Zero Civilization

The Zero Civilization is a colorless civilization that is distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana symbol.

The Zero civilization was first introduced in DMR-05 Episode 2: Golden Age.

List of Zero cards
DMR-05 Episode 2: Golden Age
 * Greatest Great, Zenith of "Life"
 * Kiramaru, Great Miracle
 * Lionel, Zenith of "Ore"
 * Onimaru "Ogre", Golden Dragon
 * Radio Roses, Zenith of "Wisdom"

DMR-06 Episode 2: Victory Rush
 * Suspense, Zenith of "Curse"
 * Wedding, Zenith of "Celebration"
 * Zenith Symphony, Secret Zenith

DMR-07 Episode 2: Golden Dragon
 * Beethoven, Zenith of "Horror"
 * Destiny Meteor of Fate
 * Fate
 * Golden Victory, Secret Ogre
 * Onimaru "Ogre", Golden Dragon
 * Zenith Requiem, Secret Zenith
 * Zeta-File, Zenith of "Mystery"

DMR-08 Episode 2: Great Miracle
 * Back to the Ore, Zenith of "Ten Tail"
 * Ganjin, Messiah's Oracle
 * Iggy Specials, Climax of the "End"
 * Kiramaru, Great Miracle
 * LOVE x HATE, Secret Cruelty
 * Megagyoron, Graveyard Guardian
 * Noumen
 * Pudding, Reversal Princess
 * Shangri-La, Climax of "Cruelty"
 * Trueking Viola Sonata

DMR-09 Episode 3: Rage vs God
 * Daft Punk, Lord of Demons Right God
 * Izumo
 * Justice, Lord of Spirits Left God
 * Libertines, Fuuma Left God
 * Massive Attack, Battle Attacking Right God
 * Nichiren, Izanai's Invitation
 * Nirvana, Spirit Knight Right God
 * Pearljam, Faerie Left God
 * Square Pusher, Fantasy Left God
 * Strokes, Explosive Right God
 * Yomi, Humanity God

DMR-10 Episode 3: Dead & Beat
 * Amakusa, Izanai's Spirit
 * Bloody Valentine, Holy Princess Left God
 * God Wall, God Trick
 * Jesus Mary Chain, True Flashing Right God
 * Shoegazer, Bright Deity

DMR-11 Episode 3: Ultra Victory Master
 * Bhutan POP, Shenton
 * British ROCK, Shentonginus
 * Detroit Techno, Sacred Demon
 * Lance of Tonginus
 * Ultra Knight Punk, Shentury

DMD-10 1st Deck Oracle Dash category=Zero uses=Template:Cardtable linksto=DMD-10 1st Deck Oracle Dash

DMX-13 White Zenith Pack category=Zero uses=Template:Cardtable linksto=DMX-13 White Zenith Pack

DMX-14 Strongest Strategy: Perfect 12 category=Zero uses=Template:Cardtable linksto=DMX-14 Strongest Strategy: Perfect 12

DMX-15 Full Foil VS Pack: Virtueless Royal
 * Hopeless Charger
 * Humanity, Nameless God
 * New Order, Demonic Eye Right God
 * Parlock, Sacred Prayer
 * Progre Sapphire, Divine Blue Brightness
 * Pudding, Reversal Princess
 * Rave Diabolos, Holy Damned Festival
 * Romanoff Guard
 * Vitalic, Sword Flash Left God
 * Wendigo Apache, Izanai's Blank

Promotional
 * Battle the Climax, Zenith of "Victory"
 * Destiny Meteor of Fate
 * Izumo
 * Maximum the Max, Zenith of "Military"
 * Pearljam, Faerie Left God
 * Prelude of Horror
 * Pudding, Reversal Princess

Support
Creatures that evolve from Zero creatures

Rulings
You are not required to tap Zero cards in the mana zone to summon a Zero creature or cast a Zero spell, and Zero cards do not fulfill civilization requirements for any non-Zero card.

Specific Rulings
 * My opponent has an Alphadios, Lord of Spirits in his battle zone. Can I summon a Zero creature?
 * No. It has to be a Light creature.
 * When my opponent summons Ballom, Master of Death, are my Zero creatures destroyed?
 * Yes. Zero creatures are not Darkness creatures.
 * My opponent summons Aqua Wavester. Is my Zero creature returned to my hand?
 * Yes. A Zero creature is not a multicolored card.
 * Does Faerie Miracle need a Zero card in my mana zone?
 * No. Zero cards do not change how effects such as Faerie Miracle's work, as Zero is considered to be colorless and not one of the 5 main civilizations.