User:Romanoff Blitzer/Infinity Drive

Since Kaijudo Portal will soon be gone, I will record Infinity Drive cards here.

All Infinity Drive cards retain the cost, civilization, and power of the original versions, so those stats will not be recorded here.

I'm guessing all of these were made by Bell, maybe with some input.

S1 Re Bil, Seeker of Archery

 * Each other light creature in the battle zone gets +2000 power.
 * This creature wins all battles.
 * "Now that he has perfected archery, I have been trying to convince him to change his name." - Gandar, Seeker of Explosions
 * "Now that he has perfected archery, I have been trying to convince him to change his name." - Gandar, Seeker of Explosions

S2 Miar, Comet Elemental

 * Recharge - When you put this creature into the battle zone, choose one of your opponent's creatures. Untap a number of cards in your mana zone equal to the cost of that creature.
 * "So, some parts of that civilization survived after all. It was only a matter of time before there was some sort of influence on ours..."
 * "So, some parts of that civilization survived after all. It was only a matter of time before there was some sort of influence on ours..."

S3 Ar Tropicora, Mechanic Emperor

 * Power: 5000
 * Cost: 4
 * Civilization: Water / Fire
 * Race: Machine Eater / Cyber Lord
 * Evolution - Put on one of your Cyber Lords or Machine Eaters.
 * When you put this creature into the battle zone, you may return any number of Armorloids or Cyber Moons from your graveyard to your hand.
 * When one of your Armorloids or Cyber Moons would be destroyed, or a card in your mana zone or shield zone would be put into your graveyard, you may return it to your hand instead. (You may activate the "shield trigger" ability of shields returned to your hand this way.)
 * Reuse! Recycle! Restore! With our new combined knowledge, we can repair anything!

S4 Chaos Fish

 * Recharge - Choose one of your opponent's shields and turn it face up, then untap a number of cards in your mana zone equal to the cost of that card. If your opponent has no shields, untap all the cards in your mana zone.
 * This creature gets +1000 power for each other water creature you have in the battle zone.
 * When this creature attacks, you may draw a card for each of your other water creatures in the battle zone.

S5 Deathliger, Lion of Chaos

 * Recharge - When you put this creature into the battle zone, choose a player. For each creature in that player's graveyard, untap a card in your mana zone.
 * "Have you ever wondered what a Deathliger feeds on? I'll give you a hint. There's a reason they're called that." - Stallob, the Lifequasher
 * "Have you ever wondered what a Deathliger feeds on? I'll give you a hint. There's a reason they're called that." - Stallob, the Lifequasher

S7 Astrocomet Dragon

 * Power attacker +4000
 * This creature gains "quadruple breaker".
 * "Apparently the rule regarding our enemy applies even when you attach new weapons." - Nastasha, Channeler of Suns
 * "Apparently the rule regarding our enemy applies even when you attach new weapons." - Nastasha, Channeler of Suns

S8 Armored Cannon Balbaro

 * Evolution - Put on one of your Humans.
 * While attacking, this creature gets +2000 power for each other Human in the battle zone.
 * "O-KAY! I'm RE-LOADED!"
 * "O-KAY! I'm RE-LOADED!"

S9 Deathblade Beetle

 * All tapped creatures get +1000 power.
 * Power attacker +4000
 * To meet the beetle in battle is to stare death in the face and embrace it for what it is.
 * To meet the beetle in battle is to stare death in the face and embrace it for what it is.

S10 World Tree, Root of Life

 * Evolution - Put on one of your Tree Folk.
 * Each of your Starlight Trees in the battle zone get +2000 power.
 * Each of your creatures in the battle zone with no effect get +5000 power.
 * Those that purify the air and those with the purest hearts are the ones who receive the gift of true power from the World Tree.
 * Those that purify the air and those with the purest hearts are the ones who receive the gift of true power from the World Tree.

