DM-10 Shockwaves of the Shattered Rainbow

1/110: Balza, Seeker of Hyperpearls Light Creature Mecha Thunder Cost: 8 / 4000 Power  Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.)  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Very Rare

2/110: Ryudmila, Channeler of Suns Light Creature Mecha Del Sol Cost: 5 / 2000 Power This creature gets +2000 power for each of your other untapped creatures in the battle zone. When this creature would be destroyed, shuffle it into your deck instead. Very Rare

3/110: King Oquanos Water Creature Leviathan Cost: 8 / 2000 Power This creature gets +2000 power for each tapped card in your opponent's mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." Very Rare

4/110: Gajirabute, Vile Centurion Darkness Creature Demon Command Cost: 6 / 3000 Power When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard. Very Rare

5/110: Kejila, the Hidden Horror Darkness Creature Pandora's Box Cost: 6 / 6000 Power Double breaker (This creature breaks 2 shields.) Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ This creature breaks 2 of your opponent's shields. Very Rare

6/110: Gaulezal Dragon Fire Creature Armored Dragon Cost: 9 / 11000 Power Double breaker (This creature breaks 2 shields.) Very Rare

7/110: Carnival Totem Nature Creature Mystery Totem Cost: 6 / 7000 Power Double breaker (This creature breaks 2 shields.) When you put this creature into the battle zone, put all the cards from your mana zone into your hand and, at the same time, put all the cards from your hand into your mana zone tapped. Very Rare

8/110: Tanzanyte, the Awakener Water / Darkness Creature Spirit Quartz Cost: 7 / 9000 Power (This creature is put into your mana zone tapped.) Double breaker (This creature breaks 2 shields.) Instead of having this creature attack, you may tap it to use its @ ability. @ Choose a creature in your graveyard. Return all creatures that have that name from your graveyard to your hand. Very Rare

9/110: Bombazar, Dragon of Destiny Fire / Nature Creature Armored Dragon / Earth Dragon Cost: 7 / 6000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy all other creatures that have 6000 power. Take an extra turn after this one. You lose the game at the end of that turn. Speed attacker (This creature doesn't get summoning sickness.) Double breaker (This creature breaks 2 shields.) Very Rare

10/110: Techno Totem Light / Nature Creature Mystery Totem Cost: 4 / 5000 Power (This creature is put into your mana zone tapped.) While this creature is tapped, each of your other creatures has "power attacker +1500." (While attacking, a creature that has "power attacker +1500" gets +1500 power.) Instead of having this creature attack, you may tap it to use its @ ability. Choose one of your opponent's creatures in the battle zone and tap it. Very Rare

11/110: Berochika, Channeler of Suns Light Creature Mecha Del Sol Cost: 5 / 5000 Power When you put this creature into the battle zone, if you have 5 or more shields, add the top card of your deck to your shields face down. Uncommon

12/110: Bulgluf, the Spydroid Light Creature Soltrooper Cost: 6 / 4000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Add the top card of your deck to your shields face down. Uncommon

13/110: Clearlo, Grace Enforcer Light Creature Berserker Cost: 3 / 1000 Power This creature gets +1000 power for each of your other untapped creatures in the battle zone. Uncommon

14/110: Ferrosaturn, Spectral Knight Light Creature Rainbow Phantom Cost: 1 / 2000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack players. Common

15/110: Flohdani, the Spydroid Light Creature Soltrooper Cost: 4 / 4000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Choose up to 2 of your opponent's creatures in the battle zone and tap them. Common

16/110: Glais Mejicula, the Extreme Light Evolution Initiate Cost: 2 / 5500 Power Evolution - Put on one of your Initiates. Whenever one of your shields would be broken, you may discard 2 cards from your hand instead. Rare

17/110: Ikaz, the Spydroid Light Creature Soltrooper Cost: 4 / 4000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever this creature blocks, choose one of your creatures in the battle zone. Untap it after the battle. This creature can't attack players. Rare

18/110: Kaemira, the Oracle Light Creature Light Bringer Cost: 4 / 1000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Add the top card of your deck to your shields face down. Common

