User:Romanoff Blitzer/The Nameless Guide/Multicolored

Welp, there was surprisingly no page for multicolored cards! So there you have it.

[page under construction...forever]

Blockers

 * Berlin, Bell Gravekeeper: With discard being a major threat to one's strategy, this little bugger can help counter that, especially with spell immunity and graveyard recovery. Also Hunter support.
 * Bloody Shadow, Mystic Light Death Knight: Control decks have many spells, including Aquan Jr.'s Delivery, Energy Stream, and hyperspatial spells. Bloody Shadow lets you do your thing and get a blocker at once.
 * Lord Reis, Spirit of Wisdom: One of the best blocker deck support cards out there, and hey, it's an Angel Command. It's also a key card in many Heaven's Gate decks and Jester Sword.
 * Mil Armor, Mecha King Vizier: Reduces the cost of your hyperspatial spells, and perfectly progresses into the cost 5 hyperspatial spells. However, it got testricted due to its strong synergy with them.
 * Polaris, Goldkind is a juggernaut blocker reminiscent of Aldora, White Knight Spirit, but it has even more power, quattro breaker, can attack in front of Sauzaurupio, Terror Ancient King, and if you have 7 or more light or nature cards in the mana zone, it gets shield trigger and can start wrecking havoc instantly.
 * Shackle Armor, Fuuma Saint: Same as Mil Armor, but it also increases the cost of the opponent's spells.
 * Spice Queens, Inga's Holy Evil is a must for God Nova OMG decks.

Mana ramp cards

 * Don Dodofel, Raging Battle Dragon is BOTH Mana acceleration and draw in MaltNEXT or Five Color Faerie Miracle. AND it can be cost trampled by Jackpot Entry, Dragon Secret Formation. AND you can draw cards even if you have no hand.
 * Faerie Shower is both hand replenishment and mana acceleration for mana ramps.
 * Johnny Walker, Exploding Mask is a Jasmine, Mist Faerie and a Self-Destructing Gil Poser in one. Very useful in quasi mono fire for removing early threats.
 * Mendelssohn is a must for mana boost in dragon decks.
 * Mitsurugi Boost, Matchless Dragon Demon acts as both a ramp and the removal of a medium-sized threat.
 * Phoenix Life is a nice method of defense and mana boost for ramp decks.
 * Reap and Sow is both mana burn and mana acceleration and works well with Sr Spellcyclica, Dragment Symbol.
 * Romanesk, the Dragon Wizard is a mana acceleration card that provides four mana for just 6 (speaking of civilization requirements aside) and despite it does have a demerit, you can get him out of the battle zone easily when you don't need him. However he's of 3 colors so watch out for Mega Manalock Dragon.

Draw/Discard

 * Aqua Attack (BAGOOON Panzer) is extra draw for Hyperspatial decks. Don't try to link awaken it however.
 * Atsuto, Duel Hero Strategist is a type of graving for Graveyard abusing decks.
 * Brain Touch is a Ghost Touch with a card draw in it. Now that's 1 for 1.
 * Hot Spring Crimson Meow and Doremi, Time 1 are extremely cheap draw with a multicolored demerit.
 * Karre Ganejar, Metal Lamp Djinn is a beatstick in graveyard abusing decks.
 * Master Weapon - All Yes is one of the few cross gears in the metagame and turns Dravita, Temporal Pressure Spirit into a high powered infinite blocker and Time Tripper, Shadow of Stagnation into a hard to remove threat. Also its discard gets around Madness and Berlin, Bell Gravekeeper.
 * The Black V, Roaring Sound is a bike with a attack trigger random discard on it. AND it is the invasion bait that Redzone X, Forbidden Lightning Sonic really needs.

Shield Triggers

 * Bolmeteus White Flare is both midweight power based removal and spark and works well in Bolmeteus Control, although it's good without bolmeteus.
 * Curse of Resurrection and Clash allows dangerous 6 cost creatures such as Glenmalt, Dragon Edge to become shield triggers and also acts as removal.
 * Miraculous Truce is a full stop for the many mono-civilization decks that infest the Revolution metagame. Recycle it with Sr Spellcyclica, Dragment Symbol for a literal stun-lock and your opponent will hate you.
 * Oracle Jewel of Control is both removal against system creatures and tap all. Don't even think about using it against Alphadios, Lord of Spirits however as it almost always stays tapped during your turn.
 * Rage Crystal of Outrage serves as a nice midweight power based removal and also bounces high power creatures.
 * The Grave of Angels and Demons is death sentence if you have too many copies of the same card in your battle zone and mana zone, and it's also the reason why Guerrilla Division decks should not be used. It's so powerful that a set of strategies were used to get around it.
 * Ultramotion Rage Crystal is a draw or a light power based removal.

