Zone

A Zone is basically a place. In Duel Masters there are 6 zones.

1.  Mana Zone - This is the place where you put cards in order to gain mana to summon creatures and cast spells.

2. Shield zone - The shield zone is where Shields are placed at the start of the duel. When all shields in this zone are broken, another attack is needed to win the duel.

3. Graveyard - The  Graveyard is your discard pile where cards being discarded from your hand or destroyed while in the battle zone are placed.

4. Battle zone - Creatures are summoned into this area where they can battle other creatures or attack players. Spells that are cast are put into this area before they take effect. Cross gears are generated into this area where they can then be crossed onto other creatures.

5. Hand- The Hand consists of the cards you are holding during game-play.

6. Hyperspatial Zone- The Hyperspatial Zone is a new game-play area introduced in DM-36 Psychic Shock. Only Psychic Creatures may be placed in this deck, and they can only be put into play (never "summoned") by casting various spells such as Hyperspatial Bolshack Hole or by using creature's abilities such as Super Psychen Pippi that specifically allow you to place a Psychic creature into the battle zone.