Hyperspatial control

The Hyperspatial Control deck is a recent and powerful form of the removal control deck type.

Details
There are 5 main types of hyperspatial control;
 * Light / Water / Darkness
 * Water / Darkness
 * Light / Darkness / Nature
 * Water / Darkness / Nature
 * Darkness / Nature

These decks use the Darkness civilization to destroy or discard your opponent, while also milling and disrupting him by using cards such as Volg Thunder or Diabolos Zeta, Temporal Ruler.

The Light Civilization is used for defensive purposes with DNA Spark and Falconer, Lightfang Ninja or to retrieve cards with Sol Habaki, Apocalyptic Sage or Chief De Baula, Machine King of Mystic Light.

Water focuses on drawing cards through Energy Stream, but also giving support to the Light and Darkness civilization with Aquan Jr.'s Delivery and Cebu Aquman Jr..

Nature is sometimes used for mana acceleration through Jasmine, Mist Faerie or Faerie Life, and extra removal with Leaf Storm Trap. It can also include another option for drawing cards, Hustle Castle.

Light | Water | Darkness
The main strategy of this LWD hyperspatial control deck is relentless discard with Jenny, the Suicide Doll and Ghost Touch.

Water | Darkness
The Water/Darkness hyperspatial control puts a larger emphasis on discard. They usually finish by using Last Storm Double Cross, the Super Awakened's effect to play several Volg Thunders, milling the opponent significantly.

Light | Darkness | Nature
This version of hyperspatial control focuses less on discarding and more on controlling the battle zone.

Water | Darkness | Nature
While less commonly used then the former decktypes, this variant does offer additional mana acceleration.

Darkness | Nature
Due to the recent additions from DMR-05, a new form of hyperspatial control has been formed in the meta of Episode 2.

Light | Water | Darkness (Mud Marr version)
Basically a new version that is adapted to the Episode 3 environment.

Weaknesses
Due to the decktype being fairly dependent on spells, Fuuma Gorgonshack and Gaga Packun, Io Enforcer can harm this deck, while Alcadeias, Lord of Spirits, Queen Alcadeias, Holy Gaia, and similar cards nearly completely lock it out.