zone and mana zone, and it's also the reason why Guerrilla Division decks should not be used. It's so powerful that a set of strategies were used to get around it.
 * Ultramotion Rage Crystal is a draw or a light power based removal.

Hyperspatial spells

 * Hyperspatial Gotsusan Hole can send out Gaial Kaiser. The effect with Gil Fuji, Yokozuna is useless.
 * Hyperspatial Green White Hole is an extremely powerful form on defense combined with Prin Prin, the Victorious as it adds a shield, locks one of your opponent's creatures and recovers a card in the mana zone which can be used to summon powerful finishers.
 * Hyperspatial Guard Hole can make one of your opponent's finishers impossible to recover and is the best spell to send out Diabolos Zeta, Temporal Ruler.
 * Hyperspatial White Blue Hole is an alternative to White Green hole after its restriction.

Finishers

 * Auzesu, the Demonic Holy Spirit is perfect in Angel Command or Demon Command decks to remove a bunch of your opponent's creatures. It's forced so don't run into a Red ABYTHEN Kaiser or a Gaiginga, Passionate Star Dragon however.
 * Ballcadeias, Overlord of Demons can destroy all creatures and prevent your opponent from casting spells. Watch out for Death Hands, Misfortune Emperor, however.
 * Bolbalzak Ex allows you to spam 2 creatures for one. It's also restricted too so you can't put 4 of him in a row.
 * Cheval, Temporal Demon Spirit / Cheuxvelt, the Awakened Demon Spirit is a easy to use and high power finisher that makes offense and removal difficult for your opponent.
 * Codecommand Death Marriage is like Ballcadeias, aside that it does not destroy Angel Commands and Demon Commands and also bounces all spells in all mana zones. Your opponent can't use the spells however, because Death Marriage locks them.
 * Codeking Khachaturian is come into play fixed removal, but it also allows you to send out a creature that costs the same as the destroyed creature from the mana zone or graveyard.
 * Codeking Mozart is heavyweight mass removal that destroys all non-dragons and leaves your opponent's dragons fear-struck due to the might of the king of dragons. He's difficult to bring out as The Door of Miracle and Mystery and Mystery Cube are banned/restricted now.
 * Codeking Wilhelm destroys one of your opponent's creatures, burns 1 of your opponent's mana and gives you 2 mana at the start. Its mana boost effect also activates easily so as long as it is not removed, you can get lots of mana.
 * Codename Sherlock is a death sentence to Psychic Creatures and is also easy to send out due to Dragon Pulse Technique - Fortress Destroyer.
 * Diabolos Zeta, Temporal Ruler / Devil Diabolos Zeta, Evil Awakened is a very effective finisher in hyperspatial decks.
 * Galamuta, Matchless Fear Lord is an extremely dangerous finisher for Imen loop decks as it leaves the opponent no way to stop your attack if he does not have Strike Back cards to target your Imen=Bugo or Macallan Fine, Explosive Roar.
 * Heavy Death Metal, End of the Century is the best finisher in Water Darkness Degeneration. A speed attacking world breaker in the 4th turn is not fun at all to begin with.
 * Katsuking MAX, Outlaw Caliber is often used in mana ramp decks for its outstanding power based removal capabilities and mana summon.
 * Meteorite Ryusei the Flash is used in many baki decks in place of Ryusei Kaiser, the Eternal.
 * Miraculous Plague is among one of the most dangerous spell finishers in Duel Masters history.
 * Nicol Bolas is like Dark Masters, Demon Dragon but it basically discards the opponent's hand (7 is Magic the Gathering's starting hand, Duel Masters' starting hand is only 5!) and does fixed removal as an attack trigger if it manages to survive 1 turn. 3 civilizations? don't worry, Jackpot Entry, Dragon Secret Formation is here to send it out quick.
 * Queen Alcadeias, Holy Gaia is an effective spell lock, although it's less useful right now due to Death Hands, Misfortune Emperor.


 * Unified Shachihoko Kaiser is used in various decks to spam psychic creatures.

