Deck Collection/Removal control

A removal control deck is a deck that intends to control with spells. It mainly does this with cards that make your opponent discard, like Ghost Touch and Lost Soul, and cards that destroy your opponent's creatures, like Terror Pit and Apocalypse Vise. Of course, these decks tend to run quite a few blockers alongside its disruptive cards.

There are two main ways for removal control decks to win the game;
 * Using a finisher creature like Devil Diabolos Zeta, Evil Awakened or Bolmeteus Steel Dragon
 * Make your opponent run out of cards in their deck with cards such as Volg Thunder and Yasaka Shark, Viral Torpedo.

Water (for draw) and Darkness (for discard and removal) are the most commonly used civilizations for this decktype; however, Light, Fire, and Nature are all usable in control removal decks. In most cases, a control removal deck uses 3 to 4 civilizations; however, a control removal deck can be configured to use all 5 civilizations.

Control removal decks are usually rather susceptible against rush decks, because they usually can't react to a rush deck's attacks fast enough. However, with enough mana increase, blockers, shield triggers, and early removal, a control removal deck can outlast and beat a rush deck.

The discard strategies many control removal decks employ are weak against Madness decks. Control removal decks also find cards that can't be removed easily, like Perfect Galaxy, Spirit of Immortality, difficult to handle.

Types of control removal decks

 * Alphadios removal
 * Bolmeteus control
 * Hyperspatial control
 * Yasaka deck-out
 * Thunder Volg deck-out