User:Romanoff Blitzer

http://yokokakko.blog98.fc2.com/blog-entry-34.html Original text.

http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=auto&tl=en&u=http%3A%2F%2Fyokokakko.blog98.fc2.com%2Fblog-entry-34.html Text translated by Google.

Alphare, Lord of Spirits

 * Power: 12500
 * Cost: 6
 * Civilization: Light
 * Race: Angel Command
 * Evolution - Put on one of your Angel Commands.
 * Psychic creatures cannot be put into the battle zone.
 * Triple breaker

Cyber G Hogan, Temporal Superman

 * Power: 8000
 * Cost: 8
 * Civilization: Water
 * Race: Cyber Command
 * Awaken: At the end of your turn, if you put 3 or more creatures into the battle zone, flip this creature.
 * Double breaker
 * Magic Soul

Terrible Grand Hogan, Technology Awakened

 * Power: 14000
 * Cost: 16
 * Civilization: Water
 * Race: Cyber Command
 * When this creature awakens, put up to 2 psychic creatures in your hyperspatial zone with a total cost of 8 or less into the battle zone.
 * Triple breaker
 * Magic Soul

Diabolos Zeta, Divine Demon of Slaughter

 * Power: 15000
 * Cost: 8
 * Civilization: Darkness
 * Race: Demon Command / Zombie Dragon
 * Evolution GV - Put on 1 of your creatures named "Dias Z, Temporal Suppressor" or "Diabolos Z, Annihilation Awakened" and 2 of your Demon Commands, Zombie Dragons or creatures with "Zeta" in their names.
 * Your other creatures get +7000 power.
 * Your opponent's creatures get -7000 power.
 * Hell's Soul Recall 1
 * [soulrecall] Put the top card of your opponent's deck into the graveyard.
 * Evil Soul

Genji Double Cross, Temporal Blastdragon

 * Power: 7000
 * Cost: 8
 * Civilization: Fire
 * Race: Armored Dragon / Flame Command / Samurai
 * Your Fire Birds get +3000 power.
 * Awaken: At the end of your turn, if you have 2 or more Fire Birds in the battle zone, flip this creature.
 * Double breaker
 * Kung Fu Soul

Balgagenji Double Cross, the Awakened Dragon Star

 * Power: 15000
 * Cost: 16
 * Civilization: Fire
 * Race: Armored Dragon / Flame Command / Samurai
 * When this creature awakens, destroy all creatures with "blocker."
 * Your Dragons get "speed attacker."
 * When this creature attacks, reveal the top card of your deck. If it is a Dragon, you may put it into the battle zone for no cost.
 * Triple breaker
 * Kung Fu Soul

Khancrow, Temporal Officer

 * Power: 16000
 * Cost: 9
 * Civilization: Nature
 * Race: Earth Dragon / Giant
 * Whenever your opponent would choose a creature in the battle zone because of the effect of a spell, he can't choose this one. (It can still be attacked and blocked.)
 * Triple breaker
 * Awaken: At the end of each turn, if there is another creature in the battle zone with power 18000 or more or cost 11 or more, flip this creature.
 * Wild Soul

Khancrow Oodzume, the Awakened Lion

 * Power: 24000
 * Cost: 18
 * Civilization: Nature
 * Race: Earth Dragon / Giant
 * When this creature attacks, put 2 of your opponent's shields into the mana zone.
 * Quatro breaker

Urth, Temporal Purifier

 * Power: 6000
 * Cost: 7
 * Civilization: Light
 * Race: Angel Command
 * Blocker
 * At the end of your turn, untap this creature.
 * Double breaker
 * Awaken: When this creature blocks, flip it.

Urth Giurse, the Awakened Halo

 * Power; 12000
 * Cost: 14
 * Civilization: Light
 * Race: Angel Command
 * Blocker
 * At the end of your turn, untap this creature.
 * Triple breaker
 * Release

Barrock, Temporal Pirate

 * Power: 7000
 * Cost: 6
 * Civilization: Water
 * Race: Cyber Lord
 * Double breaker
 * Awaken: At the end of your turn, if you have 3 creatures with "Barrock" in their names in the battle zone, flip this creature.

