Zero Civilization

Zero (ゼロ) cards are cards that are distinguished by a grey color frame and is represented by a white crystal-like 6 pointed star on its mana symbol.

Zero cards are not considered to be a civilization. Zero cards represent a lack of civilization.

The Zero civilization was first introduced in DMR-05 Episode 2: Golden Age.

List of Zero cards
DMR-05 Episode 2: Golden Age category=Zero uses=Template:Cardtable linksto=DMR-05 Episode 2: Golden Age

DMR-06 Episode 2: Victory Rush category=Zero uses=Template:Cardtable linksto=DMR-06 Episode 2: Victory Rush

DMR-07 Episode 2: Golden Dragon category=Zero uses=Template:Cardtable linksto=DMR-07 Episode 2: Golden Dragon

Promotional category=Zero uses=Template:Cardtable linksto=Promotional

Rulings
You are not required to tap Zero cards in the mana zone to summon a Zero creature, and Zero cards do not fulfill civilization requirements for any non-Zero card.

Additional Rulings

 * My opponent has an Alphadios, Lord of Spirits in his battle zone. Can I summon a Zero creature?
 * No. It has to be a Light creature.
 * When my opponent summons Ballom, Master of Death, are my Zero creatures destroyed?
 * Yes. Zero creatures are not Darkness creatures.
 * My opponent summons Aqua Wavester. Is my Zero creature returned to my hand?
 * Yes. A Zero creature is not a multicolored card.
 * Does Faerie Miracle need a Zero card in my mana zone?
 * No. Zero cards do not change how effects such as Faerie Miracle's work, as Zero is not a civilization.