User:Romanoff Blitzer/The Nameless Guide/A guide to psychic creatures

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How to use psychic creatures
Now, for those who do know how psychics work, here are some tips.
 * MAX 8 PSYCHICS: You can have up to 8 psychics in a deck. Do NOT limit yourself to the ones you immediately want to add, like Storm Kaiser Double Cross, Temporal Kamikaze in a deck with Hyperspatial Storm Hole. Add anything you might be able to play at all, even if you might not get it out most of the time.
 * 1 copy of each psychic: At the maximum, you should play 2 of spammable psychics (like Deepsea Yanus, Temporal Warpanther / Crimson Lord Yanus, Temporal Warpanther in a Yanus beatdown deck) or psychics you can play multiples of easily (like Untouchable, Temporal Hero). You should run only 1 of any other psychic. Never go higher than this. There is only one psychic creature worth running at 3 or 4, Volg Thunder, and only in decks that intend to spam it to deck out the opponent (like with Zabi Mira, the Reviving Shaman or Last Storm Double Cross, the Super Awakened).
 * (And no, this absolutely does not mean you should play 2 copies of each part of a psychic super creature you want to use, like this! Only 1.)
 * Psychic links: You usually don't want to bother with them. Most psychic links force you to take up slots for terrible psychic link parts that would be better used for a better psychic (like Ukon Pippi or Dragonic Pippi) or simply don't fit into the same decktype (Gaga Packun, Io Enforcer? Beatdown. Geo the Man, Earth Titan? Control.)