19/110: Lemik, Vizier of Thought Light Creature Initiate Cost: 5 / 3000 Power Each of your water creatures and nature creatures in the battle zone has "blocker." (Whenever one of your opponent's creatures attacks, you may tap a creature that has "blocker" to stop the attack. Then the 2 creatures battle.) Common

20/110: Logic Cube Light Spell Cost: 3  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Search your deck. You may take a spell from your deck, show that spell to your opponent, and put it into your hand. Then shuffle your deck. Common

21/110: Messa Bahna, Expanse Guardian Light Creature Guardian Cost: 3 / 5000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack players. Common

22/110: Pala Olesis, Morning Guardian Light Creature Guardian Cost: 3 / 2500 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) During your opponent's turn, each of your other creatures gets +2000 power. This creature can't attack players. Rare

23/110: Poltalester, the Spydroid Light Creature Soltrooper Cost: 5 / 2000 Power  Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.)  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Rare

24/110: Rapid Reincarnation Light Spell Cost: 3  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy one of your creatures. If you do, choose a creature in your hand that costs the same as or less than the number of cards in your mana zone and put it into the battle zone. Rare

25/110: Solar Ray Light Spell Cost: 2  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose one of your opponent's creatures in the battle zone and tap it. Common

26/110: Static Warp Light Spell Cost: 2 Each player chooses one of his creatures in the battle zone. Tap the rest of the creatures in the battle zone. Uncommon

27/110: Tulk, the Oracle Light Creature Light Bringer Cost: 1 / 500 Power No Effect Common

28/110: Aqua Strummer Water Creature Liquid People Cost: 3 / 2000 Power When you put this creature into the battle zone, look at up to 5 cards from the top of your deck and put them back in any order. Common

29/110: Ardent Lunatron Water Creature Cyber Moon Cost: 3 / 5000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack. Uncommon

30/110: Battery Cluster Water Creature Cyber Cluster Cost: 2 / 3000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Common

31/110: Buoyant Blowfish Water Creature Gel Fish Cost: 5 / 1000 Power This creature gets +1000 power for each tapped card in your opponent's mana zone. Uncommon

32/110: Charge Whipper Water Creature Cyber Virus Cost: 3 / 2000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ You may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield. Rare

33/110: Crystal Spinslicer Water Evolution Liquid People Cost: 2 / 5000 Power  Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Evolution - Put on one of your Liquid People. Rare

34/110: Fluorogill Manta Water Creature Gel Fish Cost: 6 / 1000 Power Your light creatures and darkness creatures can't be blocked. Common

35/110: Milporo Water Creature Cyber Lord Cost: 4 / 3000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Draw a card. Common

36/110: Mystic Magician Water Creature Merfolk Cost: 5 / 3000 Power Your creatures that have "silent skill" are put into the battle zone tapped. Whenever one of your creatures that has "silent skill" would be destroyed, put it into your hand instead. Rare

37/110: Pinpoint Lunatron Water Creature Cyber Moon Cost: 6 / 2000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Choose a creature in the battle zone or a card in either player's mana zone and return it to its owner's hand. Uncommon

38/110: Recon Operation Water Spell Cost: 2 Look at up to 3 of your opponent's shields. Common

39/110: Siren Concerto Water Spell Cost: 1  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone. Uncommon

40/110: Spiral Gate Water Spell Cost: 2  Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose a creature in the battle zone and return it to its owner's hand. Common

41/110: Tide Patroller Water Creature Merfolk Cost: 4 / 2000 Power <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) Common

42/110: Torpedo Cluster Water Creature Cyber Cluster Cost: 3 / 3000 Power When you put this creature into the battle zone, return a card from your mana zone to your hand. Common

43/110: Transmogrify Water Spell Cost: 3 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard. Rare

44/110: Zaltan Water Creature Cyber Lord Cost: 5 / 3000 Power Whenever you put a Cyber Virus into the battle zone, you may discard up to 2 cards from your hand. For each card you discard, choose a creature in the battle zone and return it to its owner's hand. Rare

