Chengza Dante

Rosia Miradante is a combo beatdown deck type.

Details
It is based on bringing out Miradante Twelve, Time Pope while having Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~ to cast a light or water spell that costs 5 or less twice from the hand.

It mainly exists as Light Water Nature and Water Nature, occasionaly splashing in Darkness cards.

Due to the March 1st, 2018 Hall of Fame update, Heaven's Rosia, True Dragon Edge was restricted, greatly crippling the deck's concept. In the DMRP-05 stage, Water Nature Control found defensive opportunities from newer cards in the Light Civilization. Cards such as Memento Guardian Shrine, Prison Court of D, Mixel, Strange Stone / Jamming Chaff and to some degree, Saizoumist, Dolge. With cards like the afforementioned Mixel, Strange Stone / Jamming Chaff in addition to other new cards like Deal, Mechanic / 「Today's Lucky Number!」 and Chengza, Dragon Armored Ship / Fourth of the Six Bizarre ~Earth Breaking Waterfall~, the deck's stability greatly increased. These cards gave the deck the ability to survive rushes, while also having an offensive presence.

Especially Chengza proved to be powerful, opening up opportunities to use Hyperspatial spells. This proved to be a powerful substitution for Heaven's Rosia, True Dragon Edge's ability to put Draghearts into the battle zone.

Due to the March 1st, 2019 Hall of Fame update, this deck was severely weakened as Miradante Twelve, Time Pope, a key component, was restricted to 1.

Main Cards
Creature candidates

Twinpacts

Spells and D2 Fields

Psychic Creatures

How to Play
The early turns consists of using mana acceleration and/or Mixel, Strange Stone / Jamming Chaff to reach 6 mana as fast as possible and to prevent the opponent to cost-trample high-costing creatures.

Sarutobi Giant, Dolge provides further mana acceleration, and great defense when used to discard Baiken, Blue Dragon of the Hidden Blade. The spell side of both Chengza and Mixel, Strange Stone / Jamming Chaff provides additional defense.

When your side of the field has enough creatures to finish the opponent, use Miradante to prevent your opponent from summoning and Jamming Chaff to almost completely lock the opponent down, negating all spell casting, and the summoning of creatures that cost 7 or less.