Atlantis Barrock, the Awakened Flag

 * Power: 12000
 * Cost: 10
 * Civilization: Water
 * Race: Cyber Lord
 * When this creature awakens, return all other creatures in the battle zone to their owner's hand.
 * Triple breaker

Ganveet, Temporal Soldier of Misfortune

 * Power: 7000
 * Cost: 8
 * Civilization: Darkness
 * Race: Demon Command
 * At the beginning of your opponent's turn, randomly discard a card from your opponent's hand.
 * Double breaker
 * Awaken: At the beginning of your opponent's turn, if your opponent has no cards in his hand, flip this creature.
 * Bloody Soul

Darkness Ganveet, the Awakened Misfortune Blade

 * Power: 14000
 * Cost: 16
 * Civilization: Darkness
 * Race: Demon Command
 * When this creature awakens, destroy one of your opponent's creatures.
 * No Choice (While a player has no cards in his hand, this creature gets its [coolsunglasses] ability.
 * [coolsunglasses] When one of your Bloody Soul creatures leaves the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.
 * Triple breaker
 * Bloody Soul

Mirror Force "Makoto Takashi" Dragon

 * Power: 7000
 * Cost: 7
 * Civilization: Fire
 * Race: Armored Dragon / Samurai
 * Your other creatures get +4000 power and "Double breaker."
 * Double breaker

Yupitel, Spirit of Gaia (yes, it is based on brandnewkid's translation)

 * Power: 15500
 * Cost: 12
 * Civilization: Light / Nature
 * Race: Angel Command / Gaia Command
 * This creature is put into your mana zone tapped.
 * Super Infinite Fortress Evolution - Look at one of your shields. Put this creature into the battle zone with all creatures in that shield under this creature. If that shield had no creatures in it, put all cards in that shield into your mana zone and return this creature to your hand.
 * Meteorburn - When this creature is blocked, you may put any number of creatures under this card into your graveyard. If you do, for each card put into your graveyard in this way, put one of your opponent's shields into their mana zone.
 * Triple breaker
 * Holy Soul, Wild Soul

Parti, Temporal Sniper

 * Power: 1000
 * Cost: 3
 * Civilization: Fire
 * Race: Featheroid
 * Speed attacker
 * Awaken: When this creature breaks a shield, if it still in the battle zone, flip this creature.

Parthian, Heaven Awakened

 * Power: 5500
 * Cost: 7
 * Civilization: Light
 * Race: Cosmo Walker
 * At the beginning of your opponent's turn, tap one of your opponent's creatures.

Hyperspatial Galaxy Hole

 * Cost: 6
 * Civilization: Light
 * Type: Spell
 * Put the top card of your deck into your shields face-down.
 * Put a light psychic creature with cost 9 or less into the battle zone from your hyperspatial zone.

Five Star, Temporal Miracle

 * Power: 5500
 * Cost: 5
 * Civilization: Light
 * Race: Angel Command / Light Bringer
 * Awaken: At the end of your opponent's turn, if there are 5 or more creatures in the battle zone with "500" as the last 3 digits in their power, flip this creature.

Five Shot Barrage, the Awakened Star

 * Power: 10500
 * Cost: 15
 * Civilization: Light
 * Race: Angel Command / Light Bringer
 * Ultra Shield Plus - When this creature awakens, put the top 5 cards of your deck under one of your shields face-down. The whole stack is still considered one shield.
 * Creatures with "500" as the last 3 digits of that power get Saver: Five Shot Barrage, the Awakened Star.
 * Double breaker

Military Queen

 * Power: 5000
 * Cost: 7
 * Civilization: Water
 * Race: Splash Queen
 * Evolution - Put on one of your Splash Queens or Magic Soul creatures.
 * When you put this creature into the battle zone, return all psychic creatures in the battle zone to the hyperspatial zone.

Streaming Shooter

 * Cost: 5
 * Civilization: Water
 * Type: Spell
 * Reveal the top 5 cards of your deck, add all revealed fire and nature cards to your hand, and put the rest of the revealed cards into the graveyard.