45/110: Benzo, the Hidden Fury Darkness Creature Pandora's Box Cost: 4 / 2000 Power When you put this creature into the battle zone, choose one of your shields and put it into your hand. (You can use the "shield trigger" ability of that shield.) Common

46/110: Death Smoke Darkness Spell Cost: 4 Destroy one of your opponent's untapped creatures. Common

47/110: Dedreen, the Hidden Corrupter Darkness Creature Pandora's Box Cost: 5 / 4000 Power When you put this creature into the battle zone, if your opponent has 3 or fewer shields, he discards a card at random from his hand. Uncommon

48/110: Gigamente Darkness Creature Chimera Cost: 4 / 3000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Return a creature from your graveyard to your hand. Uncommon

49/110: Gigandura Darkness Creature Chimera Cost: 5 / 3000 Power When you put this creature into the battle zone, look at your opponent's hand. You may choose a card in it and put it into his mana zone. If you do, choose a card in his mana zone and put it into his hand. Rare

50/110: Hourglass Mutant Darkness Creature Hedrian Cost: 3 / 2000 Power Each of your water creatures and fire creatures in the battle zone has "slayer." (Whenever a creature that has "slayer" battles, destroy the other creature after the battle.) Common

51/110: Infernal Command Darkness Spell Cost: 1 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Choose one of your opponent's creatures in the battle zone. It gets "this creature attacks if able" until the start of your next turn. Common

52/110: Mikay, Rattling Doll Darkness Creature Death Puppet Cost: 2 / 2000 Power <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Common

53/110: Mummy Wrap, Shadow of Fatigue Darkness Creature Ghost Cost: 3 / 1000 Power Instead of having this creature attack, you may tap it to use its @ ability. @ Each player discards a card at random from his hand. Common

54/110: Nightmare Invader Darkness Creature Devil Mask Cost: 4 / 3000 Power No Effect Common

55/110: Pierr, Psycho Doll Darkness Creature Death Puppet Cost: 2 / 1000 Power <B> Blocker. Whenever an opponent's creature attacks, this creature blocks if able. This creature can't attack. Slayer (Whenever this creature battles, destroy the other creature after the battle.) Uncommon

56/110: Spark Chemist, Shadow of Whim Darkness Creature Ghost Cost: 2 / 3000 Power When you put this creature into the battle zone, return all the cards from your mana zone to your hand. Rare

57/110: Spinal Parasite Darkness Creature Brain Jacker Cost: 5 / 2000 Power At the start of each of your opponent's turns, he chooses one of his creatures in the battle zone that can attack. That creature attacks that turn if able. Uncommon

58/110: Uliya, the Entrancer Darkness Creature Dark Lord Cost: 6 / 5000 Power When you put this creature into the battle zone, choose one of your shields and put it into your hand. (You can use the "shield trigger" ability of that shield.) Rare

59/110: Upheaval Darkness Spell Cost: 6 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Each player puts all the cards from his mana zone into his hand and, at the same time, puts all the cards from his hand into his mana zone tapped. Rare

60/110: Venom Capsule Darkness Creature Brain Jacker Cost: 2 / 1000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ This creature breaks one of your opponent's shields. Common

61/110: Zero Nemesis, Shadow of Panic Darkness Evolution Ghost Cost: 6 / 6000 Power Evolution - Put on one of your Ghosts. Whenever one of your creatures attacks, your opponent discards a card at random from his hand. Double breaker (This creature breaks 2 shields.) Rare

62/110: Armored Raider Gandaval Fire Evolution Human Cost: 5 / 6000 Power Evolution - Put on one of your Humans. While attacking, this creature gets +2000 power for each of your other tapped creatures in the battle zone. Double breaker (This creature breaks 2 shields.) Rare

63/110: Brad, Super Kickin' Dynamo Fire Creature Human Cost: 3 / 2000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy one of your opponent's creatures that has "blocker." Common