3 Raza Vega, Thunder Guardian
===12 Chen Treg, Vizier of Blades
 * When this creature would be put into your graveyard from the battle zone, put it into your shield zone instead.
 * When this creature attacks, when you put this creature into the battle zone, or when it leaves the battle zone, put the top card of your deck into your shield zone face-down.
 * "When you really need to be defended against an onslaught, it is best to duck." - Micute, the Oracle
 * "When you really need to be defended against an onslaught, it is best to duck." - Micute, the Oracle
 * You may choose up to 2 of your opponent's creatures in the battle zone and tap them.
 * KP in-game ability: Choose one of your opponent's creatures and tap it, then tap one of your creatures other than Chen Treg, Vizier of Blades.
 * Training with its blade for many years has brought it a new devastating ability. Dual Wield.

15 Rayla, Truth Enforcer

 * When you put this creature into the battle zone, search your deck. You may take any number of spells whose total cost is 6 from your deck, show them to your opponent, and put them into your hand. Then shuffle your deck.
 * "A barrage of power or a beam of purification! In the end, the enemy will fall before the truth either way!"

19 Rise and Shine

 * Search your deck. You may take a creature with "blocker" from it and show it to your opponent. If that creature's cost is equal to or less than the number of cards in your mana zone, you may put it into the battle zone. Otherwise, put it into your hand. Then shuffle your deck.
 * Search your deck. You may take a creature with "blocker" from it and show it to your opponent. If that creature's cost is equal to or less than the number of cards in your mana zone, you may put it into the battle zone. Otherwise, put it into your hand. Then shuffle your deck.

24 Aqua Agent

 * When this creature would be destroyed, you may return it to your hand instead.
 * When this creature attacks, you may draw a card and reveal it. If that card is a light card, you may tap one of your opponent's creatures.
 * "Sometimes even the greatest spy needs support from the main forces" - Micute, the Oracle
 * "Sometimes even the greatest spy needs support from the main forces" - Micute, the Oracle

29 Aqua Master

 * When this creature attacks your opponent and isn't blocked, choose one of their shields and turn it face up.
 * When one of your creatures would break a shield, you may name a card. Your opponent reveals that shield. If the named card is in that shield, your opponent may not use the "shield trigger" ability of that shield.
 * "The Cyber Lords know everything you know. At every moment. Your only defense is pure ignorance."

64 Mudman

 * When you put this creature into the battle zone, if all the cards in your mana zone are darkness cards, destroy one of your creatures and one of your opponent's creatures.
 * While all the cards in your mana zone are darkness cards, this creature gets +2000 power.
 * "You get to return to the mud early. How about some wrestling while you sink?"

82 Gaulezal Dragon

 * Recharge - When you put this creature into the battle zone, untap a number of cards in your mana zone equal to the total cost of all of your opponent's creatures in the battle zone.
 * "What? Is that it? That barely tickled. Let me show you how it's done!"
 * "What? Is that it? That barely tickled. Let me show you how it's done!"

6 Boomerang Comet

 * You may return a card from your mana zone to your hand.
 * You may return a spell from your graveyard to your hand.
 * After casting this spell, you may put it into your shield zone face-down. If you do, put one of your shields into your mana zone.
 * After casting this spell, you may put it into your shield zone face-down. If you do, put one of your shields into your mana zone.

9 Poltalester, the Spydroid

 * Upgraded with a new targeting system.
 * Upgraded with a new targeting system.
 * Upgraded with a new targeting system.

13 Ur Pale, Seeker of Sunlight

 * When you put this creature into the battle zone, if all the cards in your mana zone are light cards, you may choose 1 of your opponent's creatures and tap it.
 * While all the cards in your mana zone are light, this creature gets +2000 power.
 * "Oh..." -Bloody Squito

16 Hanusa, Radiance Elemental

 * Recharge - If you have any shields in your shield zone, choose one shield and turn it face up, then untap a number of mana cards equal to the cost of that card. If you have no shields, untap all cards in your mana zone.
 * "It seems that if I draw power from the shield system, it only makes them visible rather than deactivating them. This will be helpful."