Balbalza, Explosive Moonlight

 * Power: 8000
 * Cost: 7
 * Civilization: Water / Fire
 * Race: Cyber Moon / Flame Command
 * This creature is put into your mana zone tapped.
 * When you put this creature into the battle zone, or when this creature leaves the battle zone, put a card in your opponent's mana zone at the bottom of your opponent's deck. (?)
 * Magic Soul, Kung Fu Soul

Hyperspatial Senmetsu Hole

 * Cost: 8
 * Civilization: Darkness
 * Type: Spell
 * Choose a race, then look at your opponent's hand. Discard all creatures of that race from your opponent's hand.
 * Put a darkness psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

National Dimensonal Treasure of Tragedy

 * Power: 2000
 * Cost: 12
 * Civilization: Darkness
 * Race: Pandora's Box
 * When this creature leaves the battle zone during your opponent's turn, put a psychic creature into the battle zone from your (opponent's?) hyperspatial zone.
 * When this card is discarded from your hand during your opponent's turn, you may put it into the battle zone instead.

Ganveet Blaster

 * Cost: 7
 * Civilization: Darkness
 * Type: Spell
 * Destroy one of your opponent's creatures. If the chose creature is an evolution creature or psychic creature, destroy another one of your opponent's creatures.

Shimmer Shiva Double Cross, Blastdragon

 * Power: 3000
 * Cost: 6
 * Civilization: Fire
 * Race: Armored Dragon / Flame Command
 * When you put this creature into the battle zone, destroy all other creatures with power 3000 or less.
 * Kung Fu Soul

Storm Kamikaze, Double Cross Castle

 * Cost: 6
 * Civilization: Fire
 * Type: Fortress
 * Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
 * When one of your creatures attacks, reveal the top card of your deck. If the revealed card has "Aini" or "Double Cross" in its name, put it into the battle zone.
 * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

Bolzard, Temporal Roar

 * Power: 5000
 * Cost: 7
 * Civilization: Fire
 * Race: Armored Dragon
 * When this creature attacks, put a card in your opponent's mana zone into the graveyard.
 * Awaken: At the end of your turn, if you put 2 cards in your opponent's mana zone into the graveyard, flip this creature.

Bolzard Mobius, the Awakened Dragon Pulse

 * Power: 7000
 * Cost: 14
 * Civilization: Fire
 * Race: Armored Dragon
 * When this creature awakens, put 2 cards in your opponent's mana zone into the graveyard.
 * Double breaker

Appuppu, Temporal Fruit

 * Power: 1000
 * Cost: 2
 * Civilization: Nature
 * Race: Wild Veggies
 * Martial Touch (When you put this creature into the battle zone, you may return one of your creatures to your hand. If you do, use this creature's [pervertedhand] ability.
 * [pervertedhand] Flip this creature.
 * Kung Fu Soul, Wild Soul

Victory, the Awakened Great Vegetable

 * Power: 2000
 * Cost: 4
 * Civilization: Nature
 * Race: Wild Veggies
 * If this creature has more than 2000 power, it gets "double breaker."

【道草好きのサル丸】

 * Power: 2000
 * Cost: 4
 * Civilization: Nature
 * Race: Dreammate
 * Mana Reburst 4
 * Players cannot draw normally during the beginning of their turn.
 * When this creature leaves the battle zone, put in into your mana zone instead.

Hyperspatial Senbonzakura Hole

 * Cost: 7
 * Civilization: Nature
 * Type: Spell
 * Untap all Wild Soul creatures in your mana zone.
 * Put a nature psychic creature with cost 9 or less into your battle zone from your hyperspatial zone.

【時空の掃除屋スラー】

 * Power: 2000
 * Cost: 3
 * Civilization: Light
 * Race: Great Mecha King
 * When this creature wins a battle, untap it.
 * Awaken: At the end of your turn, if this creature won more than one battle this turn, flip this creature.

