Decrease Power

Decrease Power is a term given to cards that decrease the power of creatures in the battle zone.

Details
Cards that decrease a creatures power often have reminder text of game rules indicating that a creature that has power 0 or less is destroyed.

It is an ability that appeared on cards in the Darkness Civilization after DM-14 Generate Gear.

In addition to destroying a creature by decreasing its power to 0, you can also use it to attack creatures and destroy them by battle.

It can also be used alongside Power Based Removal from the Fire Civilization.


 * Destruction caused by a creatures power becoming 0 is based on the game rules, not the card itself. For example, Denden Percussion can't be destroyed by the ability of spells, but can be destroyed if its power was decreased to 0 by a spell such as Magic Shot - Dual Zanzibar.

Even if creatures that have the power decreased to 0 have a substitution effect that protects them from leaving the battle zone such as Infinity Dragon or Skull Moon, the Enlightened, they will be destroyed again immediately as they have 0 power. If costs are required to make it survive, it will eventually be destroyed.

If a creature with 0 power was to remain in the battle zone, treat that power as all 0's (even if it was a negative number). Therefore, when it is chosen by an ability that destroys based on a total power, it will not calculate as a negative number.
 * However, if a creature that had -1000 power was to battle a creature that had -2000 power were to battle, the creature with -1000 would win the battle zone.

Even if a psychic creature awakens or releases, the decreased power stays. If Galaxy, Temporal Immortal had its power decreased by 6000 by Hanzou, Menacing Phantom

List of cards that Decrease Power

 * -|Creature=
 * -|Evolution Creature=
 * -|Psychic Creature=
 * -|Exile Creature=
 * -|Spell=
 * -|Castle=
 * -|Cross Gear=