Five Color Faerie Miracle

Five Colour Faerie Miracle is a type of deck utilizing all five civilizations.

Details
Five civilizations to satisfy the conditions on Faerie Miracle are used together with cards such as Romanesk, the Dragon Wizard and Codeking Wilhelm to secure a large mana boost. Once there, taking the control of the battle zone with good cards of heavy cost to overwhelm the opponent is the basic strategy of this deck type.

Besides this, the deck also features many unique multicoloured cards. Most notably, Last Violence, Gelneus, Fuuma of the Depths and Hyperspatial Guard Hole are several high costing, powerful multicoloured cards that can be used.

In Episode 1, with the release of Codename Sorge and more importantly Codeking Wilhelm and many heavy other multicoloured cards appeared that started to be used in these decks and because of which colourless cards can be used effectively, since any mana problems would not turn up due to single cards easily being able to generate as much as upto 3 mana. And hence very high costing Zenith cards like Radio Roses, Zenith of "Wisdom" and Wedding, Zenith of "Celebration" started to being used as finishers.

For the deck to even start working Nature Civilization is essential and thus it is made centred around Nature. Faerie Miracle is used only to boost mana, and is otherwise useless, but when it is in right progressions can often make upto 8 mana till fifth turn. Water is used as a draw source, preferably as Codename Snake or Cyber N World, in some aspects Prometheus, Splash Axe topped off with mana recovery.

For Faerie Miracle to be a stable spell some monocloured cards and if possible Nature coloured are also included. In total upto 15 to 20 Nature cards (including mono and multicouloured) should be there. And atleast 20 multicoloured cards can be opted for. And hence the deck contruction can be different depending on these facts.

The deck must use only good and versatile cards to be able to deal with any sort of mid game field to make up the defenseless early game and resulting in a wide variety of deck construction dependig on card choices. For example, countermeasuresare taken for other Rush, Beatdown, Mana Burn and Discard decks in forms of various Shinobi and blockers, to name a few Terse Ruth, Lightboom Guardian and Berlin, Bell Gravekeeper. Sometimes while playing competitively, Inferno Sign may be added to retort to Reanimation as an alternate tactic.

Since this deck type deploys all five civilizations the choice of finishers may vary through a large cards. In particular after and through Episode 1 Onimaru "Head", Victory Rush, Wedding, Zenith of "Celebration", VAN Beethoven, Zenith of "Fighting" such strong cards appeared one after another; at the same time changing the environment of the gameplay to suit the deck. Because we have such a large choice of finishers in various regional competitive plays the deck can be configured to meet diverse needs.
 * Once this deck became a metadeck it started to become expensive. Thus 'Pre-Bilt Decks' were made that employed Common-Uncommon cards along with the Re-release of the powerful cards needed in this deck type. This was also can be seen as a reason to the attribute that there were many such usable and powerful cards wothy to be in this deck type.
 * During Episode 1 environment Intense Vacuuming Twist and multiple Unknowns and Zeniths  have become highly rare due to the use in mainstream duelling indirectly taking up their cost sky high.
 * Somewhat fan deck, but this deck type indeed came closer than anything to Five Colour Rainbow (A deck type with all 40 cards multicoloured) and Ophanis, Spirit of the Unified Five (A deck type with this card as nucleus) kind of combinations.
 * Thanks to the presence of Faerie Miracle monochromatic accidents exist. Not being able to cast it because of having all multiclouored and not any moncoulred cards at turn 3. Ofcourse, it can not be avoided just as if not having drawn Faerie Miracle till third turn.
 * Considering the mana boosting nature of this deck obviously the hand of player is depleted very rapidly and as such Upheaval and sort of cards are their natural enemies. To avoid such, running Lost Soul is a fabulous choice. And in most cases, using Queen Alcadeias, Holy Gaia, Spell Del Fin, Light Divine Dragon, or Codeking Number Nine is celebrated.
 * Faerie Miracle being an early to use, light weight spell suffers very largely from Fuuma Gorgonshack or Batou Shoulder, Shadow of Fiction after discards. Similarly, Mana Burn decks are also a weakness since they will be burning your precious multicoloured mana.

Recommended Cards
Main cards Candidate cards

Monocoloured Multicoloured Colourless Spell Hyperspatial Spells