Sapiento Again, the Awakened Dancing Flame

 * Power: 9000
 * Cost: 7
 * Civilization: Fire
 * Race: Dragonoid
 * This creature can't attack players.
 * This creature can attack untapped creatures.
 * When this creature wins a battle, untap it.
 * At the end of your turn, put a card in your mana zone into the graveyard.

Psychic Gate

 * Cost: 5
 * Civilization: Light
 * Type: Spell
 * If your opponent has 2 or less cards in his hyperspatial zone, put 1 non-evolution light creature with "blocker" into the battle zone from your hand.
 * If your opponent has 3 to 5 cards in his hyperspatial zone, put 2 non-evolution light creatures with "blocker" into the battle zone from your hand.
 * If your opponent has 6 or more cards in his hyperspatial zone, put any number of light creatures with "blocker" into the battle zone from your hand.

Hyperspatial Mighty Hole

 * Cost: 4
 * Civilization: Light
 * Type: Spell
 * Put (up to?) 2 psychic creatures with a total cost of 5 or less into the battle zone from your hyperspatial zone.

Psychic Brain

 * Cost: 5
 * Civilization: Water
 * Type: Spell
 * If your opponent has 2 or less cards in his hyperspatial zone, draw a card.
 * If your opponent has 3 to 5 cards in his hyperspatial zone, draw 3 cards.
 * If your opponent has 6 or more cards in his hyperspatial zone, draw 5 cards.

Aqua Yasuhira

 * Power: 3000
 * Cost: 5
 * Civilization: Water
 * Race: Liquid People / Samurai
 * When you put this creature into the battle zone, look at your opponent's hand. You may put a Dragon or a card with "Hyperspatial" in its name at the bottom of your opponent's deck from his hand. If you do, at the end of this turn, draw 1 card.

Hyperspatial Splash Hole

 * Cost: 7
 * Civilization: Water
 * Type: Spell
 * Return a creature in the battle zone to its owner's hand.
 * Choose one of these effects:
 * ▲ Choose up to 2 psychic creatures in your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.
 * ▲ Put a water psychic creature with cost 10 or less into the battle zone from your hyperspatial zone.

Psychic Vice

 * Cost: 5
 * Civilization: Darkness
 * Type: Spell
 * If your opponent has 2 or less cards in his hyperspatial zone, randomly discard a card from your opponent's hand.
 * If your opponent has 3 to 5 cards in his hyperspatial zone, look at your opponent's hand and choose 2 cards from it. Your opponent discards those cards.
 * If your opponent has 6 or more cards in his hyperspatial zone, look at your opponent's hand and choose 3 cards from it. Your opponent discards those cards.

Gigandora, Divine Flashing Beast

 * Power: 13000
 * Cost: 7
 * Civilization: Darkness
 * Race: Chimera / Zombie Dragon
 * Triple breaker
 * Bloody Soul

Anvil, Temporal Earl

 * Power: 5000
 * Cost: 7
 * Civilization: Darkness
 * Race: Dark Lord
 * Blocker
 * This creature can't attack.
 * Awaken: When one of your Evil Soul creatures are destroyed, flip this creature.
 * Evil Soul

Bell de Ville, the Awakened Blood Red Hell (Maybe it's Bell Hell De Ville, the Awakened Red Blood?)

 * Power: 11000
 * Cost: 14
 * Civilization: Darkness
 * Race: Demon Command
 * Your creatures with "Zeta" in their names cost up to 3 less to summon. However, they can't cost less than 1.
 * Double breaker
 * Evil Soul

Psychic Shock

 * Cost: 5
 * Civilization: Fire
 * Type: Spell
 * If your opponent has 2 or less cards in his hyperspatial zone, destroy one of your opponent's creatures with power 2000 or less.
 * If your opponent has 3 to 5 cards in his hyperspatial zone, destroy one of your opponent's creatures with power 5000 or less.
 * If your opponent has 6 or more cards in his hyperspatial zone, destroy one of your opponent's creatures with power 9000 or less.

