Super Rare

Super Rare is the third highest rarity in the Duel Masters trading card game. It is also the highest rarity before DMR-01.

Characteristics
Super Rares are signified with the artwork of the card going out of the border of the artwork. At first this started with only a small part of the artwork going out, possibly in fear of making the text of the card hard to read, but later sets, especially DMR sets, they started to feature a large portion of the artwork covering the card. The text is still somehow readable due to the new format.

Super rares are usually extremely powerful and tend to have high power and flashy effects. They usually have a high cost in exchange of a powerful effect. In fact, many are the center of a deck concept, such as Shoegazer One-Shot and Eureka Drain.

So far, all Super Rares aside of a few Cross Gears have a cost or 4 or more.

However, not all super rares are made equally powerful. While most Super Rares created recently are extremely powerful and live up to their rarity, many early super rares tend to be Quasi-Vanilla fatties and are rarely used in competitive play. In fact in DM-07 the entire cast of Super Rares were considered weak by players. Even when now, every once a while there is a weak super rare, and these were called "Junk Rares" and are hated by many. Some of them may also have effects that are Overkill which makes them appeal to younger audiences.

The amount of broken super rares tend to be fewer than the amount of broken cards of lower rarity. Game-wrecking cards such Bombazar, Dragon of Destiny, Bolmeteus Sapphire Dragon and Astral Reef are all of the Very Rare rarity. However, broken super rares had appeared in the face of the metagame, such as King Alcadeias, Holy Gaia and Emperor Chirico.

1 to 2 Super Rares appear in a Box of Duel Masters booster packs. However, very rarely there will be a box with no Super Rares at all.