Talk:DM-10 Shockwaves of the Shattered Rainbow

Multicolored Card Questions

Q: What are multicolored cards? A: Multicolored cards are cards from more than one civilization. You can recognize them by their rainbow-colored frame.

Q: How do I tell which civilizations a multicolored card is from? A: You can find the colors of the card's civilizations behind the card's cost in the upper left corner, in the card-type box under the art, and in the mana circle at the bottom. You can also see the civilization symbols in the text box.

Q: Some cards refer to creatures from certain civilizations, like "water creatures." Does a multicolored creature from the water and darkness civilizations count as a water creature? A: Yes. A water-darkness creature is both a water creature and a darkness creature.

Q: I cast Mysterious Treasure Chest, which lets me take a non-nature card from my deck and put it in my mana zone. Can I take a fire-nature card from my deck? A: No. A fire-nature card is a nature card as well as a fire card. A multicolored card counts as each of its civilizations.

Q: Multicolored cards are put into my mana zone tapped. What if a multicolored card is put into my mana zone from my deck because of Bronze-Arm Tribe's ability? A: A multicolored card is always put into your mana zone tapped, no matter how it gets there. It doesn't matter if it's put into your mana zone from your hand, from the top of your deck by a card like Bronze-Arm Tribe, from the battle zone by a card like Natural Snare, or by any other method.

Q: I have a light-water card in my mana zone. Can I tap it for both light mana and water mana when I summon a light-water creature? A: No. You can tap a light-water card in your mana zone for either light mana or water mana. You need to tap a different card for mana of the other civilization.

Q: I have Elf-X in the battle zone, which makes my creatures cost 1 less to summon. How do I cast a multicolored creature card that normally costs 2 mana? A: You can't. Elf-X lowers that creature's cost to 1 mana. You can tap only one card in your mana zone to pay for it, and you can't get mana of 2 civilizations from just one mana card.

Q: Some multicolored creatures have 2 races. Can I evolve a creature that has 2 races into a creature that's just one of those races? A: Yes. A creature that has 2 races counts as both of those races, so you can evolve it into a creature that evolves from either of those races. For example, you can evolve Wind Axe, the Warrior Savage (a Human / Beast Folk) into either Armored Blaster Valdios (a Human evolution creature) or Fighter Dual Fang (a Beast Folk evolution creature).

General Questions

Q: How does the new "silent skill" ability work? A: At the start of your turn, you normally untap all your creatures in the battle zone. If you have a tapped creature in the battle zone that has "silent skill," you can leave it tapped instead of untapping it. If you do, you use its *i* ability after untapping the rest of your creatures in the battle zone and the cards in your mana zone.

Q: Can I leave more than one creature with "silent skill" tapped at the start of my turn? A: Yes. You can leave them all tapped, untap some of them, or untap all of them. If you leave more than one creature with "silent skill" tapped, you choose the order to use their *i* abilities.

Q: At the start of my turn, I have an untapped creature that has "silent skill." Can I tap it to use its ability? A: No. For you to use its ability, it must already be tapped when your turn starts.

Q: Some blockers say, "Whenever an opponent's creature attacks, this creature blocks if able." I have an untapped blocker in the battle zone that has this ability, and an opponent's creature attacks. Can I block the attack with a different creature or choose not to block at all? A: No. If it's possible for your blocker with this ability to block the attack, it must do so.

Q: What happens if my opponent's creature attacks when I have 2 untapped blockers that say, "Whenever an opponent's creature attacks, this creature blocks if able."? A: You choose which one blocks. If another of your opponent's creatures attacks that turn, you must block it with the other one.

Q: Some cards in this set tell me to look at my opponent's shields, but they don't tell me to put them back where they were. Are they different than older cards that let me look at shields? A: No. After you pick up a shield and look at it, you must put it back face down exactly where it was before. Abilities like this no longer say to put the shield back because as far as the game is concerned, the card you looked at never actually left the shield zone.

Specific Card Questions

Bluum Erkis, Flare Guardian (This creature is put into your mana zone tapped.) Whenever this creature would break one of your opponent's shields, your opponent shows that shield to you instead of putting it into his hand. If it's a spell that has "shield trigger," you cast it for no cost, then put it into your opponent's graveyard. If it's not, your opponent puts it into his hand. Double breaker

Q: Bluum Erkis would break a shield, and it's a spell that has "shield trigger." Do I have to cast that spell? A: Yes, even if it might be bad for you.

