Burst Cycle

Burst Cycle is a term used for 2 cycles of creatures that have a Self Removal Come Into Play ability.

DM-34 Cross Generation
Compared to a spell with Shield Trigger, you can choose to leave the creatures in the battle zone if you don't wish to use destroy them and use their ability. These creatures can be useful for the trigger deck type.


 * When you summon with the "Shield Trigger" ability, Magnum, Fast Attack Puppet and Forever Princess, Eternal Ruler become a natural enemy. As the trigger ability of the inactive player is triggered after the active player, it loses the time to Self Removal.
 * As they are Origins, they can form synergy with the Reanimate ability of the Original Gods.
 * They are worded as "If you do, effect" so even if you only attempted to destroy them and they weren't actually destroyed due to the Substitution Effect of the Saver keyword, the effect will still trigger.
 * It doesn't exist in the Fire Civilization.

List of Cycle
 * — Celeste, Explosive Enforcer
 * — Aqua Burster
 * — Death Circle, the Explosive Shadow
 * — Burst Totem

DMR-01 Episode 1: First Contact
A similar cycle appeared in DMR-01, however it didn't have "Shield Trigger".

Although it doesn't include "burst" in their names, it is often referred to as a "Burst Cycle" due to the Self Removal ability.

It didn't exist initially in the Fire Civilization, possibly to match the above cycle.
 * In DMD-04 Strong Metal Deck: Strongest National Sport, Self-Destructing Gil Poser was released, filling in the fire civilization slot of the cycle.

List of Cycle
 * — Phal Pierro, Apocalyptic Guardian
 * — Murian
 * — Jenny, the Suicide Doll
 * — Self-Destructing Gil Poser
 * — Jasmine, Mist Faerie

Trivia

 * Johnny Walker, Exploding Mask and Analith, Cyber Armor were later released as multicolored cards that combined the civilizations and effects of the DMR-01 cycle. They are Fire Nature and Water Nature respectively.