64/110: Burnwisp Lizard Fire Creature Melt Warrior Cost: 5 / 4000 Power Each of your creatures in the battle zone that has "silent skill" has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.) Rare

65/110: Colossus Boost Fire Spell Cost: 1 One of your creatures gets +4000 power until the end of the turn. Common

66/110: Cragsaur Fire Creature Rock Beast Cost: 3 / 3000 Power No Effect Common

67/110: Explosive Trooper Zalmez Fire Creature Armorloid Cost: 3 / 2000 Power When you put this creature into the battle zone, if your opponent has 2 or fewer shields, you may destroy one of your opponent's creatures that has power 3000 or less. Uncommon

68/110: Forced Frenzy Fire Spell Cost: 3 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Each of your opponent's creatures gets "This creature attacks if able" until the start of your next turn. Common

69/110: Hurlosaur Fire Creature Rock Beast Cost: 6 / 2000 Power <ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has power 1000 or less. Rare

70/110: Mezger, Commando Leader Fire Creature Human Cost: 4 / 2000 Power Speed attacker (This creature doesn't get summoning sickness.) Common

71/110: Minelord Skyterror Fire Creature Armored Wyvern Cost: 4 / 3000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy all creatures that have power 3000 or less. Rare

72/110: Mykee's Pliers Fire Creature XenoParts Cost: 4 / 2000 Power Each of your darkness creatures and nature creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.) Common

73/110: Phantom Dragon's Flame Fire Spell Cost: 3 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Destroy one of your opponent's creatures that has power 2000 or less. Common

74/110: Siege Roller Bagash Fire Creature Armorloid Cost: 4 / 3000 Power While attacking, this creature gets +1000 power for each of your other tapped creatures in the battle zone. Common

75/110: Smash Warrior Stagrandu Fire Creature Armorloid Cost: 2 / 1000 Power This creature can attack untapped creatures. Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn. Rare

76/110: Supersonic Jet Pack Fire Spell Cost: 1 One of your creatures in the battle zone gets "speed attacker" until the end of the turn. (It doesn't get summoning sickness.) Uncommon

77/110: Taunting Skyterror Fire Creature Armored Wyvern Cost: 5 / 3000 Power While this creature is tapped during your opponent's turn, each of his creatures attacks if able. Uncommon

78/110: Vorg's Engine Fire Creature XenoParts Cost: 2 / 2000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Destroy all creatures that have power 2000 or less. Uncommon

79/110: Adventure Boar Nature Creature Beast Folk Cost: 2 / 1000 Power Power attacker +2000 (While attacking, this creature gets +2000 power.) Common

80/110: Ancient Horn, the Watcher Nature Creature Horned Beast Cost: 5 / 5000 Power When you put this creature into the battle zone, if you have 5 or more shields, untap all the cards in your mana zone. Uncommon

81/110: Bubble Scarab Nature Creature Giant Insect Cost: 5 / 4000 Power Whenever one of your creatures is attacked, you may discard a card from your hand. If you do, that creature gets +3000 power until the end of the turn. Rare

82/110: Earth Ripper, Talon of Rage Nature Evolution Beast Folk Cost: 4 / 6000 Power Evolution - Put on one of your Beast Folk. When you put this creature into the battle zone, return all tapped cards from your mana zone to your hand. Double breaker (This creature breaks 2 shields.) Rare

83/110: Faerie Life Nature Spell Cost: 2 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Put the top card of your deck into your mana zone. Common

84/110: Hustle Berry Nature Creature Wild Veggies Cost: 2 / 1000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Put the top card of your deck into your mana zone. Common

85/110: Jiggly Totem Nature Creature Mystery Totem Cost: 4 / 1000 Power While attacking, this creature gets +1000 power for each tapped card in your mana zone. Common

86/110: Karate Potato Nature Creature Wild Veggies Cost: 4 / 1000 Power <ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) When you put this creature into the battle zone, you may put up to 2 cards from your hand into your mana zone. Uncommon

87/110: Legacy Shell Nature Creature Colony Beetle Cost: 5 / 4000 Power Each of your light creatures and fire creatures has "power attacker +3000." (While attacking, a creature that has "power attacker +3000" gets +3000 power.) Common