Q: I'm casting one of my opponent's spells, and it refers to "your opponent." Does that mean me, or does that mean him? A: It means him. Even though your opponent owns the spell, you're the one casting it. This also means that any ability that triggers when you cast a spell (such as your opponent's Ice Vapor, Shadow of Anguish) will trigger. Any ability that triggers when your opponent casts a spell won't trigger.

Q: Bluum Erkis would break a shield, and it's a creature that has "shield trigger." Do I get to summon it? Does my opponent? A: You can't summon it, because Bluum Erkis only lets you cast your opponent's spells that have "shield trigger." A creature isn't a spell, so your opponent puts it into his hand after showing you what it is. Since he has now put a creature that has "shield trigger" into his hand from his shield zone, he can use its "shield trigger" ability.

Q: Alcadeias, Lord of Spirits is in the battle zone, preventing players from casting non-light spells. Bluum Erkis would break a shield, and it's a darkness spell that has "shield trigger." What happens? A: Alcadeias prevents you from casting the spell. Then you put it into your opponent's graveyard.

Q: My opponent has a tapped Cryptic Totem in the battle zone. It says "While this creature is tapped, your opponent can't use the "shield trigger" ability of his shields." I attack my opponent with Bluum Erkis and it would break a shield. That shield is a spell that has "shield trigger." What happens? A: You cast the spell. Bluum Erkis's ability lets you cast one of your opponent's spells with "shield trigger" for no cost, but you're not actually using the "shield trigger" ability of that spell. You're using Bluum Erkis's ability to cast it. (Furthermore, Cryptic Totem's effect isn't relevant because you're casting your opponent's shield, not your own.) This means that any ability that triggers when a player uses the "shield trigger" ability of a spell won't trigger when you use Bluum Erkis's ability.

Q: Bluum Erkis would break a shield, and it's Boomerang Comet. This is a spell that has "shield trigger" that says "Return a card from your mana zone to your hand. After you cast this spell, put it into your mana zone instead of your graveyard." What happens? A: You cast Boomerang Comet. You return a card from your mana zone to your hand. Then you put Boomerang Comet into your opponent's graveyard because that's what Bluum Erkis tells you to do. Since you were never going to put Boomerang Comet into your graveyard, its effect that says to put it into your mana zone instead of your graveyard doesn't apply.

Bodacious Giant Double breaker (This creature breaks 2 shields.) While this creature is tapped during your opponent's turn, if it hasn't been attacked that turn, your opponent's creatures must attack it if able.

Q: How does this work? A: Let's say your Bodacious Giant is tapped during your opponent's turn. If your opponent has any creatures in the battle zone that can attack creatures, one of them must attack Bodacious Giant. Until one of them does, your opponent's creatures can't attack anything else and he can't end his turn. After one creature has attacked Bodacious Giant, Bodacious Giant's ability is over for that turn. The rest of your opponent's creatures can then attack whatever he wants, or he can end his turn.

Bombazar, Dragon of Destiny (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy all other creatures that have 6000 power. Take an extra turn after this one. You lose the game at the end of that turn. Speed attacker (This creature doesn't get summoning sickness.) Double breaker (This creature breaks 2 shields.)

Q: When I put Bombazar into the battle zone, does it destroy all other creatures that have power 6000 or less? A: No. It destroys all other creatures that have exactly 6000 power.

Q: I put Bombazar into the battle zone. During my extra turn, I break my opponent's last shield and attack him to win the game. Then do I lose the game? A: No. If you win the game, everything stops. You don't reach the end of that turn, so you don't lose.

Q: I put Bombazar into the battle zone, but it leaves the battle zone before the end of that turn. (For example, my opponent uses Terror Pit or Spiral Gate on it.) Do I still get the extra turn? Will I lose the game at the end of that turn? A: Yes, you still get an extra turn. Yes, you will lose the game at the end of that turn, unless you win the game before then. Once Bombazar's ability triggers, all of it happens even if Bombazar has left the battle zone by then.

Q: Bombazar is an Armored Dragon / Earth Dragon. Do effects that look for creatures with Dragon in their race count it twice? For example, will it let Ultimate Dragon, which has "crew breaker--Dragon," break 2 extra shields? A: No. Although it has Dragon in both of its races, Bombazar is just one creature. It will be counted once.

Brad, Super Kickin' Dynamo Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its *i* ability.)
 * i* Destroy one of your opponent's creatures that has "blocker."

Q: Can I keep Brad tapped at the start of my turn even if my opponent has no blockers? A: Yes. Its ability won't do anything, but your opponent probably won't put any blockers into the battle zone!

