Prevents Defeat

Prevents Defeat refers to the generic name of an ability that produces an effect that prevents you from losing the game and/or your opponent winning the game.

Details
There are several patterns of defeat in Duel Masters, but there are several types of defeat-resistant ability creatures, and the pattern of defeat that can be avoided depends on the conditions.

There are many cards that replace defeat by replacement effect, or keep cards that defeat themselves by continuous effect.

"Replace Defeat by Attack" type
When a direct attack to yourself passes, the defeat itself can be replaced and avoided. " Extra win with attack trigger " is not a victory by attack on the rule, but in the current ruling You can avoid defeat with these abilities. However, you can not avoid the extra winning ability of cards other than the attacking creature that is resolved during the attack and the special defeat conditions of your card.

The following 3 cards belong to this type.
 * "King Hard Machine Full Metal Lemon"
 * "Kohime princess Gabriela"
 * "Meguha invincible Mr."

"Replace Defeat by non-Attack" type
t can be avoided by replacing the opponent's victory. Extra win due to my library out or circumstance induction continues to satisfy the defeat condition even once it is replaced, so it can not be avoided as a result. At the moment only "complete defense revolution" exists.
 * "Complete Defense Revolution"

"Unconditional Replace" type
Regardless of whether it is an attack or not, you can avoid by replacing the defeat if you defeat it. Although all situations that can be avoided with the above two types and special defeat conditions of trigger type can be avoided, extra win due to their own library out or situation trigger continues to satisfy the defeat condition even once avoided, and as a result It can not be avoided. The following 3 cards belong to this type.
 * "Undefeated Die Hard / Clown"
 * "Rite St. Leo Zawaldo"
 * "Bizarre X Grand Dice"

Prevent your loss, Prevent opponents win" type
It creates a situation where you lose the game or the opponent is prevented from winning the game. Any side defeat / opponent's victory achieved while this ability is effective is also completely invalidated. In addition to what can be avoided with the above types, it is also possible to avoid extra winning by my library out, situation triggering , any special defeat conditions of ally. In the case of circumstance-triggered situation-induced victory / defeat indefinitely, in the current ruling Continue the game ignoring the triggering situation that triggers repeatedly. The following 5 cards belong to this type. Among them, "The Twelve Detonation Demon" King "", Undefeated Hero Valhalla Grande " is a permanent ability.
 * "Twelve domineering demons" King "
 * "Undefeated Hero Valhalla Grande"
 * "Undefeated Die Hard / Ryusei" (the last ability )
 * "Burning Revolution Dogiragon"
 * "The legendary legend Diriragon"

Other
"Undefeated Die Hard / Ryusei" has two types of ability to avoid defeat, but unless the third ability is solved beforehand for library out or circumstance induction extra win, if the substitution effect is "unbeaten Diehard · Ryusei " even if it destroys it will eventually be defeated. For details, refer to the page of "Undefeated Die Hard / Crowe".
 * "Arrogant Devil Ryu Sperubia" is not myself Avoid the opponent's defeat . When the other party uses it, in the above type, it becomes the situation corresponding to "defeat yourself and forbid the opponent's victory".
 * It is impossible to avoid defeat by infringement, non-gentleman actions and throwing.