88/110: Sabermask Scarab Nature Creature Giant Insect Cost: 4 / 4000 Power Whenever this creature attacks, return a card from your mana zone to your hand. Common

89/110: Scowling Tomato Nature Creature Wild Veggies Cost: 2 / 2000 Power No Effect Common

90/110: Shaman Broccoli Nature Creature Wild Veggies Cost: 2 / 1000 Power When this creature would be destroyed, put it into your mana zone instead. Rare

91/110: Soulswap Nature Spell Cost: 3 <ST> Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone. Rare

92/110: Sporeblast Erengi Nature Creature Balloon Mushroom Cost: 4 / 4000 Power Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Uncommon

93/110: Terradragon Cusdalf Nature Creature Earth Dragon Cost: 5 / 7000 Power Power attacker +4000 (While attacking, this creature gets +4000 power.) Double breaker (This creature breaks 2 shields.) You can't untap the cards in your mana zone at the start of each of your turns. Rare

94/110: Thirst for the Hunt Nature Spell Cost: 1 Each of your creatures gets "power attacker +1000" until the end of the turn. (While attacking, a creature that has "power attacker +1000" gets +1000 power.) Common

95/110: Twitch Horn, the Aggressor Nature Creature Horned Beast Cost: 6 / 2000 Power While attacking, this creature gets +2000 power for each tapped card in your mana zone. Uncommon

96/110: Aqua Skydiver Light / Water Creature Liquid People Cost: 4 / 1000 Power <ST> Shield trigger (When this creature is put into your hand from your shield zone, you may summon it for no cost.) <B> Blocker. (This creature is put into your mana zone tapped.) When this creature would be destroyed, return it to your hand instead. Rare

97/110: Estol, Vizier of Aqua Light / Water Creature Initiate / Liquid People Cost: 5 / 2000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, add the top card of your deck to your shields face down. Then look at one of your opponent's shields. Uncommon

98/110: Tajimal, Vizier of Aqua Light / Water Creature Initiate / Liquid People Cost: 3 / 4000 Power <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) (This creature is put into your mana zone tapped.) This creature can't attack players. While battling a fire creature, this creature gets +4000 power. Uncommon

99/110: Melnia, the Aqua Shadow Water / Darkness Creature Liquid People / Ghost Cost: 2 / 1000 Power (This creature is put into your mana zone tapped.) This creature can't be blocked. Slayer (Whenever this creature battles, destroy the other creature after the battle.) Uncommon

100/110: Pointa, the Aqua Shadow Water / Darkness Creature Liquid People / Ghost Cost: 5 / 2000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, look at one of your opponent's shields. Then your opponent discards a card at random from his hand. Uncommon

101/110: Soderlight, the Cold Blade Water / Darkness Creature Spirit Quartz Cost: 4 / 4000 Power (This creature is put into your mana zone tapped.) This creature can't be blocked. Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its Ǽ ability.) Ǽ Your opponent chooses one of his creatures and destroys it. Rare

102/110: Dolmarks, the Shadow Warrior Darkness / Fire Creature Ghost / Human Cost: 4 / 4000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your creatures and put a card from your mana zone into your graveyard. Then your opponent chooses and destroys one of his creatures and chooses a card in his mana zone and puts it into his graveyard. Rare

103/110: Galek, the Shadow Warrior Darkness / Fire Creature Ghost / Human Cost: 5 / 2000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then your opponent discards a card at random from his hand. Uncommon

104/110: Ulex, the Dauntless Darkness / Fire Creature Spirit Quartz Cost: 3 / 3000 Power (This creature is put into your mana zone tapped.) Your opponent can't tap this creature. Uncommon

105/110: Gonta, the Warrior Savage Fire / Nature Creature Human / Beast Folk Cost: 2 / 4000 Power (This creature is put into your mana zone tapped.) Uncommon

