User:Type8/Sandbox

Neonkus All Delete is a TYPE OF DECK deck type.

Details (for deck types)
It is based on

Other things to do
Fix templates used below cardtables

Ideas I have

 * Make categories for:
 * Put into graveyard from anywhere
 * Creatures that can't be destroyed under certain conditions. (Can't be destroyed)
 * Engines (see bottom of page)
 * Gives "Breaker"
 * I think the Deck Collection needs some updates. Perhaps I should do add new decks.
 * Copy rulings from Takara Tomy's website unto cards.
 * Translate those rulings
 * Write a segment for each DMEX-04 pack

Lists of cards with special attributes
Please keep in mind that these lists may not be complete.

Engines
Definition of an "Engine":

Its "Engine" effect... It is considered an "engine". Other variations like Whenever one of your "race"/"civilization"/"card type"... can also be triggered consistently in the right decks
 * Is able to be triggered consistently
 * Whenever one of your creatures wins a battle...
 * NOT: Whenever this creature wins a battle...
 * Whenever one of your fire creatures wins a battle... can be consistently triggered in the right deck.
 * At the start of each of your turns...
 * Whenever your opponent draws a card...
 * Whenever a creature is put into the battle zone...
 * Whenever you put a creature into the battle zone...
 * Whenever a creature leaves the battle zone/is destroyed...
 * Whenever your creatures leaves the battle zone/is destroyed...
 * Is a positive effect for the owner of the card
 * While cards like Burial Worm, the Burying Insect might have effects considered negative effects in certain decks, they have positive effects in others. They are considered "engines"
 * Provides Shield Addition, Mana Acceleration, Card Draw/Hand Addition, Graveyard Fertilizer, puts creatures into the battle zone or casts spells for no cost
 * Is a Static Ability
 * All card types that can have static abilities are qualifiable for being an "engine"
 * Spells, by nature, do not provide static abilities. They are therefore excluded
 * Cards like Doguraeater, D2M2 have static abilities under certain conditions. They are considered "engines"
 * Is not triggered by attacking or blocking
 * This is due to the unreliability of attacking (Shield Triggers, Ninja Strike, Strike Back, adding cards to the opponent's hand, Prevents Attacking etc.) and blocking (Unblockable, Blocker Removal, Prevents Blocking, etc.)
 * Also the unpassivity of attacking. Attacking is the most used win condition. Breaking the opponent's shields brings forth the end of the game, which is not very engine-like.

Graveyard Feed
Updated May 2019

Summon/Put into the battle zone
Updated May 2019

Removal
Updated May 2019

Mana Acceleration etc.
Updated May 2019

Graveyard/Mana/Shield Recovery
Updated May 2019

Card Draw/Hand Addition
Updated May 2019

Other
Updated May 2019

Self Discard during the opponent's turn
This list does not contain all cards that can self discard during the opponent's turn. It contains what I consider (semi-)reliable self discards that can to a greater or lesser degree be used in Madness decks. Updated May 2019

Cards with effects that trigger whenever a card is put into your shields/is in your shields
Updated may 2019. List may be incomplete

Untranslated Rulings
https://dm.takaratomy.co.jp/library/rule/qa/ linksto=Hunting uses=Template:UntranslatedRulings

This DPL should be empty. If not, someone got some translating to do.

DPL for other things
uses=Template:Cardtable category=Mana Acceleration category=Creature