Hyperspatial spells

 * Hyperspatial Gotsusan Hole can send out Gaial Kaiser. The effect with Gil Fuji, Yokozuna is useless.
 * Hyperspatial Green White Hole is an extremely powerful form on defense combined with Prin Prin, the Victorious as it adds a shield, locks one of your opponent's creatures and recovers a card in the mana zone which can be used to summon powerful finishers.
 * Hyperspatial Guard Hole can make one of your opponent's finishers impossible to recover and is the best spell to send out Diabolos Zeta, Temporal Ruler.
 * Hyperspatial White Blue Hole is an alternative to White Green hole after its restriction.

Finishers

 * Auzesu, the Demonic Holy Spirit is perfect in Angel Command or Demon Command decks to remove a bunch of your opponent's creatures. It's forced so don't run into a Red ABYTHEN Kaiser or a Gaiginga, Passionate Star Dragon however.
 * Ballcadeias, Overlord of Demons can destroy all creatures and prevent your opponent from casting spells. Just watch out for Death Hands, Misfortune Emperor.
 * Bolbalzak Ex allows you to spam 2 creatures for one. It's also restricted too so you can't put 4 of him in a row.
 * Bolmeteus Black Dragon is used in 5 civilization control and MaltNEXT. Unlike his original counterpart, he can destroy a opposing creature when he gets put into the battle zone, but he still gets summoning sickness so don't get cocky.
 * Cheval, Temporal Demon Spirit / Cheuxvelt, the Awakened Demon Spirit is a easy to use and high power finisher that makes offense and removal difficult for your opponent.
 * Codecommand Death Marriage is like Ballcadeias, aside that it does not destroy Angel Commands and Demon Commands and also bounces all spells in all mana zones. Your opponent can't use the spells however, because Death Marriage locks them.
 * Codeking Khachaturian is come into play fixed removal, but it also allows you to send out a creature that costs the same as the destroyed creature from the mana zone or graveyard.
 * Codeking Mozart is heavyweight mass removal that destroys all non-dragons and leaves your opponent's dragons fear-struck due to the might of the king of dragons. He's difficult to bring out as The Door of Miracle and Mystery and Mystery Cube are banned/restricted now.
 * Codeking Wilhelm destroys one of your opponent's creatures, burns 1 of your opponent's mana and gives you 2 mana at the start. Its mana boost effect also activates easily so as long as it is not removed, you can get lots of mana.
 * Codename Sherlock is a death sentence to Psychic Creatures and is also easy to send out due to Dragon Pulse Technique - Fortress Destroyer.
 * Colorful Bell, Great Sound is a quick destruction resistance for all your creatures for free, and is thus excellent against mono-darkness decks which don't pack many removal save for direct destruction. Makes Valhalla Duke, Heaven Hero sad.
 * Dairyugan, Turbulent Colonel can untap itself if you discard a fire and nature dragon from your hand. It is also easy to send out like Dogiragon Buster, Blue Leader, and combine it with Lunar Kuroro and it can wreck big havoc instantly.
 * Demonkazura, Evil Revolutionary Grudge Weed has some good synergy with Dragon graving as it can drop the dragon you want into the graveyard and destroy an opposing creature.
 * Diabolos Zeta, Temporal Ruler / Devil Diabolos Zeta, Evil Awakened is a very effective finisher in hyperspatial decks.
 * Dogiragon Buster, Blue Leader ' s cost trampling effect may not seem that attractive than most other legend rares, but it's deceptively strong. In fact it was so powerful that it made the DMR-21 metagame its own turf! Just send out Levia Than, Flame Dragon Guardian then Magnum, Shortshot and your opponent is toast. Or you can send out a Retisha, Guide of Victory and send out a Ryusei Kaiser, the Victorious and your opponent will be toast too. OR you can send out 2 to 3 Animabelgis, Fuuma Savage and it becomes a semi-World breaker, and with the help of some intense deck building, all of these can be done on the 3rd turn. The best thing is it itself gives all your multis speed attacker, so even if you send out a creature with summoning sickness, it won't need to stay a turn unlike cards like G.O.D., Extreme Invasion. It even works really well with Galamuta, Matchless Fear Lord and Evil Heat, Screaming Demon Dragon as you can recycle them and cost trample them again.