Galluk Aini

 * Power: 2000
 * Cost: 4
 * Civilization: Fire
 * Race: Fire Bird
 * Shield trigger
 * When you put this creature into the battle zone, destroy all light creatures with power 2000 or less.
 * Kung Fu Sou;

Hyperspatial Genji Hole

 * Cost: 6
 * Civilization: Fire
 * Type: Spell
 * Search your deck. You may take a Fire Bird from it and put it into the battle zone. Then shuffle your deck.
 * Put a fire psychic creatures with cost 8 or less into the battle zone from your hyperspatial zone.

Gillot, Temporal Happiness

 * Power: 2000
 * Cost: 2
 * Civilization: Nature
 * Race: Dreammate
 * Awakening - At the end of each turn, if there are 6 or more cards in your hand and mana zone combined, flip this creature.

Gimhae Gillot, the Golden Awakened 【金海の覚醒者ゴールデン・ジロー】

 * Power: 4000
 * Cost: 4
 * Civilization: Nature
 * Race: Dreammate
 * Release
 * Wild Soul

Psychic Hustle

 * Cost: 5
 * Civilization: Nature
 * Type: Spell
 * If your opponent has 2 or less cards in his hyperspatial zone, your creatures get +2000 power until the end of your turn.
 * If your opponent has 3 to 5 cards in his hyperspatial zone, your creatures get +4000 power and gain "double breaker" until the end of your turn.
 * If your opponent has 6 or more cards in his hyperspatial zone, your creatures get +8000 power and break an extra shield this turn.

Kanami Mantis, Large Insect 【大昆虫カンアミマンティス】

 * Power: 4000
 * Cost: 5
 * Civilization: Nature
 * Race: Giant Insect
 * Evolution - Put on one of your Giant Insects or Wild Soul creatures.
 * Your Wild Soul creatures get "double breaker."
 * Your Giant Insects get +4000 power.
 * Wild Soul

Adan, Temporal Knight

 * Power: 5500
 * Cost: 3
 * Civilization: Light
 * Race: Guardian / Knight
 * Blocker
 * This creature is put into the battle zone tapped.
 * This creature does not untap during the beginning of your turn.
 * When one of your opponent's creatures attacks, if it is not blocked, untap this creature.
 * Awaken: At the beginning of your opponent's turn, if this creature is untapped, flip it.

General Adan, the Awakened Crusader

 * Power: 11500
 * Cost: 9
 * Civilization: Light
 * Race: Guardian / Knight
 * Blocker
 * At the end of your turn, untap this creature.
 * Double breaker
 * Release

Supase, the Oracle

 * Power: 6500
 * Cost: 3
 * Civilization: Light
 * Race: Light Bringer
 * This creature costs 3 more to summon from your hand.
 * Double breaker
 * Holy Soul

B Kudu, Seeker of Reincarnation

 * Power: 6000
 * Cost: 6
 * Civilization: Light
 * Race: Mecha Thunder
 * Shield trigger
 * Double breaker
 * If you have no shields, this creature gains "blocker."
 * When this creature leaves the battle zone, put it into your shield zone instead.
 * Holy Field (While your opponent doesn't have more shields than you, this creature gets its [coolcircle] ability.
 * [coolcircle] This creature can't attack.
 * Holy Soul

Analyzer, Spirit Knight

 * Power: 3500
 * Cost: 4
 * Civilization: Light
 * Race: Arc Seraphim
 * Martial Touch (When you put this creature into the battle zone, you may return one of your other creatures to your hand. If you do, use this creature's [onethousandyearsofdeath] ability.
 * [onethousandyearsofdeath] Tap one of your opponent's creatures.
 * Holy Field (While your opponent doesn't have more shields than you, this creature gets its [tastethepowerofthesun] ability.
 * [tastethepowerofthesun] This creature gains "speed attacker."
 * Holy Soul, Kung Fu Soul

【突然集合ドスホイザー】

 * Power: 2000
 * Cost: 2
 * Civilization: Water
 * Race: Great Mecha King
 * Chain Cascade
 * Magic Soul

Pent Scissors

 * Power: 3000
 * Cost: 4
 * Civilization: Water
 * Race: Gel Fish
 * Chain
 * Magic Soul

Barrock's Follower

 * Power: 1000
 * Cost: 3
 * Civilization: Water
 * Race: Merfolk
 * Your spells cost 1 less to cast. However, they can't cost less than 1.
 * When this creature is destroyed, put it into your hand instead.