25 Aqua Bouncer

 * When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
 * When this creature leaves the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
 * The Infinity Drive enhanced its power to the point where nothing gets past it anymore.
 * The Infinity Drive enhanced its power to the point where nothing gets past it anymore.

39 Seamine

 * When this creature would be destroyed, choose any number of your opponent's creatures whose total power is equal to or less than this creature's power and return them to their owner's [[hand].
 * "The ability to explode like a depth charge when you die probably isn't too much of an improvement, but they do explode spectacularly." - Emperor Quazla
 * "The ability to explode like a depth charge when you die probably isn't too much of an improvement, but they do explode spectacularly." - Emperor Quazla

42 Tropico

 * This creature can't be blocked.
 * When this creature attacks, this turn, your Gel Fish can't be blocked.
 * "I understand it now. This is the power of Infinity!"

43 Keeper of the Sunlit Abyss

 * When you put this creature into the battle zone, you may reveal the top 2 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.
 * Light and darkness creatures in the battle zone get +1000 power.
 * "I decided to send out extra invitations to my birthday party this year. I hope this 'war' thing doesn't put a damper on it."

49 Creeping Plague

 * This turn, when one of your creatures is blocked, it gains "slayer" until end of turn and your opponent discards a card at random.

55 Jack Valdy, the Everlasting

 * Evolution - Put on one of your Spirit Quartz.
 * All of your Spirit Quartz gain "speed attacker".
 * "Rules? What rules?"

72 Chaos Strike

 * Activate one of these effects:
 * Choose one of your opponent's creatures. This turn, your creatures can attack that creature even if it's untapped, can't be blocked while attacking that creature, and ignore any effects, including "This creature can't be attacked" effects and summoning sickness, that would prevent them from attacking that creature.
 * Choose one of your opponent's shields. This turn, while that shield is in your opponent's shield zone, your creatures can't be blocked while attacking a player, must break that shield if possible if attacking a player, and ignore any effects that would prevent them from attacking players.

84 Überdragon Jabaha

 * Evolution - Put on one of your Armored Dragons.
 * Each of your fire creatures in the battle zone get "power attacker +2000" and break and additional shield.
 * Not to be outdone, the great Jabaha accepted the effect of the Infinity Drive under the request of the Mechanic Emperor.
 * Not to be outdone, the great Jabaha accepted the effect of the Infinity Drive under the request of the Mechanic Emperor.

89 Aura Blast

 * This turn, each of your creatures gets "power attacker +2000".
 * This turn, when a battle starts, each of your creatures gets "power attacker +2000" until end of turn.

90 Ancient Giant

 * When either player would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked and blocked.)
 * This creature can't be crossed with cross gears.
 * This creature can't be destroyed by "slayer".
 * "When you get to be his age, dear, you've seen every trick in the book. They just don't affect you anymore." -Silver Axe tribe mother
 * "When you get to be his age, dear, you've seen every trick in the book. They just don't affect you anymore." -Silver Axe tribe mother

95 Brood Shell

 * You may return a creature from your mana zone to your hand. If you do, put the top card of your deck into the mana zone.

99 Mystic Inscription

 * Search your deck. You may take a card from your deck and put it into your shield zone face-down. Then shuffle your deck.

103 Cantankerous Giant

 * When this creature would be destroyed, put it into your mana zone instead. Then, choose a creature in your mana zone that costs 4 or less and put it into the battle zone.
 * "You'd be surprised what rides on him or hides in his shadow. One would think he'd be hard to get along with." - Elf-X
 * "You'd be surprised what rides on him or hides in his shadow. One would think he'd be hard to get along with." - Elf-X

108 Terradragon Anrist Vhal

 * This creature gets +4000 power for each other creature you have in the battle zone. (A creature with power 0 or less is destroyed.)
 * While this creature has power 6000 or more, it gains "double breaker".
 * While this creature has power 15000 or more, it loses "double breaker" and gains "triple breaker".
 * "The Infinity Drive has enabled the dragon to draw power from all possible allies."

