Water Civilization

The Water Civilization is distinguished by a blue color frame and is represented by a cylinder with a mechanical design. The Water Civilization focuses mainly on drawing cards, returning cards to the Hand, and unblockable creatures.

Races

 * Blue Monster
 * Cyber Cluster
 * Cyber Lord
 * Cyber Moon
 * Cyber Virus
 * Deep Marine
 * Earth Eater
 * Fish
 * Gel Fish
 * Leviathan
 * Liquid People
 * Machine Hero
 * Marine Flower
 * Merfolk
 * Poseidia Dragon
 * Sea Hacker
 * Splash Queen

Shared Races:
 * God (All races can have this Type)
 * Great Mecha King (Shared with Light)
 * Great Mecha King Dynamo (Shared with Light)
 * Lost Crusader (All races can have this type)
 * Naga (Shared with Dark)
 * Phoenix (All races can have this type)
 * Spirit Quartz (All races can share this type)
 * Starnoid (Shared with Light)
 * Survivor (All races can have this type)
 * World Bird ((All races can share this type)
 * World Dragon ((All races can share this type)

Story
The world of Water is half-land, half-sea. Inhabitants, who once lived only in water, have had to learn to adapt to both in their search for sustainable environments.

Because energy resources are more abundant there, cities are built in water. In spite of the oceanic depths, they are clean and bright, well lit by luminous bodies. At the center of the main metropolitan area is the Tower, shaped like a spiraling strand of DNA, where the Cyber Lords float in their cylinders. Surrounding the Tower are transparent buildings, constructed from solidified seawater that can be altered as necessary.

Although not common knowledge, the source of energy for this civilization is found in a hidden ocean current. Those that possess this secret knowledge make up a powerful few.

Inhabitants of the Water civilization worship technology. They prefer study and research to real action, and in wartime depend on strategies and tactics rather than direct attack. Controlled by Cyber Lords, many water creatures have a chip installed in their bodies. They communicate and exchange information telepathically. Those with higher intelligence are able to alter their body shape in response to the environment. They can also manipulate the seawater around them, transforming it into a weapon, armor, clothing, or transportation suitable for land or sea.

Allies: Darkness, Light

Enemies: Fire, Nature