Gaial Ore Dragon parts

 * Gaial Kaiser, the Victorious is a death sentence to any system creature with 5000 power or less and also serves nice job against creatures with 2000 more power using Hyperspatial Emperor Hole. It also makes good invasion bait for Redzone, Roaring Invasion and Deadzone, S-Rank Zombie.
 * Prin Prin, the Victorious is one of the most versatile psychic creatures in the game, being able to be sent using a huge amount of psychic spells and completely locking any finisher out for a turn.
 * Ryusei Kaiser, the Victorious can put a crippling slowdown to your opponent and it can be put to play by an Imen=Bugo, Dragon Edge sending out a Geo Crashing Miranda, the Dimensional Force or a Come On Pippi. It used to be possible to put those 2 using Faerie Gift on the 3rd turn and if you succeed your opponent is basically crippled.

Gallows Hellish Dragon parts

 * Intense Boiling! Hot Spring Gallows can be used to reuse the Come Into Play abilities of Fire and Water creatures.
 * Intense Sumo! Thrust Wrestler provides power based removal resistance for creatures with many civilizations and also works well with Gaial Kaiser, the Victorious.
 * Intense World! Shachihoko Kaiser makes nice use of self destructing creatures such as Jenny, the Suicide Doll and Phal Pierro, Apocalyptic Guardian, the latter making a recycle combo with Hyperspatial Revive Hole.

Other interesting cards

 * Aqua Attack (BAGOOON Panzer) is extra draw for Hyperspatial decks. Don't try to link awaken it however.
 * Atsuto, Duel Hero Strategist is a type of graving for Graveyard abusing decks.
 * Big Day Out, Holy Evil Demon is one of the few God Nova OMG that can work on its own, and is a better version of Thunder Blade, Wolf Tiger aside of being multicolored.
 * Carol, Gokigen Shout is used with Pounding Mammoth, Tusk Divine Soldier to make an infinite attack combo.
 * Codename Sorge is once used in Crimson Sorge to deck the opponent out.
 * Deis Optimus, the Invincible is used in various loop decks to generate huge amounts of mana.
 * Divine Punishment of Heaven can destroy Alphadios, Lord of Spirits or ANY OTHER non-colorless creature for just 3 mana. It comes with a minor demerit that does not matter.
 * Entertainer of Stealing and Lying is anti For No Cost meta and if you have another creature, it can't be attacked, keeping it with some resistance to tap and destroy.
 * Eternal Sign is ultra broken to the point of no return.
 * Forever Princess, Eternal Ruler is an anti-for no cost meta and anti-mill.
 * Hot Spring Crimson Meow is an extremely cheap draw with a multicolored demerit.
 * Jin, the Ogre Blade ~Crimson Rage~ is once used in Crimson Sorge along with Codename Sorge to put a bunch of Volg Thunders to deck out the opponent. Still useful now, but don't try to link it.
 * Karre Ganejar, Metal Lamp Djinn is a beatstick in graveyard abusing decks.
 * Kiryu Jilves, Gaia's Roar used to be a key part in Shoegazer One-Shot decks before its restriction, but it can still be used in Imen loop or Mono Nature Sasoris for a quick kill.
 * Master Weapon - All Yes is one of the few cross gears in the metagame and turns Dravita, Temporal Pressure Spirit into a high powered infinite blocker and Time Tripper, Shadow of Stagnation into a hard to remove threat.
 * Miraculous Snare can make even the most dangerous finishers removed and unrecoverable for 3 Mana.
 * Poppo Juvira, Winged God-destroyer can turn your phoenixes into Graveyard evolution creatures so you can summon them much faster than you amass 2 or 3 creatures and lose all but one of your creatures (The phoenix) when you summon them. While pairing it with Death Phoenix, Avatar of Doom or Supernova Apollonus Dragerion is good, if you can get around color screws to send out an Ultimate Galaxy Universe you had pretty much won your opponent in the most trollish way possible.
 * Red Dragon Caller, Sonia is like Bolbalzak Ex but she can only do mana untapping when summoned, to ensure that she does not get involved in broken combos. She can only untap fire and darkness cards too.
 * Supernova Grand Cross Absolute Cure allows you to increase your defenses and send out Ultimate Galaxy Universe next turn for a quick win.
 * Taiga, the Warrior Savage is a cheap evolution bait for Gatling, Sonic that does not need luck to have speed attacker.