2 Jet R.E, Brave Vizier

 * Exactly the same.
 * In a fluent motion he breaks down the enemy's defense and wards off an additional attack.

4 Bega, Vizier of Shadow

 * Exactly the same.
 * With his holy curse his enemy decays, and with his heavenly but demonic protection he defends his master.

7 Alek, Solidity Enforcer

 * Recharge - When you put this creature into the battle zone, for each light creature you have in the battle zone, you may untap a card in your mana zone.
 * This creature gets +1000 power for each of your other light creatures in the battle zone.
 * "We solid...? ...Solid."
 * "We solid...? ...Solid."

18 Sparkle Flower

 * While all the cards in your mana zone are light cards, this creature gets +2000 power.
 * At the end of your turn, if all the cards in your mana zone are light cards, untap this creature.
 * Reflecting the glorious radiance around it, this flower became one of the most powerful defenses of the Light Civilization.

21 Szubs Kin, Twilight Guardian

 * This creature can't attack players.
 * When you cast a spell that has the ability to tap creatures, you may choose an additional creature to tap as part of that spell's ability.
 * "The descent of the Twilight Guardian suppresses more than just the forces we can see."
 * "The descent of the Twilight Guardian suppresses more than just the forces we can see."

32 Steel-Turret Cluster

 * This creature can't be attacked by fire or nature creatures.
 * Choose one of your opponent's creatures with less power than this creature and return it to its owner's hand.
 * "I've been trying to figure out how the Drive enhanced its Hydrocannon for a whole 362 seconds now and made no progress. This is advanced stuff!" - Pokolul

35 Hazard Crawler

 * This creature can't attack.
 * When this creature battles or is destroyed, choose a card in either player's mana zone and return it to its owner's hand.
 * "Upsetting the balance of nature always has its consequences. Upsetting a Hazard Crawler is about the same thing." - Shtra
 * "Upsetting the balance of nature always has its consequences. Upsetting a Hazard Crawler is about the same thing." - Shtra

37 Splash Axe, the Aqua Savage

 * Exactly the same.
 * The breath of the wild and a super electro-brain create a miraculous fusion!

38 Twister Fish

 * When you put this creature into the battle zone, return all creatures with 1000 power to their owner's hand.
 * "I was hoping for more of a massive maelstrom that would drag all our enemies to their drowning deaths, but I suppose this will have to do." - Emperor Quazla
 * "I was hoping for more of a massive maelstrom that would drag all our enemies to their drowning deaths, but I suppose this will have to do." - Emperor Quazla

45 Black Feather, Shadow of Rage

 * When you put this creature into the battle zone, destroy one of your creatures.
 * Destroy one of your creatures. Then, you may search your deck for a creature that evolves from a Ghost and put it into the battle zone.
 * "Ghosts envy the living because they can feel. To help them cope, they constantly remind themselves that not everything the living can feel, is nice."

51 Dark Raven, Shadow of Grief

 * This creature gets +1000 power for each creature in your graveyard.
 * "What do you mean 'why do I hang around the graveyard?' All my friends are there..."
 * "What do you mean 'why do I hang around the graveyard?' All my friends are there..."

54 Scheming Hands

 * Look at your opponent's hand and choose any number of cards from it. Your opponent shuffles those cards into their deck, then draws an amount of cards equal to the number of cards shuffled into the deck in this way minus one.

57 Tentacle Worm

 * When this creature is destroyed, search your deck. You may take a "Tentacle Worm from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
 * "Cut off one and another immediately grows in its place."

58 Masked Horror, Shadow of Scorn

 * When you put this creature into the battle zone, your opponent discards a card at random from their hand. Then, destroy all creatures and put all cross gears into the graveyard that share a name as the discarded card.
 * "Hell hath no fury..."