 * Galamuta, Matchless Fear Lord is an extremely dangerous finisher for Imen loop decks as it leaves the opponent no way to stop your attack if he does not have Strike Back cards to target your Imen=Bugo or Macallan Fine, Explosive Roar. However now it can be easily dealt with Revolution 0 Triggers.
 * Heavy Death Metal, End of the Century is the best finisher in Water Darkness Degeneration. A speed attacking world breaker in the 4th turn is not fun at all to begin with.
 * Henza, Mufarume Kijana gives True Escape to all the player's creatures and is easy to send out, making it even more suitable in Light Nature revolution change beatdown than Puchohenza, Mia Moja.
 * Katsuking MAX, Outlaw Caliber is often used in mana ramp decks for its outstanding power based removal capabilities and mana summon.
 * Last Romanov, Evil Eyed Emperor is a Romanov who can cast ANY spell from your graveyard and it mills your deck. But beware, as the mill is forced.
 * Miracle Star, Heaven Revolutionary Knight Emperor can be sent on the third turn using Tulk, the Oracle > Sido, Time 3 > Itself, and it can also cast your opponent's spells regardless of if it had Shield Trigger (So if you casted Tyranno Link Nova or Invincible Cataclysm your opponent will be very likely gone), and if you can't do anything with the spell you can still pick off the shield trigger spells easily.
 * Mega Dragnai Dragon has a funny name, but he is no slouch. He has a huge mana cost and huge power, and he can put an opposing card that costs 8 or less into the graveyard and shuffle a player's graveyard, which is basically deck feed card removal and thus is a death sentence for D2 Fields and also serves Dragheart Fortresses well too. To top it all off it has Speed Attacker which allows it to start hacking away the opponent instantly.
 * Meteorite Ryusei the Flash is used in many baki decks in place of Ryusei Kaiser, the Eternal.
 * Miraculous Plague is among one of the most dangerous spell finishers in Duel Masters history.
 * Nicol Bolas is like Dark Masters, Demon Dragon but it basically discards the opponent's hand (7 is Magic the Gathering's starting hand, Duel Masters' starting hand is only 5!) and does fixed removal as an attack trigger if it manages to survive 1 turn. 3 civilizations? don't worry, Jackpot Entry, Dragon Secret Formation is here to send it out quick.
 * Puchohenza, Mia Moja is evil, as it can Revolution Change from Gaial Kaiser, the Victorious or Romanesk, the Dragon Wizard and as a Final Revolution effect, it can put all creatures that have 12000 or less into their owner's mana zone, and thus just like Ragmal, it's nearly impossible to avoid even by Gaiginga. As a bonus is that it DOES remove your weaker creatures, but that is actually an asset instead of a drawback, since it does make opposing creatures that cost less than the cards in your mana zone bow down to it, so your lost creatures won't be wasted.
 * Queen Alcadeias, Holy Gaia is an effective spell lock, although it's less useful right now due to Death Hands, Misfortune Emperor.
 * Question, Secret Revolutionary Questioner is quick fixed or mass removal, but it's risky since if there's a lone invader like Redzone, Roaring Invasion you risk your opponent recycling it.
 * Redzone X, Forbidden Lightning Sonic: As if strong creature destruction and huge power reduction weren't enough, now we get a sealing Redzone too! Like Deadzone before it, this one can also Invade from the graveyard, making it even more annoying as it won't stay dead. And did i tell you that it can attack a number of times depending on your number of fire and darkness commands like Adamski? Only that all of the commands that you do this on are absorbed by it, but it rarely matters.
 * Unified Shachihoko Kaiser is used in various decks to spam psychic creatures.

Gaial Ore Dragon parts

 * Gaial Kaiser, the Victorious is a death sentence to any system creature with 5000 power or less and also serves nice job against creatures with 2000 more power using Hyperspatial Emperor Hole. It also makes good invasion bait for Redzone, Roaring Invasion and Deadzone, S-Rank Zombie.
 * Prin Prin, the Victorious is one of the most versatile psychic creatures in the game, being able to be sent using a huge amount of psychic spells and completely locking any finisher out for a turn.
 * Ryusei Kaiser, the Victorious can put a crippling slowdown to your opponent and it can be put to play by an Imen=Bugo, Dragon Edge sending out a Geo Baribari Miranda or a Come On Pippi. It used to be possible to put those 2 using Faerie Gift on the 3rd turn and if you succeed your opponent is basically crippled.