Bubble Scarab Whenever one of your creatures is attacked, you may discard a card from your hand. If you do, that creature gets +3000 power until the end of the turn.

Q: When one of my creatures is attacked, can I discard more than one card from my hand to give that creature more than +3000 power? A: Only if you have more than one Bubble Scarab in the battle zone. Each of your Bubble Scarabs lets you discard exactly one card from your hand to give your attacked creature +3000 power.

Carnival Totem Double breaker (This creature breaks 2 shields.) When you put this creature into the battle zone, put all the cards from your mana zone into your hand and, at the same time, put all the cards from your hand into your mana zone tapped.

Q: Does this mean that all the cards that were in my hand and my mana zone will end up in my mana zone tapped? A: No. The cards that were in your hand will end up in your mana zone tapped. The cards that were in your mana zone will end up in your hand.

Elixia, Pureblade Elemental This creature gets +3000 power for each civilization in your mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields.)

Q: I have some multicolored cards in my mana zone. How do I figure out Elixia's power? A: Ask yourself if you have a light card in your mana zone. If you do, Elixia gets +3000 power. Do the same for water, darkness, fire, and nature. Remember that a multicolored card is from each of its civilizations. For example, if you have 3 light-water cards and 3 water-darkness cards in your mana zone, Elixia's ability gives it +9000 power because you have the light, water, and darkness civilizations in your mana zone. Elixia's power changes as cards are added to and removed from your mana zone.

Glais Mejicula, the Extreme Evolution--Put on one of your Initiates. Whenever one of your shields would be broken, you may discard 2 cards from your hand instead.

Q: While I have Glais Mejicula in the battle zone, my opponent attacks me with a creature that has "double breaker." What happens? A: After the creature that has "double breaker" isn't blocked, your opponent chooses the first shield to break. You either put that shield into your hand or discard 2 cards from your hand. Then your opponent chooses the second shield to break. (He can choose the same shield he chose the first time, if it's still there.) Again, you either put that shield into your hand or discard 2 cards from your hand.

Q: Can I use this ability when I would put a shield into my hand or into my graveyard because of an ability (like the abilities on Benzo, the Hidden Fury and Gajirabute, Vile Centurion)? A: No. It works only when one of your shields would be broken. This happens only when a creature attacks you and isn't blocked or when an ability specifically says that it breaks a shield (like the ability on Venom Capsule).

Hurricane Crawler When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand.

Q: Do I put the cards from my hand into my mana zone untapped? A: Yes, except for multicolored cards. Multicolored cards are always put into your mana zone tapped.

Q: I already put the cards from my hand into my mana zone. Now I'm putting that many cards from my mana zone into my hand. Can I return to my hand one of the cards that I just put into the mana zone? A: Yes. All that matters is that you pick up the right number of cards. It doesn't matter which ones they are.

Ikaz, the Spydroid Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever this creature blocks, choose one of your creatures in the battle zone. Untap it after the battle. This creature can't attack players.

Q: When Ikaz blocks, can I choose to untap Ikaz with its own ability? A: Yes, you can untap Ikaz if you want to.

Infernal Command Shield trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose one of your opponent's creatures in the battle zone. It gets "this creature attacks if able" until the start of your next turn.

Q: During my opponent's turn, I use the "shield trigger" ability of this spell and cast it on one of my opponent's tapped creatures. What happens? A: Nothing. Since the creature is tapped, it can't attack. When your opponent's turn ends, the effect wears off.

Kejila, the Hidden Horror Double breaker (This creature breaks 2 shields.) Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its *i* ability.)
 * i* This creature breaks 2 of your opponent's shields.

Q: Does this creature really break a shield without attacking? A: Yes. Kejila, the Hidden Horror and Venom Capsule are the first creatures to do that.

Minelord Wyvern Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its *i* ability.)
 * i* Destroy all creatures that have power 3000 or less.

Q: If I use the "silent skill" ability of Minelord Wyvern, does it destroy itself? A: Yes. It destroys all creatures that have power 3000 or less. That includes itself.

Mummy Wrap, Shadow of Fatigue Instead of having this creature attack, you may tap it to use its ability. Each player discards a card at random from his hand.

Q: Who discards first? A: The player whose turn it is discards first. But the order won't usually matter.

Necrodragon Bryzenaga When you put this creature into the battle zone, put all your shields into your hand. (You can use the "shield trigger" abilities of those shields.) Double breaker (This creature breaks 2 shields.)