59 Night Master, Shadow of Decay

 * When you put this creature into the battle zone, choose a creature in the battle zone. That creature gets -2000 power until end of turn. (A creature with power 0 or less is destroyed.)
 * "If it lives, it can rot. Even if it doesn't live, the Night Master will find a way." - Moonlight, the Fallen Noble
 * "If it lives, it can rot. Even if it doesn't live, the Night Master will find a way." - Moonlight, the Fallen Noble

61 Hang Worm, Fetid Larva

 * Search your deck. You may take a creature that evolves from Parasite Worm from your deck and put it into the battle zone on top of this creature. (It is put into the battle zone tapped.)
 * "One minute it will just be hanging there, all 'larval', and next thing you know it's rainbow colored, huge, and has more mouths than it has colors... I think I like this development." - Gabzagul, Warlord of Pain

62 Swamp Worm

 * When you put this creature into the battle zone, you may name a creature. Your opponent chooses one of their creatures and destroys it. If you named a creature, your opponent can't choose that creature.
 * "It moves towards one as if that is the target, but in the swamp, you will never really see it coming." - Ballom, Master of Death
 * Why, yes, the game can handle a creature version of Terror Pit easily.

73 Magnas, Electro-Knight

 * Exactly the same.
 * Man, Machine, Brain. When all of these become one, a new hero is born.

76 Kipo's Contraption

 * Destroy one of your opponent's creatures whose power is equal to or less than this creature's power.
 * "Don't worry, I checked, it's perfectly safe as long as you stand behind it, preferably a hundred feet back." - Engineer Kipo

93 Triple Mouth, Decaying Savage

 * Exactly the same.
 * Drool from the first mouth enriches the soil, a roar from the second mouth makes the heart quake, and the last mouth crunches you.

94 Paradise Horn

 * When a player puts a multicolored card into their mana zone, they may untap it.
 * Power attacker +2000
 * Even when the Rainbow shattered and the avatars roamed the planet, the Paradise Horn kept a simple peace in its domain, welcoming all who would come.

96 Whispering Totem

 * When you put this creature into the battle zone, search your deck. You may take a Whispering Totem from your deck, show it to your opponent, and put it into your hand. Then shuffle your deck.
 * This creature gets +2000 power for each of your other Whispering Totems in the battle zone.

101 Poisonous Dahlia

 * This creatures can't attack players.
 * Choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack, untap, or block.
 * To give a Poisonous Dahlia to someone expresses your will to hold onto them forever...

102 Psyshroom

 * When this creature attacks your opponent and isn't blocked, your opponent chooses one of their creatures and puts it into their mana zone.
 * "Infinity Drive gave the Psyshroom Infinity spores, and Infinity spores... well you don't want to know what they do." - Tangle Fist, the Weaver

104 Carnival Totem

 * Recharge - When you put this creature into the battle zone, untap a card in your mana zone for each civilization in all mana zones.
 * "The merry-go-round is next!"
 * "The merry-go-round is next!"

11 Cosmic Wing

 * Choose one of your creatures in the battle zone. It can't be blocked this turn, and you may untap it at the end of this turn.

17 Clearlo, Grace Enforcer

 * This creature gets +1000 power for each of your other untapped creatures in the battle zone.
 * "A full beam of light from the Infinity Drive and I still don't see how Clearlo is enforcing 'grace' or graceful." - Lah, Purification Enforcer
 * "A full beam of light from the Infinity Drive and I still don't see how Clearlo is enforcing 'grace' or graceful." - Lah, Purification Enforcer

20 Sonic Wing

 * Choose 1 of your creatures in the battle zone. This turn, it can't be blocked, and when your opponent would choose a creature this turn, they can't choose that creature.

