Cycle/DM-06 to DM-09

The following is a list of cycles during DM-06 to DM-09.

DM-06 Stomp-A-Trons of Invincible Wrath and DM-06 Invincible Soul
Each of these spells have a mana cost of 13 and feature "Invincible" in their names.
 * — Invincible Aura
 * — Invincible Technology
 * — Invincible Abyss
 * — Invincible Cataclysm
 * — Invincible Unity

A cycle of Water creatures that get " Blocker" when your opponent summons a creature or spell during that turn.
 * Aqua Rider / Overload Cluster / King Triumphant

DM-07 Thundercharge of Ultra Destruction and DM-07 Invincible Charge
A cycle of 3 evolution creatures, each with a Stealth ability for their respective enemy civilizations.
 * — Kizar Basiku, the Outrageous (Nature stealth.)
 * — Valkrowzer, Ultra Rock Beast (Water stealth.)
 * — World Tree, Root of Life (Darkness stealth.)

A cycle of creatures that have a ability that gives an effect to other creatures in that cards civilization.
 * — Gandar, Seeker of Explosions (At the end of the turn, untap all your Light creatures.)
 * — King Benthos (Each of your Water creatures gets "This creature can't be blocked" until the end of the turn.)
 * — Battleship Mutant (Until the end of the turn, each of your darkness creatures in the battle zone gets +4000 power and "double breaker".)
 * — Armored Transport Galiacruse (Each of your fire creatures gets "This creature can attack untapped creatures" until the end of the turn.)
 * — Spinning Totem (This turn, whenever any of your nature creatures is attacking your opponent and becomes blocked, it breaks one of his shields.)

DM-08 Epic Dragons of Hyperchaos and DM-08 Invincible Legend
A cycle of Dragon creatures that feature both a Super Rare and Common rarity.
 * — Super Necrodragon Abzo Dolba (Super Rare) and Necrodragon Giland (Common)
 * — Überdragon Bajula (Super Rare) and Magmadragon Melgars (Common)
 * — Super Terradragon Bailas Gale (Super Rare) and Terradragon Regarion (Common)

DM-09 Fatal Brood of Infinite Ruin and DM-09 Invincible Blood
A cycle of spells from each civilization that allow you to choose a race for the spell to affect.
 * — Unified Resistance (Until the start of your next turn, each of your creatures in the battle zone of that race gets "Blocker.)
 * — Impossible Tunnel (Creatures of that race can't be blocked this turn.)
 * — Zombie Carnival (Return up to 3 creatures of that race from your graveyard to your hand.)
 * — Relentless Blitz (This turn, each creature of that race can attack untapped creatures and can't be blocked while attacking a creature.)
 * — Dance of the Sproutlings (You may put any number of creatures of that race from your hand into your mana zone.)