Q: After I put this creature into the battle zone, do I put all my shields into my hand at once, or do I add them to my hand one at a time? Do I have to use their "shield trigger" abilities in order? A: After you put this creature into the battle zone, first put all your shields into your hand. Keep careful track of them so you don't confuse them with cards that were already in your hand. Then you can use the "shield trigger" abilities of the cards you put into your hand, one at a time, in any order you choose. Each "shield trigger" spell or creature you choose must finish before you can use another "shield trigger" ability. If a spell (like Upheaval) makes any of those "shield trigger" cards leave your hand before you get a chance to choose them, you can no longer summon or cast them.

Rapid Reincarnation Shield trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy one of your creatures. If you do, choose a creature in your hand that costs the same as or less than the number of cards in your mana zone and put it into the battle zone.

Q: I choose an evolution creature in my hand, but I don't have a creature of the correct race in the battle zone. What happens? A: You can't put that evolution creature into the battle zone. It stays in your hand.

Soulswap Shield trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.

Q: Whose creature can I use this on? A: You can use this on your creature or your opponent's creature.

Q: The creature in a mana zone that I chose to put into the battle zone was tapped in that mana zone. Will it be tapped when it's put into the battle zone? A: No. It will be put into the battle zone untapped. All creatures are put into the battle zone untapped unless an effect specifically says otherwise.

Q: There are 5 cards in my mana zone when I use Soulswap on one of my creatures in the battle zone. Can the creature I put into the battle zone from my mana zone cost 6 mana? A: Yes. First you put your creature into your mana zone. Now you have 6 cards in your mana zone. You can choose a creature that costs 6 mana or less to put into the battle zone from your mana zone. After you do that, you'll go back to having 5 cards in your mana zone.

Q: I use Soulswap on a creature. What if that creature's owner has no creatures in his mana zone? A: He will have a creature in his mana zone because you just put one there with the first part of Soulswap's ability. You don't choose which creature to put into the battle zone until after you put a creature into that mana zone, so you'll probably be able to choose the one you just put there. However, if all of the creatures in that mana zone cost more than the number of cards in that mana zone, you won't be able to choose a creature at all. In that case, the creature you put into the mana zone stays there and no creature is put into the battle zone.

Taunting Skyterror While this creature is tapped during your opponent's turn, each of his creatures attacks if able.

Q: While Taunting Skyterror is tapped during my opponent's turn, one of my opponent's creatures attacks it and destroys it. Do the rest of my opponent's creatures have to attack? A: No. Like most creatures, Taunting Skyterror's ability works only while it's in the battle zone. As soon as it leaves the battle zone, the ability stops having any effect.

Terradragon Dakma Balgarow This creature gets +2000 power for each shield you and your opponent have. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields.)

Q: Can you give me an example of how the first ability works? A: If you have 5 shields and your opponent has 2 shields, this creature will get +14000 power. Dakma Balgarow's power changes as cards are added to and removed from each player's shield zone.

Transmogrify Shield trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

Q: Whose creature can I use this on? A: You can use this on your creature or your opponent's creature.

Q: What happens if the player who owns the creature has no non-evolution creatures in his deck? A: He puts his entire deck into his graveyard and loses the game.

Tulk, the Oracle

Q: Is this card really supposed to have 500 power? A: Yes. It's very small. But it can still break shields!

Ulex, the Dauntless (This creature is put into your mana zone tapped.) Your opponent can't tap this creature.

Q: My opponent casts Holy Awe, which tells him to tap all my creatures in the battle zone. What happens? A: Your opponent taps all your creatures except Ulex.

Q: Ulex is my only creature in the battle zone. Can my opponent put Miele, Vizier of Lightning into the battle zone? A: Yes. But when your opponent puts Miele into the battle zone, Miele's ability doesn't do anything.

Upheaval Shield trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped.

Q: Does this mean that all the cards that were in my hand and my mana zone will end up in my mana zone tapped? A: No. The cards that were in your hand will end up in your mana zone tapped. The cards that were in your mana zone will end up in your hand.

Venom Capsule Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its *i* ability.)
 * i* This creature breaks one of your opponent's shields.

Q: Does this creature really break a shield without attacking? A: Yes. Venom Capsule and Kejila, the Hidden Horror are the first creatures to do that.

Vorg's Engine Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its *i* ability.)
 * i* Destroy all creatures that have power 2000 or less.

Q: If I use the "silent skill" ability of Vorg's Engine, does it destroy itself? A: Yes. It destroys all creatures that have power 2000 or less. That includes itself.