106/110: Tagtapp, the Retaliator Fire / Nature Creature Spirit Quartz Cost: 3 / 3000 Power (This creature is put into your mana zone tapped.) This creature gets +1000 power for each water card in your opponent's mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." Rare

107/110: Wind Axe, the Warrior Savage Fire / Nature Creature Human / Beast Folk Cost: 5 / 2000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, destroy one of your opponent's creatures that has "blocker." Then put the top card of your deck into your mana zone. Uncommon

108/110: Lukia Lex, Pinnacle Guardian Light / Nature Creature Guardian Cost: 3 / 2500 Power (This creature is put into your mana zone tapped.) Power attacker +3000 (While attacking, this creature gets +3000 power.) At the end of each of your turns, you may untap this creature. Rare

109/110: Sanfist, the Savage Vizier Light / Nature Creature Beast Folk / Initiate Cost: 3 / 3000 Power <B> Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) (This creature is put into your mana zone tapped.) When this creature would be discarded from your hand during your opponent's turn, you may put it into the battle zone instead. Uncommon

110/110: Skysword, the Savage Vizier Light / Nature Creature Beast Folk / Initiate Cost: 5 / 2000 Power (This creature is put into your mana zone tapped.) When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down. Uncommon

S1/S10: Elixia, Pureblade Elemental Light Creature Angel Command Cost: 6 / 1000 Power This creature gets +3000 power for each civilization in your mana zone. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields.) Super Rare

S2/S10: Hawkeye Lunatron Water Creature Cyber Moon Cost: 8 / 6000 Power Double breaker (This creature breaks 2 shields.) When you put this creature into the battle zone, search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. Super Rare

S3/S10: Hurricane Crawler Water Creature Earth Eater Cost: 5 / 4000 Power When you put this creature into the battle zone, put all the cards from your hand into your mana zone. Then put that many cards from your mana zone into your hand. Super Rare

S4/S10: Necrodragon Bryzenaga Darkness Creature Zombie Dragon Cost: 6 / 9000 Power When you put this creature into the battle zone, put all your shields into your hand. (You can use the "shield trigger" abilities of those shields.) Double breaker (This creature breaks 2 shields.) Super Rare

S5/S10: Core-Crash Lizard Fire Creature Melt Warrior Cost: 7 / 6000 Power When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard. Super Rare

S6/S10: Ultimate Dragon Fire Creature Armored Dragon Cost: 6 / 5000 Power This creature gets +5000 power for each of your other creatures in the battle zone that has Dragon in its race. Crew breaker - Dragon (This creature breaks one more shield for each of your other creatures in the battle zone that has Dragon in its race.) Super Rare

S7/S10: Bodacious Giant Nature Creature Giant Cost: 8 / 12000 Power Double breaker (This creature breaks 2 shields.) While this creature is tapped during your opponent's turn, if it hasn't been attacked that turn, your opponent's creatures must attack it if able. Super Rare

S8/S10: Terradragon Dakma Balgarow Nature Creature Earth Dragon Cost: 7 / 1000 Power This creature gets +2000 power for each shield you and your opponent have. While this creature has power 6000 or more, it has "Double breaker (This creature breaks 2 shields)." While this creature has power 15000 or more, it has "triple breaker" instead of "double breaker." (It breaks 3 shields) Super Rare

S9/S10: Bluum Erkis, Flare Guardian Light / Water Creature Guardian Cost: 6 / 8500 Power (This creature is put into your mana zone tapped.) Whenever this creature would break one of your opponent's shields, your opponent shows that shield to you instead of putting it into his hand. If it's a spell that has "shield trigger," you cast it for no cost, then put it into your opponent's graveyard. If it's not, your opponent puts it into his hand. Double breaker. Super Rare

S10/S10: Deklowaz, the Terminator Darkness / Fire Creature Spirit Quartz Cost: 6 / 5000 Power (This creature is put into your mana zone tapped.) Instead of having this creature attack, you may tap it to use its @ ability. @ Destroy all creatures that have power 3000 or less. Then look at your opponent's hand. He discards all creatures from it that have power 3000 or less. Super Rare