Gallows Hellish Dragon parts

 * Intense Boiling! Hot Spring Gallows can be used to reuse the Come Into Play abilities of Fire and Water creatures.
 * Intense Sumo! Thrust Wrestler provides power based removal resistance for creatures with many civilizations and also works well with Gaial Kaiser, the Victorious.
 * Intense World! Shachihoko Kaiser makes nice use of self destructing creatures such as Jenny, the Suicide Doll and Phal Pierro, Apocalyptic Guardian, the latter making a recycle combo with Hyperspatial Revive Hole.

Other interesting cards

 * Big Day Out, Holy Evil Demon is one of the few God Nova OMG that can work on its own, and is a better version of Thunder Blade, Wolf Tiger aside of being multicolored.
 * Briking, Deluxe is a free Revolution Change removal that can either come very early on and get your opponent's Redzones, or reuse Bolbalzak Ex or Mega Manalock Dragon so you can activate their game-wrecking effects again. Best of all it can be looped with Batorai Bushin, Blazing Deluxe to spam massive amounts of dragons.
 * A similar card is Belufare, Great Cathedral, but it can reuse Sr Spellcyclica, Dragment Symbol and Southern Renaissance, Resonance Dragon Elemental instead of Ex and Manalock and put a stop on 2 opposing creatures at once. Also, Belufare does not work with Batorai Bushin.
 * Carol, Gokigen Shout is used with Pounding Mammoth, Tusk Divine Soldier to make an infinite attack combo.
 * Codename Sorge is once used in Crimson Sorge to deck the opponent out.
 * Deis Optimus, the Invincible is used in various loop decks to generate huge amounts of mana.
 * Divine Punishment of Heaven can destroy Alphadios, Lord of Spirits or ANY OTHER non-colorless creature for just 3 mana. It comes with a minor demerit that does not matter.
 * Entertainer of Stealing and Lying is anti For No Cost meta and if you have another creature, it can't be attacked, keeping it with some resistance to tap and destroy.
 * Eternal Sign is ultra broken to the point of no return.
 * Evil Heat, Screaming Demon Dragon acts like a "Bike" and a Hyperspatial Revive Hole, and when you combine both of them it becomes a super-broken abomination. Suprisingly, while it works well with Redzone, Roaring Invasion and Deadzone, S-Rank Zombie, possibly the best thing it works with is Dogiragon Buster, Blue Leader since it can act as change bait and can be recycled.
 * Forever Princess, Eternal Ruler is an anti-for no cost meta and anti-mill.
 * Jin, the Ogre Blade ~Crimson Rage~ is once used in Crimson Sorge along with Codename Sorge to put a bunch of Volg Thunders to deck out the opponent. Still useful now, but don't try to link it.
 * Kiryu Jilves, Gaia's Roar used to be a key part in Shoegazer One-Shot decks before its restriction, but it can still be used in Imen loop or Mono Nature Sasoris for a quick kill.
 * Miraculous Snare can make even the most dangerous finishers removed and unrecoverable for 3 Mana.
 * Poppo Juvira, Winged God-destroyer can turn your phoenixes into Graveyard evolution creatures so you can summon them much faster than you amass 2 or 3 creatures and lose all but one of your creatures (The phoenix) when you summon them. While pairing it with Death Phoenix, Avatar of Doom or Supernova Apollonus Dragerion is good, if you can get around color screws to send out an Ultimate Galaxy Universe you had pretty much won your opponent in the most trollish way possible.
 * Red Dragon Caller, Sonia is like Bolbalzak Ex but she can only do mana untapping when summoned, to ensure that she does not get involved in broken combos. She can only untap fire and darkness cards too.
 * Sido, Time 3 is one annoying critter as it does not only act as a 2nd turn beatstick and a Fuuma Gorgonshack, unlike Gorgonshack the spell cost increase only affects your opponent.
 * Supernova Grand Cross Absolute Cure allows you to increase your defenses and send out Ultimate Galaxy Universe next turn for a quick win.
 * Taiga, the Warrior Savage is a cheap evolution bait for Gatling, Sonic that does not need luck to have speed attacker.
 * Victorage Outlaw Cosmo Alchemy Kung Fu Horn Blues Cli Byte Hell Shen Gunman Gonbutreasure Friends Cross Robin Michaelan Global, Team Exile ~Katsudon and Friends~ is a joke card with a joke name and a joke cost, but it's a must for Doron Go decks if anyone would use those stuff. While it has infinite cost, it can actually be sent easily by Doron Go abilities.