26 Aqua Vehicle

 * The Drive enhanced the chip within. Now it immediately rushes to aid any Cyber Lord in danger, even if it must sacrifice itself
 * The Drive enhanced the chip within. Now it immediately rushes to aid any Cyber Lord in danger, even if it must sacrifice itself

40 Clone Factory

 * Choose a card in your mana zone and return it to your hand. Then, search your deck. You may take a card with the same name as that card, show it to your opponent, and put it into your hand. Then shuffle your deck.

44 Virtual Tripwire

 * Choose 1 of your opponent's creatures in the battle zone and tap it. During the end of each of your turns, if that creature didn't untap anytime after this spell was cast and if you have more cards in your hand than your opponent, that creature doesn't untap at the start of your opponent's next turn.

53 Skeleton Soldier, the Defiled

 * When this creature attacks, you may discard a card. If you do, this turn, this creature gets +2000 power and "double breaker".
 * "Just give him someone to gnaw on and he'll do whatever you want, with great enthusiasm, too." - Gabzagul, Warlord of Pain

60 Nightmare Invader

 * This creature can't be attacked by light or nature creatures.
 * "To be, or not to be, that is the question." - Jack Viper, Shadow of Doom

67 Armored Walker Urherion

 * While attacking, this creature gets +2000 power for each Human you have in the battle zone.
 * "A new war is upon us. Thousands will be slaughtered. Nations will be destroyed. Devastation will reign... Finally, time to enjoy myself!"

68 Artisan Picora

 * When you put this creature into the battle zone, put 1 card in your mana zone into the graveyard.
 * Each of your other Machine Eaters get +1000 power.
 * "Sometimes you have to break a few eggs to make an omelet. And sometimes the eggs are really big and you need a hammer."

70 Kip Chippotto

 * Power attacker +2000
 * "We all have to start somewhere." - Eternal Phoenix, Phoenix of the Dragonflame
 * "We all have to start somewhere." - Eternal Phoenix, Phoenix of the Dragonflame

74 Pippie Kuppie

 * Each Armored Dragon in the battle zone get +1000 power.
 * Untap one of your Armored Dragons.
 * "Do not underestimate the power of even one voice chirping you onward to glorious victory." - Bombazar, Dragon of Destiny

77 Fatal Attacker Horvath

 * When this creature attacks, it gets +2000 power for each Armorloid you have in the battle zone.
 * "If you aim just right you can knock your enemies into the explosions from Urherion's missile launches."

81 Burning Power

 * This turn, each of your fire creatures get +1000 power. Then, for each fire card in your mana zone, choose one of your creatures. This turn, that creature gets +1000 power.

82 Armored Warrior Quelos

 * When this creature attacks, put a non-fire card in your mana zone into your graveyard. Then your opponent chooses a non-fire card in his mana zone and puts it into their graveyard.
 * While you have no other fire creatures in the battle zone, this creature gets +3000 power.
 * I decided to outsource myself as a landscaper during peace time. Got pretty good at it."

85 Steam Rumbler Kain

 * When this creature attacks your opponent and isn't blocked, choose one of your shields and put it into your graveyard.
 * "Has anyone seen my... oh..." - Gankloak, Rogue Commando

87 Meteorage Lizard

 * Power attacker +5000
 * This creature can attack untapped creatures.
 * This creature can't attack players.
 * "He's like... a raging... meteor... of er... rage... yeah... look, my eloquence is not the point! Just be careful and don't get in his way, alright?" - Lava Walker Executo

97 Animatrain, the Daring Beast

 * If you have more shields than your opponent, this creature can't attack.
 * Ignore all effects other than summoning sickness that would prevent this creature from attacking.

Bolshack Dragon

 * While attacking, this creature gains +1000 power for each fire card in your graveyard.
 * If you have 6 or more fire cards in your graveyard, this creature gains "triple breaker".

King Coral

 * Your Leviathans cost 2 less to summon. They can't cost less than 2.
 * Your Leviathans cost 2 less to summon. They can't cost less than 2.