User:Romanoff Blitzer/The Nameless Guide/Nature Civilization

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Mana zone
The Nature civilization rules over the mana zone, so let's see what good cards it does have:

Basic mana accel

 * Bronze-Arm Tribe / Hormone, Maxim Bronze are basic turn 3 mana accel.
 * Dreaming Moon Knife / Poisonous Mushroom / Yattar Wan, Adventuring Fox are mostly beatdown material for decks that have important evolution creatures like Cosmo Cebu Lambda.
 * Evolution Burst - Into the Wild is a weaker version of Seventh Tower, though its removal effect could sometimes be good too.
 * Faerie Life / Living Lithograph are basic turn 2 mana accel.
 * Hyperspatial Faerie Hole into Quatro Fang, Soul Gang Leader is good for hyperspatial-based decks.
 * Jasmine, Mist Faerie is basically Faerie Life in creature form, which offers more advantages.
 * Seventh Tower can give you three mana cards, sometimes for free.

Niche mana accel

 * Baban Ban Ban, Earth's Blessing is crazy accel, mostly for decks like Miramisu.
 * Child Festival of Faerie Fire is seeing some use in Dragon decks like Drama and Miramisu.
 * Digurupion, Earth Snake could work for Dragon decks.
 * Eco Aini is nowadays a staple in Drama.
 * Faerie Crystal is good boost for Zero decks.
 * Faerie Miracle is a core card for all-civilization decks such as Miramisu.
 * Gachinko Roulette is used in many mana ramp fatty decks.
 * Geo Bronze Magic has seen little use in Miramisu.
 * Holy Land Rebirth was used in combo decks with graving cards such as Colorful Dance.
 * Lalala Life, Faerie Trick is used together with Courtney, Summer Breeze Faerie and Deis Optimus, the Invincible to create a combo deck.
 * Nam=Daeddo, Bronze Style is a stronger Bronze-Arm Tribe for mono-Nature decks.
 * Ochappi, Pure Hearted Faerie recycles cards from your graveyard to the mana zone, mostly in combo with cards such as Kodamanma.
 * Pixie Life is basic turn 2 mana accel and mana recovery for Zero decks.
 * Shrine of Rebirth got restricted due to its high versatility with graving and strike back cards.
 * Timeless Garden is turn 2 mana accel for decks that rely on evolution creatures.

Mana recovery

 * Geo the Man, Earth Titan is the best since he is both a psychic and a creature that allows mana recovery at the end of your turn.
 * Kabra Katabra is a shield trigger which allows mana recovery.
 * Rolling Snowman is the cheapest mana recovery out there.
 * Titan Giant boosts your mana, has mana recovery and is a solid double breaker. That's a +3 right there.

Removal

 * Euru=Nambucca, Antique Dragon Ruins is the main removal of mono-Nature decks, a cheaper Natural Snare with its effect doubled.
 * Father Earth is good for beatdown decks, sometimes it's great when comboed with Magnum, Fast Attack Puppet.
 * Leaf Storm Trap is good for control decks.
 * Natural Snare is the basic removal of Nature.
 * Princess Cub, the Crusher is Nature's main anti-rush card.
 * Ragmal, Spirit Knight / Silver Scoop are cheap removals that can be recovered or respammed from the mana zone.

Draw

 * Evolution Totem is good for decks that rely on evolution creatures such as Cosmo Cebu Lambda.
 * Get Wild could be strong, but it is sort of untrustworthy.
 * Hustle Castle is by far the best draw for Nature, mostly for control decks and sometimes teamed up with Mist Rias, Sonic Guardian.
 * Lifeplan Charger is good for mana ramp fatty decks.
 * Shaman Totem could be good, but with the removal we have nowadays it is sort of unreliable.

Creature spam from the mana zone

 * Codename Hungry Elegance is good for Zenith Turbo decks.
 * Goemonkey! Snake-Handed Boss was one of the main engines of N EX, used to spam Bolbalzak Ex from the mana zone and make more mana.
 * Great Hercules, Giant Insect is obviously great for Hunter beatdown decks.
 * Sanctuary of the Mother works great with decks that have evolution creature finishers.
 * Savage Earth is an alternative way of spamming fatties in decks like Miramisu. Due to its strong combo with Onishura, Golden Twins which could spam cards like Onimaru "Head", Victory Rush with ease, it got restricted.

Cost reducing

 * Faerie Gift is amazing, being the core card of many combo beatdown decks.
 * Kerasas, Start Dash works great for beatdowns.
 * Kirino Giant is the basis for Giant decks.

Finishers

 * Balga Raizou, the Super-Heavenly Nova can spam up to three Dragons, being a favorite in decks like Drama and Miramisu.
 * Domitius, Five Eyes Dragon Emperor is a way stronger Cyber G Hogan, being able to spam up to five creatures.
 * Wald Brachio, Absolute World King is a fatty with a strong effect, though its weakness to spell removal is exploitable.

Other interesting cards

 * Aurora, Izanai's Invitation is the core of Snow Faerie beatdown, mostly comboed with Faerie Gift.
 * Colorful Dance is a strong graving card in a civilization that doesn't rely on graving.
 * Courtney, Summer Breeze Faerie works quite well with Space Charge and Mana Arms.
 * Dandy Eggplant
 * Don Grill, Flavor Chief is ridiculously easy to spam and the main finisher of Wild Veggies Beatdown.
 * Geo Crashing Miranda, the Dimensional Force is an extremely versatile card, capable of grabbing a Victorious Meteor KaiserPrin Prin, the Victorious, Boost, Crimson LordForever Meteor Kaiser Julia Matina, the Awakened DivaGeo the Man, Earth Titan Saint Ave Maria, Light WeaponHydra Gilsaurus of psychic creatures. Also, combining it with Faerie Gift allowes a player to get Victorious Meteor Kaiser out on turn 3, crippling the opponent severely.
 * Inka, Karma's Curse Crest disables creature shield triggers and Ninja Strikes.
 * Kishima Giant is unusual because it's discard for Nature.
 * Mana Crisis is one of the core cards of Mana burn control decks, but it also comboes quite well with cards like Victorious Meteor Kaiser, Time Tripper, Shadow of Stagnation and Batou Shoulder, Shadow of Fiction.
 * Mystery Cube is used to spam fatty creatures for free. Today it is the core of Miramisu.
 * Mystery Hippo is an alternative way to fuel one's graveyard or trigger certain Loop combos.
 * Terradragon Drapi is a cost 1 triple breaking fatty that in certain situations can come out quickly in the battle zone. It comboes with Dark Lupia quite well too.