JK Brain

 * Cost: 3
 * Civilization: Water
 * Type: Spell
 * Play rock-paper-scissors with your opponent. If you win, draw 3 cards. If your opponent wins, your opponent draws 3 cards.

Cyber Phantom Lemuria

 * Power: 2000
 * Cost: 3
 * Civilization: Water / Darkness
 * Race: Cyber Lord / Hedrian
 * Your Cyber Lords and Hedrians cost 1 less to summon. However, they can't cost less than 1.
 * When you put a Cyber Lord or Hedrian into the battle zone, draw a card.
 * Magic Soul, Bloody Soul

Demon Trap

 * Cost: 4
 * Civilization: Darkness
 * Type: Spell
 * Shield trigger
 * Look at your opponent's hand. You may discard a card from it.

Zagaan Zeta, Lord of the Demonic Eye

 * Power: 7000
 * Cost: 6
 * Civilization: Darkness
 * Race: Demon Command / Knight
 * Soul Recall 4 (When this creature attacks, you may choose 4 cards in your graveyard and put them at the bottom of your deck in any order. If you do, use this creature's [frankenstein] ability.
 * [frankenstein] Return a creature from your graveyard to your hand.
 * Evil Soul

Jealousy Man

 * Power: 1000
 * Cost: 3
 * Civilization: Darkness
 * Race: Hedrian
 * At the beginning of your turn, if you have more cards in your hand than your opponent, randomly discard a card from your opponent's hand. (Sounds like the opposite of what a jealousy-based effect would be, but I'm not supposed to put my personal opinions in here.)
 * Bloody Soul

Meteor Launcher Lizard

 * Power: 6000
 * Cost: 5
 * Civilization: Fire
 * Race: Melt Warrior
 * Double breaker
 * Kung Fu Soul

Kutt's Knife

 * Power: 2000
 * Cost: 3
 * Civilization: Fire
 * Race: Xenoparts
 * During your opponent's turn, this creature gets +4000 power.

Pidgey Lupia Double Cross

 * Power: 1000
 * Cost: 2
 * Civilization: Fire
 * Race: Fire Bird
 * Saver: Creatures with "Double Cross" in their names or Armored Dragons
 * Kung Fu Soul

Joe T. Double Cross, Explosive Flame Fist (Another Magnus? Oh noes!)

 * Power: 3000
 * Cost: 3
 * Civilization: Fire
 * Race: Humanoid
 * Speed attacker
 * At the end of your turn, return this creature to your hand.
 * Kung Fu Soul

Baubal, Temporal Rare Beast

 * Power: 3000
 * Cost: 3
 * Civilization: Nature
 * Race: Horned Beast
 * Awaken: When a card is untapped outside of the mana zone, flip this creature.

Babau Babar, the Awakened Vision Horn

 * Power: 6000
 * Cost: 6
 * Civilization: Nature
 * Race; Horned Beast
 * When this creature attacks, you may return a card from your opponent's mana zone to his hand.
 * Double breaker

Terradragon Mal Cub

 * Power: 1000
 * Cost: 1
 * Civilization: Nature
 * Race: Earth Dragon
 * This creature can't attack players.
 * Wild Soul

Isamu Takashi, Spirit of Perseus

 * Power: 2500
 * Cost: 4
 * Civilization: Light / Nature
 * Race: Angel Command / Horned Beast
 * When one of your creatures attacks, reveal the top card of your deck. それが進化でないクリーチャーであれば元に戻す. (If it is an evolution creature, you may put it on one of your creatures?) If not, put it into your mana zone.

Psychic Elfin

 * Power: 4000
 * Cost: 5
 * Civilization: Nature
 * Race: Tree Folk
 * You may have your "Hyperspatial" spells cost up to 2 less to cast. However, they can't cost less than 1.